Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-07-24 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Ghaith, sorry for the late reply! That looks like an interesting device to support. Will have a look into that.

URL: https://forum.audiogames.net/post/450858/#p450858




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-07-01 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I meant the braille note touch, it'd be cool to see some text based games added on there.

URL: https://forum.audiogames.net/post/445515/#p445515




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-27 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Uh, I ment unstable, of course.

URL: https://forum.audiogames.net/post/43/#p43




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-25 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Did you get a chance to try the web demo?Unfortunately the game gets very stable on Android 4.4 and down. What platform are you referring to?

URL: https://forum.audiogames.net/post/443949/#p443949




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-24 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

No, I'm not running any anti virus protection app.And, can you support it with android 4.2.2 users?That'll move it to another platform rather then phones or tablets.Thanks.

URL: https://forum.audiogames.net/post/443807/#p443807




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-24 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Ghaith, sorry to read you've run into this bug! It happens to some people on Android and I just can't figure out what's going wrong. After a minute or so it should say that loading failed, but even that never happens. Could you try and run the web demo and see if that works on your device? You can find the web demo here: web demoAlso, are you running any anti-virus or other protection that might interfere with apps?

URL: https://forum.audiogames.net/post/443752/#p443752




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-22 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hello.I downloaded the android version, lunched it, then, it says loading...I waited 4 or 5 minutes, but still, what's the problem?

URL: https://forum.audiogames.net/post/44/#p44




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-17 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Cool, thanks for checking it out.

URL: https://forum.audiogames.net/post/442237/#p442237




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-15 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Seems to run ok here.

URL: https://forum.audiogames.net/post/441875/#p441875




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-13 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi all, I've updated some of the internal technical components, to keep up with newer versions and perhaps improve stability. The new version is 4.4 and is released to beta on both Android and iOS. Could some people check if everything still works on your devices? Thanks!

URL: https://forum.audiogames.net/post/441216/#p441216




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-05 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

At last, the undo feature is now live on Android. Also, I released a smaller update for iOS, which improves the undo tab a bit more.

URL: https://forum.audiogames.net/post/438712/#p438712




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-06-03 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

A wiki would be awesome, guys! Of course I can provide you all the raw data that you need, like monster stats and weapon stats.

URL: https://forum.audiogames.net/post/438351/#p438351




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-31 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I can definitely help if the need arises.

URL: https://forum.audiogames.net/post/437734/#p437734




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-31 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ Keeweed, Well, I did initially propose calling this level "Impossible mode" Leave it as is for now. I've gotten close to the shady sorcerer a number of times now, and always feel with just the right drops it could be done. Life is getting busy again, and I can't dedicate as many hours here as maybe I'd like, but I think maybe in July I could work on getting the wiki page up. The biggest challenge is that to do a good wiki I would want all the monster stats, and they seem to change for each class. I've been writing down a number of them, but I don't have nearly all of them, and that would take awhile. Maybe if I create the basic page and then invite others to add in the mob stats it would help.

URL: https://forum.audiogames.net/post/437718/#p437718




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-27 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ mitch, too bad you missed out on operation Octoreene flag, when the mage was broken, I set a record high of 2,000 for that. For now I'd just say that keep in mind that what you get in the game says more about how to play your character than your starting class. You may not actually end up casting that much magic as a mage, especially if you get some nice heavy weapons and a belt to help you wield them.

URL: https://forum.audiogames.net/post/436810/#p436810




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-27 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I still cannot beat the mage yet...

URL: https://forum.audiogames.net/post/436759/#p436759




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-27 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Great to see you battling the new difficulty, Ben. It might indeed be a bit too much, but at least it's a challenge  If it truly proves impossible, I'll see if I can tune it down a bit, maybe to what you proposed.

URL: https://forum.audiogames.net/post/436700/#p436700




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-25 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

OK, new strategy use the first elixir to improve life but use elixir 2 and 3 to improve stats, Maybe elixir 4 should boost life again, I died on day 43 I'm thinking maybe if I used the fourth elixir on day 41 to increase life total to 20 then the extra damage might not be too bad. Keeping life under 20 after turn 35 gets challenging so perhaps around turn 40 then you are only looking at an extra 10 points of damage for a total of 60 points for the game might be doable.This still requires crazy luck though, Kudos to the first player to beat it.

URL: https://forum.audiogames.net/post/436448/#p436448




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-24 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

OK, I'm glad you found a permanent home for the final two artifact weapons , Given the difficulty of the quest I'd say they are needed. For any players out there I'd say the sharpening stone, or a heal potion are your two best chances.Regarding difficulty, as the one who suggested this I feel somewhat responsible, although, I was thinking about a static 1 life on each day of the path. for a total of 50 over the course of the game, not the 10% of your life total. I was thinking that dumping 4 elixirs into health should do the trick, but now when you hit 20 life on about turn 20 you have an extra 30 for the rest of the game for about 80 in total, and I haven't hit the 30 life mark I set as a goal yet, but 3 life per day seems pretty scary, best attempt so far is day 35, but I was at a life total of 20 on day 18 so had to contend with the extra 17 points of damage. Again, I wasn't thinking of this quest starting out with the two artifact weapons either, so it might balance out in the end. I'll just have to see how hard it is to make it through the last 15 days on the path. I'm pretty sure with the ring as it is I won't be asking for anything harder.

URL: https://forum.audiogames.net/post/436260/#p436260




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-22 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

ok, nvr mind, I just went back into the test flight ap, and there it was a update for Path of Adventure. so I just started the ring bearer and I got the marble shield and sword of flame, I'm kinda hoping this isn't random, I feel like I might actually stand a chance with this equipment.

URL: https://forum.audiogames.net/post/435714/#p435714




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-22 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

ok sorry, could you post the link here? I might be able to follow it.

URL: https://forum.audiogames.net/post/435711/#p435711




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-22 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ugh, I wish I understood this Test Flight system. The game is out in public beta, which should mean that anybody can join up using that link. If I had a code I would share it, but all I have is that link. I did get an email saying that the 4.3 is now approved on beta (lol), so perhaps... there's a way to update the game now?Otherwise I would suggest to uninstall the game and install it again, but that means you'd lose all your data.

URL: https://forum.audiogames.net/post/435508/#p435508




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-21 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

When I picked it says the beta wasn't open

URL: https://forum.audiogames.net/post/435422/#p435422




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-21 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

when I go into test flight it asks for a invitation code from the developer. There's a redeem button, but it requires using that code.

URL: https://forum.audiogames.net/post/435419/#p435419




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-21 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@Apostolos, I haven't changed anything there on purpose, but it might be a bug. I'll look into it. Others experiencing the same problems?@Ben, taking it from your comment, it looks like Test Flight is still serving 4.0, even though 4.3 is already on production. I have now pushed 4.3 to Test Flight also. Hope that will fix the problem for you. If you'd want to sign up for Test Flight again, you can always use this link: https://testflight.apple.com/join/odJtJSmSThanks for the suggestions Mitch; I'll think about it!

URL: https://forum.audiogames.net/post/435180/#p435180




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-20 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hey that would be cool, if when you hit an enemy with a cursed weapon it cursed the enemy for the duration of the battle. Can't wait for the latest I'm still stuck at 4.0 Please send invite code

URL: https://forum.audiogames.net/post/435117/#p435117




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Just a thought. do you think that the wizard's pipe and wizard's hat mechanics can be changed, as there doesn't appear to be duplicates except for this one? The pipe could maybe be *4 to debuffs, and the hat could be *4 to attacking spells. Also, maybe you could aadd a crystal spell that added defense or other buffing spells.

URL: https://forum.audiogames.net/post/435014/#p435014




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-20 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed, I think I need an invitation code, for test flight. could you post it here please

URL: https://forum.audiogames.net/post/434985/#p434985




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-20 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Is it my idea or something has changed with voice over on the last release? Before if I remember correctly on the description of the weapons it said something like pitchfork three DASH five or three MINUS five. Now however it says pitchfork three five. On the other hand when the minus is not between two numbers it's been read correctly, on the same description used above it says Speed minus one. Am I dreaming this, or something changed on the new release. Please note that I always use the some punctuation level, so this has nothing to do with it. Now that I used all punctuation I guess is the hyphen that makes voice over to read it differently than before. Probably as Keeweed wrote above it is visual versus not visual staff again. Have a great week guys.

URL: https://forum.audiogames.net/post/434918/#p434918




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ok thanks. 

URL: https://forum.audiogames.net/post/433615/#p433615




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-14 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@Apostolos, thanks again for the bug reports, I'll see if I can fix them.@KenshiraTheTrinity, the update is live on beta, for Android. I'm still waiting with going to production to see how it performs on iOS.

URL: https://forum.audiogames.net/post/433590/#p433590




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-14 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed, I found another bug. Yesterday night during battle I managed to kill myself by eating a mushroom that would cost me 8 life and 8 life was all I had. The option wasn't deemed as in previous versions. Furthermore thanks for improving the undo screen. At the end of the screen there is a second choices heading that says choices but there is nothing below that since now all the buttons are placed further up.

URL: https://forum.audiogames.net/post/433580/#p433580




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-13 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

When can we expect the android update?

URL: https://forum.audiogames.net/post/433412/#p433412




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-13 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed, First of all speaking I assume on behalf of all of us thanks for taking our suggestions seriously and implementing them. This is what gives us fuel to offer you even more suggestions :-) The more undos for our Euros is very nice too. As for the ring of wealth, I won't sell it to see what happens. @Benf I rarely escape (I am Greek and therefore might have some Spartan blood, ha ha) but I guess it doesn't work that well so I will try fleeing much more. Have a great week guys.

URL: https://forum.audiogames.net/post/433409/#p433409




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-13 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

New update released on iOS: 4.3! This one adds more functionality to the undo feature, by allowing you to undo an entire day. That means a complete battle, a river swim, shopping spree, or whatever. Also, the amount of undos in the bundles is increased. And the undo tab is reordered, so that the buttons that matter are higher up. Thank you guys for suggesting all this. I hope you find it useful. Also, I fixed the bug mentioned by Apostolos.@Apostolos, I think selling your ring early on isn't the best tactic. The idea is that you gain a lot of treasure, allowing you to buy whatever you need at the merchants. Maybe not so much at the first merchant, but more so in the ones that follow. Thanks for spreading the word on the Greek forums, I appreciate that!@Ben, that's weird, 4.2 is out for a week now. I suspect then that test flight users are not updated to versions released on production... That's strange, to put it mildly, but I'll go and release the latest version to test flight as well. Edit: I expired the 4.0 build for test flight, could you verify that you're now receiving the 4.3 version? You can check this at the bottom of the credits. Thanks!

URL: https://forum.audiogames.net/post/433353/#p433353




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-13 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

New update released on iOS: 4.3! This one adds more functionality to the undo feature, by allowing you to undo an entire day. That means a complete battle, a river swim, shopping spree, or whatever. Also, the amount of undos in the bundles is increased. And the undo tab is reordered, so that the buttons that matter are higher up. Thank you guys for suggesting all this. I hope you find it useful. Also, I fixed the bug mentioned by Apostolos.@Apostolos, I think selling your ring early on isn't the best tactic. The idea is that you gain a lot of treasure, allowing you to buy whatever you need at the merchants. Maybe not so much at the first merchant, but more so in the ones that follow. Thanks for spreading the word on the Greek forums, I appreciate that!@Ben, that's weird, 4.2 is out for a week now. I suspect then that test flight users are not updated to versions released on production... That's strange, to put it mildly, but I'll go and release the latest version to test flight as well.

URL: https://forum.audiogames.net/post/433353/#p433353




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-13 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ugh, the Troll, OK you'll need a jellify spell, or an attack mushroom, or perhaps a goblin spike collar and a monster slayer. Or you can take him out in one hit with the basalisk fang if you get one, although I try to save the fang for the sorcerer.The first thing you'll need to do is knock down defense with jellify, if you don't have jellify, but have a love spell and an attack mushroom, you could eat the mushroom, love the enemy down to 0 defense and then punch it to death, you'll need a base attack of at least 2 whether you get it through elixirs, grow mushrooms, enchanted weapons, the goblin collar, or a knuckle duster.I guess you could eat 2 attack mushrooms if you had an attack of 1 but it seems like a waste to eat them both, I'd try to save one for later.If you don't have the jellify spell a monster slayer should be enough to take out the troll, but you'll want a good shield, and maybe a smoke bomb, and heal potion wouldn't hurt.A lot depends on what you get from the game by that point, remember to save your critical items like mushrooms and smoke bombs for these kind of battles, smoke bombs are great to avoid a gargoyle or werewolf, but don't waste it on a blob, just take the hit.

URL: https://forum.audiogames.net/post/433328/#p433328




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-12 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I am stuck on the level with the troll.

URL: https://forum.audiogames.net/post/433288/#p433288




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ Keeweed,  I'm still waiting on that new release, I can't wait to try out the ring bearer. I suspect every elixir will go towards life. the last update just showed up automatically in test flight, but I'm not sure if this one will or not. Can you let us know when it is definitely available.

URL: https://forum.audiogames.net/post/433084/#p433084




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Apostolos, I disagree somewhat about your plan for the ring of wealth. I always sell it at the last merchant, He'll pay you more than the first merchant. Keeping your treasure high is a good way to maximize the ring of wealth. I try to keep 100 to gain 5 or more each day, some days I've made 10 or more and this really adds up. Assuming you can make on average 5 per day, that's about 250 by the end of the path. Your strategy might work for just getting through, but try for a high score, my current high score is 450 for theif.My suggestion is that you may not be fleeing as often as you should. Armored worms actually pose a significant threat to most theifs depending on the weapon you have. To get through theif you might need to run away a little more than before.

URL: https://forum.audiogames.net/post/433080/#p433080




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-09 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed, thank you for your feedback. As always great explanations. Concerning the thief level, from what I have gathered as useful tactics in the game the consensus is to sell the wealth ring at the first merchant because since you are always in need of cash and the days on the path are not that many. Also from my personal experience doing all the calculations it wasn't really worth it until very late in the game. And as I told you I kept dying a lot on this level. I was wondering what are the experiences of others??? Maybe changing it to give you double or triple the treasure every fourth kill would be better? Food for thought. P.S. Will update the post on the Greek low vision forums since now the game is free. Dear Mitch, we love the idea. The mechanics will need to change though in my humble opinion.

URL: https://forum.audiogames.net/post/432414/#p432414




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-08 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Now I want a necromancer class where your stats suck, but you summon monsters to attack and defend for you.

URL: https://forum.audiogames.net/post/432242/#p432242




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-08 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Apostolos, thanks for all the feedback! Let me go through your points:1. Glad you like it! Thief is supposed to be positively hard, so don't worry you die a lot.2. That's indeed a bug. It should order the mushrooms by name. I'll look into it, thanks!3. Thank you for sharing your thoughts about the undo feature. Unfortunately, it's not yet performing great, money wise. I do see a rise in positive reviews, so I suppose more people play and enjoy the game now that it's free, which is what I wanted. Perhaps as the users increase, the profits will too, but that's to be seen. About rewinding a fight: I understand that's a bit troublesome, but at the same time it's also not really the intention of the undo feature. If you have to undo too many steps, it might be a better idea to accept your fate and restart the game. Still, I like your idea and will consider it. Also, I will have a look at the undo tab and see how I can improve it. About the ordering of the buttons; this is where visual and non-visual interface collide sometimes. Visually, it looks better in the current setup, because the button is shown as an icon. I want to add a screen-reader mode to the game at some point, which should fix these kind of issues, but I'm afraid that won't be very soon.4. Like Ben described, it depends on your situation, so try to make the best decision based on your current stats and inventory.5. I'm afraid this is another case of the visual presentation clashing with the voice-over. I changed it recently in a reaction to some feedback, so that the progress is placed between parentheses. Because of how icons are described, the voice-over thinks the text is multiple sentences, thus the weird pronunciation. There's no quick fix for this at the moment; sorry!Ben, I'm super happy people appreciate the work I put into it; it's a great motivation. About the enchantment weapons bug, I tried to reproduce it by making every weapon enchanted, but in every case it worked like it should. I have no idea what went wrong during your run. Could you let me know when it happens again?It would be awesome if you could update the guide, or perhaps move it to a wiki or something. I still point people to the guide every now and then.

URL: https://forum.audiogames.net/post/432226/#p432226




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-07 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed,  Thank you so much for the new character class. I can't wait to redownload and check it out. I love how responsive you are to the feedback on this forum, and btw, I've since downloaded a few others and dud - you're killing it. The accessibility here is excellent, and now I've had more of a chance to look at what else is out there, I'm that much more impressed. congrats.I did notice the curse not lowering below 0, which makes them not as bad, which is nice, but I only recently had two weapons with the same stat being enchanted. Glad to hear you're checking it out.Apostolos, Hang in there. You can beat theif without using undoes at all. I agree that if you have to break open an old willow it's not worth it unless you are still looking for the main treasure, open it if you have a lock pick, or seseme spell, and if you have a marble shield it may be worth it as well. A marble shield can totally block the willow, and with the double durability it's a pretty good option. Remember, this game is really about resource management.I also wouldn't go casually swimming with those eels either. It would be nice if there was some bait, but you can't always be sure they will go for the monster part instead of the heal potion.I wrote a guide you might find usefull, but with all the changes I think I need to re do the guide.

URL: https://forum.audiogames.net/post/432140/#p432140




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-07 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed, Another thing that I noticed is that after the update, when you meet the witch queen and she tells you the day of the path, after the number now there is a { and . and therefore voice over reads it as dart. It didn't happened before. Have a great day guys and galls.

URL: https://forum.audiogames.net/post/431917/#p431917




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-06 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed, Just played a couple of days with the update and here are my observations: 1. I managed to finish it again with all the classes up to mage and I like the more balanced starting equipment. Furthermore I like that the thief has a better chance at surviving the starting period with a better equipment although I am not sure the chances are much better since with thief I never really finished the game and kept dying too much. 2. I found a bug, I had in my inventory 1. healing mushroom 2. Mana mushroom 3. Too healing mushrooms and 4. Too mana mashrooms. The bug was that I didn’t have 3X healing mushrooms and below 3X mana mushrooms. 3. Some thoughts about the undo: First of all I think it will be more profitable than the resurrection so better chance of path of adventure too   . I already spent ten dollars buying undo’s. The only thing that really frustrates me is that you cannot undo a fight. So to go at the beginning of a fight you have to click ten times the undo. It would be much better if possible to have an option undo fight and charge seven undo’s at once. Another thing when you click the undo in the main screen and you go to the undo screen I would propose for the undo move button to be the first thing that you encounter. Now if you swipe right you have to listen to the explanation of the undo’s but even if you use a rottor action to go down by one heading still you are given the choice to buy undo’s first and then you are given the option to undo move which if not placed at the beginning of the page for faster access it should be at least placed immediately below the heading since you will use the button undo move much more than the buy undo buttons. Exploring this idea further I would place the undo move on the main screen at the right of the inventory since hopefully you use it less than the story inventory buttons. Now it is undo move story inventory character I would put the order story inventory undo move character. 4. Many times I feel that it is not worth it opening a tree or investigating a mosquito if I got the main treasure, because the probability of getting something other than ten treasure or one xp is too low. Just my feeling. Don’t know what others think. Anyway I will continue playing and come back again. Again thank you very much for a great game.Apostolos

URL: https://forum.audiogames.net/post/431779/#p431779




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-06 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Yes, there are some cheats with the undo system, but it requires a bit of creativity.What you describe sounds like a bug. Enchanted weapons should just add up. The only thing that is on purpose is that when you have a cursed weapon, a stat will never drop below 0. So when you improve that stat it might appear to not have changed, but in fact it went up from -1 to 0. I'll investigate the double enchanted weapon scenario.

URL: https://forum.audiogames.net/post/431701/#p431701




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-05 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

One thing I noticed is the undo feature can be used to identify a mushroom, and keep it in your inventory.It's a small cheat, but hey, it's there.I also noticed something else with enchanted weapons. I had an enchanted flyswatter with a +1 speed enchantment. Then I picked up an enchanted Machettie, with a Speed +2.I figured my speed should be 3, but it was only two, and when I dropped the fly swatter my speed stayed at 2.Is this intentional, or a bug. I wasn't sure.

URL: https://forum.audiogames.net/post/431549/#p431549




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-02 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Apostolos, thanks so much for playing and supporting the game so much! That's really awesome!About your feedback:1. Duly noted!2. Ah, yeah, that's a good point; I'll see if I can change that.3. Thanks for your feedback about the undo feature. I'm still in doubt about this. You're right about the cheating aspect, but I think that's the same for the resurrection option. In the end I believe that players should make that decision themselves; do I want to cheat, or not? What I think I should do, and what I try to do, is to make clear that you don't have to cheat; you can beat the game without it. But if you want, you can. But that's a difficult message to get across...Speaking about it: version 4.2 is released on iOS! I'm going to wait with the Android release a bit, to gather some feedback and data about this change.

URL: https://forum.audiogames.net/post/430741/#p430741




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-01 Thread AudioGames . net Forum — New releases room : apostolosm7 via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Dear Keeweed,First of all thank you for the great game. I have been playing it endlessly and a while back wrote a glorify review on the App store.Furthermore, I recommended the game highly with posts on the two most prominent Greek accessibility forums.So yes I believe it’s the best game I have played on Ios.The latest update is very nice, makes the game even better.Some minor things that I think could be improved:1.       It kind of bug me that when you drop a weapon you cannot pick it up again. In almost all RPGs you can and besides it won’t heart the game play since you cannot drop cursed weapons anyway.2.       I was playing a game last night trying to kill a bush and had no weapons left. So I tried to upgrade with an elixor to boost my attack stat but could not. As this is a fight also, why not?3.       I don’t know about the redo feature because it would look like cheating going back changing your actions. Where would you stop? The resurrection thing is much better nevertheless I fully support getting some more money out of the game since this is a great game.Again thanks a lot for such a nice game.Sincerely,ApostolosS

URL: https://forum.audiogames.net/post/430652/#p430652




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-05-01 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Yes, that would be a good idea. Also great for dungeons, where you can return to the same room and pick up your old weapon. I'll add it to the list I have improved the Undo function so that certain choices are free.Also, there's a new character! The Ring Bearer, wearing the Ring of Death. It's even harder than Thief, and, to be honest, I haven't been able to complete the game with it. Curious to find out if others can The update is submitted to Android and iOS beta. As always, Android will be live soon, iOS takes a couple of days.

URL: https://forum.audiogames.net/post/430451/#p430451




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-30 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

In order to resolve the dropping of the wrong weapon issue, unless the current design is intentional, I propose that all dropped weapons be made reclaimable in the condition in which they are dropped.

URL: https://forum.audiogames.net/post/430251/#p430251




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-30 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

So, the latest version is now also available on beta testing on iOS. If you're interested, you can join the beta program here: https://testflight.apple.com/join/odJtJSmSCurious to hear what you guys think of it. I'm going to improve it anyway, by making certain non-choices free, like the 'continue' after a fight.

URL: https://forum.audiogames.net/post/430248/#p430248




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-28 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

It is all worth waiting for, my talented friend.Many thanksA

URL: https://forum.audiogames.net/post/429869/#p429869




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-28 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@mazen, well spotted! But, that's actually a feature  The idea is that the smoke confuses the enemy, causing it to abandon its attempt to flee.@KenshiraTheTrinity, thanks for checking out the undo feature! I understand the desire to undo bigger steps. First, I think I'll remove some of the non-choices from the undo list, like when you have to press continue after a fight. I'm afraid that bigger steps will introduce new kind of problems and unwanted scenarios. For example, after a successful battle, you want to undo dropping the wrong weapon. In that case you don't want to have to fight the monster all over again.A counter for the Undos on the button would be a great improvement indeed, I'll see if I can add that.I'm trying to get the new version released to iOS beta as well, but man, does Apple make it difficult. It's approved for production, but still not for beta... So, yeah, it's going to take another day, I guess.

URL: https://forum.audiogames.net/post/429821/#p429821




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-26 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Awesome undo feature. I like the q and a about its purpose before you actually use it. It should clear things up. I do have a couple suggestions. Firstly, can we have the undo command take us to the beginning of a room encounter rather than the last move exactly? The reason for my request is that I found myself in a situation where I was poisoned and went after a tree with 4 health and survived the first hit thinking I could heal up but couldn't and died, so it took me 3 undos to bring myself back to a point where I could heal up properly. This will save players undos over time. Secondly, I know the number of undos is shown on the screen after you choose the option before confirming, but can we have a counter next to the option at the top of the screen also?Still think that this game is worth the money I spent on it, and I'm glad I could help support its development. Keep up the good work!

URL: https://forum.audiogames.net/post/429504/#p429504




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

huh...t's interesting.

URL: https://forum.audiogames.net/post/429449/#p429449




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

huh...

URL: https://forum.audiogames.net/post/429449/#p429449




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-26 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

HelloI have fownd a bug, maybe a Feature .When an Enemy Is trying to flee, use a smoke bom it will not flee, even after 2 turns after the smoke bom effect has ended, that doesn’t work on the dragon, Hydra and giant.

URL: https://forum.audiogames.net/post/429444/#p429444




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-26 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Thanks for all the insights, Ben! The undo function works exactly like you described: it doesn't allow to 'retry' the same move, for that will always render the same outcome. The undo function is there mainly to undo a mistake, either because of pressing the wrong button, or because of something game-related. Like, you forgot being poisoned and died, with an Elixer in your pack. It's not a great cheating device, and that's actually what I like about it. Still, there are some possibilities, like trying to dodge, fail, undo, and then block. Whether people will be ready to pay for it is the big question. I hope so, but if not, that's OK too. At least then the game is free to play for all.I'm currently in the process of releasing the undo feature to beta. Android is done; iOS will follow soon. Please let me know what you guys think.

URL: https://forum.audiogames.net/post/429432/#p429432




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-25 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed,I can't believe I didn't notice that before, with the task I mean. Now that I understand the devision that should make things a lot easier. Sometimes it's just about knowledge. I think if people are paying to be resurrected, they should basically be restored to full health, cured of poisin, and in the same situation, so if you died with the stone mand at life of 2 you will have full health and the Stoneman will still be damaged.If there is a re-do option, it should be just one move back, and should probably not cost anything. This should really be just for accidental screen taps. I've had it happen on occasion, but just accept that as part of te dexterity challenge part of the game, some games are all about dexterity, so I don't mind the small amount required here, but if you do build in a re-do, it will really just help out for accidents, I don't think it will quite be as bad as save cheating, especially with the new ring of braun taking 3 charges to hit, or the stealth ring providing the first chance to strike, neither is that random, so the most a re-do would let you alter is maybe the amount of damage dealt, and that is usually a finite range. I could see obsessive save cheaters using un-do to take down a monster in a few fewer hits, but if they really want to change the numbers that badly, maybe just let them - or, if you could program this without too much difficulty you could have the amount of damage dealt by the attack stored in some kinda memory, so that if you re-do and then choose the same attack, it will generate the same result. To make this truly effective you might have to store the damage from multiple options. Like if someone tried attacking with a pickaxe, and then decided to try a fly swatter instead, but did a third re-do and went back to the pick axe they will still have the same pickaxe result, and make sure that using a spell or item doesn't wipe out the memory either.One word on save cheating. - I noticed that spiderwebs appear with different life totals, and that the life only appears after you start to attack, so in the old version I tried attacking, but without actually attacking, just to see the life total, and then choosing to give up, and then trying to attack again. I noticed that the spiderwebs would have the same life total, so this cheat was not available. I'm assuming thorn bushes work the same way. So, if you make the re-do option devoid of chances to alter randomness, it should definitely be free, and then charge players for a resurrection.A resurrection will add life to the player, and this could be used to advance game play. Explain that this option is not a requirement, and somehow alert players to the fact that some games are not worth pursueing. If you're trying to punch the stone man to death with a knuckle duster, and only doing 1 damage each turn, it might not be worth resurrecting, because even after getting through that battle, if you don't have a weapon it will be very challenging to finish the game. Given the complexities it might just be worth forgoing the resurrection option, but I could still see selling pouches of pixie dust for a small price.

URL: https://forum.audiogames.net/post/429219/#p429219




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-24 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Lol, yeah, or maybe something for the Hallucination Mushroom 

URL: https://forum.audiogames.net/post/428981/#p428981




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-23 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

You know what would be hilarious but actuably not work? You start from the end of the path, and you work your way backwards, using the elixirs to lose stats. If you lose stats, you won't keep dying, or something.

URL: https://forum.audiogames.net/post/428795/#p428795




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-23 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@Mitch, don't worry, I'll make sure my early supporters are well treated when it comes to the undo system @Ben, sorry you have to redo the guide  About the tasks, the first task is always level 3 stat, 150 treasure, or an elixir. Then the second task is always poisoned, low life, or breaking weapon. I do agree that being poisoned and having low life are the hardest tasks. The idea with both of them is that mushrooms should play a role here, but of course you have to have them in the first place.@imaginingstuff, glad you like it!

URL: https://forum.audiogames.net/post/428734/#p428734




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-22 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Fabulous!I love this new content and am very impressed withg all you folks since I am still trying to beat the warrior. LOLWorth every single penny.I think re-do says it all really.Thanks amillion!A

URL: https://forum.audiogames.net/post/428666/#p428666




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-22 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ Kenshira, - no you won't lose your old game data when downloading, I still have all my old high scores.@KeeweedYa, the mage's glove makes a nice balance there because you have item for defence, and attack, i.e. cloak of camaflouge and the mage's glove. Niether is as good as the old elvin cloak, because the old cloak could be added to weapons, but with all the enchanted weapons out there now it all works out. I do remember recommending the speed item, to add that exact balance, glad to see you used it.I also like how there is a limit to curses. like, a oak shield with a defense curse of -2 will have no effect if you already have a defence of 0 and will still give the +4 for using the shield in battle. It makes picking up cursed items not so bad.With all the new content, I'll have to redo the rogues guide.The tasks that I find difficult are keeping life undere 6, or being poisoned. Unless you are lucky enough to get a switch mushroom, the latter means sometimes getting poisoned 5 days out from the cave and wondering about wandering ruins or dungeons for added poisin damage. The game is pretty fineline, and the randomness makes it hard to determine whether you can get poisoned again.The life under 6 is more problematic when it comes up as the second quest. At least in the earlier part of the game there's not much that takes out 5 life in one hit. but after the 2nd mini boss this changes. Basically, keeping your character deliberately weak is just difficult strategy. When I mentioned not leveling up right away and saving items in the rogue's guide I wasn't thinking about needing to stay poisoned, or not taking the opportunity to go into battle with full health. Just making the most of the items that you do get.If you made the challenge, have life at 10 or higher the challenge would be almost a total cinch, just keep a heal potion handy, and presto. The easier tasks are having one stat above 3 - especially as the 2nd task. Also, treasure above 150 is more manageable. It sometimes makes for a lot of indecision at the merchant, but I can usually afford it, although sometimes not, depending.Also, keeping an elixir in inventory is usually manageable, it is trickier now with those eels running around, but it's a good challenge without the annoyance of the low life or poisin challenges.Also, it may just be a matter of division. What is the most annoying is when the first challenge is something like poisin or low life, or just a game where I can't muster the 150 treasure, and then the next challenge is low life or poisin. Getting a bad draw on both is what really stings. So, maybe if the low life and poisin were only on the 1st task, and the 2nd task could be easier, like the one stat above 2 or keeping an lixir around - super easy for the 2nd part, then it might work a little better.Even a randomized weapon from the queen is pretty powerful, and if you really need you can sell it and buy something else for a small difference, but getting nothing from the queen makes the final castle a difficult go, depending on what else you might get from the sorcerer. Some games I've gotten an enchanted battle axe from the sorcerer, and wouldn't need the final special weapon, but other games it is essential, and in fact, most games I would say the final weapon is important.Double durability is especially nice with a sharpening stone, I might recommend making a double durability sword, a light weapon and a heavy weapon, It would really add to the monster and dungeon treasures, maybe just adjust the tables a little so that instead of getting some of the current weapons from a ruins or a deal to exterminate a monster the new artifact weapons with the double durability replace those drops in the new addition. So, instead of making a deal with the tourist or scientist or monk for a goblin claw, it would be the new heavy hitter with the double durability, and keep the sharpening stone the way it is. As near as I can tell with the new double durability when you fix all weapons the marble shield gains another 6 points of durability in total, but not 100% sure on that last one.

URL: https://forum.audiogames.net/post/428605/#p428605




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-22 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

At this moment I would complain for paying for a game that may go free, but eh, who am I kidding? This game's  worth every penny I spent on it.

URL: https://forum.audiogames.net/post/428478/#p428478




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-22 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi guys, glad to read you're liking the new content! Sorry about the trouble with the iOS beta, it turned out that it was serving an older version for the beta program. But everything is live now.Mitch, I'll think about a weapon with double durability!Ben, thanks for going over all the changes, I appreciate that. By the way, it was you who suggested something like the Magician's Glove  I'll see what I can do about the Staff and the maybe balance the queen tasks better. Which of the tasks would you say are too hard? And also I'll set my mind on adding one or two more classes for the real fans Another thing I'm working on now, is an undo function. I'm planning on making that the paid feature, instead of putting the resurrection back. Basically, the feature allows you to undo any move, and as many as you want. But, undos (I need a better word...) are limited, because they need to be bought. This way I hope to improve the game and at the same time, get rid of the trial setup.

URL: https://forum.audiogames.net/post/428470/#p428470




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-22 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi guys, glad to read you're liking the new content! Sorry about the trouble with the iOS beta, it turned out that it was serving an older version for the beta program. But everything is live now.Ben, thanks for going over all the changes, I appreciate that. By the way, it was you who suggested something like the Magician's Glove  I'll see what I can do about the Staff and the maybe balance the queen tasks better. Which of the tasks would you say are too hard? And also I'll set my mind on adding one or two more classes for the real fans Another thing I'm working on now, is an undo function. I'm planning on making that the paid feature, instead of putting the resurrection back. Basically, the feature allows you to undo any move, and as many as you want. But, undos (I need a better word...) are limited, because they need to be bought. This way I hope to improve the game and at the same time, get rid of the trial setup.

URL: https://forum.audiogames.net/post/428470/#p428470




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-21 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

ok, I found the glove, +2 speed on barehanded attacks, it won't increase the speed of your scimitar, so it's really only going to help out if you have the knuckle duster. Yes, the totems are still there,and I've had a chance to wander back through a mushroom room now. There's an allergic reaction so the mushroom eating price is increased by 1 but you get 2 mushrooms now, so it might be worth it, especially if you get a detox, grow, or the new heal mushroom.and I was thinking a net, or fishing lure might help with the eels, like maybe you could distract them with the lure and save the rest of your gear, but I'm not sure how that would work in the river, maybe you could reach the other side, and then retrieve the item in the river with the lure by "snagging" the item, or maybe the item would only work on the eels. even without an extra item though, the game has a lot of good content and variety of items. I like how the merchant is selling everything now, and with the knights giving out heal potions it makes the items sold by the merchant balance out. - Meaning that it's ok if you don't get a heal potion from the merchant, because you might pick one up from a knight.I've still died a few times, which is good, games that are too easy will get boring quickly.Also, if you could add a final level like cursed mode or impossible mode, where you lose 1 life everyday on the path. I think it could be done, but with tremendous difficulty.

URL: https://forum.audiogames.net/post/428299/#p428299




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Basically the magician's glove "gives you a quick hand." +2 speed on melee attacks. I find that nice. Are the totems still there? I haven't found them. By the way, will there be a double durability weapon?

URL: https://forum.audiogames.net/post/428151/#p428151




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Basically the magician's glove "gandes you a quick hand." +2 speed on melee attacksBy the way, will there be a double durability weapon?

URL: https://forum.audiogames.net/post/428151/#p428151




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-20 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ Keeweed, - WoW! Just finished a run through with Assassin, new high score 215. I love the changes, this is incredible, the new content is amazing. I love the new mushrooms, - Heal and Mana, I count 9 different mushrooms in total now. - "Magician's glove" What's that, I haven't found that artifact yet.I love the new start for each character, more individualized, and the story part there is great. The ruins and dungeons do feel like distinct entities now, It might be nice to have an option to wander back to a willow tree or an island that you didn't initially want to explore, but overall this is great. I'm just thinking if you have explored everywhere and haven't found the treasure, then maybe instead of being forced to abandon the search, you could wander back and reconsider the decision to leave the willow alone, or maybe hack down the thorn bushes that you overlooked before.I like the way the ruins allow you to explore more, and the dungeons are more a way in and then back out thing. It really makes a difference in game play.and with all the new ways to gain experience I don't mind losing the 1 exp for killing in one round, I think the current exp is a good balance, and losing the 1 exp is sometimes worth not taking a hit, so it is a nice balance there too.I especially like how in ruins you have choices about breaking open coffins, or exploring sewers, somehow I feel better about being ambushed when I choose to look into that pipe leaking questionable fluids.I noticed you made fleeing early on the path more costly, but later fleeing seems to cost about the same. Overall I think that the current levels are fine, I never fled from the early encounters anyway.getting crystal shards can still be a bit more of a crap shoot than I would like, considering the value of the end weapons. Sometimes the challenge is easy, but other times both challenges end up being too challenging, and the life risk factor just doesn't seem worth trying to keep life under 5 for the second part of the game.This has been an incredible improvement from the original. The content works well, and is fairly well balanced, I like the way smoke bombs work, and having the knights occasionally saved by fire does take some the the strain off the key stash, that the eels were adding. So, even the use of items is balanced.I'd say other than selling multiple items, - which is more of a convenience thing, than about strategy, the only change I would suggest is some way to save your staff when casting spells.Well done, and it's good to see you putting so much effort into this game.

URL: https://forum.audiogames.net/post/428145/#p428145




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-19 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

This is nice. I like the fact that the ruins seem more ... ruinsy. I like the magician's glove. The mage just got easier now that I didn't start with the wizard's staff, because if will shield... bye bye staff.

URL: https://forum.audiogames.net/post/427918/#p427918




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-19 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Did you lose save progress when redownloadi? I just assumed that the new version was beta to public so not seeing an update didn't concern me.

URL: https://forum.audiogames.net/post/427916/#p427916




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-19 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ya, I had to redownload the ap to get the new version, for some reason after installing beta I couldn't upgrade the ap, but after redownloading the ap it's working fine. One thing I noticed right away is that I need a lot more keys, those eels are nasty, although now that I can buy sharpening stones from the merchant, I don't have to free knights as often, and what, are they impervious to fire? I don't think I'd want ropes burned off my skin, but to each their own. The new content is great, there's a lot more going on now that's for sure. If you could make using the wizard staff optional it would help with overall strategy. I'm pretty impressed with how much was added, and the new heal mushrooms are a treat.

URL: https://forum.audiogames.net/post/427842/#p427842




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-18 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Both Android and iOS updates are released. Check for version 4.0. Have fun!

URL: https://forum.audiogames.net/post/427540/#p427540




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-17 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Thank you for your hard work.Creativity to you!A

URL: https://forum.audiogames.net/post/427398/#p427398




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-17 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Sorry guys, something went wrong with the beta release on iOS. It's actually an older version that's being served right now. I assumed Apple wouldn't need to review a release to beta (silly me). Then, I tried to get it reviewed and found out that the requirements changed, so I need to make additional changes. Will probably take a few days.When updating to a new version, beta or not, your scores and unlocked character will remain, only the current game that you're playing will be lost.Thanks all for your input concerning the resurrection feature!

URL: https://forum.audiogames.net/post/427299/#p427299




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

ok, started the beta version. Is it just me or are the headings all gone. I'm back to navigating using form controls, not as nice as the headings.

URL: https://forum.audiogames.net/post/427173/#p427173




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ya, that message sounds pretty good

URL: https://forum.audiogames.net/post/427167/#p427167




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I still had my data when I updated to beta. Btw I got no errors while playing through. Just be finished with a run before updating as many things have changed.

URL: https://forum.audiogames.net/post/427163/#p427163




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I think the little message should go something like this:Death: "i can't just let everyone live. people have beaten this game before."Story: "How about a deal?""i could resurrect them, but at a price. but don't come crying to me because the game is hard! people have beaten it." Something like ⠞⠲

URL: https://forum.audiogames.net/post/427161/#p427161




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed,Will downloading the beta version actually destroy the old ap data, or is that just the disclaimer. I haven't used testflight before.I think pixi dust or something like that would be an interesting purchase, I never used the option myself, but I can see some situations where an unfortunate death could be undone, but I'm not exactly sure how you'd go about that. - would it be just like a really expensive heal potion restoring you to full health, and curing poisin in the exact same situation, i.e. still fighting a specific monster? or if killed by a trap, then alive but on the other side of the trap now? Also, if in mid battle, will the mob be restored to pre battle stats, or will it have the previous wounds. Like if you reduce the monster to 2 life and then die, the pixie dust restores you but the monster still has 2 life.I agree with Kenshira, there has to be some way of signifying to the players when wasting pixie dust would be a bad idea, some adventures just aren't worth pursueing. Somehow let them know they don't need to resurrect to get through the game, but also there is a death element. I've died countless times, but still beat all levels, in both the old version and more recent.Also, to let all players out there know, the 1 round beat on the end mod is possible with the warrior class. It just takes timing. I fought the Hydra, used the slime spell, took it down to 72 life with one hit of the Flail of Doom, Then knowing I had the charged hit as my next attack, hit it for 62 Damage with the Basalisk tube. Then as it was fleeing I landed the death blow with the Flail of Doom.There's a few combos that could work here, but you will need to use the basalisk tube on a charged hit, and don't make that the first hit, or you won't be able to knock it out before it flees.

URL: https://forum.audiogames.net/post/427160/#p427160




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-16 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Thanks Kenshira! And cheers for sharing your opinion. It's exactly how I feel about the issue, and why I'm so reluctant.

URL: https://forum.audiogames.net/post/427138/#p427138




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-15 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Wow! Totally digging the new content! As for my opinion on the resurrection of the resurrection purchase, we live in a time where a lot of debs feel like forced p2w is the way to go, but I never got that feeling from playing this game. Still, because other games use that model, some of the negative feelings generated by it get rubbed off on games like this one, especially from players who lack the patience to learn the intricacy of its nature and blame their inability to win on a non-existent pay requirement to win. I say that if you do decide to bring resurrections back, put a disclaimer somewhere in the description that makes its purpose clear. I've seen a lot more costlier games take less flack than this one for implementing a similar feature.Keep up the excellent work.

URL: https://forum.audiogames.net/post/427093/#p427093




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-15 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

New update released to beta!- Complete ruins overhaul- Improved item distribution- New trap, items and mushrooms- Many more tweaks and fixesFor those that want to beta test the game, you can enter the beta program for both iOS and Android, following these links:- iOS beta here- Android beta hereIf nothing comes up, the new version should be live within a couple of days. Also, the resurrection of the resurrection feature is not part of this update. I'm still not 100% sure if it's a good idea.

URL: https://forum.audiogames.net/post/426957/#p426957




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-04-05 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I really enjoy this game and would like that feature to come back.A

URL: https://forum.audiogames.net/post/425087/#p425087




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-28 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed and all,Glad to see the new version is out and on the apple now. No more supermages. I’ve been playing around and have a few observations and comments.The spiderwebs seem to be taking less treasure. I thought I remembered them taking 50%. But now it seems more like a percentage between 25 and 35I’m not complaining, just seeking clarity.I have certainly noticed a lot about how fleeing changes the game dynamics.Fleeing currently increases the difficulty of thief mode considerably. With the other characters it wasn’t as big a difference, but when finishing the theif in the older version, I upped my speed a lot and ran like hell from a few things. Rules for fleeing should apply to monsters, i.e. they should not be able to dodge your attack, but their defensive score should be subtracted from the damage dealt.You should also gain the benefit of your defensive score, and that should be increased by 2 if carrying a buckler, i.e. you should suffer damage as though taking a hit, with no chance to dodge. If you wanted to eliminate the fleing. Which is pretty fair, I’ve seen it in a lot of games, but not having the defensive bonus either is a real double whammy.I do like the option to sacrifice treasure on the path to avoid an encounter. I was thinking maybe you could do something similar for when in dungeons. I understand why it is currently not there, and I don’t think you should be allowed to evade a monster, and still collect the treasure at the end of the dungeon. Perhaps you could have the leave dungeon option. So, if you encounter something you cannot kill, rather than engaging it and having to flee, you could click the leave dungeon button. You could even put in some script that would be truly hilarious:“As you sit catching your breath, you encounter a fellow traveler. You say ‘There’s supposed to be a knuckle duster in there, but I couldn’t find it. All I found were monsters and traps. You’re welcome to it.”However, if you do engage the monster and then flee, you could progress through the dungeon. I think this makes a lot of sense, because the first option would be like turning around and running for your life; whereas, engaging the monster and then fleeing would be like running past the monster, giving it the chance to strike and giving up the dungeon treasure would be like sacrificing treasure while on the path. It still makes fleeing a pretty costly endeavor, but it might bring some balance into the game.Also, if you lose initiative on the first round, i.e. you are attacked, then you should get 2 exp no matter if you kill in the first attack or not. For instance, currently if you win initiative and attack, then are attacked and kill the monster in the second hit you would get 2 exp and only be attacked once.Whereas, if you lose initiative and are attacked once, you will only get 1 exp for the fight. It just doesn’t seem fair.You should be able to cast attack spells in the snake tunnels. Using a couple of lightning spells here would sure be  a good way to deal with those pesky things. Lastly, the road is long and lonely without the gnome. The theif has the hardest job of all. Some company would sure be nice, and I don’t think it would make theif too easy. Truth to tell, the gnome is of fairly little value. I almost always take what he reveals anyway.

URL: https://forum.audiogames.net/post/423301/#p423301




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-25 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

maybe soon, my new totally broken high score for the mage is now 2,016, ya, the secret is certainly selling those elixirs.

URL: https://forum.audiogames.net/post/422349/#p422349




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-18 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Haha, you do that, EG The patch is released on Android and sent to Apple for review, so should be on iOS soon.

URL: https://forum.audiogames.net/post/420009/#p420009




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-18 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Oh man, that is so broken. I unlocked mage before this break, so can't help u there, but if anyone is trying to unlock mage and this break is preventing them, that might be good. just finished a run through with broken mage ring, ended with new high score of 727, first time I ever sold an elixir 

URL: https://forum.audiogames.net/post/419970/#p419970




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-17 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Happens to the best of us. So I've just invented a new bug type for my computer science textbook: The octarine flag.And now please excuse me while I run that mage to completion while it lasts. 

URL: https://forum.audiogames.net/post/419860/#p419860




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-17 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@EternalGamer, you're right about the Ring of Mana, I broke it in the 3.2 release. It now holds off the enemy whatever you do, not just when casting spells. I'm fixing it now and will release a patch soon. That said... if anybody was struggling to finish on Mage, now's your chance Something else, I've been receiving complaints from people saying they finished the game but didn't get the next character unlocked. I can't reproduce it here myself. Did any of you guys experienced something like this?

URL: https://forum.audiogames.net/post/419809/#p419809




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

yes, and for clarification, once the enemy has a lower attack, it will stay down for the rest of the fight. the spells don't really wear off. they last the whole battle. the wording is just a little confusing because I think that Keeweed didn't want to have people thinking that if they increased their speed with a mushroom that it would be for the rest of the game, or if you get hit by a sorcerer spell, it is "temporary" in the sense that after the battle your stats return to normal. There is a legend in the inventory screen, but still not immediately clear, not to hard to figure out with a bit of gameplay though.

URL: https://forum.audiogames.net/post/419670/#p419670




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Ah I get it. So for a spell with lasting effects, immunity will also last, according to the alchemical law of conservation of magick.

URL: https://forum.audiogames.net/post/419446/#p419446




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

No, - my bad, I didn't realize eternal gamer is the screen name and business monkey is the status, sry about that, so - @ eternal gamer, the reason you're immune is because the spell you are casting is the love spell. It's a great one to use, especially if you have a hat or a pipe. I've had great successes by lowering the attack right down to zero, or at least below my defence score, keep in mind the +2 for the buckler won't show up in your stats, then once attack has been dropped I can take my time whittling the enemy away even bare handed, but as a mage you'll need to get some attack pluses happening for that to work.

URL: https://forum.audiogames.net/post/419443/#p419443




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I think he accidentally copied an earlier ⠏⠕⠌⠲

URL: https://forum.audiogames.net/post/419432/#p419432




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@Benf but that's what I'm noticing. I cast a love spell, for example, at the beginning of the fight and can then struggle down the enemy with bare hands without any counter-attack.Best,E G

URL: https://forum.audiogames.net/post/419429/#p419429




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

@ Mitch,The way the ring of magic works is this - When you cast a spell the ring will flash, then you can choose a second action. If you cast another spell the ring will flash again and you will be able to choose a third action, if you cast a third spell the ring will flash and you will be able to choose a fourth action.As long as you are casting spells you will be able to hold off the enemy indefinitely. As you can read in my earlier account, I was able to cast 15 spells in a row. As soon as you take another action, like attacking the enemy or using an item then the ring will not flash, because you did not cast a spell. So, if you cast a spell at the enemy and then you attack the enemy the enemy will then be able to attack you.So, if in the first round you cast slime at an enemy, the ring will flash and you will get a second action. If you then choose attack you have successfully lowered the enemy's speed and dealt damage, before needing to defend the enemy's attack.The enemy will be able to attack you if you choose to attack or use an item. You cannot cast one spell at the beginning of the battle, and be immune from attack for the rest of the fight.happy questing.

URL: https://forum.audiogames.net/post/419420/#p419420




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