Re: New sonification software for increased accessibility

2017-11-25 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - That's a nice way of going about it. I approve URL: http://forum.audiogames.net/viewtopic.php?pid=339797#p339797 ___ Audiogames-reflector mailing list Audiogames

Re: New sonification software for increased accessibility

2017-11-23 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: New sonification software for increased accessibility @r3dux ok, interesting. so, the first basis of the program is working.The solution that can you use, is use precompiler conditions, on an abstract base class. So, when you compile the program in  windows, loads the kernel32 dll

Re: New sonification software for increased accessibility

2017-11-07 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Just out of curiosity I tried running the Pointer Chain Tester under Linux via Mono. While I can connect to a process to find its base address, as soon as you enter anything for a pointer chain it crashes because

Re: New sonification software for increased accessibility

2017-10-31 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Lots of plans for the future! Although I'm a big fan of Linux and it's my OS of choice (Arch Linux in particular), I haven't tried SoniFight via Mono. It may be possible in the future, but it's not a massive priority

Re: New sonification software for increased accessibility

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: New sonification software for increased accessibility Hi.[[wow]], this is awesome to hear.One question remains for me though, how much programming experience do you need to use this tool? To me it sounds like you have to really know a lot about how a game is coded and such.Greetings

Re: New sonification software for increased accessibility

2017-10-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: New sonification software for increased accessibility Hi.[[wow]]. Congrats on releasing the first version of the game. I look forward to get the time to check this out... URL: http://forum.audiogames.net/viewtopic.php?pid=335843#p335843

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @sanslash332 - Yeah, C# actually turned out to be a decent language to work in. I initially started writing the software in Java with the hope it could run cross-platform (i.e. Linux/Mac also), but it turned out to be a bit

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: New sonification software for increased accessibility The first interesting thing that I saw when I entered to your github, Is know that this great software is writhed on c#.Really, I don't think that you can make that great memory annalist tool in a managed language like c#. If you

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Hi all,After a 20 hour dev-bender getting SoniFight in shape I couldn't think of much more I really wanted done to get the initial release out - so I've decided to release it early! Hurrah! AudioGames New Releases post

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Hi Lirin,Thanks! I'm looking forward to releasing on Tuesday with equal amounts of excitement and terror!I think SoniFight could definitely be used to enhance the playability of 2D scrolling games, but to do it properly it would

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: New sonification software for increased accessibility Hello r3dux,It's really fantastic you're working on something like that!I am a gamer from many, many years so I hope I'll try to add as many games to it in the future as possible (of course playable games) I am playing a lot of 2d

Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: New sonification software for increased accessibility Hype train all abaard URL: http://forum.audiogames.net/viewtopic.php?pid=335604#p335604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: New sonification software for increased accessibility

2017-10-26 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector
Re: New sonification software for increased accessibility r3dux wrote:@ke7zum - My software wouldn't work on the xbox because I can't run the code on the xbox. The xbox accessibility people could make their own version of SoniFight (as it's free open-source software), or they could write

Re: New sonification software for increased accessibility

2017-10-25 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @ke7zum - My software wouldn't work on the xbox because I can't run the code on the xbox. The xbox accessibility people could make their own version of SoniFight (as it's free open-source software), or they could write their own

Re: New sonification software for increased accessibility

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector
Re: New sonification software for increased accessibility r3dux wrote:Hi all,I'm a university lecturer and Ph.D student working on I/O technologies and I love video games.Some time ago I saw a video of a player who was completely blind competing against a fully sighted opponent

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: New sonification software for increased accessibility @r3duxThats more or less what I suspected the situation to be. I've been digging a bit more into the blizzard hacking [side of the fence] and it seems Warden actively monitors for code injection but can't detect passive memory

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: New sonification software for increased accessibility @r3duxThats more or less what I suspected the situation to be. I've been digging a bit more into the blizzard hacking [side of the fence] and it seems Warden actively monitors for code injection but can't detect passive memory

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: New sonification software for increased accessibility r3dux wrote:@hadi.gsf and CAE_Jones - The currently selected menu item is typically stored as an integer (i.e. just a whole number), and the text itself for the option (if it actually is text rather than a picture with words

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: New sonification software for increased accessibility thank I will look at this.I can not wait for this tool, it will be a revoulution for us gamers URL: http://forum.audiogames.net/viewtopic.php?pid=334793#p334793 ___ Audiogames

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility magurp244 wrote:Hm, I'm kind of curious as to how this tool is going to interact with the various anti-cheat software companies deploy. There's Blizzards Warden which actively scans memory for anything resembling cheat software

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @mojsiot - There's a written description of the pointer chain finding process in the user documentation which you can find here, and I'll be providing a video-walkthrough-slash-discussion of the process within the next few days

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: New sonification software for increased accessibility I want to knows how to create my own config for any selected games.For example I do a configuration file for gweent. I want to have a spoken menues like main menu after running the game and spoken cards on the table.How we can find

Re: New sonification software for increased accessibility

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility magurp244 wrote:Hm, I'm kind of curious as to how this tool is going to interact with the various anti-cheat software companies deploy. There's Blizzards Warden which actively scans memory for anything resembling cheat software

Re: New sonification software for increased accessibility

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: New sonification software for increased accessibility Again, that'd need a guide human I'd think, as you need to walk around. Honestly, any game like that is going to need one.  I also think FFX2 would be better as it doesn't use a sphere grid, and the garment grid is better

Re: New sonification software for increased accessibility

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector
Re: New sonification software for increased accessibility how would we do the trials? the one in bavell  sounds confusing and, i would like to try to get the secret items in the cloisters URL: http://forum.audiogames.net/viewtopic.php?pid=334584#p334584

Re: New sonification software for increased accessibility

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: New sonification software for increased accessibility Hmm, what would we need for ffx. character names/hp/mp/overdrive bars and the menus/and hints read for battles. I'm not sure if the turn selector could be read to help you plan your attacks more though.HP increases/decreases

Re: New sonification software for increased accessibility

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector
Re: New sonification software for increased accessibility Yeah hearthstone, yu-gi-oh. So many possibilities. I honestly can't wait for this and appreciate the hard work done more than I can say. URL: http://forum.audiogames.net/viewtopic.php?pid=334510#p334510

Re: New sonification software for increased accessibility

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: New sonification software for increased accessibility I wonder if you could use the pokemon crystal access to get the data you'd need for a gba emulator. I'd be absolutely interested in emulator support, for whatever emulators would work.  I actually just found out that a ps3 emulator

Re: New sonification software for increased accessibility

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: New sonification software for increased accessibility I saw the youtube video, but the github link is broken in the description. Is it just not up on github yet? URL: http://forum.audiogames.net/viewtopic.php?pid=334440#p334440

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: New sonification software for increased accessibility I'm keeping an eye on this thread, especially for emulator support.I like the old school games, simply because I enjoyed playing them as a child.Plus I have a whole heap of mastersystem and megadrive games I'd love to test

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: New sonification software for increased accessibility Hm, I'm kind of curious as to how this tool is going to interact with the various anti-cheat software companies deploy. There's Blizzards Warden which actively scans memory for anything resembling cheat software, EA's PunkBuster

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Thanks pitermach, I'm as excited as you are - perhaps more so considering I've been working on this software for the better part of two years!I don't know if patches will be an issue, but because we're typically looking at core data

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: New sonification software for increased accessibility Just chiming in to say this is awesome and has tons of potential. Even just being able to read menus in things like fighting games  just makes me excited, especially with games like KI that have things like the shadow lords mode

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @flame_elchemist - No, it won't do that quite yet. I'd need a known array of byte sequence to find the gameboy starting RAM location, perhaps as an offset from the BIOS or system ROM to even start working on that.That's not to say

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector
Re: New sonification software for increased accessibility will this work on the gameboy emulater? I want to try it on pokemon. URL: http://forum.audiogames.net/viewtopic.php?pid=334382#p334382 ___ Audiogames-reflector mailing list

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @devinprater - I currently have a pretty good config for Street Fighter 4, a reasonable config for Mortal Kombat 9 and a proof-of-concept config for Killer Instinct (Windows Store version - 64-bit). I'll be trying to round off some

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: New sonification software for increased accessibility Hi.Nice job.I am interested how it will be work with card games like Hearthstone or Gweent a Witcher game from cd project red.These games are based on menues so maybe it will be possible to make a configuration files.These games

Re: New sonification software for increased accessibility

2017-10-20 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: New sonification software for increased accessibility I'm curious to know which games have config for them already? URL: http://forum.audiogames.net/viewtopic.php?pid=334317#p334317 ___ Audiogames-reflector mailing list Audiogames

Re: New sonification software for increased accessibility

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @Ethin - I can release the draft of the manual, sure - here's the link: SoniFight User Guide DRAFT in PDF format .Unfortunately I've decided that there's no way I'll get the beacons and vOICe integration for use in FPS games ready

Re: New sonification software for increased accessibility

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: New sonification software for increased accessibility The game has to decide what to highlight/display/etc, so it's not undetectable. But this would be a bit complicated, since it's not unlikely that the selected item is internally identified with an int. So determining which item

Re: New sonification software for increased accessibility

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: New sonification software for increased accessibility @70, I'd love it if you'd release the user manual that you have so far so all of us can see what's available so far, but hey, I'll be fine if I have to wait! One good game I'd love to set up with this is Quake 3. Now that would

Re: New sonification software for increased accessibility

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @simba - I'm glad that you like it. You don't have to modify any of the games code at all - in fact, we don't really have any access to the games code, apart from the binary version of it that actually allows us to play the game

Re: New sonification software for increased accessibility

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: New sonification software for increased accessibility r3dux wrote:@hadi.gsf - I don't think developers can really help us out with pointer chains because they (or the companies they work for)  likely don't want to make life particularly easy for modders unless modding is built

Re: New sonification software for increased accessibility

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: New sonification software for increased accessibility @67As you might not have clocked, two things come to mind:1. You'll be able to, from what I understand, set up all your own health values to look for to do just what you're suggesting all by yourself.2. The TTS was meant to be loud

Re: New sonification software for increased accessibility

2017-10-12 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: New sonification software for increased accessibility god damn it, that sounds awesome! Nice win there btw, ken I think? Been a while since i've played, should get back into that. URL: http://forum.audiogames.net/viewtopic.php?pid=333045#p333045

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: New sonification software for increased accessibility [[wow]]. Thanks for the short video. URL: http://forum.audiogames.net/viewtopic.php?pid=333033#p333033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility If you're interested, I just uploaded a brief (30 second) example of using SoniFight with the game Street Fighter 4. You can find the video here: https://www.youtube.com/watch?v=q82vj1eGu90In the video, Ryu is on the left (played

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility If you're interested, I just uploaded a brief (30 second) example of using SoniFight with the game Street Fighter 4. You can find the video here: https://www.youtube.com/watch?v=q82vj1eGu90In the video, Ryu is on the left (played

Re: New sonification software for increased accessibility

2017-10-11 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @hadi.gsf - I don't think developers can really help us out with pointer chains because they (or the companies they work for)  likely don't want to make life particularly easy for modders unless modding is built into the game

Re: New sonification software for increased accessibility

2017-10-09 Thread AudioGames . net Forum — General Game Discussion : Tensoon the Kandra via Audiogames-reflector
Re: New sonification software for increased accessibility This idea seems very interesting, but I want to make sure that my understanding of how this works is correct.From what I understand this software will analyze changes in memory addresses (not sure if that jargon is right

Re: New sonification software for increased accessibility

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: New sonification software for increased accessibility RE: savestates, it's more or less a 65k RAM dump, but that's still simple enough and thoroughly documented. The refresh rate can be adjusted, but once every second is the default. So it can also identify what screen the game

Re: New sonification software for increased accessibility

2017-10-08 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @CAE_Jones - Fantastic reply and lots of great ideas! I've got this gut feeling that while tracking game movement by tracking input might work at first, it would end up drifting out of sync in pretty short order due to changes

Re: New sonification software for increased accessibility

2017-10-07 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: New sonification software for increased accessibility One of the ideas I had for identifying position/orientation variables is to pay attention to user input. So, if there is a value that consistently changes either liniearly, or with constant acceleration, when a directional button

Re: New sonification software for increased accessibility

2017-10-06 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility @SLJ - you're welcome!1.) I hadn't thought of the compass way of doing things. If you think of a typical first person shooter, then it's quite possible that the player's location and their pitch (i.e. looking angle up or down

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: New sonification software for increased accessibility Hey, Amazing stuff!Do you think that  it'd be possible to make certain aspects of EA's  Fifa games accessible? e. game statistic being read to you after  each half or match, or the tactic screen being read to you?Not sure how hard

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Ah, thanks for the heads up. I'll combine replies as you suggested in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=332190#p332190 ___ Audiogames-reflector mailing

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Haramir wrote:[[wow]]! Just...[[wow]]. This sounds absolutely fantastic. Can the software be used to match games like Yu-gi-oh? It would be nice to add triggers, pointers or whatever to the cards, so you know what you're playing

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility devinprater wrote:I hope we'll be able to play Chrono Cross with this.Hmm, maybe. There's need to be a way to indicate branches in the paths as you navigate. The combat system would probably be do-able as its basically a fancy menu

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: New sonification software for increased accessibility I hope we'll be able to play Chrono Cross with this. URL: http://forum.audiogames.net/viewtopic.php?pid=332144#p332144 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector
Re: New sonification software for increased accessibility [[wow]], sounds realy fantastic. Do I understand that right that this software can make mainstream games fully accessible? And if yes, were are the limits of it? URL: http://forum.audiogames.net/viewtopic.php?pid=332127#p332127

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: New sonification software for increased accessibility [[wow]]! Just...[[wow]]. This sounds absolutely fantastic. Can the software be used to match games like Yu-gi-oh? It would be nice to add triggers, pointers or whatever to the cards, so you know what you're playing. This would make

Re: New sonification software for increased accessibility

2017-10-05 Thread AudioGames . net Forum — General Game Discussion : NicklasMCHD via Audiogames-reflector
Re: New sonification software for increased accessibility [[wow]]. This could revolutionize main stream gaming for the blind. URL: http://forum.audiogames.net/viewtopic.php?pid=332114#p332114 ___ Audiogames-reflector mailing list Audiogames

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: New sonification software for increased accessibility Hi.[[wow]]... This sounds totally amazing and unbelievable... A few minutes after having read the first pos, I already started to imagine a tons of games which would become much more playable...i have a few questions:1. Can

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector
Re: New sonification software for increased accessibility this sounds interesting. I've been thinking of  a lot that could be done with this already today. and yeah I'm sure this thing could make those snes and genesis games more playable. not sure how this would work for newer games

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Another great question.At present, all output is in mono. Yes, I know, that sucks. But these are really early days, and the iirKlang audio library used by SoniFight is capable of both panning and 2D/3D positional audio, so

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Another great question.At present, all output is in mono. Yes, I know, that sucks. But these are really early days, and the iirKlang audio library used by SoniFight is capable of both panning and 2D/3D positional audio, so

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: New sonification software for increased accessibility Hi, @r3dux, no questions so far, but super excited and looking forward to it!This could finally make it so much easier to play all those mainstream games we weren't able to before,or the games that required memorising menu,gameplay

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: New sonification software for increased accessibility Here are a few memory guides for some Genesis/Megadrive / NES games. The first two are geared toward ROM hacking, but contain RAM info as well.Here's a Streets of Rage 2 hacking guide: http://woc.brawlersavenue.net

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector
Re: New sonification software for increased accessibility [[wow]], sounds really interesting, and the  posibilities are really huge.So, a first question. The program itself include a memory viewer? to see witch things have a specific game on a specific state, to try see or find something

Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: New sonification software for increased accessibility Interesting that you should ask that, because I think it will.Also, because older consoles (think SNES or Genesis) have such limited memory, and the fact that they won't randomise the value layout - it should be an absolute doddle