Racing Games?

2020-11-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Racing Games? Greetings all.Excluding Sequence Storm, since that seems to be more of a rhythm game, what are the best racing games available on PC, preferably with a tournament mode? Also, which, in your opinion, is better - AudioSpeed or Space Wave Race, and are either of them worth

Re: Racing games

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Racing games Forza Motorsport 7 if you have the hardware components or an xBox to play it.For info on the game, go use the search feature or google.greetings Moritz. URL: https://forum.audiogames.net/post/589164/#p589164 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Racing games

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Racing games F1 race for gameboy. Demo is in my signature thread somewhere, page 3 i think. URL: https://forum.audiogames.net/post/589161/#p589161 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Racing games

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: Racing games I just put my F1GP/World Circuit topic up to answer this one. It's an old...circa..27-8 years old racing sim. I'll get to writing more guides for my collection as wel however to help folks out URL: https://forum.audiogames.net/post/589144/#p589144 -- Audiogames

Racing games

2020-11-12 Thread AudioGames . net Forum — General Game Discussion : Quentin via Audiogames-reflector
Racing games Hi,I love racing games. What can I play? URL: https://forum.audiogames.net/post/589136/#p589136 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector
Re: Audio Racing Games Personally, I am more after a modern style game some thing like Forza. If you’re going to the futuristic feel, I probably wouldn’t pick it up but all the best luck to you URL: https://forum.audiogames.net/post/565480/#p565480 -- Audiogames-reflector mailing

Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games I like what you're thinking, but I think a key component is the engine - giving a sense of speed and power to an object, futuristic or otherwise.Allow me to set a theoretical example of what I'm thinking:scoring: A full orchestra underscores the race, maybe

Re: Audio Racing Games

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke, it's the same mechanic as used in Audio Pong essentially, just larger. The idea would be to combine it with a consistent tone, so that's there's always an indication of where to go, as well as an indication of distance that isn't just volume, one can also

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games @39 I like the idea of waypoints, but I'm not really a fan of the "beep beep beep beep" experience, it makes it feel a lot less "mainstream", if such a thing can be said to exist.  Maybe having the option to have part of the score as your waypoin

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Talpaiute via Audiogames-reflector
Re: Audio Racing Games What if the game also contained some space races? I have a story idea. I am aware that it needs to be ground and that is why I ask you to help me, if you like this initiative: Two months ago a devastating war began on Earth. Most states were destroyed by a type

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector
Re: Audio Racing Games @PitchBlack, I personally like the speed-dependent representation of beacons, as long as the user has a general idea of what they should be aiming for. URL: https://forum.audiogames.net/post/565179/#p565179 -- Audiogames-reflector mailing list Audiogames

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Audio Racing Games It seems fairly intuitive to me. URL: https://forum.audiogames.net/post/565176/#p565176 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey everyone!Absolutely agree regarding the engine sound at full whack, glad you like the other sounds though. If that's a fairly universal enjoyment we'll stick to that style for the game going forward.What did you think to the moving past beacon sound

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Audio Racing Games yeah same, the recording was cool, but that engine sounds like it's gonna blow and it's just abrasive and grating. I love the accelerate and decelerate sounds and the turning sounds though. URL: https://forum.audiogames.net/post/565171/#p565171 -- Audiogames

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: Audio Racing Games the recording sounds cool but i would fix that engine sound at full max. firstly it sounds like it's about to explode but it is also overpowering and would over power the player so that it would be really hard to navigate. i like the jet engine high octain sounds

Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector
Re: Audio Racing Games The problem with a lot of audio game racers is crashing on the turns. URL: https://forum.audiogames.net/post/565056/#p565056 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Audio Racing Games Currently none, though I do play Forza 7 on PC and Xbox.I've thought a lot about driving mechanics. The bad news is that things get complicated if we're talking about open roads. For closed circuits though, it's not that bad.Having good sound design on the track

Re: Audio Racing Games

2020-08-27 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hi everyone!Here's the official VLOG, would be great to get your thoughts on this so far!https://youtu.be/qNFMNK9fcB0All the bestHarry URL: https://forum.audiogames.net/post/564973/#p564973 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Audio Racing Games

2020-08-25 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey up!VLOG won't be up until Thursday but I rendered out a smaller one audio and commentary - https://www.dropbox.com/s/nq49sddvh1gnw … o.wav?dl=0Let me know ya thoughts!Harry URL: https://forum.audiogames.net/post/564357/#p564357 -- Audiogames-reflector

Re: Audio Racing Games

2020-08-25 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke. Good to know everybody, that's great feedback, thanks very much. VLOG on the early prototype coming today, I'll post a link when it's up. Cheers!Harry URL: https://forum.audiogames.net/post/564298/#p564298 -- Audiogames-reflector mailing list

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector
Re: Audio Racing Games Just that I'm a fan of rasing games, I prefer a complete raccing game. I don't know if multilingual support shall be added in the future, not only fir this future game but also for others. URL: https://forum.audiogames.net/post/564233/#p564233 -- Audiogames

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector
Re: Audio Racing Games Personally, I would say wait a year or so. It would also be cool if you had a Mode for futuristic type cars, as well as more realistic earth like driving with classic engines URL: https://forum.audiogames.net/post/564221/#p564221 -- Audiogames-reflector mailing

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having progression

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having progression

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector
Re: Audio Racing Games Absolutely agreed! I Think this may be a first fully-accessible racing game with unlockable content and potentially a progression, with more realistic mechanics, so I don't mind waiting in the slightest. But... no pressure of course! URL: https

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector
Re: Audio Racing Games I would rather have a full functioning and complete game even if if it is more expensive and have to wait longer for it URL: https://forum.audiogames.net/post/564176/#p564176 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector
Re: Audio Racing Games agree with the last 2 URL: https://forum.audiogames.net/post/564171/#p564171 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: Audio Racing Games I'd rather see a fully flushed out racing game personally. URL: https://forum.audiogames.net/post/564135/#p564135 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector
Re: Audio Racing Games Personally I favour waiting for a good game even if a year or two URL: https://forum.audiogames.net/post/564133/#p564133 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Thanks for the replies everyone. Hmm, judging from the response so far there seems to be a big demand for a more fully featured racing game. If we aim for a later release on this, next year, perhaps after A Dusklight Story is launched, and say a price point of £4.99

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector
Re: Audio Racing Games @burak Yeah, and perhaps take a leaf out of Sequence Storm's book with slip streams and the like. URL: https://forum.audiogames.net/post/564088/#p564088 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Audio Racing Games We should also be able to ram into apponents, spin them out etc, same for the player, he should be able to spin out when rammed. URL: https://forum.audiogames.net/post/564087/#p564087 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector
Re: Audio Racing Games I agree with the general statement here. Audio racing games have been lack-luster in mechanics, having tracks that are boring and flat. Engine sounds have been very retro, which isn't necessarily bad, but considering how Forza is a thing, it'd be nice to see a change

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: Audio Racing Games Harry. Sounds pretty fun. should be really neat especially with how you guys tend to use binaural audio and stuff. URL: https://forum.audiogames.net/post/564044/#p564044 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey guys and gals! Thanks so much for the feedback. So, as regards the suggestions so far:Opponents is a definite go. Really interesting technical challenge to get realistic opponents working and I think it'll add a great deal of excitement to the game.Thematically

Re: Audio Racing Games

2020-08-23 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector
Re: Audio Racing Games Definitely make it realistic, using the steering wheel the correct way, just like another poster has mentioned. URL: https://forum.audiogames.net/post/563944/#p563944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector
Re: Audio Racing Games I would appreciate some thing like Forza, where there’s crap loads of cars to unlock URL: https://forum.audiogames.net/post/563769/#p563769 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Re: Audio Racing Games @PitchBlack... I would suggest different track interactions like jumps similar to NFS, and also upgrades for your car. URL: https://forum.audiogames.net/post/563738/#p563738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector
Re: Audio Racing Games It would be cool if you could customize your opponents and what cars they had and skill level URL: https://forum.audiogames.net/post/563651/#p563651 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Audio Racing Games Hello,Opponents would be a very good idea. We have no proper racing games with ooponents except top speed. And they don't know when to brake. URL: https://forum.audiogames.net/post/563540/#p563540 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Audio Racing Games Well, We don't have any and repead, ANY, decend raciing games with good mechanics, audio etc so if you can think about something revolutionary I am pick it up right now! URL: https://forum.audiogames.net/post/563533/#p563533 -- Audiogames-reflector mailing

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector
Re: Audio Racing Games hi, plees make it free URL: https://forum.audiogames.net/post/563524/#p563524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: Audio Racing Games more macanix like most wanted and other games  plz think about it URL: https://forum.audiogames.net/post/563521/#p563521 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games @8Having both is a great idea, but if I ahd to choose it'd be opponents all the say, particularly if you could get online multiplayer going. URL: https://forum.audiogames.net/post/563520/#p563520 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke! Thanks for feedback guys, I spent last night and am spending this morning getting a little prototype together so will see what's implementable. How about racing against the computer vs time trial. Is having audible opponents a big deal to you?Cheers!Harry

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector
Re: Audio Racing Games Don't look to audioo racers for inspiration, unless its the navigation and still. Most if not all of our audio racers are lack luster. URL: https://forum.audiogames.net/post/563490/#p563490 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector
Re: Audio Racing Games Having different type of weather conditions such as snow, ice, rain, windy and other types of weather conditions. URL: https://forum.audiogames.net/post/563443/#p563443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Audio Racing Games Hello,I play top speed. I would like realistic car sounds if possible, and tracks with tunnels and more stuf than just walls at two sides. URL: https://forum.audiogames.net/post/563432/#p563432 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector
Re: Audio Racing Games Ideally, realistic driving mechanics. Actually having to use the gas and brake separately, shift correctly, use the steering wheel the right way, and have the ability to do things like drift. If you’re planning on making a game, do a lot of research in the building

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Audio Racing Games all the racing games we have just have perfectly flat tracks. hills loops. jumps drops would be cool URL: https://forum.audiogames.net/post/563407/#p563407 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : animal metal via Audiogames-reflector
Re: Audio Racing Games I really like the idea behind AUDIO RALLY RACING  on iOS the way you drive etc etc. just hope they add more stuff to it.on pc there is topspeed3.and would like to see stuff like car upgrades to make my car better faster etc. also some type of different missions

Audio Racing Games

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Audio Racing Games Hey everybody!We're taking on the development of an audio based racing game, both as a stand alone and as a means of creating driving mechanics that'll then be in a small amount of A Dusklight Story. I was just wondering what audio racing games you currently enjoy

Re: Racing games with strait tracks

2020-07-19 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Racing games with strait tracks I remember one of the San Francisco Rush games on N64 had a stunt track. I think it was SF2049 maybe. It wasn't straight per se, but you couldn't really screw up. It was more like a stunt park as you might think of a skate park. If you hit something

Re: Racing games with strait tracks

2020-07-19 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Re: Racing games with strait tracks Thanks.I'll check it out.Keep me posted if there are others URL: https://forum.audiogames.net/post/553702/#p553702 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Racing games with strait tracks

2020-07-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Racing games with strait tracks Pretty sure that 1080 on the n64 has a straight track. It ends in a super high drops so that you can pull off all kinds of stunts while airborn. URL: https://forum.audiogames.net/post/553678/#p553678 -- Audiogames-reflector mailing list Audiogames

Re: Racing games with strait tracks

2020-07-18 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Re: Racing games with strait tracks So does anyone know of any? URL: https://forum.audiogames.net/post/553675/#p553675 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Racing games with strait tracks

2020-07-14 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Racing games with strait tracks Hi.Does anyone know of any racing games for PC, PSP or nintendo consoles that have strait or open roads so you can go full speed without crashing?I know of drag races in NFS, but so far as length and freedom were concerned, they weren't the best.Thanks URL

Re: Accessible racing Games for Xbox or pc

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc @mmaslo1124 you can put your assists on to super easy mode, and the car will steer for you. You can then line up other cars if you want to ram them a bit. If you steer, you'll still get credits if you move the stick a little bit.There's also other

Re: Accessible racing Games for Xbox or pc

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc Hi Aaron How accessible Is it? I understand the menus don't Read but this is my concern before I Buy it. Can we play it to where it is Fun to play or is it frustrating? URL: https://forum.audiogames.net/post/492042/#p492042 -- Audiogames

Re: Accessible racing Games for Xbox or pc

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc It boads well, it really does. Forza 7's menus don't read, Horizon 4's menus do but that one is unplayable, but if that's the current case, when Forza 8 comes out, I think it's going to be an absolute blast, and I'm still having a blast with Forza

Re: Accessible racing Games for Xbox or pc

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : FrenchGirlie via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc I have heard that forza motor sport 7 is kind of accessible. There are lets plays by blind gamers on youtube. URL: https://forum.audiogames.net/post/491917/#p491917 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Accessible racing Games for Xbox or pc

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc @2 don't forget to vote for Sequence Storm (and the developer, Special Magic Games LLC) in the Can I Play That accessibility awards -https://docs.google.com/forms/d/e/1FAIp … =send_form URL: https://forum.audiogames.net/post/490486/#p490486

Re: Accessible racing Games for Xbox or pc

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Accessible racing Games for Xbox or pc Definitely try Sequence Storm by Special Magic Games on Steam or itch. Super addicting and fun rhythm/racing game. URL: https://forum.audiogames.net/post/490408/#p490408 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Accessible racing Games for Xbox or pc

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector
Accessible racing Games for Xbox or pc Hello list,Are their Amy Racing Games which Are accessible on the pc or Xbox by chance?Any help would be sincerely appreciated. URL: https://forum.audiogames.net/post/490407/#p490407 -- Audiogames-reflector mailing list Audiogames-reflector

Re: about racing games: topspeed, rail racer and Mach1

2019-06-29 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 All you have to do is click on add program, select game engine.exe and set it to whatever time you want. Check the freeze time checkbox, click OK and the demo will never expire. I don't have Cracklock or the game anymore, however, do

Re: about racing games: topspeed, rail racer and Mach1

2019-06-29 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 Can you make instruction how to do it URL: https://forum.audiogames.net/post/445056/#p445056 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: about racing games: topspeed, rail racer and Mach1

2019-06-29 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 About Rail Racer, try freezing it with Cracklock. That's how I got around the registration on my old Windows XP computer. URL: https://forum.audiogames.net/post/445021/#p445021 -- Audiogames-reflector mailing list Audiogames

Re: racing games that are accessible

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : jfayre via Audiogames-reflector
Re: racing games that are accessible Hi all,This message is probably for Simba. I saw a posting that mentioned that you have had some luck tuning cars in Forza 7. Do you have a guide on how to do this? Also, any info on tracks would be really useful. I find that OCR works to a point

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games Well top speed 3 is kinda like crusin USA minus the checkpoints and obstacles. And in fact it is like poll position and f1 race on the gameboy but those came out years ago. If I was to classify it under a subgenre I would call it a 2d racer

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Dream approaches to mainstream racing games One thing we need to sort out right now is that Top Speed is not, and I repeat not in the slightest bit realistic. Now, I love that game, I still play it to this very day, I actually just got off a multiplayer racing session about a half hour

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Here's what BoundTo sent me -I'm not very familiar with any mainstream racing games myself, as I’m not much of a mainstream gamer, but I'd be glad to offer any thoughts or suggestions that I can about making a racing game accessible. I think

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector
Re: Dream approaches to mainstream racing games As a low vision player, I would love to see a super high contrast mode . Something I could switch on and off. That would highlight my car, the other cars and the road   With everything else/background being black/very dark. In game text

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi.@15, well, it certainly could be an indicator, but the problem here is that you don't really know the exact steapness, only an average level of steapness. Also, death blind racing is another afair, you would need to represent everything

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games Rumble when off the road or near the edge and gravel sound in the direction where the edge is. There is a Sega game that does the sound thing for the mega drive but can't remember what it is. URL: https://forum.audiogames.net/post/423998

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games Would using rumble with curve steepness not help though? It wouldn't get in the way, and it might help people who are deaf-blind, not that I am. URL: https://forum.audiogames.net/post/423989/#p423989 -- Audiogames-reflector mailing list

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games And I ask again, how would you want to create a sound which gives you exact length and steapness of a curve?I don't know if you have any ideas on what is going on sound whise in a modern racer, most of you played topspeed and never a real

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi.@10, a simple sound wouldn't be practicable, due to a simple reason. A sound can't depict exactly how long a curve is and how steap it is. Also, a simple sound is easier to miss than a radio announcement by the pid crew, announcing curves

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi There. First of all, I'm thinking of a good hrtf sound library. Something like dreamland where you can easily say that the object is either behind you or it isn't. Second I prefer a direction indicator that beeps, or ticks, towards

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hello,I think the announcements should be made with some kind of sound not speech, or it would corrupt the atmosphere of the game. URL: https://forum.audiogames.net/post/423878/#p423878 -- Audiogames-reflector mailing list Audiogames

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Well, what Forza does quite nicely is the haptical feetback, you get a rumble when you are close to overspinning your engine and need to shift up, when you are about to spin out, when you knock into something and so on.What we would need

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector
Re: Dream approaches to mainstream racing games @ianhamilton_Wrote a slight wall of text, so I sent it as a pm. URL: https://forum.audiogames.net/post/423806/#p423806 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games EDIT: deleted the posts because there were issues with Braille.Let's try again:Let's start with regular racing simulators, aka Forza. An auditory racing line would be very helpful along with either voiced curve announcements or, in Forza's

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Anyone? URL: https://forum.audiogames.net/post/423800/#p423800 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't know any braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't speak braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games I think that with 3d racers it is very possible to drive the wrong way on a track, like going south when the rest of the traffic is going north. Firstly, such a game could implement an auto correct feature that prevents you from going more

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games If we're talking about racing simulators, some sort of curve announcement with a racing line would be great. Also, an easy way to check your placing in the ⠗⠁⠉⠑⠲ URL: https://forum.audiogames.net/post/423336/#p423336 -- Audiogames

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games I just want Mario Kart. If Nintendo updated Mario Kart 8 Deluxe, they could make it more accessible.Using the two JoyCons' HD rumble features, you could feel where the walls were, coupled with auditory curve announcements and obstacle

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games I just want Mario Kart. If Nintendo updated Mario Kart 8 Deluxe, they could make it more accessible.Using the two JoyCons' HD rumble features, you could feel where the walls were, coupled with auditory curve announcements and obstacle

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Bumping this as for reasons I can't disclose it is important. Please leave your thoughts, I know plenty of you have them! So again this is about accessibility, if you could grab a driving game developer and get them to make any changes at all

Re: Dream approaches to mainstream racing games

2019-03-20 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games My favorite racing games are f1 race on the gameboy, and crusin USA for the n64. Maybe a combination of both, with linear tracks that take skill and knowledge to master. I would want a lengthy career mode with lots of titles and lots of money

Dream approaches to mainstream racing games

2019-03-19 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Dream approaches to mainstream racing games Before I start, with reference to the last time I made a racing game thread; this isn't to discuss wether or not mainstream racing games would ever be made accessible. It's about how they could be made accessible.There's at least one company who

Re: racing games that are accessible

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector
Re: racing games that are accessible Sorry for double posting.@Simba: You offered a file a few months ago how to set the assistence. Couldn't you give it to me again? URL: https://forum.audiogames.net/post/416371/#p416371 -- Audiogames-reflector mailing list Audiogames-reflector

Re: racing games that are accessible

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector
Re: racing games that are accessible @simba,it really would be a great help if i know the different settings in the menu after pressing down twice. I have no one sighted here. and now I accidently set the language to english. what should i do now? URL: https://forum.audiogames.net/post

Re: racing games that are accessible

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: racing games that are accessible Forza Horizon 4 is a very different game to Forza 7. FH4 is an open world game set in roads going through the countryside with no walls penning you in to the track, at any point you can leave the track and drive off-road through the countryside. URL

Re: racing games that are accessible

2019-03-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: racing games that are accessible hi.Well, if you are refering to the assist settings, as said quite a lot of times by now, when you are in a race, hit pause, down twice and a to confirm, then, activate the assists you want, and hit b twice to get back into the race, with the assists

Re: racing games that are accessible

2019-03-03 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector
Re: racing games that are accessible Hi all,I really have to write here again.I really would need a guide for the settings for forza motor sport 7. For the demo and for the paid version.I now have the free version on my xbox one and eventually I'll buy the full version if I like

Re: about racing games: topspeed, rail racer and Mach1

2019-01-23 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 @2, if your getting tired of it, put your computer in the demilitarized zone. Either way, port forwarding is a good thing. Central servers are nice, but they can be very stressful depending on the type of central server your running

Re: about racing games: topspeed, rail racer and Mach1

2019-01-23 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 I don't think this is possible. Top Speed has a defined end to tracks, and there isn't a way to get around that. I don't know about Rail Racer. From what I understand, there's no way to register or play online anymore.I'd love another

about racing games: topspeed, rail racer and Mach1

2019-01-23 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector
about racing games: topspeed, rail racer and Mach1 Hi guys!I was wondering if there is a way, in topspeed 3, of creating loops like we had in Rail Racer or in Mach1. It could be an amazing adiction for an already great game.I was thinking of using different surfaces but perhaps it's

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