Re: SoundRTS Campaign Chapter 9

2020-08-06 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 After killing the b1 enemy and getting the undead unit.Press f8 and place the zombie in front of the skeleton. The zombie is arranged to the east of b1 and the skeleton is placed in the center of b1.Then let the necromancer return to a1, then return to b1

Re: SoundRTS Campaign Chapter 9

2020-08-06 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 After killing the b1 enemy and getting the undead unit.Press f8 and place the zombie in front of the skeleton. The zombie is arranged to the east of b1 and the skeleton is placed in the center of b1.Then let the necromancer return to a1, then return to b1

Re: SoundRTS Campaign Chapter 9

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 Awesome!I'm happy to see you doing some work on Sound RTS again, it's still a good game IMO even with the Pygame limitations.Definitely one of the games that I played allot as a young teen as well.` URL: https://forum.audiogames.net/post/557499/#p557499

Re: SoundRTS Campaign Chapter 9

2020-08-01 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 In version 1.3.3:- bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...Available at:http://jlpo.free.fr/soundrtsTip: to quickly check for improvements in a specific chapter

Re: SoundRTS Campaign Chapter 9

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 try with the older vversions it works but nah, they dont work that well with this version URL: https://forum.audiogames.net/post/548449/#p548449 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS Campaign Chapter 9

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 try with the older vversions it works but nah, they doesnt work that well with this version URL: https://forum.audiogames.net/post/548449/#p548449 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS Campaign Chapter 9

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 I think at the time when it was created it was fine, but the dynamics of the game have changed since which has affected a lot of things. URL: https://forum.audiogames.net/post/548351/#p548351 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS Campaign Chapter 9

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 Yeah with deadly fog it's kinda confusing, basically the necromancer has to get close enough to the next square to use it, but doesn't actually have to cross fully into that square.  So I would say make sure you have the mana for it, then send them to do

Re: SoundRTS Campaign Chapter 9

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : Jasemat05 via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 Can you explain it more? I start in a1 with 6 necromances. Then I use Deadly fog on B1, so that the enemies there dies. Then I take the Necromances to b1 and use race dead, then I have 35 zombies and 35 skelets. You say I should deadly fog on c1 again? When