Re: Space Muds with Decent Sound Packs?

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : quanin via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

That doesn't change the fact it's an RP MUD, and if you're there, you're expected to RP. If you want a grind fest, there's plenty.

URL: https://forum.audiogames.net/post/462558/#p462558




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Re: Space Muds with Decent Sound Packs?

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

But none of them are even remotely close to how good SC as a game is, mechanically speaking.

URL: https://forum.audiogames.net/post/462557/#p462557




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : quanin via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

But if the game's meant for RP, why would it be fine if you don't want to RP? There are other MUDs for if you don't feel like RPing.

URL: https://forum.audiogames.net/post/462551/#p462551




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Oh sure, I understand that. But like I also said above... some of us just want to play the game, because it's really, really good. And not everyone is into the RP... I basically just did it because it was expected, and even then I RP as myself. lol Maybe a bit more outgoing, but that's literally the only change I made. My beef is more that they insist on it, instead of saying something like "Hey, this game's meant to be for roleplaying. But if you don't want to RP, that'd be fine too.".

URL: https://forum.audiogames.net/post/462550/#p462550




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I don't mind the profile, just I wish they would give you guys more consistent feedback.Profiles in an rp game are a great way to flush out your character. Why do they act certain ways, any querks or hobbies they have. You won't know all of it at first, but it is a starting point for your character.

URL: https://forum.audiogames.net/post/462548/#p462548




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

You'll find that even if you're like me and hate writing, if you can at least do something basic, the hosts will generally give you some advice if they don't accept what you wrote the first time. I think mine took two tries? I still to be blunt think it's a stupid requirement, but hey.

URL: https://forum.audiogames.net/post/462547/#p462547




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Urg people. I take it back, star conquest is pritty awesome!Only one problem still remains, and it's the fucking profile. I'm not sure how i'll solve this, but i think i already have not a really bad profile in mind.

URL: https://forum.audiogames.net/post/462536/#p462536




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Re: Space Muds with Decent Sound Packs?

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I'm just making a slow living hauling the mail on SC, I feel like doing missions but cargo haulers are so not cut out for combat really...*sigh* I could always ask the Fringe if anyone'll take me on combat or ground, yah?

URL: https://forum.audiogames.net/post/462423/#p462423




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Re: Space Muds with Decent Sound Packs?

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I'm sure every community like that does, overall I'm getting the impression that sc overall has a more friendly player base but we'll see.

URL: https://forum.audiogames.net/post/462399/#p462399




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Re: Space Muds with Decent Sound Packs?

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

SC has it's cliques too.

URL: https://forum.audiogames.net/post/462362/#p462362




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Re: Space Muds with Decent Sound Packs?

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

SC has it's cleeks too.

URL: https://forum.audiogames.net/post/462362/#p462362




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Re: Space Muds with Decent Sound Packs?

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yeah I'm thinking of giving SC a spin. I tried CR I think some time last year? I don't remember enough to really comment on the activities but I don't recall getting to rank 100 being all that difficult. It's quite possible this has changed. Also yeah, it took me probably all of 5 minutes to see just how much of a clique mentality CR has. If you're not in that circle, then good luck. Thanks but no thanks. I went there once, it was called high school.

URL: https://forum.audiogames.net/post/462329/#p462329




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Re: Space Muds with Decent Sound Packs?

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Nah, I won't say who I am because of the metagaming, but I'm not her.

URL: https://forum.audiogames.net/post/462321/#p462321




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Soyeah, where /do/ I get a transport from exactly? I was told to use the train to get to Manhattan on Old Earth. But I'm totally lost now.

URL: https://forum.audiogames.net/post/462126/#p462126




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@73: I did a simple one and got accepted. I just thought okay, my guy's fringe, he's not sure on the Committee. And I did my profile with some quirks, like fucking hos way through flight school, and being motivated by credits and making peace with being on Chetumal during bombardments.Hpefully that helps@Drums: Are you Alyssa Kingston on SC? I'm torn between going for a cheap transport, or getting the more expensive one with a lot more cargo space. Hell I did briefly think on a star taxibut my goal is to get an Isotope and help the Fringe out with that. SC just feels friendly and there's always something going on in your alliance, even if it's just talking over comms while running mail or roids or whatever it is.

URL: https://forum.audiogames.net/post/462097/#p462097




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Started playing SC the other day, and I'm having a blast with it! The activities run circles around Miriani's, and cosmic just feels like a grind fest. I'm having a hard time thinking up a character concept and profile though, but I like that I can still participate in beacons and whatnot.

URL: https://forum.audiogames.net/post/462088/#p462088




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Don't get the roid hauler until you can get the improved anchor package for it. Stick with a transport for now. Salvaging is boring, but it will earn you points the fastest.

URL: https://forum.audiogames.net/post/462079/#p462079




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Also alright, I'm unsure what ship to go for after the cargo hauler. Torn between a transport or roid hauler. Or a fighter if I want to wipe out RATS, either way. Any advice SC guys?

URL: https://forum.audiogames.net/post/462055/#p462055




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I've seen you on coms too, If you need my help and you're Fringe, just convince me to help you out. I'll need help with roid hauling by the way guys or help with ground combat missions as a rule. Thank you battlesuits and MITE folks

URL: https://forum.audiogames.net/post/462050/#p462050




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I'm Simon Colins on the game. No idea for how long I'll be around but I do play off and on.

URL: https://forum.audiogames.net/post/462047/#p462047




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Thought I'd run across you Paulie. Also hell yes to being a full pilot first tr, with a quick 400 word profile that I figured would be thrown back for being a bit silly...but it sailed right through with no quirks. Now ot grind my way to roid haulers. Got 3 mill creds.and I wanna roid haul now, yo.Pau

URL: https://forum.audiogames.net/post/462044/#p462044




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Re: Space Muds with Decent Sound Packs?

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Starmourn probably won't be getting any soundpacks since there's different outputs for so many abilities and mobs. Also the lessons thing is a pain in the ass and set up to have you run into a paywall sooner or later.

URL: https://forum.audiogames.net/post/462029/#p462029




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

There's always Starmourn. I'm not sure if there's any work on sound packs for it however.

URL: https://forum.audiogames.net/post/461990/#p461990




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : pauliyobo via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@60 I am Paul Smit.

URL: https://forum.audiogames.net/post/461919/#p461919




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

RP enforced in SC's case means no breaking character... at all. There is an oocsay command, but it's only supposed to be used for emergencies and you get warned if you use it too much at one time. You're not absolutely required to talk to people... you could in theory go off alone for a while, but people don't generally do that, because unlike Miriani, cooperating with other players actually gets you somewhere. Plus the profile requirement that needs you to clearly define who your character is and their personality. Like the game itself is good... but I'm not blind to its faults, and it also isn't everyone's thing.

URL: https://forum.audiogames.net/post/461917/#p461917




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

RP enforced in SC's case means no breaking character... at all. There is an oocsay command, but it's only supposed to be used for emergencies and you get warned if you use it too much at one time. You're not absolutely required to talk to people... you could in theory go off alone for a while, but people don't generally do that, because unlike Miriani, cooperating with other players actually gets you somewhere. Like the game is good... but I'm not blind to its faults, and it also isn't everyone's thing.

URL: https://forum.audiogames.net/post/461917/#p461917




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : SkyGuardian via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

when you say rp enforced, does it mean you have to talk to people?

URL: https://forum.audiogames.net/post/461915/#p461915




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Re: Space Muds with Decent Sound Packs?

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

hay, well, let me way in here, i was just starting the game a while back, sc that isthen boom, i'm in this wierd room about half an hour in and forced to wright a profile to get out.that ended the game for me.

URL: https://forum.audiogames.net/post/461912/#p461912




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Re: Space Muds with Decent Sound Packs?

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

The problem with that though is, speaking for myself and probably othrs... we just wanna play the game, because it's a good game. I like to interact with other players, but full on RP has never been my thing. That's why some people have a problem with the profile system.

URL: https://forum.audiogames.net/post/461705/#p461705




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Re: Space Muds with Decent Sound Packs?

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I had a whole post lined up to rspond to you, Drumsthen I got a MariaDB error.For the argument that you're forced to write a profile, that's half true. You aren't forced to as soon as you get into the game itself, but you do past a certain point. However, you aren't locked out of the stuff entirely because you are a cadet. Hell< I sent my profile in, and after a few minutes of sketching it out and referring back to the help files, I found it easy once I thought about what I wanted in a character and I'd enjoy playing. But, YMMV.I'm still meh on CR though, if anything, Connor's post makes more sense now rereading it a day later. I've tried. I've tried, but no, I said this when I loggd in earlier and had high level people respond, that to me is the issue. High level people can do all the activities, are not low level and stuck with three activities. I did though appraently directly get the bushes changed thanks to my impressive trick of dying every time I saw one. Gotta love that, leap, dead, sub notice about changed damage values. Had to laugh at that that I showed off how I'm so adept at dying so things got changed. Also, I'm still highly of the opinion that, hey, ya know, I still don't wanna grind fifty hours (it seems like between running back and fort) of hand mining on CR to get ten levels. I get it, it's supposed to be something you work at, but when the activities are dull and boring, and you're cut off from most of the game by not being able to get a ship, and get off the starting planet.yeah.don'tEDIT: Er...responding to 53, even. Personally I don't mind the profile and concept system, you get a good chunk of the game without writing one, with restrictions. It seems fairly set up to me.

URL: https://forum.audiogames.net/post/461686/#p461686




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Re: Space Muds with Decent Sound Packs?

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I had a whole post lined up to rspond to you, Drumsthen I got a MariaDB error.For the argument that you're forced to write a profile, that's half true. You aren't forced to as soon as you get into the game itself, but you do past a certain point. However, you aren't locked out of the stuff entirely because you are a cadet. Hell< I sent my profile in, and after a few minutes of sketching it out and referring back to the help files, I found it easy once I thought about what I wanted in a character and I'd enjoy playing. But, YMMV.I'm still meh on CR though, if anything, Connor's post makes more sense now rereading it a day later. I've tried. I've tried, but no, I said this when I loggd in earlier and had high level people respond, that to me is the issue. High level people can do all the activities, are not low level and stuck with three activities. I did though appraently directly get the bushes changed thanks to my impressive trick of dying every time I saw one. Gotta love that, leap, dead, sub notice about changed damage values. Had to laugh at that that I showed off how I'm so adept at dying so things got changed. Also, I'm still highly of the opinion that, hey, ya know, I still don't wanna grind fifty hours (it seems like between running back and fort) of hand mining on CR to get ten levels. I get it, it's supposed to be something you work at, but when the activities are dull and boring, and you're cut off from most of the game by not being able to get a ship, and get off the starting planet.yeah.don't

URL: https://forum.audiogames.net/post/461686/#p461686




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Re: Space Muds with Decent Sound Packs?

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@Paulie: Markus Arancallla. Fringe here. Waiting on profile feedback as of writing this post. Who be you, Paulie?

URL: https://forum.audiogames.net/post/461687/#p461687




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Some clarifications about SC.First, it is indeed roleplay intensive. You can't say over your comms, "I'm going afk for a few," or "sorry guys, my vipmud froze on me." They will catch that and give you ooc warnings pretty quickly.Second, you do indeed need to write a concept and profile to advance beyond a certain point or buy any ships beyond the flitter, cargo hauler, or fighter. You can, however, join in on other people's activities. We take cadets on things all the time, and people are happy to train others. IN fact, as I speak, two cadets are going on a nest with two other people right now.Finally. They take metagaming pretty seriously, and they will hold it against  you for a long time. Metagaming is using out of character knowledge in character, so knowing that Assault is Fringe and who he is and showing up suddenly being best friends when you're League looks suspicious and is pretty easy to spot. Join in, and let things happen organicly.

URL: https://forum.audiogames.net/post/461535/#p461535




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : pauliyobo via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

what are your names on SC? I'm a cadet from the league alliance.

URL: https://forum.audiogames.net/post/461512/#p461512




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

That's the whole point of 53 though... you are in fact restricted from doing most of the cool stuff on SC, unless you write a profile. You won't be able to go out to the glyphmaker's Grave, get a tier 3 battlesuit with all the awesome attachments, go run beacons in a gunship with rapid assault ships and IFS and all that terrifying shit, make use of those lock evasions and get yourself an awesome cruiser... you get the idea. So to actually play the game, emphasis on actually play... yes, you do HAVE TO, all caps, write a profile. Which, yes... I can also understand, because I don't like it either. If I ever lose my current character, I probably won't start another, just because I also hate writing for the most part.

URL: https://forum.audiogames.net/post/461506/#p461506




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

You are not 'forced' to write a concept or profile. It's perfectly possible to play as a cadet. Now, I might have missed it somewhere, but it isn't mandatory to do a profile, I might have missed that somewhere, butyou start out as a cadet and it in fact won't let you even think about a profile until, well, you hit a certain point. As for the intensive RP, I honestly am not eeing it, but I'm basing this off of fringe comms. Maybe if I was hanging out with them it'd be different, butat least in comms, and oh yeah you will be doing a lot of things solo in SC to start with, as a cadet all your ships are one crew ships, you'll mostly get a view of everyone else by comms.Here's my argument, where do you think you're forced to write a profile to play a game? You aren't. It's like a limited demo, really. You can still play a good chunk of the features but to unlock it, so to speak, you need to write a profile.And, to add on to Connor's post up there (#52)I'd argue just give people a base starter ship and one or two space activities, hell make space trash collecting or something from level 1-10 in CR, it makes no sense you go through the IC tutorial, the Academy, butit's just walls of text. There's no practical demonstrations, no simulator work, nada, really. I'd much rather log onto a game and be able to get straight into doing what I want, honestly, that being, oh I don't know, helping out my alliance in SC, or, ya knw, not getting bored as shit in CR by the same repetitive early game tasks

URL: https://forum.audiogames.net/post/461504/#p461504




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Maybe sc is cool, fancy shmancy and this sort of stuff, but i shouldn't be forced to write a profile/concept/other useless things to play. I don't like rp it self, i'd just like to sit there and do space stuff, alone or with my friends, sure meating friends there would be a good idea also, nothing against that.But writing a 100 word long shit to play a game, no thanks.Why there is no ordinary concept pattons to click on and just get on with it? like you choose this this and this, and your set.I don't like to write descryptions, i don't like to write profiles eeven more.So maybe star conquest is a thing, but because of it's profile enforcement, just hmph.

URL: https://forum.audiogames.net/post/461501/#p461501




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

That was a hell of a long post Connor and I agree with all your points.The point about 'why does a pilot need to dig for gems' is justified (poorly IMHO) by the 'you need to provide for your planet' BS. No. You're a pilot. If you want to provide, get a ship, do supply runs, do cargo runs and cargo deliveries.I find SC's system of doing courier jobs and mail deliveries (ya that's a thing there) to be infinitely more fun then CR's basic tasks. Hell if I were running CR I'd say right, you get a ship at level 1. It's a weak ass ship, and you gotta do supply runs, you gotta do patrols and so n and so forth to level up.Or fuck it, just do what SC does, get rid of levels, and go with a point system. I'll admit, my SC points are horrifically skewed toward industry because I'm a wuss when it comes to combat. I've not lost a ship (yet), I ran away from the IF guys when they jumped into my sector thanks, but in CR I just feel like there's so many needless mechanics. I want to get to level 40 to see what the space shit is like. But I don't want to, like I said, have to grind and grind and grind planet based activities to get there, because I am bored out of my mind doing gem digging and shit. Okay, the little puzzle of which bit of the kit goes with which find was okay for a few minutes, but..it's just boring and repetitive.As much as Miriani get shit on (deservedly so for some reasons), its activities make more sense than CR. SC's however fit extremely well into the theme and lore of their game. You're a civilian pilot, you are going to spend 99% of your time with other pilots or in a ship, so it makes sense to put in activities based around that really. CR just, like I said, seems like Nathan took a bunch of ides and threw them all together without figuring out how they'll all work. I don't feel like grinding one activity to get to level 10 then go from there. THe activities are /not/ fun in the least. No, it's not me being grumpy. I can happily sit on SC and I can haul mail or deliver courier jobs for hours and hours, because those are at least interesting and well put together and, dare I say it...fun!CR's on the other hand feel entirely boring and uninteresting.SC's mail delivery goes like this:Get out of ship, go to mail room, request mail, specify what ship it's in, get in ship, go to destination, deliver mail. Get paid.CR's basic activities are like this:Go to store, buy things, go to train station, wait on train, ride train to area, get off train, go to activity area, do activity, go back to station, wait for train, ride train, go to shop and turn in your activity to get paidSee how much more complex and tedious CR is in that example? Yes I was using the starter jobs for both. I can do both as a new player on either game.Also, Why does CR not let me delete a charactr  and start over if I'm not enjoying it? I'd like to try a different race in CR, or a different alliance in SC. I can do that a lot easier in SC by just wiping my char and starting over. S CR I need to level up to 200. Which frankly is all z to me

URL: https://forum.audiogames.net/post/461481/#p461481




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Huge post coming up. I tried to be constructive and keep the senseless bashing to a minimum, I really did, ok? But this is all I can do.My problem with cr is the whole way activities work. Almost every activity has a level cap, and once you reach it, the rewards you get from that activity stop skaling with your level. I know why this was done, because in the first weeks after launch you could basically get hundreds of levels from just dredging or volcano harvesting, which are both two ridiculously easy activities. Unfortunately though, this leads to the horrible situation you have now. There are about 80 activities spread across 1800 levels, but you will probably end up only doing about 30 of them since all the other ones are either too much of a pain to do because of risks or too much efort for too little gain, or they're group activities. Group activities really aren't practical if you have to look for players in a very specific level range in order to do them. it might work if cr was a much bigger game, but with an average of about 20 people on at any time most of which are overleveled dinosaurs, there is no point to them. Most of the time it just seems like all these activities were added in so the hosts could say "look we have over 80 unique activities which are all totally challenging and fun to do!" The way activities are spred out is another drawback. Up until level 200 or so, you always have about three activities you can choose from. After that though, things start getting more and more linear. By level 600, you're restricted to star studying, because it's the only activity that pays decently and isn't stupidly hard or meant to be done in a group.This really doesn't get much better. Level 1100 is where star core activities become a thing, and the only thing that gets you some levels, though the star core module is a bitch to replace if it ever breaks which can happen easily if you make just one mistake.If you use coring to grind your way all the way to 1500, you get to do star rescuing which is basically the same reaction game you play while extracting gas from cores, just with different names and less risk involved. How it continues after that I don't know, but leveling probably doesn't get any less dull.I've said this before, I'll say it again. It's not about how many activities you can brainstorm, or how hard your activities are. It's about making those that are there engaging and fun to play, while leaving options for team players and those to like to go solo. I'd rather have 10 rewarding and involved activities like in the case of sc than 80 random, nonsensical and repetitive forms of busywork.Finally, I'd like to conclude this activity rant thingy by saying that most of cr's activities just make little sense for a pilot. This is one thing I never got a good explanation for on the game. Why does a pilot trained to fly starships also have to dig for gems, pick up trash, dredge even more trash and drive a boat? There's supposed to be an academy pilots graduate from, but let me ask, what the heck do they learn there if you have to train skills like starship movement just to be able to... erm, pilot?The hosts responsible for designing and writing new activities obviously don't grasp some of the scientiffic concepts they use when justifying the story or mechanics of activities. Take dark matter mining. Yes, we don't know how to find dark matter IRL. But I can tell you that there's probably no such thing as a dark matter mining sight you build bases on and harvest, because right now, all dark matter mining is is a more fancy form of asteroid mining.Another example of broken mechanics is ship upgrades. More specifically, activity related upgrades. How can a 100 + room sized battleship with maxed hull, shields, defenses, cloak, every single weapon in every single weapon room, and 20 cargo bays get every extraction and collection module known to the races? Where does it all go? Things like that need to be stored while not operational, and the very fact ships can even take off apparently means that either whatever engine and power generation tech is used is unreasonably powerful, or there's some overkill miniaturisation going on. The latter is highly unlikely though since the various activity messages indicate the equipment used is very heavy (drills, propelers, laser arrays etc). There are some narative questions which never got resolved either. What are the dimensions of the sectors you're going in? How big is a coordinate unit? And why, for heaven's sake has everyone seemingly agreed to expand to the north and only to the north? The game attempts to justify this by saying that vacus and droid space are located to galactic east and west, while the star disaster has formed star fields above and black holes below.This model, however, is faulty in several points.1: If two of the enemy races have cut the allied races off from any expansion,

Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Huge post coming up. I tried to be constructive and keep the senseless bashing to a minimum, I really did, ok? But this is all I can do.My problem with cr is the whole way activities work. Almost every activity has a level cap, and once you reach it, the rewards you get from that activity stop skaling with your level. I know why this was done, because in the first weeks after launch you could basically get hundreds of levels from just dredging or volcano harvesting, which are both two ridiculously easy activities. Unfortunately though, this leads to the horrible situation you have now. There are about 80 activities spread across 1800 levels, but you will probably end up only doing about 30 of them since all the other ones are either too much of a pain to do because of risks or too much efort for too little gain, or they're group activities. Group activities really aren't practical if you have to look for players in a very specific level range in order to do them. it might work if cr was a much bigger game, but with an average of about 20 people on at any time most of which are overleveled dinosaurs, there is no point to them. Most of the time it just seems like all these activities were added in so the hosts could say "look we have over 80 unique activities which are all totally challenging and fun to do!" The way activities are spred out is another drawback. Up until level 200 or so, you always have about three activities you can choose from. After that though, things start getting more and more linear. By level 600, you're restricted to star studying, because it's the only activity that pays decently and isn't stupidly hard or meant to be done in a group.This really doesn't get much better. Level 1100 is where star core activities become a thing, and the only thing that gets you some levels, though the star core module is a bitch to replace if it ever breaks which can happen easily if you make just one mistake.If you use coring to grind your way all the way to 1500, you get to do star rescuing which is basically the same reaction game you play while extracting gas from cores, just with different names and less risk involved. How it continues after that I don't know, but leveling probably doesn't get any less dull.I've said this before, I'll say it again. It's not about how many activities you can brainstorm, or how hard your activities are. It's about making those that are there engaging and fun to play, while leaving options for team players and those to like to go solo. I'd rather have 10 rewarding and involved activities like in the case of sc than 80 random, nonsensical and repetitive forms of busywork.Finally, I'd like to conclude this activity rant thingy by saying that most of cr's activities just make little sense for a pilot. This is one thing I never got a good explanation for on the game. Why does a pilot trained to fly starships also have to dig for gems, pick up trash, dredge even more trash and drive a boat? There's supposed to be an academy pilots graduate from, but let me ask, what the heck do they learn there if you have to train skills like starship movement just to be able to... erm, pilot?The hosts responsible for designing and writing new activities obviously don't grasp some of the scientiffic concepts they use when justifying the story or mechanics of activities. Take dark matter mining. Yes, we don't know how to find dark matter IRL. But I can tell you that there's probably no such thing as a dark matter mining sight you build bases on and harvest, because right now, all dark matter mining is is a more fancy form of asteroid mining.Another example of broken mechanics is ship upgrades. More specifically, activity related upgrades. How can a 100 + room sized battleship with maxed hull, shields, defenses, cloak, every single weapon in every single weapon room, and 20 cargo bays get every extraction and collection module known to the races? Where does it all go? Things like that need to be stored while not operational, and the very fact ships can even take off apparently means that either whatever engine and power generation tech is used is unreasonably powerful, or there's some overkill miniaturisation going on. The latter is highly unlikely though since the various activity messages indicate the equipment used is very heavy (drills, propelers, laser arrays etc). There are some narative questions which never got resolved either. What are the dimensions of the sectors you're going in? How big is a coordinate unit? And why, for heaven's sake has everyone seemingly agreed to expand to the north and only to the north? The game attempts to justify this by saying that vacus and droid space are located to galactic east and west, while the star disaster has formed star fields above and black holes below.This model, however, is faulty in several points.1: If two of the enemy races have cut the allied races off from any expansion,

Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

My problem with cr is the whole way activities work. Almost every activity has a level cap, and once you reach it, the rewards you get from that activity stop skaling with your level. I know why this was done, because in the first weeks after launch you could basically get hundreds of levels from just dredging or volcano harvesting, which are both two ridiculously easy activities. Unfortunately though, this leads to the horrible situation you have now. There are about 80 activities spread across 1800 levels, but you will probably end up only doing about 30 of them since all the other ones are either too much of a pain to do because of risks or too much efort for too little gain, or they're group activities. Group activities really aren't practical if you have to look for players in a very specific level range in order to do them. it might work if cr was a much bigger game, but with an average of about 20 people on at any time most of which are overleveled dinosaurs, there is no point to them. Most of the time it just seems like all these activities were added in so the hosts could say "look we have over 80 unique activities which are all totally challenging and fun to do!" The way activities are spred out is another drawback. Up until level 200 or so, you always have about three activities you can choose from. After that though, things start getting more and more linear. By level 600, you're restricted to star studying, because it's the only activity that pays decently and isn't stupidly hard or meant to be done in a group.This really doesn't get much better. Level 1100 is where star core activities become a thing, and the only thing that gets you some levels, though the star core module is a bitch to replace if it ever breaks which can happen easily if you make just one mistake.If you use coring to grind your way all the way to 1500, you get to do star rescuing which is basically the same reaction game you play while extracting gas from cores, just with different names and less risk involved. How it continues after that I don't know, but leveling probably doesn't get any less dull.I've said this before, I'll say it again. It's not about how many activities you can brainstorm, or how hard your activities are. It's about making those that are there engaging and fun to play, while leaving options for team players and those to like to go solo. I'd rather have 10 rewarding and involved activities like in the case of sc than 80 random, nonsensical and repetitive forms of busywork.Finally, I'd like to conclude this activity rant thingy by saying that most of cr's activities just make little sense for a pilot. This is one thing I never got a good explanation for on the game. Why does a pilot trained to fly starships also have to dig for gems, pick up trash, dredge even more trash and drive a boat? There's supposed to be an academy pilots graduate from, but let me ask, what the heck do they learn there if you have to train skills like starship movement just to be able to... erm, pilot?The hosts responsible for designing and writing new activities obviously don't grasp some of the scientiffic concepts they use when justifying the story or mechanics of activities. Take dark matter mining. Yes, we don't know how to find dark matter IRL. But I can tell you that there's probably no such thing as a dark matter mining sight you build bases on and harvest, because right now, all dark matter mining is is a more fancy form of asteroid mining.Another example of broken mechanics is ship upgrades. More specifically, activity related upgrades. How can a 100 + room sized battleship with maxed hull, shields, defenses, cloak, every single weapon in every single weapon room, and 20 cargo bays get every extraction and collection module known to the races? Where does it all go? Things like that need to be stored while not operational, and the very fact ships can even take off apparently means that either whatever engine and power generation tech is used is unreasonably powerful, or there's some overkill miniaturisation going on. The latter is highly unlikely though since the various activity messages indicate the equipment used is very heavy (drills, propelers, laser arrays etc). There are some narative questions which never got resolved either. What are the dimensions of the sectors you're going in? How big is a coordinate unit? And why, for heaven's sake has everyone seemingly agreed to expand to the north and only to the north? The game attempts to justify this by saying that vacus and droid space are located to galactic east and west, while the star disaster has formed star fields above and black holes below.This model, however, is faulty in several points.1: If two of the enemy races have cut the allied races off from any expansion, it should be logical even to the chronically inept that the two could easily join forces and force the allies to fight a war on at least 

Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@assault: PM me who you are on SC. I swear I've spoken to you on Fringe comms and it's nagging at me who you are Don't get me wrong. CR is a nice ideabut it feels like Nathan took a bunch of cool sounding ideas, slapped them together then went oh fuck, how do I make this work though. Maybe I'm old school, but I want to., ya know, get into a ship on a space game, not have to toil away doing fossils and traipse all over the map for them. Also no, it's more than 'a few hours', because you're going back and forth, waiting on the pods at levels under 10, and you're sitting there wasting a ton of time when you could be doing other things. That to me is bad design.Okay, there are pluses. I like some of the coded systems, I like the puzzle aspect of the mining activity. However, I'm also feeling like it's a giant waste of time, go to mining area, dig, dig, dig, clean find, put in kit, dig, dig, dig, deck the guy who robs you, eta.So, if anyone has any hints on how to get to level 40 without breaking my wrists and being bored outta my skull just doing diggingpost 'em. Because I don't want to spend hours and hours and weeks and so on, stuck on one activity.The things I don't like about CR?The anxiety over my concept.The fact I get lost too easily in uncharted space. I mentioned it earlier, but I accidentally fired off a distress signal and got my wrist slapped for it.The alliance taxes.Things I like:The mechanicsThe overall feel of itThe ground combat is funThe variety of activities.For a side by side comparison:CR:Starting out I can go get my shit to hand mine, and do that for hours for little reward, or go traipse around the map for hours finding the one shop that has a limited (yes, LIMITED) suppply of essential items.SC:I can start out and buy a ship instantly and have five or six ways to make credits, mail delivery, couriers, the tutorial guy, and so forth.Se the issue here?

URL: https://forum.audiogames.net/post/461469/#p461469




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Completely in agreement with that one!

URL: https://forum.audiogames.net/post/461465/#p461465




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Okay, having dabbled in CR.for a few hours and getting a few levels upMy opinion is still meh. I feel like the grind at the start's a nice idea, butbutI don't want to spend a week or two doing the same activities over and over and over again before I get to  a ship. I like the idea in theory, but I think it needs a whole lot of reworking.It's billed as a space MOO, yet you have a metric ton of work behind a weak reason of 'proviede for for yor planet'. Which to me is BS, sure, have people on the ground at the start, hell, Fed 2 did that with having a mini puzzle in how to get your ship and how all that happenedbut don't lock players into a cycle of doing the same activities over and over and over and over again. Like, at the moment, I can either jump on SC and write out a concept, setle in and earn credits for my alliance, or go on CR and mine and mine and mine till I get to level 10. TO me, one sounds like you're contributing to something bigger (the SC one. THe CR one sounds like it's an arbitrary reason.I'd much prefer space thematic reasons to stay on the ground, like you got the academy, you have to go through that and do 'quests' of a sort and activities in there that related to space stuff. THen when you graduate, you know how to fly a ship, you know how to do all that. How does digging for fossils exactly relate to soaring through the stars? Maybe, just maybe, I'm not thinking about it right, but to me the grind to level 40 seems a bit redundant for what is a space based game, with everything after 40 being a lot more space themed.

URL: https://forum.audiogames.net/post/461464/#p461464




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

IF there's one problem I have with CR, it's the weak writing. First of all, the title has seemingly nothing to do with the actual universe or story itself.. and descriptions and ingame text is just, not polished... star conquest feels much more like a refined piece of writing. Not bashing here, just things I've noticed. CR has, if I'm to described it in a few words, a very young seeming atmosphere, and people can take that however they choose to. And yes, it does claim to be a space mud... in the topic title itself, which reflects its very young nature. And I quote:"Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!"

URL: https://forum.audiogames.net/post/461446/#p461446




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

IF there's one problem I have with CR, it's the weak writing. First of all, the title has seemingly nothing to do with the actual universe or story itself.. and descriptions and ingame text is just, not polished... star conquest feels much more like a refined piece of writing. Not bashing here, just things I've noticed. CR has, if I'm to described it in a few words, a very young seeming atmosphere, and people can take that however they choose to.

URL: https://forum.audiogames.net/post/461446/#p461446




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

SC is at moo.squidsoft.net port Or just google Star Conquest squidsoft

URL: https://forum.audiogames.net/post/461403/#p461403




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Didn't play sc before, neither we didn't know what the link of the mud is.

URL: https://forum.audiogames.net/post/461402/#p461402




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Okay, I'm Kira Callahan on there, so...yep I'm the quiet one asking newbie questions

URL: https://forum.audiogames.net/post/461392/#p461392




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I'm trying that, but it keeps asking who I want to send an otr to. WHich, ya knowconfused

URL: https://forum.audiogames.net/post/461391/#p461391




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

i dont know what happenned there but you feel free to drop me an o t r, the names stormy

URL: https://forum.audiogames.net/post/461385/#p461385




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Well as far as CR goes, then explain why I'm (seemingly) unable to get any pointers on what to start with re: activities and ranking up? I picked Sellura as my starting planet, andnobody apparently seems to want to help me at all, I've tried asking for help, tried being subtle, tried being blunt, but nope, the only channel I see people talking on is the OOC channel mostly.Also @Drums: I'm slowly working my way up to 25 industry points and got a profile in mind for SC, I'm not having issues with people bar accidentally jumping the gun and sending off a distress signal (oops) but I learned my lesson without anyone on comms being a giant dick to me, I just got told gently hey, don't do that withoutt a reason, we take it seriously so you had us worried over nothing. THat to me was a fair way of dealing with it since I learned my lesson. EIther I'm super chill on SC, or I've got in with a really nice bunch of players in Fringe that seem very very erlaxed and super helpful.

URL: https://forum.audiogames.net/post/461377/#p461377




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Re: Space Muds with Decent Sound Packs?

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

cr never claimed to be a space mudits sort of combine with ground part tooyes you have to  be at rank 40 to aquire a ship but it doesnt take that long to reach 40 in maybe fiew hours

URL: https://forum.audiogames.net/post/461358/#p461358




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I have two minor issues with CR. First, for being a space mud, they sure make you take forever to even see a ship. Second, the fact that it doesn't autosave without a donator item seems really strange. I don't know many muds/moos, or anything that do that. Fortunately enough people made it on on the anniversary I got a free save item, but still. I figure I'll wait until the activities have been revamped, and nobody ever seemed to talk on the channels so it was a nice place to just relax and do stuff.And yes, that post is pretty spot on. SC's mechanics are the best out of any space mud out there, but management is not greatest at dealing with people.

URL: https://forum.audiogames.net/post/461353/#p461353




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I have two minor issues with CR. First, for being a space mud, they sure make you take forever to even see a ship. Second, the fact that it doesn't autosave without a donator item seems really strange. I don't know many muds/moos, or anything that do that. Fortunately enough people made it on on the anniversary I got a free save item, but still. I figure I'll wait until the activities have been revamped, and nobody ever seemed to talk on the channels so it was a nice place to just relax and do stuff.

URL: https://forum.audiogames.net/post/461353/#p461353




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Hi, Cosmic Rage definitely could use a bit of polish, but I am sure it'll get there in the end. Miriani lost its Appeal to me after a while of playing it due to its disgusting playerbase, but honestly if soundpacks are concerned, it has one of the best ones around, despite the recent screwups that have been added in etc.Star conquest is one of those good games as far as game mechanics go, but its the dickkish hosts and a select few players that tend to run everything that spoiles it for me. I made  this post Around the month of May, and might be something people may want to have a look at before they jump into the game. I still haven't gotten in. I did continue to submit concepts once every week after that post, but obviously I gave up after 3 4 weeks or so.CheersGrryf

URL: https://forum.audiogames.net/post/461346/#p461346




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

You can't wormhole across the skims, but fortunately you don't have to. Ask around in game where to buy scoops and mounts if you need help.The Fringe ship book is out of date, but the point values should be in there. There are ships within that point range, but as a cadet, you are stuck to the main three flitter, cargo hauler, or fighter.Same with the salvage station. Ask around, or listen to your comm notifications. People drop off salvage there quite often.

URL: https://forum.audiogames.net/post/461344/#p461344




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

The only thing that's got me worried about he app is this:Sentence for a concept. Then 500 words for a profile.Also, I did pick up the Fringe ship book, but if I'm reading it right, it doesn't list the points for a ship, not that I'm expecting it to, but it'd be nice if the Fringe had something between 20 and 100 industry poins and 1.25 and 12 million.So. Am I missing something or do I just need to get up to 100 industry points, with or without the belt station?Also, yeah, I can't find the salvage station, but I do want to start scooping as well though as I heard it's good credits. I just have a hate of skim gates nowI'd rather wormhole there to be honest.

URL: https://forum.audiogames.net/post/461228/#p461228




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

For mining, set yourself as close to center as possible. If it helps, section the site off. EG: north is drone repair/recharge, east is drone creation/upgrades, south is ore drilling/processing. Research chaingun turrets as soon as you can, then build 4 at 2 2, -2 -2, 2 -2 and -2 2 for a crossfire any poachers will probably get shredded by until you encounter the heavy drones at higher levels. Just make sure you have drones to operate them... and place your processor 2 tiles away from central control, so your drones have to do as little moving as possible between runs.HTH

URL: https://forum.audiogames.net/post/461189/#p461189




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Fringe ships don't have "better weaponry," just more weapon hardpoints, which are both great and not because  you have the combat energy grid.The combat grid gives each weaponroom an allocated amount of energy, let's say you have the best one which gives you 1100 units of energy per room. Your chainguns take 12 units of energy each to fire. So, in a room with four or five turrets, that's 48-60 energy per shot, which, due to that grid's recharge rate is sustainable. Then take the fringe ship like the fantazain, and it has sixteen chainguns in it's room, that's sixteen times 12 which is 196 energy per shot. That is less than a minicannon, but take into account those chainguns are also firing at a faster speed, so you will end up draining grid at a much faster rate. Once you don't have enough energy to fire all your weapons you'll be reduced to what you can fire.In addition, each weapon hit only ever hits one component, so if you pop that component any extra damage is wasted.Regarding profiles, they are a pain only because the hosts seem not to agree on what they're looking for so what might have worked for one person doesn't work for another. As far as them being jerks. They do not take criticism very well, and, let's just say that all the really neat things, they are all in the same people's hands.Case and point, On a trip I was on recently I had scheduled to do a mini-event with them. My wife surprised me with an anniversary trip for two days, and I was not able to be on quite as much as usual. I woke up in the middle of the event, and tried to take control since it was my ship. I go into the control room, and I see all the people with uber exploration experience there, and when I tell the rest to come in to be able to participate, they start biting my head off.ON another trip that just happened, they went to this human station aboard a Mutuality ship. they all from what I understand were excluded from a meeting with the Mutuality and the station to set up trade agreements. Then the station gave away several pets, but not enough for everyone. They decided to group them by couples then give individuals their's, but two people in the Mutuality decided they wanted one each, and they got them.It's little things like that which are irritating, and which you won't see at first, but after a while will start to annoy.

URL: https://forum.audiogames.net/post/461188/#p461188




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Soyeah, I'm sorta screwed. I dunno where the Fringe salvage station is. I tried the mining one where you enter the VR and got horribly lost and only got about 10 metals, then had it stolen.On the plus side, yep, I'm decent accidentally at combat, alternate keys ftwand yeah, found hauling mail works pretty well.Now where's that damn book

URL: https://forum.audiogames.net/post/461187/#p461187




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yeah, basically just salvage debris chunks until you can asteroid haul. lol General tips... AEU's good at fixing things/supplemental stuff I signed up there but kinda wish I'd gone somewhere else now TBH. That, plus the recent situations kinda turned me off playing, it's like frickin' real life politics simulator 1.0 in there... maybe that's changed though, I haven't logged on for quite a while. League are the tanks, and fringe blow shit up. The asteroid mining activity is wonderful, wonderful cash. Get someone to show you the ropes of combat piloting... Miriani vets, spamming constant movement = bad. If you know you're gonna be generally away for a while, get yourself set up on asteroid belt management, because the points come in at a crawl, but they do add up. Get someone to tell you about the debris clusters outside of local sectors, and find the salvage station. You'll get more bang for your buck there, because taxes are a bitch on planets apparently. And on the RATS, for those who don't know already... don't bother trying to avoid their hits in space, you can't.Hopefully something in here actually was useful. lol Does make me want to start playing again though.Oh, also be warned... the hosts can and will spy on you on occasion. They won't actually do anything visible unless you're in a giant group out of local space, but sometimes you'll find that they do in fact watch what you say. lol I've had it happen to me before firsthand. Also, word is that they can on occasion be a bunch of jerks, but can't confirm personally, the few times I've assisted about anything they'd either be silently resolved or responded to with something like "should be fixed, try it now." but definitely not rude or jerkish.

URL: https://forum.audiogames.net/post/461179/#p461179




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yeah, basically just salvage debris chunks until you can asteroid haul. lol General tips... AEU's good at fixing things/supplemental stuff I signed up there but kinda wish I'd gone somewhere else now TBH. That, plus the recent situations kinda turned me off playing, it's like frickin' real life politics simulator 1.0 in there... maybe that's changed though, I haven't logged on for quite a while. League are the tanks, and fringe blow shit up. The asteroid mining activity is wonderful, wonderful cash. Get someone to show you the ropes of combat piloting... Miriani vets, spamming constant movement = bad. If you know you're gonna be generally away for a while, get yourself set up on asteroid belt management, because the points come in at a crawl, but they do add up. Get someone to tell you about the debris clusters outside of local sectors, and find the salvage station. You'll get more bang for your buck there, because taxes are a bitch on planets apparently. And on the RATS, for those who don't know already... don't bother trying to avoid their hits in space, you can't.Hopefully something in here actually was useful. lol Does make me want to start playing again though.

URL: https://forum.audiogames.net/post/461179/#p461179




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yes. Yes we are. Put it this way, the starting battlesuit pistol does up to 44dmg.Also, I'm now just a little lost looking forSPOILERI got to reading the help files, want to get into roid hauling/scooping tritium, so I'm currently looking for a place that sells both scoops and roid haulers. Fringe doesn't seem to. Or my points ain't high enough@Simba: Hit me up on SC, Markus Arencalla, and I'll help you out. Actually, everyone probably willEDIT: and I wasted my time going there. Well then, I'll go back to mail hauling and suchlike.

URL: https://forum.audiogames.net/post/461165/#p461165




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yes. Yes we are. Put it this way, the starting battlesuit pistol does up to 44dmg.Also, I'm now just a little lost looking forSPOILERI got to reading the help files, want to get into roid hauling/scooping tritium, so I'm currently looking for a place that sells both scoops and roid haulers. Fringe doesn't seem to. Or my points ain't high enough@Simba: Hit me up on SC, Markus Arencalla, and I'll help you out. Actually, everyone probably will

URL: https://forum.audiogames.net/post/461165/#p461165




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Hi.So, regarding SC, just so i get this one right, the fringe guys are the ones with powerfull weaponry? Because if so, count me in for a grab of the best parts of the forbidden toys.Greetings Moritz.

URL: https://forum.audiogames.net/post/461159/#p461159




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@Assault:No idea then. I swear I've seen you on the Fringe channels however, I'm Markus Arencallla on there.@Drums: I like the AEU's idea, butnah. Fringe grabbed me ecause of the RP potential of being a yes man who is not really so much a yes man in private, but in public he's yes the Fringe and the Committee are the best at everything...ya know? Okay, so.I swear I have the worst luck finding RATS. I got a starter battlesuit, but I cleaned out a nest, the starter one. Now I'm unsure if I screwed up by taking so many missions.@Skyguardian: My issue with CR is this:It feels unwelcoming. I want to delete my char and start over, but no. I got to be level 200 to do that...andnobody seems to want to help me. I tried asking for help on the newbie channel and (I forgot who) said stop asking you've had your account for ages. Yes. I've had my account for ages, but I've barely played. Additionally, I've got this amazing knack of being able to get stuck in the dumbest places. Like on SC I'm fine with exploring (even though VIPMUD would /not/ let me leave a sector with manual control, wtf?) and I can chat with the Fringe friends while doing activities, and going by last night, RP doesn't seem super ironclad enforced really. Or maybe it's cause I'm still a cadet, but.I swear people on the frequency talking about all sorts of random shit, I was glad I was landed since I can't fly and snicker at the same time.My main issue with CR is this. I don't want to have to read a whole encyclopedia just t to get off of level 1 or 2. Okay, I don't want everything spelled out for me, but I'd like the new player experience to be easier and more like other games. One of the issues I got is thins don't auto @abort, like if in SC I type in help curtains, it'll ask if I want to search the help files, then if I say anything other than y or n it'll abort. In CR it'll throw up an error and search what I typed, so I'd have to manually type @abort to gt out of the help system. Which is a pain I feel like. Just wish the newbie experience would be better in CR, I've dabbled in it but put off by the newbie experience entirely.And back to SC. Okay. I'm a little stuck on missions, so general hints. I'm hanging out at VSPC so if anyone wants to come meet up, I'll be in the galley there, or apartment hunting. Also, Approx how many points do I need to gain access to better ships? Me being me, I sold my cargo hauler on SC for a flitter since I figured okay, half as much or thereabouts, cargo space, and more guns.yeah, and I got my ass kicked by the soundpack being louder than speech. FML. Had to limp back after nearly getting blown up by RATS. Ow

URL: https://forum.audiogames.net/post/461156/#p461156




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

@Assault:No idea then. I swear I've seen you on the Fringe channels however, I'm Markus A on there.@Drums: I like the AEU's idea, butnah. Fringe grabbed me ecause of the RP potential of being a yes man who is not really so much a yes man in private, but in public he's yes the Fringe and the Committee are the best at everything...ya know? Okay, so.I swear I have the worst luck finding RATS. I got a starter battlesuit, but I cleaned out a nest, the starter one. Now I'm unsure if I screwed up by taking so many missions.@Skyguardian: My issue with CR is this:It feels unwelcoming. I want to delete my char and start over, but no. I got to be level 200 to do that...andnobody seems to want to help me. I tried asking for help on the newbie channel and (I forgot who) said stop asking you've had your account for ages. Yes. I've had my account for ages, but I've barely played. Additionally, I've got this amazing knack of being able to get stuck in the dumbest places. Like on SC I'm fine with exploring (even though VIPMUD would /not/ let me leave a sector with manual control, wtf?) and I can chat with the Fringe friends while doing activities, and going by last night, RP doesn't seem super ironclad enforced really. Or maybe it's cause I'm still a cadet, but.I swear people on the frequency talking about all sorts of random shit, I was glad I was landed since I can't fly and snicker at the same time.My main issue with CR is this. I don't want to have to read a whole encyclopedia just t to get off of level 1 or 2. Okay, I don't want everything spelled out for me, but I'd like the new player experience to be easier and more like other games. One of the issues I got is thins don't auto @abort, like if in SC I type in help curtains, it'll ask if I want to search the help files, then if I say anything other than y or n it'll abort. In CR it'll throw up an error and search what I typed, so I'd have to manually type @abort to gt out of the help system. Which is a pain I feel like. Just wish the newbie experience would be better in CR, I've dabbled in it but put off by the newbie experience entirely.And back to SC. Okay. I'm a little stuck on missions, so general hints. I'm hanging out at VSPC so if anyone wants to come meet up, I'll be in the galley there, or apartment hunting. Also, Approx how many points do I need to gain access to better ships? Me being me, I sold my cargo hauler on SC for a flitter since I figured okay, half as much or thereabouts, cargo space, and more guns.yeah, and I got my ass kicked by the soundpack being louder than speech. FML. Had to limp back after nearly getting blown up by RATS. Ow

URL: https://forum.audiogames.net/post/461156/#p461156




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I don't know, I didn't play it for long enough. But probably...

URL: https://forum.audiogames.net/post/461155/#p461155




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : SkyGuardian via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

So, you can do everything on your own?

URL: https://forum.audiogames.net/post/461153/#p461153




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Cosmic rage is your go to then. RP is encouraged but not enforced. Didn't grab me, I thought the writing was a little weak.. but others seem to like it.

URL: https://forum.audiogames.net/post/461152/#p461152




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : SkyGuardian via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Is there a space mud where you can go off on your own and not have to role-play, I don’t like RP much

URL: https://forum.audiogames.net/post/461150/#p461150




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Good to know. I should probably get on that soon...

URL: https://forum.audiogames.net/post/461143/#p461143




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

It is if you want to advance beyond cadet, which you definitely want to do.

URL: https://forum.audiogames.net/post/461114/#p461114




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

It's not something you have to do at the beginning, but I know it's something you can do. I don't think it's mandatory anymore, however. And it's definitely not useless... lol. It's part of roleplay.

URL: https://forum.audiogames.net/post/461100/#p461100




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Do you still have to fill out an application/profile/some other useless thing to play star conquest?

URL: https://forum.audiogames.net/post/461097/#p461097




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Hehehe. I'm not a complete noob, I used to play a long time ago but thanks for the reminders of those fundamental things. I do remember those things.  And yes, I am fringe. Let's just say my first name has to do with someone from the old testament in the Bible.

URL: https://forum.audiogames.net/post/461096/#p461096




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

It's all relative. The alliances are pretty balanced. Fringe is pretty active now yes, and they do have a lot of guns. League is also very active, and they are probably the most balanced in terms of ship tech, and second best at exploration. AEU is the hardest to play because of roleplay history that is taking forever to resolve, and Mutuality... well, they are application only, and it always seems like everything really interesting that happens happens when they are heavily involved, so take that as you will, but essentially, League, Fringe, or AEU are the choices, and me personally, I would prefer League or Fringe.

URL: https://forum.audiogames.net/post/461090/#p461090




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I'm a derp. I forgot to load and execute the scriptduh.Okay so who are you on there? You'd better be Fringe  Else I'm going to not help you when the IFFS invade. Seriously, GTFO outta the sector when they turn up. Also, I'll give you some hints.1. Join the Fringe. We're active and we got the biggest guns.2. Do /everything/ the friendly guy at the start says.3. Know when it's time to run away from a fight.4 Don't be afraid to use the mentor system. And join in the apparently random discussions.Slo. Who are you on there?

URL: https://forum.audiogames.net/post/461038/#p461038




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Odd. Make sure the diectory is vipmud\sounds\star conquest. Not sure why else it wouldn't be working... that's why I got the errors, I got the folder structure wrong the first time.

URL: https://forum.audiogames.net/post/461029/#p461029




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

So, did thatnowit errors when I type anything, parse errorwith a bad parsing error,, bad filename or number in command No I'm not putting my actual account name there, but you get the point right? I hear the music for a moment, then.

URL: https://forum.audiogames.net/post/461028/#p461028




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yes. Take the star conquest folder in the sounds pack of the pack's own directory, and paste it into your vipmud sounds folder. Then take everything else and paste it into the folder for the actual SC session.

URL: https://forum.audiogames.net/post/461017/#p461017




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Okay, that readme confuses me@Assault: Okay, so I toss the sounds/Star Conquest folder in, thendo I create a Star Conquest folder in the /vipmud/ folder and put everything else in that?

URL: https://forum.audiogames.net/post/461008/#p461008




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

I found that one too. I extracted it, put the sounds folder in my VIPmud sounds directory, and cpied over the scripts set. But every time I assume a sound is suposed to trigger, the windows error sound plays and I can't read any apparently errors that show up. Very odd...

URL: https://forum.audiogames.net/post/460957/#p460957




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

http://www.randomcorner.me/Try that, it says it's approved by SC staff, and it's one of the first results. Now I need a MUSHClient one

URL: https://forum.audiogames.net/post/460953/#p460953




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Well, if Star Conquest is still active, I may give that a go first.  Just need to find a good sondpack and remember how to install soundpacks in vipmud...

URL: https://forum.audiogames.net/post/460950/#p460950




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Fringe is fairly active and there's quite a few soundpacks out there. No idea how decent they are, but I'll try one

URL: https://forum.audiogames.net/post/460946/#p460946




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Miriani, I remember, used to have a decent player base, but this was upwards of 5 years ago when I actualy played regularly. What's the player population on SC nowadays? If I can find a decent sound pack I may go for that one instead... CR is definitely not sucking me in.

URL: https://forum.audiogames.net/post/460934/#p460934




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Okay, so...been reading this topic and dabbling in SC a bit now and then today.So. Why do people suggest CR or Miriani? I tried Miriani and it just felt so unwelcoming and hostile to a new player. I can jump on SC and within a few moments of char creation, be talking away, get a mentor. Can I do that on Miriani? Nope. What about CR? Admittedly, I don't remember my throwaway CR account, now watch me remember it after writing this post, but.

URL: https://forum.audiogames.net/post/460930/#p460930




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

lol... then I'm not going to be playing it.  Not with an average of 27 people online...

URL: https://forum.audiogames.net/post/460910/#p460910




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Re: Space Muds with Decent Sound Packs?

2019-09-10 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

miriani? it still online and have max of 5 online player and average of 27

URL: https://forum.audiogames.net/post/460821/#p460821




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Well, I'll try Cosmic rage and see what I think. As long as there are good soundpacks for both, that's pretty good motivation for me... asuming the packs are up to date of course. lol

URL: https://forum.audiogames.net/post/460735/#p460735




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Sc hasn't gone down the drain, still has it's fair share of players.

URL: https://forum.audiogames.net/post/460732/#p460732




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Well, if noone else has any other recommendations, then I will try it out and see for myself. Maybe I'm getting old, but I miss the days of Star Conquest and Miriani before they both went down the drain...

URL: https://forum.audiogames.net/post/460731/#p460731




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

i dont know what you have exactly heard, but the game is going with ups and downs for 3 years with growing playerbase evrydaythe hosts are listening players feedback and making changes from the feedback they have receavedmaybe you should try it out bye yourself so you can judge it

URL: https://forum.audiogames.net/post/460727/#p460727




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Haven't exactly heard good things about it... unfortunately. lol I hope this isn't the only one people from this forum are playing... are there no bigger ones that are still active?

URL: https://forum.audiogames.net/post/460725/#p460725




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Haven't exactly heard good things about it... unfortunately. lol

URL: https://forum.audiogames.net/post/460725/#p460725




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Re: Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

cosmic rage

URL: https://forum.audiogames.net/post/460719/#p460719




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Space Muds with Decent Sound Packs?

2019-09-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Space Muds with Decent Sound Packs?

Itching for the days hen I used to be on Miriani, Star Conquest, or best of all, Galaxy Web Space Epic when it was still around... anything similar that's decently big and drama free that has some decent audio to back it up?

URL: https://forum.audiogames.net/post/460716/#p460716




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