Re: Swamp campaign: Swamp online simulation

2015-02-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi.Hmm... I can download the txt file without any issues. I wander why some people are having trouble on downloading this? Yeah the issue wil be solved if I zip it. I hope I get more time to look at the campaign later this week. Im sorry for being that busy...

URL: http://forum.audiogames.net/viewtopic.php?pid=205118#p205118




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Re: Swamp campaign: Swamp online simulation

2015-02-17 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

No need to apologize for being busy dude. As for the link: I tried it on IE and FF but both times it just opened instead of asking me whether I want to open or save it. Thats why I like those links that have dl=0 at the end. If they dont let you download, you just set them to 1 and are good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=205122#p205122




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Re: Swamp campaign: Swamp online simulation

2015-02-17 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Rory, Just select all and copy it into a text document, using Word, Notepad or any other text editor. Save it with the .txt extension and you are good to go. Note that this way of getting it might give you an error, but you can just play on. After a while, it stops doing that.SLJ, You should probably zip the file, as the archive might protect it from being corrupted and consequently giving out the error I got.

URL: http://forum.audiogames.net/viewtopic.php?pid=205106#p205106




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Re: Swamp campaign: Swamp online simulation

2015-02-16 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Your link doesnt work on my computer. I just see all the code. Can you put a new link if possible?

URL: http://forum.audiogames.net/viewtopic.php?pid=205077#p205077




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Re: Swamp campaign: Swamp online simulation

2015-02-11 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Good work!.It is very good to know that many people enjoy a Swamp Online simulation.There is a bug, it is likely to be so. At least in the real game doesnt look! Sometimes, there is loot in the safe zone 

URL: http://forum.audiogames.net/viewtopic.php?pid=204432#p204432




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Re: Swamp campaign: Swamp online simulation

2015-02-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

CAE_jones: You are awesome! Thanks so much for helping me with this. I havent looked at it yet, but will do so ASAP.Im not the best coder, scripter or whatever, but I at leased tried to start by getting something to Work. So, thanks a lot for helping with this.Im sorry that I havent followed up on this earlier. Ive been very busy lately. Youll hear from me very soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=204194#p204194




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Re: Swamp campaign: Swamp online simulation

2015-02-04 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

OK, heres my version:https://dl.dropboxusercontent.com/u/165 … player.txtI changed the allies, cleaned up the items and the typos in the SZ (although I probably screwed up the item distribution), and added leveling, quest items, and two warehouse missions.I want to add more (sub1 and the stripmall at least), but I thought Id go ahead and upload it.I havent actually had the patience to finish the missions, but I believe they work correctly.There is one issue, though: Im using the included warehouse maps for breaking windows and bay doors, so whenever the zombies break something, the crate moves. I just had a case a few minutes ago where it was sitting right in front of me when this happened, .

URL: http://forum.audiogames.net/viewtopic.php?pid=203645#p203645




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Re: Swamp campaign: Swamp online simulation

2015-02-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

CAE_Jones: Yes, feel free to do this. Im not very good at the scripting when it comes to making the more advanced stuff. 

URL: http://forum.audiogames.net/viewtopic.php?pid=203626#p203626




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Re: Swamp campaign: Swamp online simulation

2015-02-03 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

You can add allies whenever you want. Im not sure if the menu commands work outside of events, but if not, you could always open the ally menu in a location event or something.It would be kinda messy copy-pasting all the different possible ally levels into their own menu events, so I might suggest something like this:clear menumenu item 0=Play alone.menu item 1=Play with 1 ally.menu item 2=play with 3 allies.menu item 3=play with 5 allies.menu item 4=play with 8 allies.menu item 5=play with 10 allies.// Etc...open menunew var allycount=0menu event=1set var allycount=1menu event=2set var allycount=2menu event=3set var allycount=3// Etc.block var event allycount0add ally spot gun=Glock 19 name=Bobif allycount1 then add ally spot gun=Winchester name=Chuckif allycount1 then // add anotherif allycount2 then // Again, fr
  however many require at least thi threshold.if allycount3 then // Etc, etc.end eventI dont remember the add ally syntax off the top of my head, but hopefully this gets the idea across?

URL: http://forum.audiogames.net/viewtopic.php?pid=203521#p203521




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Re: Swamp campaign: Swamp online simulation

2015-02-03 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

SLJ, do you mind if I make a fork of this? I think I can add missions faster than I can explain them, .

URL: http://forum.audiogames.net/viewtopic.php?pid=203553#p203553




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Re: Swamp campaign: Swamp online simulation

2015-02-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi.Thanks for your suggestions.I have no idea on how to make it so you can choose how many Allies there are in the campaign. I dont think I can make a menu with the choices before the campaign starts.Regarding to missions, well, any ideas on how to make those are welcome, but there are many other Things I have to Work on first.I think Ill host the campaign a more public place than in the swamp campaign dropbox folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=203479#p203479




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Re: Swamp campaign: Swamp online simulation

2015-01-30 Thread AudioGames . net Forum — New releases room : daniel via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

looking good so far.Look forward to seeing what you do with this.Ide also like to have missions as well if you can do that in the future.Keep up the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=202981#p202981




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Re: Swamp campaign: Swamp online simulation

2015-01-29 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi I like the Idea very much. Just a suggestion: Maybe you could make options on how many allies you want to have before the campaign starts. And I hope that you can add missions for the campaign as well to play them offline. I dont like playing online and it is a great alternative for those who like the single player option more and want to use it. This way, they can experience and play even the stories and i hope missions as well. So please keep up this great work youre doing, it is fantastic. Maybe you can publish the campaign in the swamp campaigns dropbox folder as well if it is more stable, this way you could update it very easy. I am looking forward to the next versions. Great work, keep it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=202880#p202880




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Damn this forum. I had just wrote a very long post, and then I got an error then I pressed submit...  Well, here it comes:Hi all.Ive started to work on the next version of the campaign, which is mostly bug fixing. I have some questions and comments regarding to the nice feedback from you:KeyIsFull: Thanks a ton for your very awesome feedback in post 5 and 7.Im not sure on what ammo Ive wrote incorrectly.When looking at the correct ammo youve posted in post 7, you write items and not item like the campaign guide. Have I missed anything? is it a typo or is there something missing in the campaign documentation?Most of the axe wielding allies has been removed in the next version, I have fixed some lag, but 
 I havent removed some of the rifle allies yet, but might do so if they get too annoying. GD: Thanks so much for your feedback.the error youre getting at the beginning of the campaign seems to be Internet Explore which brakes the file when downloading it. I dont get any errors here. A friend of mine downloaded the campaign this morning and got the same error. Then I uploaded the campaign in a shared folder we have on Dropbox, and then it ran fine on his machine.Ill take a look at the forts. Ive fixed the armor in the next version.All allies have 200 ammo. I should maybe adjust this, but they cant switch to an other weapon when they run out of ammo, and I havent made so they respawn if they get killed.You cant check how many allies are alive. I should look into that, but I think Ill wait a bit to a later 
 version.No, the allies shouldnt follow you but only the zombies. Sometimes it seems like the allies think that the player also is a zombie. Lol. Ill check up on this.I think thats all. Please let me know if Ive missed anything. More comments and suggestions are very much welcome. I have added a list of things which I wanna take a look at in the first post.

URL: http://forum.audiogames.net/viewtopic.php?pid=202445#p202445




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

ADd items is a command available in the swamp campaign code. It lets you add multiple of the same item with a single command. It is in the documentation. It is right after the add item line.

URL: http://forum.audiogames.net/viewtopic.php?pid=202482#p202482




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

SLJ I Hate when that happens!

URL: http://forum.audiogames.net/viewtopic.php?pid=202485#p202485




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Eh, you can do a hackish version of multiplication using events, then use that to approximate leveling thresholds. Though personally Id go for something quick and dirty, with some copy-pasting, giving a maximum level cap of however high you feel like going.(Well, ok, Id just go for 500-1000 xp per level, since there arent as many opportunities for huge experience leaps.)Something like...set var temp=[player.level]set var threshold=500if temp0 then add threshold by 500subtract temp by 1if temp0 then add threshold by 500subtract temp by 1-- Copy-paste the previous two lines until bored --if [player.xp]threshold then level upOr, you can do multiplication like so:new var multiplier=0new var multiplicand=0new var product=0+-1+block var event multiplier0add product by mulltiplicandsubtract multiplier by 1end eventThen
  youd need a chain of events, where the add xp event sets the multiplication values, then another value for starting the levelup check. THe event for leveling would have a condition like+-1+block double event func=levelup and multiplier=0I dont actually remember the double event syntax, but that should get across the idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=202489#p202489




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Re: Swamp campaign: Swamp online simulation

2015-01-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Thanks guys. I need to read the examples in post 14 more carefully to fully understand the logic behind this.  Ill do my best to try to understand how this works.

URL: http://forum.audiogames.net/viewtopic.php?pid=202501#p202501




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi SLJ,Nice work with the campaign. I tried it out before and found a few things:When I started the campaign, the client gave out the following message: There is an unknown command. The lines reads, There seems to be an unknown command. Nevertheless, none is mentioned. At the spot I spawn in the safe zone, I cant enter the safe zone menu. I have to take a step to make it work again. Buying items in the safe zone works fine, but when you try to buy items in the outpost, it is stuck at telling you that your request was placed. You never receive the item, and no rep will be deducted of yours, you can press escape and keep playing. Forts dont work at all. While I know they are for HC players, they should still give out the stories they are used to playing on the server. Anyway, this is only of minor importance.When you are out looting, you are able to find single rounds of ammo (e.g., You have found 1 rounds of .56mm ammo.).Some
 times, when you pick up loot you dont hear any sound, which is strange because on the server it works fine.Furthermore, it seems like hard hats and football pads are not as rare as on the server, or was it just me being lucky?In addition, you can only put on a few armor pieces, like the motorcycle helmet and the boots, as Ive found out so far. Other armor like football pads, the football helmet, armored leggings and a few others cant be worn at all.Moreover, some stuff cant be donated. I believe that all, or at least the most, stuff you found cant, whereas the things you bought can be donated.I also had a person shooting his browning citori without having to reload, which was weird. Do all allies have infinite amounts of ammo?Another thing, which I dont think you can do though, is to make it possible to press shift slash to see how many players are around. Right now, the command tells you that you are not in multipla
 yer mode.Are allies supposed to keep following you?About setting skills, the menu item does exist in the safe zone, but you cant use it because even when you have reached enough experience to level, you dont level at all.I agree with Dark that missions shouldnt be added to the campaign. They are meant to be a cooperative element and should thus only be available when playing on the server. Though I think you should add the possibility to do quests, as they give the opportunity to explore the map.And you are right that saving campaigns is broken. When I loaded my saved campaign, I still had the stuff I found, but the rep and experience were messed up: You have 0 reputation and are a level , with 0 experience. Your next level requires 0 more experience.Enough of my rambling, all in all you did great work. Thanks very much for that!

URL: http://forum.audiogames.net/viewtopic.php?pid=202289#p202289




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

@mohammad, the idea with this campaign is to give people like a demo mode, not the fully functioning swamp offline, so it shouldnt have the full missions, and even if we find a way to level up, the player shouldnt be allowed to level up as high as in the online game,  maybe to level 10 or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=202294#p202294




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi,[[wow]], nice work slj.I really like the idea and Im sure itll make people busy for awhile when they dont have internet and still they want to play the real swamp.Just a note about the missions:well the problem is in the missions is that how can we set the difficulty setting of the zombies,whether we want them to be basic zombies or even death bringers, we currently cant do anything about it, so we should tell Aprone about it.When it comes to xp and rep calculation, Im sure we can do it, we just have to ask aprone about how the system calculate them, once we know Im sure we can do it.For now, I think if youre planning to add the missions, you just have to stick to the old missions system.Id suggest that aprone updates the program with the ability to set the difficulty setting of the zombies, that should keep us up to date with the missions system.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=202278#p202278




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

I just played through your campaign a bit. Most of the armor that you can find on the maps doesnt work because you capitalized the second word of the armor name, when it should be all lowercase. Also, there isnt enough ammo. I suggest you create 4 or 5 loot piles of ammo for each ammo type instead of just 1. That makes the loot total up to a bit more like the actual game. The zombie count is fine. Also, all the allies really slowed down the game on my poky computer, so I was forced to get rid of most of them. Suggestion, remove all but 2 of the ax-wielding allies, and take away the allies using the assault rifles because they arent that great until you put points into them, in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=202286#p202286




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

also I dont think the player can level up correctly on these campaigns. But maybe Im wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=202283#p202283




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Yeah, those are all problems with Aprones campaign code, not with the campaign itself. Minus the armor that you cant use which is mostly capitalization, and the ammo pickups, which were written incorrectly. Also the field kit and med kit are unusable if you buy them in the safe zone, because you forgot a space before kit in each of those words. I really do hope that you will sometime be able to donate items that arent actually sold in the store; that was something that put me off when I tried to make my campaign because you couldnt really donate custom items you had picked up, unless you were willing to put them as buyable in the store. The only way around this was to put the price for buying so high that no one could ever afford it, but thats still a really clumsy workaround.Here is the correct ammo pile code. This places a lot more ammo on the map to better simulate the real game:add items 6 30 3,3,423,271 9mm ammoadd items 5
  12 3,3,423,271 Shotgun shellsadd items 7 20 3,3,423,271 .30 caliburadd items 4 30 3,3,423,2715 5.56mm ammoadd items 3 40 3,3,423,271 7.62mm ammoadd items 4 20 3,3,423,271 Gasadd items 6 30 3,3,423,271 .45 ACP ammoadd items 6 1 3,3,423,271 Med kit

URL: http://forum.audiogames.net/viewtopic.php?pid=202291#p202291




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Hi all.Thanks so much for all your awesome comments, suggestions and help.Im not sure on which direction I wanna go with this campaign. I might try to simulate the full online gameplay if the campaign script will let me do so, and then make some extra goodies which is not possible in the online version. Maybe some unlockables, Im not sure yet. Im mainly thinking about those who cant buy a gamer account, but also thinking about those people who just wana play something offline, and still want some massive gameplay and a goal to work on. All that depends on what the campaign scrip will let me do.Im sorry for the typos which result in the armor didnt worked. I thought the campaign would give me an error, or at leased an error when picking up some armor.Thanks for clarifying the bug when trying to load the saved progress. If that isnt going to be fixed, then the whole idea of making a big campaign where the player need
 s to save the game and continue later on is gone. Then Im forced to keep it small, but that might be the result of a small but very stable campaign at the end. Im not sure on when I have much time to work on this again, but Ill keep working on it and see if I can get it all fixed, which I hope I can do. Again, thanks a lot for all your nice comments. 

URL: http://forum.audiogames.net/viewtopic.php?pid=202305#p202305




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Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

ods, also Aprone should fix the bugs with the saving and the leveling up. You coudl also make an event that levels you up when your eperience reaches a certain point, but since you cant do extended arithemetic, theres no way to copy the experience cost formula used in the online game.

URL: http://forum.audiogames.net/viewtopic.php?pid=202314#p202314




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Re: Swamp campaign: Swamp online simulation

2015-01-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp campaign: Swamp online simulation

Great job slj. I wouldnt suggest having missions offline anyway, this was just a suggestion to give people an idea of what online play was like. Likewise, Id suggest lowering the loot to only some of the guns and armor, maybe the Winchester, R15, Mp5 M40 and m60, and for armor just the boots, work genes, football pads, winter coat, tattered vest, bike helmet and baseball cap.this way people get a good idea of what playing online on multi1 is like, but there is still more to discover if they purchice the game sinse after all the idea isnt to replace! the online game but give people a more extensive demo experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=202272#p202272




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Swamp campaign: Swamp online simulation

2015-01-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Swamp campaign: Swamp online simulation

Hi all.Im proud to release this new campaign: Swamp online simulation.Swamp online simulation is a campaign, which should simulate the online gameplay of Swamp as much as possible. There are a number of things which arent possible to do, but I hope I can simulate at leased some of the online gameplay in this campaign.Beta version 0.1:This is the very first beta version of the campaign. I started to work on this today, and Ive worked on this mostly the whole day. Yeah this is pretty much time for something which seems as nothing, but thats at leased a beginning of something which I hope becomes cool in the future, if people likes it.This is the map called Multi1, and you start in the safezone. You start with a Glock 19, some ammo, a field kit and two met kits, and of course your axe.I have added the whole store from map 1. The only changes is that you can buy the field kit, because you can do so in the online game, but only if you donate it to the safezone.There is a lot of loot, only the loot which you can find on map 1. Maybe I should lower the loot.Im not sure on what zombies you can find on map1, but Ive tried to simulate those as well. There should maybe be fewer zombies. There are a lot of other players, mentioned as Allies. Im having issues with those. They keep fyring like crazy nomadder how I code them and nomadder what I tell them to do. Im not sure, but it seems as theres a bug in the CMM script so the allies think the player is a zombie. Lol. It would be really helpful if you could help me check up on this.I have not added the skills menu yet, because Im not sure on how to do that. I dont feel like writing the whole safezone menu, which just works by default accept for the skills menu. If someone knows how to fix that, then I would love to hear from you.Im not totally sure on this, but it seems as saving the progress doesnt work as it should. I just briefly tried to check this.Missions dont work. Why? Simply because I have no idea on how to make those. Or, I have, but I dont know how to make it so the campaign can switch over to a mission, and then back in the safezone and calculate and give the rep and xp to the player. I dont think the allies can find crates on the mission, so for this reason, Im not sure if missions would be that fun at all.Well, that was what I had time to make on the campaign today. Suggestions, help offerings, comments both good and bad are very much welcome, and then Ill see what I can do about it. I hope you enjoy this, and please let me know if I should continue on working on this or not.Oh, the link:https://dl.dropboxusercontent.com/u/979 … lation.txtIll put the campaign up on an other hosting site on a later release.

URL: http://forum.audiogames.net/viewtopic.php?pid=202243#p202243




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