Re: TriadCity via MUD clients

2021-02-22 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hey @JasonBlaze, the Android clients for TriadCity and also our other games, Midgaard and Dungeon, are live in the Google Play Store. Big caveat emptor though: there's been absolutely zero accessibility testing (yet), so I can't vouch for the experience for VI

Re: TriadCity via MUD clients

2021-02-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: TriadCity via MUD clients Hi.I don't think I've tried the mud yet. If I have, then it's very long time since I've tried it.How would a mud client work with VOiceover on an iPhone? I think the text appears too fast to be useful on an iPhone for most muds, but maybe this mud is a slower

Re: TriadCity via MUD clients

2021-02-14 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: TriadCity via MUD clients cool! will look forward URL: https://forum.audiogames.net/post/615554/#p615554 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TriadCity via MUD clients

2021-02-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi, yes re Android. In the coming week, I think. I'll post a note here when it's ready. Thanks for your interest! URL: https://forum.audiogames.net/post/615546/#p615546 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: TriadCity via MUD clients

2021-02-14 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: TriadCity via MUD clients will there be an android client as well? URL: https://forum.audiogames.net/post/615460/#p615460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: TriadCity via MUD clients

2021-02-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi all:Our forthcoming iOS client for TriadCity is now in late beta. If you're interested in helping test VoiceOver we'll be very grateful for your input. Drop me a PM here and I'll add you to the beta program. So far the feedback is enthusiastic! We look

Re: TriadCity via MUD clients

2020-06-04 Thread AudioGames . net Forum — New releases room : dotsonapage via Audiogames-reflector
Re: TriadCity via MUD clients Just bumping this thread. I’ve been playing and really enjoying Triad City for several weeks now. It’s a great escape, and a perfect way to pass all this time at home. Working my way up to Level 10 now. Come check it out if you haven’t already. URL: https

Re: TriadCity via MUD clients

2020-04-25 Thread AudioGames . net Forum — New releases room : Serpent via Audiogames-reflector
Re: TriadCity via MUD clients @TriadCity  please check your private messages URL: https://forum.audiogames.net/post/522579/#p522579 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: TriadCity via MUD clients

2020-04-25 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi all, hope you're staying safe!Over the summer we're going to prototype the new world we've brainstormed in this thread where sense of sight has never existed. It'll be small scale, with intention to grow in the fall if the prototype is successful. This'll

Re: TriadCity via MUD clients

2020-03-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Thanks for adding the extra commands. It's actually because I realise Triad city is so different to the traditional mud that I'm trying to take time getting involved with the game before writing up a database entry, so that I can give potential players

Re: TriadCity via MUD clients

2020-03-26 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hiya, thanks for the suggestions, and here's some additional info:Chat history: done. It's online now. Each chat command now has an -h flag to replay the most recent 10 messages on that channel, not counting your own.Reply command: done. Online now.If you

Re: TriadCity via MUD clients

2020-03-26 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hiya, thanks for the suggestions, and here's some additional info:Chat history: done. It's online now. Each chat command now has an -h flag to replay the most recent 10 messages on that channel, not counting your own.Reply command: done. Online now.If you

Re: TriadCity via MUD clients

2020-03-25 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hiya, thanks for the suggestions, and here's some additional info:Chat history: done. It's online now. Each chat command now has an -h flag to replay the most recent 10 messages on that channel, not counting your own.Reply command: done. Online now.If you

Re: TriadCity via MUD clients

2020-03-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Okay I've now got to level 4, had a chat with various helpful players and done a lot of wandering. I am liking the world so far in terms of writing and descriptions. At the moment I'm still not entirely sure on skills, since you need a teacher to teach you. I

Re: TriadCity via MUD clients

2020-03-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:Dungeon is an adaptation of the original 1977 edition of the infocom adventure Zork, the one which famously featured the Grue. So, it's a full on, hard as heck text adventure with puzzles that will make you want to tear your hair out .Spot on.And

Re: TriadCity via MUD clients

2020-03-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Dungeon is an adaptation of the original 1977 edition of the infocom adventure Zork, the one which famously featured the Grue. So, it's a full on, hard as heck text adventure with puzzles that will make you want to tear your hair out . Ironically, I first

Re: TriadCity via MUD clients

2020-03-17 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: TriadCity via MUD clients What is Dungeon going to be? URL: https://forum.audiogames.net/post/509507/#p509507 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TriadCity via MUD clients

2020-03-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:What might be fun however, is to change the idea from "blind", specifically, to "none visual." So, how about creating a part of the game, be that a neighborhood of triad city, where a player's vision is useless and they're force

Re: TriadCity via MUD clients

2020-03-15 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: TriadCity via MUD clients I Trenton Matthews, also agree with @dark's thoughts with said area of darkness.I wish sighted folks in the real world could learn about that one day. URL: https://forum.audiogames.net/post/508934/#p508934 -- Audiogames-reflector mailing list Audiogames

Re: TriadCity via MUD clients

2020-03-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Hi. Feel free. Actually my explanation was sort of based on a long discussion we had in This thread, when someone was against the very idea of quests in computer games, and we debated the issue. Btw, as to your "none visual world" question. I'm

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Hi. Feel free. Actually my explanation was sort of based on a long discussion we had in This thread, when someone was against the very idea of quests in computer games, and we debated the issue. As regards a none visual world, Btw, as to your "none v

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hey thanks so much for sharing your thinking re quests in such detail, the perspective is extremely helpful. Would you mind if I were to copy and paste your explanation to our forum thread where players are talking out loud about whether and how to do quests

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Hi, and thanks for all the answers, that will definitely help me both to decide what I'm doing in the game, and to put together a proper database entry, something which really should have been done long since.As regards quests, for me it isn't so much to do

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Heya, we'll be thrilled and honored to have a page in the database. Thanks so much!I'll spread my answers out over several messages, there's a lot of info requested, it'll be easier for me I think to tackle them one at a time.Dark wrote:Firstly

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:Lastly, I am wondering about the other worlds mentioned on the smart monsters website such as midgard and Dungeon. Are those accessible from within Triad city itself? There is mention of them from within the game help, but nothing about them

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:Indeed, I wonder how Triad city compares to a game like Frandom, which is pretty much a giant interactive fiction game, with so many tasks, questions and things to discover it's not funny, where combat is quite possible, but very much not the focus

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:I am also not entirely sure how much the game has via quests, other things to do and so on. I do gather the game has a lot of things to explore in the world and many items to look at, which is awesome as far as it goes. The players guide does

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Dark wrote:I am also unsure whether combat generally is just the province of warriors and the like, or whether other characters will eventually be able to learn enough combat skills to protect themselves, even if it isn't the primary source of advancement

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Heya, we'll be thrilled and honored to have a page in the database. Thanks so much!I'll spread my answers out over several messages, there's a lot of info requested, it'll be easier for me I think to tackle them one at a time.Dark wrote:Firstly

Re: TriadCity via MUD clients

2020-03-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: TriadCity via MUD clients Okay, given the great work that has obviously gone into the games' accessibility, and some interesting thoughts on visionless worlds, (which is a subject I have some thoughts about anyway), it's obviously time tc got a page on the audiogames.net database. I've

Re: TriadCity via MUD clients

2020-03-13 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi all:For the duration of the national emergency, we've extended our usual 25% weekend exp bonus to the entire week. For those working from home: hang out with us, we'll keep each other company.Stay safe out there! URL: https://forum.audiogames.net/post

Re: TriadCity via MUD clients

2019-12-25 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients Astral projection rocks!This is just the kind of awesomeness I would expect from Triad City! URL: https://forum.audiogames.net/post/488357/#p488357 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: TriadCity via MUD clients

2019-12-24 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi all.There's a new TriadCity feature we're super excited about.Certain types of magic users - Healers, Malopaths, and Magicians - now have the ability to project their disembodied consciousness throughout the game World. This enables them to explore

Re: TriadCity via MUD clients

2019-12-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients aaron77 wrote:I actually find the idea of a non-visual world fascinating from a literary perspective.  Not only are MUDs biased toward sight, but I feel like the English language is as well, and I've never seen anyone try to create a world where vision does

Re: TriadCity via MUD clients

2019-12-17 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients aaron77 wrote:The closest I've seen to this level of literary complexity would probably be Lost souls, and only in that it also contains a lot of subjective content.  Characters only know what their skills allow them to know and sensory traits affect how much

Re: TriadCity via MUD clients

2019-12-08 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: TriadCity via MUD clients This sounds like a very neat concept.  The closest I've seen to this level of literary complexity would probably be Lost souls, and only in that it also contains a lot of subjective content.  Characters only know what their skills allow them to know

Re: TriadCity via MUD clients

2019-12-08 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Heya bookrage:There are no abstract limits to the number of Roles your characters can have. However as noted some Roles are incompatible with others, so that implies a certain practical limit depending which ones. You can't be both a Healer and a Malopath

Re: TriadCity via MUD clients

2019-12-08 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Heya bookrage:There are no abstract limits to the number of Roles your characters can have. However as noted some Roles are incompatible with others, so that implies a certain practical limit depending which ones. You can't be both a Healer and a Malopath

Re: TriadCity via MUD clients

2019-12-08 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector
Re: TriadCity via MUD clients I haven't played this game much but I have gotten to level 3 so far. One thing I like is the various reference characters walking around and such. For example, I found Jughead from Archie Comics and though I'm not an Archie fan, it was cool to see and I also

Re: TriadCity via MUD clients

2019-12-08 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients Yes! Player houses! Woohoo!One of my great loves in a Mud. URL: https://forum.audiogames.net/post/483822/#p483822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: TriadCity via MUD clients

2019-12-07 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Hi all, happy Saturday. Quick update on our quest for accessibility. We're still bumping in to corners of the game world which require special handling for MUD clients - things we hadn't anticipated but have learned through experience. Recently we've enabled

Re: TriadCity via MUD clients

2019-12-05 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients The coolest thing about this Mud to me, among many, is that they give you real information inside the Mud.That winery has hundreds of signs that tell you all about the history of winemaking all around the world.It's like that all through the Mud, - pop

Re: TriadCity via MUD clients

2019-12-05 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: TriadCity via MUD clients Oh nice, this is exactly what I needed. The mud seemed pretty sparse at first glance, and I had no idea what I was doing. Will give this another shot. URL: https://forum.audiogames.net/post/482818/#p482818 -- Audiogames-reflector mailing list Audiogames

Re: TriadCity via MUD clients

2019-12-05 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients Triad City has just updated its introduction page, and its "getting started" page in the user guide.You now have a much clearer definition of what to expect in the Mud.The new "getting started" page is particularly helpful, as it tells

Re: TriadCity via MUD clients

2019-11-12 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients A couple more unique experiences.I am currently trapped in the vampire theme park's version of miniature golf.There is also an "angry birds" cavern where you can go and blow up tweets, literal tweets from celebrities, politicians, etc. You can us

Re: TriadCity via MUD clients

2019-11-05 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: TriadCity via MUD clients This Mud is so unique in the way that it makes your character's experience of the world subjective.Things look different as your character learns and grows.In the beginning, you do walk around and look at things, and that's the main way to gain experience.This

Re: TriadCity via MUD clients

2019-10-20 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: TriadCity via MUD clients Thanks, appreciate it. URL: https://forum.audiogames.net/post/469608/#p469608 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: TriadCity via MUD clients

2019-10-20 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients KenshiraTheTrinity wrote:I started the account creation process but was interrupted before I could name my character, and now I can't use my email to restart the process. Suggestions?You can create new characters from the web site. First use your email

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: TriadCity via MUD clients I started the account creation process but was interrupted before I could name my character, and now I can't use my email to restart the process. Suggestions? URL: https://forum.audiogames.net/post/469582/#p469582 -- Audiogames-reflector mailing list

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Xoren wrote:Frustratingly, I am already trying to connect via 9094. That, in fact, is the only way I'm even managing to get the log-in prompt wherein I chose to type either join or guest. I sort of figured MUSHClient would choke on the SSL connection, so

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector
Re: TriadCity via MUD clients Frustratingly, I am already trying to connect via 9094. That, in fact, is the only way I'm even managing to get the log-in prompt wherein I chose to type either join or guest. I sort of figured MUSHClient would choke on the SSL connection, so didn't even try

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Thanks so much to all of you who've shared feedback re our "world without vision" idea. Very grateful indeed for the insights.TriadCity is currently evolving from a "world" to a "universe", meaning a network of interconnec

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Thanks so much to all of you who've shared feedback re our "world without vision" idea. Very grateful indeed for the insights.TriadCity is currently evolving from a "world" to a "universe", meaning a network of interconne

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients queenslight wrote:Two things to share I guess from my view:1. If a vision impaired specific world is made, how many blind folks would actually wish to join it and/or how dynamic will it be vs the normal world for the sighted.2. More people need to spread

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Xoren wrote:I wonder if you guys are writing your telnet protocol slightly different from how most muds interface? My client of choice, MUSHClient can't seem to handle the game. I type in either guest or join, and immediately get disconnected. It does have

Re: TriadCity via MUD clients

2019-10-17 Thread AudioGames . net Forum — New releases room : Garr via Audiogames-reflector
Re: TriadCity via MUD clients I'm connecting fine, they put a few different ports for that reason. URL: https://forum.audiogames.net/post/469104/#p469104 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: TriadCity via MUD clients

2019-10-17 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector
Re: TriadCity via MUD clients I wonder if you guys are writing your telnet protocol slightly different from how most muds interface? My client of choice, MUSHClient can't seem to handle the game. I type in either guest or join, and immediately get disconnected. It does have a packet

Re: TriadCity via MUD clients

2019-10-17 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: TriadCity via MUD clients Two things to share I guess from my view:1. If a vision impaired specific world is made, how many blind folks would actually wish to join it and/or how dynamic will it be vs the normal world for the sighted.2. More people need to spread the word about Triad

Re: TriadCity via MUD clients

2019-10-16 Thread AudioGames . net Forum — New releases room : brailleluke via Audiogames-reflector
Re: TriadCity via MUD clients I've been totally blind for life but I still think of things in terms of vision, its far easier to write about what something would look like even if you haven't seen it before because that's how literature is and that's how it will generally continue

Re: TriadCity via MUD clients

2019-10-16 Thread AudioGames . net Forum — New releases room : Garr via Audiogames-reflector
Re: TriadCity via MUD clients I vote for making current better, it makes more "sense" URL: https://forum.audiogames.net/post/468773/#p468773 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: TriadCity via MUD clients Hi Mark.Regarding post 16: It get your point. But, I don't think many blind people really care about it. I think it would be best to just have one world so you don't have to update multiple worlds in the future. URL: https://forum.audiogames.net/post/468727

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: TriadCity via MUD clients So is the combat turn-based like the early final fantasy games, or is it action oriented such as to allow combatants to participate in real time? URL: https://forum.audiogames.net/post/468706/#p468706 -- Audiogames-reflector mailing list Audiogames

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients JasonBlaze wrote:I would like to know what are the features of the mud so far?is it some kind of life sim? I mean can you have a job or something? the one I know about it, is you can just explore or look around to get exp. anything else?Hi Jason,It's like

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients SLJ wrote:Hi.I don't like the idea of having a world just for blind people. Does it really matter if people are blind or not when the game is accessible? I think, the way the world is written, and how its "laws of physics" work, do matter. For exampl

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : Merin via Audiogames-reflector
Re: TriadCity via MUD clients I'm not 100% sure, i guess we'll see as I play around with it a bit more; all I've seen is look at stuff, get exp, pick fruits and eat 'em.  . URL: https://forum.audiogames.net/post/468600/#p468600 -- Audiogames-reflector mailing list Audiogames

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : Merin via Audiogames-reflector
Re: TriadCity via MUD clients that's all I've seen in the hour I was on last night. URL: https://forum.audiogames.net/post/468600/#p468600 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: TriadCity via MUD clients I would like to know what are the features of the mud so far?is it some kind of life sim? I mean can you have a job or something? the one I know about it, is you can just explore or look around to get exp. anything else? URL: https://forum.audiogames.net/post

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: TriadCity via MUD clients Hi.I remember I created an account very long time ago, but I never came far and I don't remember why, so I'll give it yet an other try to see what the game is about. I don't like the idea of having a world just for blind people. Does it really matter if people

Re: TriadCity via MUD clients

2019-10-15 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: TriadCity via MUD clients I like the new world idea, but I don't think that blind people should be the only ones inhabiting it. URL: https://forum.audiogames.net/post/468503/#p468503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: TriadCity via MUD clients

2019-10-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients Quentin wrote:Hi!I am using Mudrammer, When I type a command, it disconnect me.Hi Quentin:The settings for MudRammer are:Host: "triadcity.smartmonsters.com". Port: 9095. SSL/TLS: on. Simple Telnet Mode: on. Semicolon Commands: off.Several of us use

Re: TriadCity via MUD clients

2019-10-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
Re: TriadCity via MUD clients HI all:Many thanks to everyone who's used their MUD clients over the last two weeks to check-out TriadCity. Since I posted my OP, about a hundred new folks have come by, and we've made many new friends. Really appreciate your interest and it's great to have

Re: TriadCity via MUD clients

2019-09-29 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector
Re: TriadCity via MUD clients Hi!I am using Mudrammer, When I type a command, it disconnect me. URL: https://forum.audiogames.net/post/465140/#p465140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: TriadCity via MUD clients

2019-09-29 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: TriadCity via MUD clients Awhile back, I tried out this world. I will have to remember my login info, unless my account disappeared so many years ago. (Trenton Matthews speaking here.)In any case, for those who would like to learn more About Triad City, Czech below!https

Re: TriadCity via MUD clients

2019-09-29 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: TriadCity via MUD clients So what's this game actually about? Read a bunch of stuff on the homepage but don't get what the goal or objective is. Will do some more poking around though. URL: https://forum.audiogames.net/post/465115/#p465115 -- Audiogames-reflector mailing list

Re: TriadCity via MUD clients

2019-09-29 Thread AudioGames . net Forum — New releases room : moonwalker via Audiogames-reflector
Re: TriadCity via MUD clients I don't really like muds, but this sounds definitely interesting! I'm going to try it as soon as I can! URL: https://forum.audiogames.net/post/465092/#p465092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: TriadCity via MUD clients

2019-09-29 Thread AudioGames . net Forum — New releases room : chojiro via Audiogames-reflector
Re: TriadCity via MUD clients Thanks so much!I remember this when I first signed up when it was getting started. I didn't get very far, and also didn't try that hard back in 2014. I saw this post and thought it's been a while with the alpha test UI.So I'm going to check this out again

Re: TriadCity via MUD clients

2019-09-28 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: TriadCity via MUD clients Is the combat turn-based or does it happen in realtime? URL: https://forum.audiogames.net/post/465046/#p465046 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: TriadCity via MUD clients

2019-09-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: TriadCity via MUD clients hi theretryed useing mush and vipmud, both do not work.edit: oh sorry, work if I use the unsecure port URL: https://forum.audiogames.net/post/465041/#p465041 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: TriadCity via MUD clients

2019-09-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: TriadCity via MUD clients hi theretryed useing mush and vipmud, both do not work. URL: https://forum.audiogames.net/post/465041/#p465041 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: TriadCity via MUD clients

2019-09-28 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector
Re: TriadCity via MUD clients Wow. Just read about how much work that took. Thank you so incredibly much. URL: https://forum.audiogames.net/post/465026/#p465026 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

TriadCity via MUD clients

2019-09-28 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
TriadCity via MUD clients Hi all:TriadCity is now accessible via traditional MUD clients. We've tested with TinTin++, Mudlet, and MUDRammer; others should be fine too.Secure connections at triadcity.smartmonsters.com port 9095. Insecure connections on port 9094.Details here: https