Re: ayakashi for IOS

2015-10-24 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: ayakashi for IOS

looks like right now i will not be on this one.  no apple device.  abit rich right now to get one but trying.   though this is a game that could or and should be cross platformed.

URL: http://forum.audiogames.net/viewtopic.php?pid=236087#p236087





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Re: ayakashi for IOS

2015-10-24 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: ayakashi for IOS

it appears i can't play this for it must be for the updated apple devices.  i put a search for it in in the app store but to no results.   there is a sequal of this coming out from what i've learned byt won't be by same devs as this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=236097#p236097





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Re: ayakashi for IOS

2015-10-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: ayakashi for IOS

yes, I think I'll delete this topic sinse it'll just confuse people into thinking that ayakashi is still available.

URL: http://forum.audiogames.net/viewtopic.php?pid=235904#p235904





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Re: ayakashi for IOS

2015-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: ayakashi for IOS

As said in the last few posts in this topic, the game was taken down earlier this year, it's gone from the ap store now.

URL: http://forum.audiogames.net/viewtopic.php?pid=235894#p235894





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Re: ayakashi for IOS

2015-10-22 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector


  


Re: ayakashi for IOS

connor142 wrote:in this game, you control a number of demons, and you are known as a ghost agent. there is a huge tutorial to get you started.  there is a very good story which is divided into chapters, which are divided into missions, and the missions divided in quests. while doing quests, you can find cards. these cards will give you new demons to control, and you can use ability points to raise your demons stats. when you've won boss battles they appear after most missions, you have a chance to nagoshiate with the ghost and perswade him to be your demon. in the first chapter, you can just nagoshiate,but after the real game starts, many bosses will require cabal chains to ensure them becoming your demon. you can also send requests to other agents and they can join your group, inabling you to winn bigger boss fights. there also are things called ceel stones. there are always 6 seel stones, and when you have all 6, you can r
 elease the demon trapped in them, so you get more demons. ceel stones can be found on quests, but sometimes you need to battle other players to get them. this game is mainly accessable, though you need to do alot of flipping to get past many of the stats, but the buttons and links are all labled. there also are events that you can join, however I don't exactly know how this works yet. I only know that when you joined an event, on quests you can find gemmes of some kind. Hi is this game  on the app store? I try typing it in and it says wiki for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=235838#p235838





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Re: ayakashi for IOS

2015-10-22 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: ayakashi for IOS

Yep, the game is unfortunately not available anymore--Xinga is done for.

URL: http://forum.audiogames.net/viewtopic.php?pid=235763#p235763





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Re: ayakashi for IOS

2015-10-21 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: ayakashi for IOS

it might still be. The problem with it is that now after completing the tutorial, you need to enter a captcha which you can't se with voiceover.

URL: http://forum.audiogames.net/viewtopic.php?pid=235648#p235648





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Re: ayakashi for IOS

2015-10-21 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: ayakashi for IOS

Nope, the game was shut down early this year.

URL: http://forum.audiogames.net/viewtopic.php?pid=235655#p235655





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Re: ayakashi for IOS

2015-10-21 Thread AudioGames . net Forum — New releases room : Leon Stewart via Audiogames-reflector


  


Re: ayakashi for IOS

Is this game still available?

URL: http://forum.audiogames.net/viewtopic.php?pid=235622#p235622





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Re: ayakashi for IOS

2015-10-21 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: ayakashi for IOS

Hi.I don't actualy  think so. Last time I checked, the app didn't exist in the appstore anymore.I suppose they shut down the game last year or so.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=235633#p235633





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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-13 Thread AudioGames.net Forum — New releases room: Atlan


Re: ayakashi for IOS

i like this game its cool. is there a game like this? with good accesibilety?URL: http://forum.audiogames.net/viewtopic.php?pid=144509#p144509

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking, though i might try it again more seriously in the future if Im in the mood for something like that,  as it is I think I prefer something a little more complex and something with actual atmosphere.URL: http://forum.audiogames.net/viewtopic.php?pid=143859#p143859

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking, though i might try it again more seriously in the future if Im in the mood for something like that,  as it is I think I prefer something a little more complex and something with actual atmosphere.Hmm, its with games like this that you really realize, lacking eyeballs does make you miss out on a lot of stuff just provided by the graphics, since obviously to sighted players all the demons and npcs are actual characters not just a name and type which doubtless makes things much more fun. Id actually love to see a creature collection game with tactical battles and full morphology information on the creatures, their habbits, likes and dislikes etc, but thats probably 
 a little too much to ask, though i do recall pokemon having some sort of information in their pokedex.URL: http://forum.audiogames.net/viewtopic.php?pid=143859#p143859

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking, though i might try it again more seriously in the future if Im in the mood for something like that,  as it is I think I prefer something a little more complex and something with actual atmosphere.Hmm, its with games like this that you really realize, lacking eyeballs does make you miss out on a lot of stuff just provided by the graphics, since obviously to sighted players all the demons and npcs are actual characters not just a name and type which doubtless makes things much more fun. Id actually love to see a creature collection game with tactical battles and full morphology information on the creatures, their habbits, likes and dislikes etc, but thats probably 
 a little too much to ask, though i do recall pokemon having some sort of information in their pokedex.Puppet nightmares is likely the closest weve come, but I just wish the gm would actually add some text.URL: http://forum.audiogames.net/viewtopic.php?pid=143859#p143859

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-08 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying hay, go and do something! which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking, though i might try it again more seriously in the future if Im in the mood for something like that,  as it is I think I prefer something a little more complex and something with actual atmosphere.Hmm, its with games like this that you really realize, lacking eyeballs does make you miss out on a lot of stuff just provided by the graphics, since obviously to sighted players all the demons and npcs are actual characters not just a name and type which doubtless makes things much more fun. Id actually love to see a creature collection game with tactical battles and full morphology information on the creatures, their habbits, likes and dislikes etc, but thats probably 
 a little too much to ask, though i do recall pokemon having some sort of information in their pokedex.Puppet nightmares is likely the closest weve got, and even there text is pretty minimal.Oh well, maybe the develoeprs of solara will create a creature game next :d.URL: http://forum.audiogames.net/viewtopic.php?pid=143859#p143859

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-04 Thread AudioGames.net Forum — New releases room: simba


Re: ayakashi for IOS

Hi, do i Need to battle to get the Stones? Cause when i get a seal Stone i can return to the storry, or battle an other Player.URL: http://forum.audiogames.net/viewtopic.php?pid=143325#p143325

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-03 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

I think it will show max level on the cards when you look in your demon list, it will say something like, level: 7 of 20.URL: http://forum.audiogames.net/viewtopic.php?pid=143239#p143239

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-03 Thread AudioGames.net Forum — New releases room: Atlan


Re: ayakashi for IOS

hi, how can i use the sealstones i found much of them but how can i get new demons with tem? i like this game its better as reighn of dragons and the other games.URL: http://forum.audiogames.net/viewtopic.php?pid=143284#p143284

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-03 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

The seal stones are automatically used once you have them all.URL: http://forum.audiogames.net/viewtopic.php?pid=143292#p143292

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-02 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

You can change the enhancer demon by tapping on the button after a demon that says enhance this demon. It shows up in the mixer demons and also in your demon list. There isnt a demon you shouldnt fuse with another, you will never get penalties for enhancing. You just wont get the largest possible boosts unless you follow the tips I gave above.Ah, I see Dan. Are you using an older device? Mine doesnt lag, but yeah it does jump around if you dont scroll by pages. The special summon part is close to the end of the summoning screen, Id say like page 8 or 9.URL: http://forum.audiogames.net/viewtopic.php?pid=143154#p143154

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-02 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Nope. You can take all of your demons and fuse it so you have just one demon, if you wanted to. But you wont have the highest stats, especially since each demon has a maximum stat for attack and defense, which maxes out with their level. You want to take your demons with the highest stats, and fuse the demons with lower stats into them, especially demons of the same type. But really, youre giving this game too much credit for strategy. Basically, you can fuse whatever you want, even if youre max level, and it will still allow it, even if you dont gain anything. Thats the only penalty you can get, is if you dont pay attention to your demons max level.Dan, Im using the 4s, and it still doesnt lag. Weird.URL: http://forum.audiogames.net/viewtopic.php?pid=143198#p143198

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Unfortunately in this day and age, hes probably right. It would probably get ignored in a lot of cases even by blind people. I know a lot of people that will mud, and basically not read anything at all, just run up their numbers, even in a well-described game like alter aeon. If they need to learn how to do a quest for a piece of powerful equipment, they just find out how and go through it without reading any of the text. Continuing to use Alter Aeon as an example, it has one of the absolute most awesome characters I have ever seen, anywhere, on any mud. He is very advanced, and you can actually hold a conversation with him to learn about his backstory, and the backstory of the area. The character actually has emotion in his words, and is even given actions to demonstrate everything. In short, easily the coolest thing I have ever seen on a mud, and very memorable. But when I try to show him to most people on Alter, all they want to do is kill him for fame or do his quest for
  the powerful mana regen equipment, and just say its lame or pointless when I try to show them all his depth. So I think in this case, the GM is probably right, though I do agree that gamebooks still at least have a cult following.As for supporter status on Puppets, well, yes its easy to find all the buttons, but it gets tedious after a while, especially when all you need to do with supporter status is just hit a few keys, or even just one to attack everything, and bam, next combat round. The only time you even really need to pay attention to status at all is during boss fights, which I do. Other than that you can just fly through enemies and pretty much ignore your stats. Some of those new features do sound interesting though, like unlocking new puppets based on what youve killed. I think Ill have to give it another look.On a side note, if youd ever like to see that NPC on alter aeon, Id be glad to show him to you, since you seem to
  appreciate character depth and exploration. In the area, you can actually go and see things he tells you about, and even see what hes done to the area over time as the years went by. The area hes in is called the Greenhole, which is an odd name, and is somewhat incomplete, but even being incomplete its got more depth than any other area in the game, or any other mud, that Ive ever seen. And thats high praise coming from someone whos played literally hundreds of the things and found some fairly good ones. If youd rather find him yourself, since I know you dont like grouping much, the area is on the mainland, south of the chappel on the southern road and west through Nakatos Valley.Sorry for dragging this so far off topic, lol. I was trying to think of something to say about the original game being talked about, but cant come up with anything.URL: http://forum.audiogames.net/viewtopic.php?pid=143053#p143053

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Well, kind of. Id say alter has its good and its bad areas. It doesnt necessarily get better as you go along, but it doesnt get worse either. Anyway if you just let me know who you play on there, and when would be a good time to catch you on, I can show you Hzune.URL: http://forum.audiogames.net/viewtopic.php?pid=143060#p143060

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-01 Thread AudioGames.net Forum — New releases room: simba


Re: ayakashi for IOS

Hi, when i fuse demons, i have a question. How can i increase my attack savely, and which demons can i fuse which which demons. Can you give me some tipps?URL: http://forum.audiogames.net/viewtopic.php?pid=143073#p143073

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-01 Thread AudioGames.net Forum — New releases room: dan_c


Re: ayakashi for IOS

naa, what I mean is after im done with the tutorial and try to get my free bonus or use the summon ticket, the summon page jumps around and is so laggy that its pretty much impossible to click on anything. other than that im having no problems at all, and Ive been wanting a cardgame type thing for a while.URL: http://forum.audiogames.net/viewtopic.php?pid=143110#p143110

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: aaron


Re: ayakashi for IOS

Hi,I stopped playing after a while as I couldnt fuse my spirits, but its also unfair that it becomes very pvp focussed. At least in Solara its just a rating you lose and nothing else.URL: http://forum.audiogames.net/viewtopic.php?pid=142885#p142885

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: simba


Re: ayakashi for IOS

Hi, i am at the first chaptear and i have a question. Where to click after i hit investigate?URL: http://forum.audiogames.net/viewtopic.php?pid=142889#p142889

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: Narf


Re: ayakashi for IOS

@aaron: first you have to select a demon to fuse.To do this, you have to go to the navmerge button and click it. if you havent selected a demon you have to do this:under the heading demon to use as mixer, you have two links under each demon: enhance the demon selects a demon to enhance, and use as mixer and enhance selects a mixer demon.If you have selected the demon you want to Level and the other demon, you have to click fuse.URL: http://forum.audiogames.net/viewtopic.php?pid=142892#p142892

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: Narf


Re: ayakashi for IOS

@simba: You have to click on investigate link and then on investigate button.URL: http://forum.audiogames.net/viewtopic.php?pid=142893#p142893

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Fusing spirits is a little time consuming, but as Narf said, definitely possible. You can also do bulk fusion if you want, where you just select all the monsters you want to fuse with your chosen monster and then hit a single button to fuse them all.Hmm. I guess in the case of Haypi Monster, Im so used to learning how to play games that way now that it doesnt seem random to me. I do agree that the VoiceOver lag is annoying though. I also agree that its playable but not fully accessible, I guess all I was saying is nothing about the game seems random to me.As for Puppets, I may give it another try when I can afford support status so I can use the hotkeys. I figured a lot had changed, I just havent really felt like playing it much, especially since last time I was on I hit the Game Over button thinking I could restart at Episode 2, but no, instead it made me start episode 1 over again, and on normal difficulty, which was both useless and annoyin
 g. The only thing I can do in episode 1 that I havent done the first time is one side quest I missed. So well see where things go with that one.URL: http://forum.audiogames.net/viewtopic.php?pid=142920#p142920

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-31 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Well regarding haypy monster I really should have sid random until learnt rather than random, however it wasnt just for that reason I tend to view the game as playable rather than accessible, its that bcombined with lack of battle info, need to quickly find battle buttons, vo lag, and very none specific text. Were even some of these fixed matters might change. Regarding puppet nightmares, well Im a little uncertain on your requirement of supporter status, since while the lack of adds are useful, there are no features that are %100 necessary, or even make the game considderably annoying without. For instance, I remember you mentioning battle hotkeys, since each creature on the battle screen is a separate headingwith its action buttons after it, you can pretty quickly go to each heading, then the attack button 3 times, and after that going to the bottom of the page and alternately hitting repeat and execute.Actually I admit I only re
 ally use the j hotkey to set everything to attack, and even then I tend to flick through the headings to check my puppets status, just in case they get inflicted by some nasty condition such as rot or drain. In fact, if support status didnt come as an optional extra when you buy any other item Id probably not have actually bothered. Regarding restarting episoe 1, that is irritating. I admit when I started playing the other day, since I am at the moment only partly through episode 3 I considdered using the game over button to reread the episode intro and starting quest text, but a warning message telling me Id go back to episode 1 stopped me from doing that. One thing to bare in mind however, is that you dont have! to do all the sidequests, especially if youve done them before and got all the unlocks. there are also now some extras added which make lower level areas and grinding a bit more prophitable, for instance if you finis
 h all the monsters on a dungeon floor, you get an uba enemy to fight, and if you defeat them the floor resets but your consecutive wins count doesnt, there is also book of blood which keeps track of how many of different enemies youve killed, and filling this can unlock some extra soul puppets too making lower levels a bit more prophitable.Much as I do wish there was a little more text for battles and i really dont like the gms comment that only blind people would read such text (has the man never played a gamebook?), there is a lot to the game.URL: http://forum.audiogames.net/viewtopic.php?pid=142995#p142995

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Hi conner, how does combat work? I remember hearing of a similar game to this on applevis, but it was totally inaccessible due to silly combat and the need to click random stuff. is combat real time or turn based? and are all! the buttons labled, including things like using demon abilities?URL: http://forum.audiogames.net/viewtopic.php?pid=142737#p142737

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: connor142


Re: ayakashi for IOS

combat works like this. your demons battle automaticly, and when the attack vallew goes up, youre closer to winning. and no, this game is fully accessable and all the buttons are labeled. your demons skills, are used automaticly when fighting. just sit back and enjoy the fighting sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=142738#p142738

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: pelantas


Re: ayakashi for IOS

hii saw this game pop up on applevis before and till now it didnt sound very interesting to me. but now it has reached the forum of the audiogames.net community ...i should give it a go ...thanks for bringing it also to the aug.net communitygreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=142739#p142739

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

I dont know if someone released an open source engine or what happened here, but these little card games are popping up everywhere now. Granted this one has more story than the others, but so far it doesnt seem like anything special. Other than that its exactly like Legend of the Cryptids, Galaxy Saga, Immortalis, Dragon Lords, Final Fantasy Brigades, and any number of others. You can find at least a hundred of them by just looking up Trading Card game in the app store, which I find interesting since the cards cant be traded that I know of. Card RPG works as well. The cards are very simple, having only an attack and defense value, and possibly a special ability that usually doesnt do much of anything accept raise one stat or the other. Combat is very automatic, and very short in this game, the one thing it seems to have that the others dont is automatic advancement, in a lot of the others you have to tap the screen on one of the images to get it
  to continue. The games are made with varrying degrees of accessibility, Ive only found a few so far that are even worth playing, most others either get you stuck on certain screens, or have so many images that you have to flick through its not even worth it. At least Legends, Galaxy Saga and Ayakashi have descriptions for the cards, a lot of these games dont even have that.I personally think this game isnt really worth much. Its a lot like the open source engine that was released for people to make browser based games with, and Im not even talking about LOGD. Try games like Elite Avengers, Blade of Eternity, and just about 90% of all the other text games out there. It seems to be divided between that, LOGD, and a very tiny portion of custom built games. These card games are along the same lines, the only difference being that Ayakashi is the first Ive seen where the story continues beyond the tutorial, but still. Its really not
 hing special, and becomes very donation heavy just like all the others, wanting you to pay for cabal chains to catch demons, pay for rare card packs, etc.BTW Dark you probably saw my reviews on Legend of the Cryptids and Galaxy Saga. Legend is more playable than Galaxy, I started it because the card descriptions were neat. But after a while they both, and all the others, just degenerate into the same thing. They are all playable though, and not random if you know what youre doing, just like Haypi Monster.URL: http://forum.audiogames.net/viewtopic.php?pid=142748#p142748

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Haypi Monster is only inaccessible in terms of breeding. That is doable but is very luck based without knowing what gender your monster is, so you end up wasting a lot of seal cards. Everything else is perfectly usable, the only reason I havent beaten all the scenes yet is because I just got kinda bored with it. There wasnt enough storyline to keep me interested, and without breeding, making powerful monsters is exceptionally hard.Ooo, crap. I think I just took credit for someone elses review. I forgot that I didnt do the Legends review, I only did Galaxy Saga, which is made by the same company. So if whoever did that review is on this forum, I apologize profusely for that. Very much my bad.The storyline in this game is ... well, its ok. I spent some of the morning playing a little more of it and got past the second chapter. It has quite a bit more story than I expected given the games varient, every quest within a chapter has some story
 line, and each chapter has an entire intro explaining what will happen. And Im only on the first story, which is kind of the introduction to the universe. I still dont see myself playing it for long though. I can already see that its going to get heavily unbalanced for people that donate, and thats unfortunate since there are some rather large PVP penalties, including losing silver, losing items youve earned trying to get demons, and some other things. On the plus side, you can only be attacked a limited number of times because you have to have enough defense spirit to run your team, but still, I dont like it when PVP games balance things towards donators and add penalties if you cant empty your pockets into the game.As a side note, Im pretty sure Jenleo was based more on the Alien Adoption Agency code, unless Im misremembering. But yeah, I think you get the idea of where I was going with all the pre-coded engines in my la
 st post. I didnt know that was based off an older version of Torn City, that would explain why I never liked that game, and why there are so many mobster varients of that code floating around.URL: http://forum.audiogames.net/viewtopic.php?pid=142786#p142786

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: brad


Re: ayakashi for IOS

hi.Ah Ive figgered it out.you click on the text and it scrolls past.hmm this game is nice but like people have said its just another card game.still its kind of nice though.URL: http://forum.audiogames.net/viewtopic.php?pid=142850#p142850

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