Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-11 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? possibly, I never did one of those approaches in my time flying with it, but maybe it could, it will probably be in the documentation which I still have URL: http://forum.audiogames.net/viewtopic.php?pid=337889#p337889

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-10 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? well I don't mind being online, I am usually anyway when flying and whatever works URL: http://forum.audiogames.net/viewtopic.php?pid=337698#p337698 ___

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-06 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? hello,dont know what to say,but as you know this is not the top priority and neither of us know when it can land the aircraftfor fsxpilot that cant press the switches like battery or avionics (although i've recommend

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? Hi.Well infact, FSX pilot can tune the radio to the used ATC frequences, you have to enter those in the main panel, this only works if you have the pro version of the program.Regarding the other points, well, we will see

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? You could take some of the checklist from IYP, or at least use some of the structures, they have them on videos. Hopefully if like you say you can get the numbers thing sorted then it will be able to fly all kinds of

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? hii've wrote the turning on and off the autopilot, autothrottle, lights and such thingsfor ils i think i can follow the GSI and for locolizer i can follow HSI and CDIif i can parse numbers i can make other things

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? Hi.not sure about the number problem, could it work so that if the user wants to set a speed themselves instead of having the co-pilot manage it for them they enter it into a box, like fsxpilot does where you put in the

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? hello,i didnt tried x-plane so i thaught that the aircraft selection and these stuff are accessibleanother problem that i have is processing numbers with pocketsphinx, for example, in order to set the airspeed, if the

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : DjkW25 via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? well this sounds brilliant. I really can't tell you how great this is. I pretty much know nothing about coding, but if you need any help with checklists or information I would be happy to help. I fly pretty much most of

Re: developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector
Re: developing a copilot for fsx/p3d, who wants to help me with that? hi again,here are the things that i'm using:1. wxWidgets for gui2. fLite for tts (the sound of the copilot, flight attendance, ground crew, etc)3. cmusphinx for speech recognition4. fast csv parser for parsing csv files

developing a copilot for fsx/p3d, who wants to help me with that?

2017-11-05 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector
developing a copilot for fsx/p3d, who wants to help me with that? hello,as you know, IYP is not developed anymore and it is not going to become open sourcefsxPilot is limited and cant press switches, tune the radios, taxy to runway without recording the taxy once, etcMCE cant land the