Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: Good resources for getting to grips with procedural or maze generation Hi,I don’t know if it will help at all, but Philip Benfold wrote a maze generator, sure I know its written in BGT,  so I’m sure people will jump down my throat for mentioning BGT in a programming topic, but if you’re

Re: Just released: C library to generate mazes

2021-02-18 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: Just released: C library to generate mazes Hi Phillip,Thanks for sharing  this. , I’ve always wanted to try my hand at procedural map generation, so think I’ll find this code interesting. Thanks again for sharing it, I look forward to checking out the library.Paul Lemm URL: https://for

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: Help with map creation please? Hi,Maybe more experienced programmers than myself would have a different view on this, but effectively if you are making an audio game with no graphics, a tile and a block can potentially be considered the same thing.  Part of developing a game, especially

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: bgt: string to dictionary? Hi,Maybe I’m misunderstanding what you are after, but I would imagine the simplest way to do this is just using BGT’s  built in dictionary method  called set. So it might look something like:dictionary testDictionary;string thisIsMyString;testDictionary.set("k

Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... Hi,I also agree with 2. I think even if you don’t want to give away any specific details of the game, just a few basic bits of general information  will probably generate you more interest in the project. Even just some basic general infor

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine Hi,As Chris said, great to see more engines being created, I know we’ve had a few pop up recently like Earwax, Lucia and 2MB, but before that time there’s not been a lot in the way of audio game engines, so its good to see people working on p

Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

2020-12-01 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda? Hi,I primarily use Jaws as my main screen reader when using Visual Studio  and don’t suffer with lag, I have in the past tried using the latest version of NVDA  and Visual studio 2019 and did get some lag, however I tried th

Re: using a dll in c#?

2020-12-08 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: using a dll in c#? Hi,@Mohammed, regarding using Windows forms, when using Visual Studio  and you have to set up your new project, select Desktop as the Project type and then Windows forms  as the project template, you should be able to use Windows forms fine from there. You may have al

Re: using a dll in c#?

2020-12-08 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: using a dll in c#? Hi,@Mohamed, as post 2 and 12 mentioned, for adding something like Tolk: In visual studio whilst in your project go to the projects menu, select add reference,  choose the option browse  and find and select the TolkDotNet.dll and add this to your project. You’ll also

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: List of Ways to Make AudioGames Hi,First, @Jescat277 thanks for the continued support its appreciated. Agreed with everyone though, Sable doesn’t fit the criteria for this specific list., The Sable prototype is not designed to be an engine for making audio games, instead it’s just a too

Re: How could you create a maze like the kind you get in entombed?

2018-02-14 Thread AudioGames . net ForumDevelopers room : lemm via Audiogames-reflector
Re: How could you create a maze like the kind you get in entombed? hi, although I haven't ever written a procedurally generated map, I do have the BGT maze generator code that Phillip Benfold  wrote. I’m sure since the code used to be up for grabs on the BGT forum he wouldn't mind me sharin