Re: Introductions

2017-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Introductions Hello. I go by my internet pseudonym of Jase. I'm a long time reader... or... Listener? first time... err... um... Writer? Replyer? Participator,  perhaps? Oh well. I've been studying the forum and thought I'd come aboard. URL:

Audio Games and Anti-virus

2017-03-30 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Audio Games and Anti-virus I figured I'd try my hand at topic posting with my first question. I am wondering if anyone else has had a problem with certain games and anti-virus software throwing massive fits about them. I have been using nortan on the machine that I see the most problems,

Re: Inform7 questions

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Okay. Good to hear  you figured it out. Things like that happen. Now, on to your questions.1. My current favorite glulx interpreter is called wingit or git. I use NVDA, so I have an NVDA addon to make things work.2. If you type "inform 7 extensions" without the quotes

Re: Audio Games and Anti-virus

2017-03-31 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Audio Games and Anti-virus Yeah. Norton hasn't let too many viruses through the system, but it does come with the downside of being too aggressive. I guess that's what you get when you get an angry attack dog for cyber security. LOL!!! URL:

Re: Audio Games and Anti-virus

2017-04-08 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Audio Games and Anti-virus Yeah. It is very inaccessible, though, I have come to memorize some parts of the interface. When it runs scans, don't expect to be using your computer for the duration, but it has served me better than McAfee. When I got it, I'd heard better reports about it,

Re: Audio Games and Anti-virus

2017-04-16 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Audio Games and Anti-virus Yeah, McAfee seems to be popular for forcing onto systems for some reason. Every computer I remember getting had McAfee on it. I really don't want to run the risk of throwing myself onto the trust of Security essentials, though. I've heard that Defender isn't

Re: Inform7 questions

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Wait, you managed to get the interpreter running? I've been having trouble with such tasks. I've found that accessibility can be had, but I have found it lacking in ways that I would prefer it not lack. Also, just a quick note, if anyone tells you Inform 7 is "natural

Re: Inform7 questions

2017-04-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Inform7 questions Oh. Inform 7? Let's see here. I would have to look through my projects to find something. The manual is quite terrible sometimes. There are way too many times of having to play with things until something works, but it is usable. I also dislike the interpreter it

Re: developers and empty promises

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: developers and empty promises Sadly, that's the issue with kickstarter in general. It's pretty impressive that they made the game. Kickstarter is starting to become for empty promises, so finding this thread doesn't surprise me. It's been an issue of broken kickstarter promises in one

Re: developers and empty promises

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: developers and empty promises I think all things considered, this isn't the worst kickstarter offense in the history of kickstarter most certainly. While it is questionable that this happened, I think I must also agree it's worth waiting a few months to see what happens. If nothing

Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Accessible Craft Accessible based and supportive custom modpack! Hello. This seems pretty lagit. Tell me, what are you using for modding? Are you writing your own custom mods, or are these just mod packs for now. I've been trying to figure out a good way for writing Minecraft mods for

Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: my personal experience on the rs games administration team Yes, this is true, though, most games that I'm familiar with don't use one server un sectioned off at least. It's easier to avoid being criticized on your ability to be an admin when you aren't the one managing the adminship.

Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: my personal experience on the rs games administration team It's not easy. You do put in several days... weeks... months... and likely years, and yeah, game development is rough work with rewards coming in rare intervals. People interested in developing videogames should work towards a

Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: my personal experience on the rs games administration team @49 While that would be a kind way of putting it, I'm not even sure your traditional reviewer would even be that gentle about it. The sorts of criticisms that you will see, at least from what I've seen, tend to be at least

Re: my personal experience on the rs games administration team

2017-07-02 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: my personal experience on the rs games administration team To be honest, this community seems to be one of the most dev friendly communities on the net. The general market seems to be way more unforgiving of failure of any kind. I think admins making a game, or breaking a game has been

Re: my personal experience on the rs games administration team

2017-07-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: my personal experience on the rs games administration team @52 I mean, the post rather speaks for itself, but I think it's pretty accurate. While I would like to go more into the discussion about catching up audiogames with the general videogaming community, I think that's definitely a

Re: Rogue like games?

2017-08-05 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Rogue like games? There are some decent rogue-likes in both the glulx and Z-machine formats. For glulx, there is Kerkerkruip which is a very strategic exercise in choices. Victor Gijsbers uses philosophy to assist in his game design, so his games tend to be kind of interesting in the

Re: Choice of games on steam?

2017-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Choice of games on steam? Actually, there is. It's too expensive for my wallet, but I did grab their sci-fi bundle. I've played 2 of the 4 games, and they both ran with NVDA. I would try jaws, but I don't have it on this machine. Maybe if I had my laptop out. Anyways, it definitely

Re: Choice of games on steam?

2017-06-26 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Choice of games on steam? Honestly, if you search for any choice of games title, they should have the bundle on their store page. URL: http://forum.audiogames.net/viewtopic.php?pid=316999#p316999 ___ Audiogames-reflector mailing list

Re: bgt games and antivirus programs!

2017-05-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: bgt games and antivirus programs! Having suffered through the same mess with norton which I posted about a while ago, I'm glad to see this isn't an unknown problem. I do wonder if there's anything on the developer's end that can be done to circumvent some of these issues. While I am

Re: GDC talk on blind gaming

2017-12-18 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: GDC talk on blind gaming This is definitely a rather useful talk that would be beneficial to see it make the public rounds. We'll see how it goes, though. URL: http://forum.audiogames.net/viewtopic.php?pid=342726#p342726 ___

Re: magic the gathering

2017-11-10 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: magic the gathering Last I heard, someone was looking into modifying XMage, but I have no idea on the status of their progress. For more info, see this forum thread. URL: http://forum.audiogames.net/viewtopic.php?pid=337694#p337694 ___

Re: Important! UP code

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Important! UP code You know, add a few extra projects that people stole code for and released them on mass, and you'd have the whole reason why people hate Unity these days. These UP clones are quite analogous to Unity's asset flip problem. Well, accept those asset flips use actually

Re: Rastley, the sandbox of audiogames

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Rastley, the sandbox of audiogames Oh. I remember this old topic. I forgot Nocturnus was the culprit behind this one. LOL!!!Ahh. Nocturnus. The OG Memelord. The memester who brought audiogames.net into the modern era of dead meming. LOL!!! *dabs* Press f to pay respects. LOL!!! Now, if

Re: Important! UP code

2018-11-23 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Important! UP code You know, add a few extra projects that people stole code for and released them on mass, and you'd have the whole reason why people hate Unity these days. These UP clones are quite analogous to Unity's asset flip problem. Well, accept those asset flips use actually

Re: Rastley, the sandbox of audiogames

2018-11-24 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Rastley, the sandbox of audiogames Ah, yes. Now that I look at it, your right. Ah well. It seems that I have misspelled Alexn94. Anyways, all joking aside, I shall go add that correction. Now I really want to know how nocturnus factors into this, though. I guess I should really have a

Re: Important! UP code

2018-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Important! UP code A couple things. From what I understand, the code was never really open source. The entire codebase is here because someone  stole and then leaked it. After a while, Masonian just stopped really enforcing and even gave permissions to one or two projects to use it

Re: Important! UP code

2018-11-22 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Important! UP code Yeah, I think 30 has the right idea here. There is only one thing that bothers me, and that's the code that x0 contributed. Unless there was an agreement that all of x0's contributions were the property of masonian, which is likely considering that x0 was only a

Re: PenFriend audio labeller and card games

2019-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: PenFriend audio labeller and card games Hmm. That's an interesting idea. Never messed with one myself, so can't say that I can give you a good list of pros and cons, though. For now, my current idea is to put the card in a brailled sleeve, then using a larger sleeve to sleeve over the

Re: Creating an audio game using Sable (video 3), by Ebon Sky Studios

2019-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Creating an audio game using Sable (video 3), by Ebon Sky Studios Hmm. It's interesting. It's just that, my experience with scriptless engines is that they don't tend to retain there usefulness for very long. Now keep in mind, I am making a distinction between no scripting required

Re: PenFriend audio labeller and card games

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: PenFriend audio labeller and card games As of now, I do not manage as well as I would like. I have to have someone reading my cards to me. Though, now that I have a bit of time to work on a new system, I hopefully will bring an end to that. I have taken part in a casual draft, but of

dev and gamer interest survey

2019-10-28 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
dev and gamer interest survey Right. So, I am wanting to do a quick survey to gauge interest on this forum, mainly to see the percentage of forum users interested in game engines. Right. Answer honestly. Any other comments in this thread may be of help, as well. URL:

Re: Audio Game Maker

2020-05-03 Thread AudioGames . net ForumGeneral Game Discussion : Jaseoffire via Audiogames-reflector
Re: Audio Game Maker That being said, I'm glad someone did revive this topic. I was wondering why this project failed the way it did. I now understand why. If you would look at Richard's old post, that's way to short of a development time for five people working on an engine. Five people