Re: Warsim, text based randomly generated stratogy

2019-11-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah man, well alls good anyway. Never really had a problem on audiogames with anyone being sensetive, they've just helped me or been helped by someone else resolving the issue URL: https://forum.audiogames.net/post/479586/#p479586 --

Re: Warsim, text based randomly generated stratogy

2019-11-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy It's made me think, I really appreciate Audiogames, ever since Dark invited me years and years ago and told me to share my game the wastes here I've had such great support and feedback, and both of my games wouldn't have been what they beca

Re: Warsim, text based randomly generated stratogy

2019-11-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Zakc93, Yep lots of new stuff if you've played further back than a week ago. And don't worry saves from the last 2 years will always be valid thanks to a save update system URL: https://forum.audiogames.net/post/479882/#p479882 -- A

Re: Warsim, text based randomly generated stratogy

2019-11-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also just done a new big wiki page breaking down all of the differnet king and kingdom types. Would love your input guys! https://github.com/Huw2k8/warsim/wiki/K … hip-Titles URL: https://forum.audiogames.net/post/479884/#p479884 -- A

Re: Warsim, text based randomly generated stratogy

2019-11-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, You should check the wiki out if you have time, my favourite pages that have a lot of work in them are:The race generator prefixes wiki which shows the 100s of different prefixes that create the races - https://github.com/Huw2k8/

Re: Warsim, text based randomly generated stratogy

2019-11-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, they're great and they're going in the next update, if you every do anything else like it or find a place in the game that could do with certain sounds I'm always open to the help, fantastic work!Also, friday discussion timeHello eve

Re: Warsim, text based randomly generated stratogy

2019-11-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, Glad you like it! I'm excited about it all too. I've tested the new entertainment system and in my opinion it's definitely much improved, but there's more to do. Currently it's still just introductions and gifts and then entertai

Re: Warsim, text based randomly generated stratogy

2019-11-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello everyone, as promised here's our new update! Actually quite a big one that has taken all my time this week, hope you guys enjoy it!NEW RACESContinuing on from the previous update I've added a bunch of new prefixes, some of them have p

Re: Warsim, text based randomly generated stratogy

2019-11-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage,Thanks for all the additional ideas, I'll note them down and go through them when I next go through the prefix masterfileAs for your questions, yep you're absolutely right about the battle system, currently it's who kills who, but

Re: Warsim, text based randomly generated stratogy

2019-12-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I checked that text but it doesn't mention Aslona, it refers to the generic kingdom name variable so it will only report what your kingdom name is.As for those sound effects, A+ Awesome as always.I like the knight questing sound and know wh

Re: Warsim, text based randomly generated stratogy

2019-12-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I'll keep a note of those location ideas, thanks Omer! And it's cool I don't mind picking them up off here, it's easy enough with the insta download.You've done a great job with the sound effects so far and I can't thank you enough. URL: h

Re: Warsim, text based randomly generated stratogy

2019-12-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @RTT, Hey that's kind of you, to be honest for voiced dialogue other than for the demon overlord there aren't any really spoken lines, mostly just reactionary sounds and stuff and maybe the odd one in the throne room.If you can think of any

Re: Warsim, text based randomly generated stratogy

2019-12-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @RTT, That's a thought, how many areas do you think you would have him cover, and what for example would you have him say if you entered the staff menu?@Defender, that's true, however I think giving voice to the many 100s of dialogues in ga

Re: Warsim, text based randomly generated stratogy

2019-12-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **FRIDAY DISCUSSIONS**Hello everyone, so here we are shockingly at week 10. It's been a long time coming but the combat update is finally testable. It's been a busy week outside the combat update with lots of working and development happeni

Re: Warsim, text based randomly generated stratogy

2019-12-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @RTT, Yeah it's a difficult thing to get right but I'm not sure I'd go for the insulting style of narration if It were to be in the game. It would either be neutral or attempt to be helpful like some kind of wise sage advising you. But I'm

Re: Warsim, text based randomly generated stratogy

2019-12-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello everyone, while work ramps up more on the combat stuff I've still been bobbing in and out of fixing and adding things here and there, and as usual this has cumulated into enough for a nice little update. Still now that combat is in th

Re: Warsim, text based randomly generated stratogy

2019-12-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @RTT, I'm actually shocked, you've got a very well presented voice in that, the mic quality sounds totally fine!As for the ancient door, the secret code is in the sewers It's kind of a puzzle URL: https://forum.audiogames.net/post/485379/#

Re: Warsim, text based randomly generated stratogy

2019-12-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy FRIDAY DISCUSSIONS #11 - No Change On Combat This WeekHello everyone,Earlier this week I was working through some side stuff for Warsim and planning on hitting the combat stuff in the latter part of the week however I have sprained my thumb

Re: Warsim, text based randomly generated stratogy

2019-08-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, Nobility files are to do with the lords and nobles of the 5 kingdoms in your game, as unlike other data this is unpredictable as it depends on how many lands they have so the data is stored in its own fileSome interesting ideas,

Re: Warsim, text based randomly generated stratogy

2019-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Those weird ▒ symbols were removed a while back, are you playing the free version @Bogdan? just out of curiosity, otherwise It seems I've got a bug on my hands, also welcome to the Warsim thread URL: https://forum.audiogames.net/post/4537

Re: Warsim, text based randomly generated stratogy

2019-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, new article posted about warsims' 75 million races https://medium.com/@huw2k8/the-indie-ga … ee6ddf1102 URL: https://forum.audiogames.net/post/453821/#p453821 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Warsim, text based randomly generated stratogy

2019-08-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @sightlessgamer, thanks for the support! a god filled dungeons does sound like some weird philosopical thing. Glad you enjoying the game URL: https://forum.audiogames.net/post/454031/#p454031 -- Audiogames-reflector mailing list Audi

Re: Warsim, text based randomly generated stratogy

2019-08-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!**GMEK OF GOBLINWOOD**On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make thin

Re: Warsim, text based randomly generated stratogy

2019-08-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Guys,So in the last month Warsim has undergone a ton of developmentA month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a

Re: Warsim, text based randomly generated stratogy

2019-08-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks for the lovely comment, I've always been happy that anyone is interested in something I've made, never expected to sell over 10'000 copies of the game, couldn't be more thankful to have so many lovely and kind people sticking with me

Re: Warsim, text based randomly generated stratogy

2019-08-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Claudio, thanks a bunch! super kind comment to read means a lot URL: https://forum.audiogames.net/post/456017/#p456017 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: Warsim, text based randomly generated stratogy

2019-08-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, that's an interesting idea about the difficulty, perhaps it could be something enabled or disabled in the settings, whether or not you can change the difficulty. I will put this into my difficulty update plans for the future as I

Re: Warsim, text based randomly generated stratogy

2019-08-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Darren, yep those are some good points to be fair! URL: https://forum.audiogames.net/post/457214/#p457214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Warsim, text based randomly generated stratogy

2019-08-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So let me start by saying this is one of my favourite additions to Warsim in a long time!**LET THE PEOPLE DRINK**The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game

Re: Warsim, text based randomly generated stratogy

2019-08-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Glad you like it!@Defender, fair enough, I can appreciate what you're saying, in your opinion what is Warsim lacking before it could be considered a complete and good game? I'm looking at doing the combat overhaul soon, although I'

Re: Warsim, text based randomly generated stratogy

2019-08-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, when you beat demons you can still fight infinite amounts of ever stronger growing independent kingdoms.I like the idea of big curveball events throw at us randomly ad infinium though.@Darren, yeah that's always a cool thing@Bookrage

Re: Warsim, text based randomly generated stratogy

2019-08-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, that's fair enough, it was added to allow for infinite play, but beyond the demons, I do like some of those ideas you suggested so I'll keep them in mind URL: https://forum.audiogames.net/post/458099/#p458099 -- Audiogames-ref

Re: Warsim, text based randomly generated stratogy

2019-08-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, thanks for the reminder, you're really good at referring back to posts, I don't know how you know where to find them haha.@RTT, All stuff to keep in mind for the soon coming combat overhaul!Researching is an interesting thing I h

Re: Warsim, text based randomly generated stratogy

2019-08-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Ironcross, is that the new game by the guys who made King of Dragon Pass?@RTT, ah oh, that's not a bad idea, I'll note it down@Defender, Awesome thanks for the pro-tip! URL: https://forum.audiogames.net/post/458713/#p458713 -- Audiog

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Darren, Awesome KODP was a fantastic game@Ironcross32, that's awesome, is it accessible? URL: https://forum.audiogames.net/post/458894/#p458894 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello everyone!Warsim's development is going to go dark for quite some time, I admit I may have been procrastinating on working on the combat update for a little while when I realised the sheer magnitude of it but the time has come as part

Re: Warsim, text based randomly generated stratogy

2019-09-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it defender, I've got a list of stuff I want to tackle for the develop-a-thon and quite a few things from it are of your suggestions!I appreciate the feedback, I will definitely be taking my time as to be honest I'm not sure h

Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey RTT, A develop-a-thon is a daily update of 50 features, there's one due today and each day for a week, that's a good idea though, I'll also do a summary changelog on monday URL: https://forum.audiogames.net/post/459103/#p459103 --

Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Glad you like it Nik, I don't discriminate so regardless of the size of the update if I see an opportunity to add sound to something I add it.@Darren, you got it! I love doing develop-a-thon's to be fair, it's a lot of work but War

Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @RTT, I'd like more interaction with enemy leaders for sure, but I don't have any plans for multiplayer or pretend multiplayer features URL: https://forum.audiogames.net/post/459193/#p459193 -- Audiogames-reflector mailing list Audiog

Re: Warsim, text based randomly generated stratogy

2019-09-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Develop-a-thon Day One Release!**LET THE PEOPLE DRINK FOLLOW UP**I was planning on working more on let the people drink additions but I got carried away, fixed the vomit hole graphic to be a bit better though!* Altered vomit hole graphic to

Re: Warsim, text based randomly generated stratogy

2019-09-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it Niklas, gonna try and get tons of stuff done during this dev-a-thon! URL: https://forum.audiogames.net/post/459372/#p459372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Warsim, text based randomly generated stratogy

2019-09-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **BARRACKS IMPROVEMENTS**The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.* Added new screen for not having enough gold to upgrade goblins to b

Re: Warsim, text based randomly generated stratogy

2020-07-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, Yeah absolutely and you make some great points. I'm always honoured to be on here and have so many awesome and passionate people interact with Warsim so I'll definitely mention it more in the future.Also I've been making a dent i

Re: Warsim, text based randomly generated stratogy

2020-07-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy It's all good man it's hard to know the differences URL: https://forum.audiogames.net/post/554183/#p554183 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Warsim, text based randomly generated stratogy

2020-07-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also another thing on your list is 'Game thinks there are no minor bandit gangs when there are several that have been formed since game start.  Can't see them on end of turn fight screen and general says there are 0 even after general chang

Re: Warsim, text based randomly generated stratogy

2020-07-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Pest groups aren't included in the filter but fair enough. In other news I'm down to the last 20 things from your list and have done pretty much all of the rest of them, some really great suggestions and lots of shocking text bugs that I ca

Re: Warsim, text based randomly generated stratogy

2020-07-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, I appreciate it on the quotes part, still managed to find most of them in the end anyway! The throne room ones are the hardest to find without quotes though because without knowing what text to search to find them it's unlikely I

Re: Warsim, text based randomly generated stratogy

2020-07-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Warsim 0.8.1.3 (Defender Update, 118 features)Hey everyone, So this update is a special one and is almost entirely thanks to members of the Warsim community, chiefly Defender from Audiogames.net a community for blind or visually impaired ga

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @JayJay, Hey Jay! The idea of trade companies becoming powerful via the sea is a cool idea, definitely something to note.I'd hope there'd be a ton of different scenarios with religion, different sects and heresies, cults and so on. Would be

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Caccio, Congrats on your playthrough so far. It's not the first time I've had people ask for me to remove save scumming.it's difficult because there is no simple way to do it without limiting the save systems ability, I did add a cheat blo

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Caccio, No I did understand you, Save scumming is the term for reloading saves to get the desired result. I mentioned both Save Scumming and then seperately in-game cheats.That one save per 10 years thing is an interesting idea option, wil

Re: Warsim, text based randomly generated stratogy

2020-07-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, Ooh damn yeah I am. Still though the subsidisation is worse for you technically than the tax, I guess the issue is gambling is so easy.Hmm I'll have to think on it for the rent @Caccio, The rebels, bandits, and goblins are usuall

Re: Warsim, text based randomly generated stratogy

2020-07-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Caccio, Yeah I spent so much time fleshing out that market over the years! URL: https://forum.audiogames.net/post/55/#p55 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Warsim, text based randomly generated stratogy

2020-07-29 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey everyone, THE GREAT COASTAL WINDS (4 features)I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there.* Added new song 'The Great Coa

Re: Warsim, text based randomly generated stratogy

2020-07-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, It's all good mate, the game is still vastly improving thanks to you. And that's awesome I'm glad you like the music and stuff, I bought a really good mic a few months ago so been itching to make use of it. Glad to know you like

Re: Warsim, text based randomly generated stratogy

2020-08-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Fredd, Glad to hear it mate!@Caccio, Oof starting demons off strong will be a challenge good luck@Defender, Yep, oops just noticed the extra c I used that time. I guess I did it twice LOL. Glad you noticed the higher quality, I feel way mo

Re: Warsim, text based randomly generated stratogy

2020-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Caccio, As defender says, the insignificant one is you next these giant monstrous creatures.@JayJay, Good luck mate, I remember doing it before and not realising I hadn't taken the rebels out before I did the cheat, the rebels were over 10

Re: Warsim, text based randomly generated stratogy

2020-08-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also guys Warsim just got a really awesome write up by an indie game review site called Jump Dash Roll!https://www.jumpdashroll.com/article/fi … -of-aslona URL: https://forum.audiogames.net/post/559088/#p559088 -- Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah it's definitely something to think about regarding the betting limits, gonna be noting it down, cheers for the discussion guys.@Defender, btw man, just reflecting back on it and really want to say a big thanks for all those fixes and r

Re: Warsim, text based randomly generated stratogy

2019-02-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, public opinion effects world events, your staffs opinion of you, the likelyhood of desertion of staff and troops, the kinds of throne room encounters you can and can't get, and so on.@Niklas, you can disable in the settings the stats

Re: Warsim, text based randomly generated stratogy

2019-02-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Aryamansingh, you want to press 3 then enter, then 1 then enter to disable ascii, from this screen press 2 to mute music if it's too loud, from there on, just press the number and enter, that's all there is to it URL: https://forum.audio

Re: Warsim, text based randomly generated stratogy

2019-02-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Might be releasing a new update soon before this god update happens because I'm still stuck on the theory of it, but a lot of work has happened in other areas! I'll keep you guys posted URL: https://forum.audiogames.net/post/413529/#p41352

Re: Warsim, text based randomly generated stratogy

2019-02-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Kai, I don't understand, all the screen should refresh, which screen is this cause I cannot replicate the issue URL: https://forum.audiogames.net/post/413559/#p413559 -- Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Warsim, text based randomly generated stratogy

2019-02-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Weird URL: https://forum.audiogames.net/post/413580/#p413580 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2019-02-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, while I've been working on some warsim theory, the little mini things I've been working on, on the side have stacked up so I thought I'd push a release, there is no real focus of the update but one of the bigger changes was to the

Re: Warsim, text based randomly generated stratogy

2019-02-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy you want to press 3 then enter, then 1 then enter to disable ascii, from this screen press 2 to mute music if it's too loud, from there on, just press the number and enter, that's all there is to it URL: https://forum.audiogames.net/post/

Re: Warsim, text based randomly generated stratogy

2019-02-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy * Added new dynamic northwatch buy price depending on public opinion* Added aftermath for buying northwatch (all of northwatch's bandit troops will disperse among relevant locations and factions)**VYLCOUNT**It's been long overdue, Vylcount

Re: Warsim, text based randomly generated stratogy

2019-02-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, another smaller update this time, some changes to Fort Northwatch and the Thickblood tavern in the Near north, making these areas better and more functional.**MAIN STUFF**When exploring a lot of those encounters with peasants look

Re: Warsim, text based randomly generated stratogy

2019-02-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Omer, thanks for the suggestions, I'll note them down URL: https://forum.audiogames.net/post/414906/#p414906 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: Warsim, text based randomly generated stratogy

2019-02-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I can't replicate this bug michael, are you certain that the music is disabled before hand? the code that runs music post battle requires the music mute variable to be inactive URL: https://forum.audiogames.net/post/415237/#p415237 --

Re: Warsim, text based randomly generated stratogy

2019-03-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Kenshira, just checked and figured out the proble, I'll fix this in the next update, and credit both you and micheal, sorry for doubting you micheal hahahaGreat great ideas Omer, I'll be noting these down URL: https://forum.audioga

Re: Warsim, text based randomly generated stratogy

2019-03-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Just a little update here, the main focus has been a little bit of polish on some areas of the game that aren't looking as good as they could be, also the game now has it's own icon finally! Now starting a new game explains your options a l

Re: Warsim, text based randomly generated stratogy

2019-03-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, checkout this cool article written about warsimhttps://medium.com/@saladchefs/warsim-h … 34c2e6975a URL: https://forum.audiogames.net/post/415640/#p415640 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Warsim, text based randomly generated stratogy

2019-03-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Man, I'd love to get it on mobile! I wonder if it's possible to simulate the console on there somehow? URL: https://forum.audiogames.net/post/415732/#p415732 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Warsim, text based randomly generated stratogy

2019-03-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, this update is a general update with lots of cool little additions and changes, but I thought I'd entitle the updated after the best feature added, which is Old Croll's pre-game tutorial now having the additional options to dumb i

Re: Warsim, text based randomly generated stratogy

2019-03-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hope you enjoy it URL: https://forum.audiogames.net/post/416406/#p416406 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: Warsim, text based randomly generated stratogy

2019-03-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Claudio, means a lot to hear that! glad you're enjoying the game URL: https://forum.audiogames.net/post/416455/#p416455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Warsim, text based randomly generated stratogy

2019-03-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Just had an interview with the guys at Salad.iohttps://medium.com/@saladchefs/salad-si … 429f8b0c9dWhat do you guys think? URL: https://forum.audiogames.net/post/416571/#p416571 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: Warsim, text based randomly generated stratogy

2019-03-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you liked the interview kenshira, yeah it's got quite a decent following on steam and growing, over 800 reddit subscribers and over 10'000 steam copies distributed URL: https://forum.audiogames.net/post/416603/#p416603 -- Audio

Re: Warsim, text based randomly generated stratogy

2019-03-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, It's got a decent enough following on steam @Lucas1853, I'll note those suggestions down, and thanks for the kind comments URL: https://forum.audiogames.net/post/416898/#p416898 -- Audiogames-reflector mailing list Audioga

Re: Warsim, text based randomly generated stratogy

2019-03-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys,So if you've been following Warsim's development much recently you'll have noticed there have been quite a few changes with audio in the game. Some new settings, new main menu music and lots of sound effects for certain events in g

Re: Warsim, text based randomly generated stratogy

2019-03-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hmm interesting ideas, I'm not sure about a day night cycle and weather condition sounds just yet as there's nothing in the game that requires it.The arena could definitely do with a sound expansion though, can you think of other areas of t

Re: Warsim, text based randomly generated stratogy

2019-03-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Kenshira, Brilliant idea about dice rolls! It's going in, and for tavern ambience it's definitely something I'll note down! Just need to find a good short tavern ambience loop that's free@Blindjay, all updates are free once the game is bou

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, good resources thank you!@Omer, Sure, I'm happy to update the sound credits @Kenshira, Definitely needs more ambience, but warsim uses the same sound system as the wastes, it's all one single sound at a timeJust to let you guys k

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, the dynamic sound system was kind of an experiment, I tried it, didn't like it so made it optional, but by default a standard non-dynamic battle sound plays which for now I think works well enough URL: https://forum.audiogames.ne

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy This update took a little longer than I wanted it to, but here it is! This update boasts finally pushing the race generator to well beyond 300k random races that are possible to be spawned in Warsim! 325'142 total. This update also contains

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy To celebrate the above update I'm putting warsim on a 25% itch.io sale, I'm not sure where best to post it around here guys but if you know people who would enjoy warsim and don't have it yet, now's the time for them to get it.I have worked

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy To celebrate the above update I'm putting warsim on a 25% itch.io sale, I'm not sure where best to post it around here guys but if you know people who would enjoy warsim and don't have it yet, now's the time for them to get it.I have worked

Re: Warsim, text based randomly generated stratogy

2019-03-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Kenshira and thank you for the dice roll suggestion, play any sudden death game and you'll see your influence The sale will be on until sunday, so five days! I really appreciate the support URL: https://forum.audiogames.net/post/41

Re: Warsim, text based randomly generated stratogy

2019-03-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad you like it, as for eating and stuff I'm not sure, added viewable food to mags kitchen and stuff but as the king currently has no HP it's a pointless thing, maybe when the king gets HP and stats this will become more of a thing URL: h

Re: Warsim, text based randomly generated stratogy

2019-03-13 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, great ideas!I like the idea of dynamic sounds, ie a bunch of different coin sounds etc, love the idea of having coin sounds in throne room encounters and other stuffAnd I'm currently planning on doing more dynamic reactions to your

Re: Warsim, text based randomly generated stratogy

2019-03-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey Wlomas, there are lots of youtube videos but some of them aren't as recent as the current update, are there any things in particular you didn't like from the free version?The two are getting more different by the day now, with roughly o

Re: Warsim, text based randomly generated stratogy

2019-03-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wlomas, I miss the wastes too! Warsim is complex but it's laid out in a way thats fairly easy to use. There are lots of ways to play it @Vylcount, thanks! the idea sprung to mind when I was adding the sound effects, definitely enjoying fle

Re: Warsim, text based randomly generated stratogy

2019-03-17 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, I just wanted to take a little moment to thank you all for the constant support, for everyone who lurks here, for everyone who comments and comes up with ideas, for everyone who's been here for a minute or for years!I can't really

Re: Warsim, text based randomly generated stratogy

2020-05-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy ADVENTURER'S QUARTER EXPANDED (7 features)The adventurer's quarter of the artifact market only had two locations inside it and was very much unfinished. I've added 3 new locations within the district to liven it up a bit. Now you've got a m

Re: Warsim, text based randomly generated stratogy

2020-05-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, From the Arena owner or from being the arena owner? cause how do you interact with the owner if you can't get in to the arena?@Bookrage, Definitely something to look into Bookrage all good ideas@Niklas, I like the idea of it being so

Re: Warsim, text based randomly generated stratogy

2020-05-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Huh that's interesting. Can you tell me what the income text says? exactly if possible just so I can find it in the code URL: https://forum.audiogames.net/post/525497/#p525497 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: Warsim, text based randomly generated stratogy

2020-05-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, cheers will look into the arena stuffAs for the bug, update warsim again! It was an issue with the 0,8,0,1 that has been fixed Sorry URL: https://forum.audiogames.net/post/526098/#p526098 -- Audiogames-reflector mailing list Au

Re: Warsim, text based randomly generated stratogy

2020-05-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, Glad to hear it mate! URL: https://forum.audiogames.net/post/526191/#p526191 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

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