Re: Engkwentro, an audio action adventure game for android

2018-12-12 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Engkwentro, an audio action adventure game for android Meh, I do have an Android device but it has a fair amount of lag. I want to try this game though, and it's free, so maybe I'll get my tablet up and running and give it a go.Personally I'm not too offended by "the blind has to go

Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Our new IOS game Tank Battle. Hmm, I'm not sure if this game will be exactly my thing, but I do love games where you destroy wave after wave of enemies. Sounds kinda like GMA Tank Commander (which I really love, but I suck at it because I can't beat it on anything above the easiest

Re: Endless Runner

2019-05-22 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Endless Runner Key, do you have your speech turned up and or the game turned down to hear items? Just curious on how your balancing is. URL: https://forum.audiogames.net/post/435608/#p435608 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Endless Runner

2019-05-22 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Endless Runner Speaking of difficulties, I know hard difficulty includes the huge cannons with the ropes (which has so far been epicly hard btw), but what else changes between the different difficulty levels? Does anyone know? URL: https://forum.audiogames.net/post/435595/#p435595

Re: Endless Runner

2019-05-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Endless Runner This is a really cool game!However, I often can't hear what items I'm getting because the sound covers up my speech. I could of course turn the game down but it sounds so awesome (, plus it's advantageous to hear obstacles as they approach. So maybe having different

Re: Endless Runner

2019-05-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Endless Runner This is a really cool game!However, I often can't hear what items I'm getting because the sound covers up my speech. I could of course turn the game down but it sounds so awesome (, plus it's advantageous to hear obstacles as they approach. So maybe having different

Re: Balloon master!

2019-05-07 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Balloon master! Scoreboards and cheat codes aren't that important to me, but game modes are. Surely you guys will agree that when those come, $5 isn't an outrageous asking price for what you get?I am a little worried though, since while I don't like getting caught up in the past,

Re: Balloon master!

2019-05-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Balloon master! Already loving the game.I love arcade stuff like this! Once some modes come out, I will be purchasing this thing.I'm a little confusd about the difference between items and powerups. From what I gather, items spawn every so often (extra time and bombs) but power-ups

Re: Balloon master!

2019-05-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Balloon master! @turtlepower it's an audio form I think so it's not a standard dialog. You must tab to the OK button and press it to close it. Also I think bombs just destroy an area of blaloons. i'm not sure how useful they are since I don't use them often, and I don't know if they

Re: branble takes a walk through the morning bramble bushes

2019-05-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes The Dwarfer wrote:@Orial no, I've known I wanted to add the modes I've wanted to add since the game's conception, with the exception of the er... minigame, and insanity mode. The showdown mode has always been planned, though I

Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes I'd host on my Google Drive, but since updates are made frequently, I don't think that is the best option.As for the game itself, I tried it and I really like it, though I'm not at all very good at it, and I haven't yet seen all

Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes I'd host on my Google Drive, but since updates are made frequently, I don't think that is the best option.As for the game itself, I tried it and I really like it, though I'm not at all very good at it, and I haven't yet seen all

Re: ArtilEcho a new artillery game prototype

2019-05-04 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: ArtilEcho a new artillery game prototype can it still be downloaded? Would be interested to try it. URL: https://forum.audiogames.net/post/431392/#p431392 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes @52 I think you're meant to do that, or at least, it's not illegal or anything. It just adds another layer of pacing to the game. URL: https://forum.audiogames.net/post/431416/#p431416 -- Audiogames-reflector mailing list

Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes @52 I think you're meant to do that, or at least, it's not illegal or anything. It just adds anothe rlayer of pace to the game. URL: https://forum.audiogames.net/post/431416/#p431416 -- Audiogames-reflector mailing list

Re: Shooter Concept Demo (Windows and Mac!)

2019-05-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) Spent 2 solid hours playing the game a few days ago and got up to level 105 or so. And I'm having the weapons bug too, but like turtlepower said, it does add unintended challenge haha.I believe the random errors people are getting ar ejust bugs

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Well, I played through the game a few times and here are my thoughts. Quite a lot here, so read and respond at your leisure.1. I'm not sure but it seems to be meant for people who are new to audio games. It's a bit too easy for me for a while but I'm

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Never mind I figured it out. You have to load Wood Goblin Run/PCP Build folder. If you load the Wood Goblin Run folder, you'll get the errors I got. I haven't gotten to try the actual game yet, only confirmed that it's started. I'll comment on it in

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Really want to try this game. I try to load it in the pcp application but I get an unhandled exception. When I say continue, it just quits the game. It did encounter an error during the dotnet install, saying that dotnet 4.7 or later was already

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Never mind I figured it out. You have to load wood runner/pcp build folder. If you load the wood runner folder, you'll get the errors I got. I haven't gotten to try the actual game yet, only confirmed that it's started. I'll comment on it in another

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Edit: I had an issue with starting the game but I figured it out. You have to load wood runner/pcp build folder. If you load the wood runner folder, you'll get the errors I got. I haven't gotten to try the actual game yet, only confirmed that it's

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Never mind I figured it out. You have to load wood Wood Goblin Run/PCP Build folder. If you load the Wood Goblin Run folder, you'll get the errors I got. I haven't gotten to try the actual game yet, only confirmed that it's started. I'll comment on it

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Yeah I notice when you switch lanes but I"m using headphones. When you switch lanes you should hear your footsteps moving from the direction you moved back to center eg. if you moved one lane to the right, your footsteps will go to the right for a

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game I'm probably going to be cringed at but I'm excited to try this. I loved audiodefense to death, as well as Ear Monsters and Sixth Sense. I heard a preview of this game last year so I know it isn't quite up to Audiodefense

Re: Sequence Storm Rhythm Racing Game

2019-08-18 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah, certain missions give you class upgrades. Each upgrade lets you allocate one more stat point to something. I don't know which missions trigger the class upgrades, though. I'm up to class 4, but I've been trying to do everything. Still a little

Re: Wood Goblin Run - Small PCP Game

2019-08-13 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Wood Goblin Run - Small PCP Game Really want to try this game. I try to load it in the pcp application but I get an unhandled exception. When I say continue, it just quits the game. It did encounter an error during the dotnet install, saying that dotnet 4.7 or later was already

Re: Sequence Storm Rhythm Racing Game

2019-08-16 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hi guys,So I took a week or so off the game and came back to it, and I dunno if it's just me or not, but the sounds of rigs, speed boosts etc. just sound way more obvious to me now. I know some sounds were boosted in volume last week some time, so

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well I bought the game and got pretty far I think. Getting past those security bots is really painful though. I did it in the hospital but barely. I wonder if it's this difficult for a sighted person to navigate around the track? I'd guess not? But am

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Couldn't agree more with Liam here. I am more disgusted with post 39 than I've been in a long time.Joe80, I respect you for being a veteran, I respect you for trying to pull everything you have and develop an audio game, I

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well I bought the game and got pretty far I think. Getting past those security bots is really painful though. I did it in the hospital but barely. I wonder if it's this difficult for a sighted person to navigate around the track? I'd guess not? But am

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game So, I tried the game. First I will respopnd to Jonnyboy:I'm stuck on 2-3 with those stupid clowns that steamroll you, or so that's what it sounds like. The sounds are cool, but once I run out of ammo I'm kinda screwed; I

Re: Sequence Storm Rhythm Racing Game

2019-08-16 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hi guys,So I took a week or so off the game and came back to it, and I dunno if it's just me or not, but the sounds of rigs, speed boosts etc. just sound way more obvious to me now. I know some sounds were boosted in volume last week some time, so

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Ugh. I think I'm about to give up for the moment. I got past a lot of the hard stuff like antiviral, death contract, Mia Green is missing, Hospital 113 etc. stuff that was really challenging and which I dreaded, but through the skin of my teeth I

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Oh, are there videos of sighted people playing this game? I looked the other day and didn't find much though I didn't do an exhaustive search. Even though I know I won't be able to follow a sighted person playing since there aren't audio cues, I still

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hey guys, is there a special sequence that plays when you beat the game? Because now I'm at a spot where I can't find any other missions to play that aren't completed. I could list all the missions I've done if that would help but that would be kind of

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hey guys, is there a special sequence that plays when you beat the game? Because now I'm at a spot where I can't find any other missions to play that aren't completed. I could list all the missions I've done if that would help but that would be kind of

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Agree with Stewie.Also I finally completed Bot Swarm and stuff is getting even crazier. I now completely give up playing at night when I'm tired. I love playing games at night but my performance in this just goes down the drain when I get tired . URL:

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I'm kinda struggling with that stuff too, though I think what you should be focusing on more is getting as much speed as you can by hitting notes right and using boosts/hyperdrifts smartly. This is kinda vague advice sometimes since it's

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I'm kinda struggling with that stuff too, though I think what you should be focusing on more is getting as much speed as you can by hitting notes right and using boosts/hyperdrifts smartly. This is kinda vague advice sometimes since it's

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @Dark, when you buy the game it will upgrade your demo to the full version. Some people used to have problems with the saves crashing the game once they bought it, but when I purchased it, I had no issues and could carry on playing from where the demo

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @Dark, when you buy the game it will upgrade your demo to the full version. Some people used to have problems with the saves from the demo crashing the game once they bought it, but when I purchased it, I had no issues and could carry on playing from

Re: Sequence Storm Rhythm Racing Game

2019-09-04 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game 1. No, there is no racing atmosphere realy. But you do hear sounds for the other rigs, the walls of the track etc. But it's very scifi and futuristic, and is there to let you know what's going on more than for atmosphere.2. No, all of the music is of a

Re: Sequence Storm Rhythm Racing Game

2019-09-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah that's a rather annoying thing NVDA does sometimes. I wonder what causes it. URL: https://forum.audiogames.net/post/459891/#p459891 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-09-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Nice idea with the holds! I have a suggestion on how to make them less annoying, but maybe I am totally off the mark here.I hear a stutter/repeating effect in the hold cues, which is what makes them most annoying for me. I'm only guessing here, but it

Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror Fred, where did you get this add-on? My guess is that you should be able to install the .nvda-addon file. All an nvda-addon file is, is a zip file with changed extention.I'm interested to try the game. Maybe I'll delve into it this

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, I did get the game working but am not at all a fan of Steam's interface. I'm hoping if I do buy this game, that it won't be complicated.I was having trouble for the longest time on the first tutorial, because I didn't understand the sounds for

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, I did get the game working but am not at all a fan of Steam. I'm hoping if I do buy this game, that it won't be complicated.I was having trouble for the longest time on the first tutorial, because I didn't understand the sounds for getting a cue

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, I did get the game working but am not at all a fan of Steam's interface. I'm hoping if I do buy this game, that it won't be complicated.I was having trouble for the longest time on the first tutorial, because I didn't understand the sounds for

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Okay I am completely stuck on tutorial 3. I don't know when to use the boost. I tried reading the exchange between BlindNinja and Stewie (posts 22, 23, 25 and 26), and am hitting all the cues accurately I think, but I don't know when to use the speed

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @46, yeah I have the master volume turned down a bit as well but I wish the sfx could get louder than the music. I'm playing on headphones and definitely agree that they help, but in my experience, your timing has to be early, or perfect. IF it's late,

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Definitely gonna try this one out! But I don't have steam so... this could get a little awkward. Not to mention some of the confusion about accessibility I've been seeing in this thread. But maybe I will be able to figure it out lol URL:

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Oddly enough that sound was the easiest for me to hear, but my headphones have a lot of treble so maybe that's why lol URL: https://forum.audiogames.net/post/453419/#p453419 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @BlindNinja I can try to make a recording to show the sounds. The sounds I know reasonably well now are the clap that seemsw to mean you got a command right, though I'd like to double-check that, a high zing sound that means you've completed a pattern,

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game BoundTo wrote:I've been considering doing some audio recordings of the game just for the fun of it to show off certain levels or aspects if there is any interest.I was thinking the same as well. I'd be interested if you did recordings.BoundTo

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game BoundTo wrote:I've been considering doing some audio recordings of the game just for the fun of it to show off certain levels or aspects if there is any interest.I was thinking the same as well. I'd be interested if you did recordings.BoundTo

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game BoundTo wrote:I've been considering doing some audio recordings of the game just for the fun of it to show off certain levels or aspects if there is any interest.I was thinking the same as well. I'd be interested if you did recordings.BoundTo

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game From what I understand, synchronized judgment means your timing is perfect, or at least very close. Great judgment is almost perfect. Good judgment is decent timing, and bad judgment is if you hit the wrong key. A miss is if you don't hit a key at all

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Responding to a few people here.@StewieI don't know how much louder the sounds were made, but it's not a large amount. I can hear them though with the music at a decent volume, where as before it was a struggle. I'm not sure if I'm just more aware of

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Responding to a few people here.@StewieI don't know how much louder the sounds were made, but it's not a large amount. I can hear them though with the music at a decent volume, where as before it was a struggle. I'm not sure if I'm just more aware of

Re: Battle Of Armageddon: a forgotten survival horror

2019-07-27 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror Fred, try downloading the release instead of the master. Just look on the github page for the releases link and download the latest release. It's easy to find. And please stop shouting incessantly; I hope that since I have given you a

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, I finally got past the third tutorial where you have to boost. Also, great updates to accessibility!BTW I have my timing judgment set at -120. This seems to suit my system response, and my personal response time best. I'm getting around 90

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, I finally got past the third tutorial where you have to boost. Also, great updates to accessibility!BTW I have my timing judgment set at -120. This seems to suit my system response, and my personal response time best. I'm getting around 90

Re: Ojamajo Doremi games!

2019-09-29 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Ojamajo Doremi games! cj89 wrote:I also find being able to hear the recipes in that first game from so far away to be a little misleading honestly. Sometimes it could take 2 steps, others I feel like it takes 15.Yeah the scaling is a little weird, but I do like hearing things from far

Re: Ojamajo Doremi games!

2019-09-29 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Ojamajo Doremi games! Same as @31. Looking forward to more games though. That fighting game is, well, hard! At least for me. Also in the second unit, I only receive my score on the rhythm game and not the other three.@stirlock, the games in general are about 10 minutes long. some are

Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! Personally, the new readme makes things a bit more cryptic for me than it actually helps, but it told me something I don't know. The game is not actually supposed to get too chaotic if you're able to do things which keep it in check. That's one I'll have to

Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! @amerikranian glad you are not deterred and you seem perceptive to what people are saying. Yeah, getting a team together is difficult, it was just a passing suggestion. I'd probably find it hard, too.Also, I sent you a pm. URL:

Re: Mailman has been released!

2019-10-07 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! @amerikranian glad you are not deterred and you. seem perceptive to what people are saying. Yeah, getting a team together is difficult, it was just a passing suggestion. I'd probably find it hard, too.Also, I sent you a pm. URL:

Re: Mailman has been released!

2019-10-09 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! @79 What do you mean switching keys? If you mean changing keys in future releases, sure. If you think there's a good reason for it. If it's just to messw with players though, like flipping directions or something, I wouldn't recommend it. It'd make things

Re: Mailman has been released!

2019-10-09 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! @79 What do you mean switching keys? If you mean changing keys in future releases, sure. If you think there's a good reason for it. If it's just to mess with players though, like flipping directions or something, I wouldn't recommend it. It'd make things even

Re: Mailman has been released!

2019-10-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! Unpopular opinion alert!I'm crazy enough to enjoy a game that tells you nothing, especially if it is based on CP's minigames, or has arcade action. I do prefer some directions, but can appreciate what it feels like to be thrown into a situation not knowing

Re: Mailman has been released!

2019-10-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! Meh. I sat down with the game for about an hour? And honestly, I found it easy to work a lot of stuff out.I was originally going to PM this to americranian but I think it might be better for the public to see this also. Since the game has received much

Re: Mailman has been released!

2019-10-06 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Mailman has been released! Meh. I sat down with the game for about an hour? And honestly, I found it easy to work a lot of stuff out. I'm not at all trying to sound arrogant or mean, nor am I saying that the op totally did everything right and nobody can appreciate a masterpiece. Nope,

Re: The burning of candles, a Suzuki adventure game from China

2020-02-25 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Here's a link to it on my Google Drive.BTW the reason I am able to play the game is that I've been spending time trying to translate it to English. I've replaced the voice prompts the game uses with English ones (Not sure how

Re: The burning of candles, a Suzuki adventure game from China

2020-02-25 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Ugh having trouble with level 8 where you have to use your flashlight in the maze. I'm starting to get the hang of how to navigate, but there's just so much. Also, there's some kind of item that seems to regenerate at my

Re: The burning of candles, a Suzuki adventure game from China

2020-02-25 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Ugh having trouble with level 8 where you have to use your flashlight in the maze. I'm starting to get the hang of how to navigate, but there's just so much. Also, there's some kind of item that seems to regenerate at my

Re: The burning of candles, a Suzuki adventure game from China

2020-02-25 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Ugh having trouble with level 8 where you have to use your flashlight in the maise. I'm starting to get the hang of how to navigate, but there's just so much. Also, there's some kind of item that seems to regenerate at my

Re: The burning of candles, a Suzuki adventure game from China

2020-02-24 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Hi Brad, those are not crashes. They're standard prompts when you close the game. The first prompt tells you that the game is still in testing stages so suggestions are welcome. If you press OK on that, another dialog will ask

Re: The burning of candles, a Suzuki adventure game from China

2020-02-24 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Hi Brad, those are not crashes. They're standard prompts when you close the game. The first prompt tells you that the game is still in testing stages so suggestions are welcome. If you press OK on that, another dialog will ask

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Here's a link to it on my Google Drive.Alternative Sync linkBTW the reason I am able to play the game is that I've been spending time trying to translate it to English. I've replaced the voice prompts the game uses with English

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China That's really weird, I'm not having problems with the Google Drive link.I just edited post 33 with an alternative link to the file on Sync. I've been meaning to switch to Sync for a lot of stuff anyway. URL:

Re: The burning of candles, a Suzuki adventure game from China

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Thanks for letting me know about the armor. I did figure out that one of the armors does prevent poison, but hopefully the bug with the other armors will be fixed soon. I haven't tried reading the site with Google Translate,

Re: Balloon Madness [Beta] - Run Away from the Huge Balloon!

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Balloon Madness [Beta] - Run Away from the Huge Balloon! Sounds cool, will be checking it out soon.Just a small suggestion, you might consider adding the current version to the title and or the first post of the thread so people will know what the latest version is, and subsequently,

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China @36 you found treasures. Once you find them just press space on them like any other item, and you'll pick them up. You don't have to use them or anything. At the end of the level, all the treasure you found is exchanged for

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China @36 you found treasures. You don't have to do anything with them. Once you find them and press space on them, you'll pick them up. At the end of the level, they are exchanged for gold.Iirc there are treasures on every level so

Re: The burning of candles, a Suzuki adventure game from China

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Ah, shame. I was under the impression it was new, since I hadn't heard about it until this topic came up. I was like, ooo night of parasite has come back! Or something. Lol URL:

Re: The burning of candles, a Suzuki adventure game from China

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China JasonBlaze wrote:still stuck on level 3, keep getting own on the steps , not sure what to do there, so many zombies.spoilerMy best advice is to face north when you take the steps. Then just keep back, use the delete key until

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China You can record it if you want, but I think I figured out what's going on. URL: https://forum.audiogames.net/post/504550/#p504550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The burning of candles, a Suzuki adventure game from China

2020-02-26 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Just curious, are you using Google Translate in the recordings, or did you make your own translation somehow? URL: https://forum.audiogames.net/post/504553/#p504553 -- Audiogames-reflector mailing list

Re: The burning of candles, a Suzuki adventure game from China

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China JasonBlaze wrote:still stuck on level 3, keep getting own on the steps , not sure what to do there, so many zombies.spoilerMy best advice is to face north when you take the steps. Then just keep back, use the delete key until

Re: The burning of candles, a Suzuki adventure game from China

2020-03-01 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China I'm on chapter 12 now. Planning to try to finish up in the next week, maybe sooner. URL: https://forum.audiogames.net/post/505252/#p505252 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The burning of candles, a Suzuki adventure game from China

2020-02-29 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Hi, try this article. URL: https://forum.audiogames.net/post/505148/#p505148 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The burning of candles, a Suzuki adventure game from China

2020-02-27 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Okay now I'm on level 9. Damn, those enemies are tough!I also wonder if the armor does anything. I don't seem to be taking any less damage after I collect it.For those who need it, here are English voice prompts to replace the

Re: The burning of candles, a Suzuki adventure game from China

2020-02-28 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Well got through level 9. Level 10 seems like a lot of fun, though it's gonna be really tricky with all of the enemies around. At this point I think i'm going to take a short break; my head is starting to spin a bit much

Re: The burning of candles, a Suzuki adventure game from China

2020-02-24 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Press control n to start a new game or control c to continue a saved game.If you run the readme through Google Translate, it tells you a lot, but it's somewhat awkwardly worded. I've been thinking of trying to clean it up and

Re: The burning of candles, a Suzuki adventure game from China

2020-02-24 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: The burning of candles, a Suzuki adventure game from China Really liking this game but can't for the life of me figure out a few things on level 5.There's a door in the center of the grid that I can't seem to reach. On Luyi's recording, he doesn't visit that room, so I guess there's no

Re: Echoid - hyper casual audio game

2020-03-12 Thread AudioGames . net ForumNew releases room : musicalman via Audiogames-reflector
Re: Echoid - hyper casual audio game This is a cool little game! I like the retro sounds too.One downside is you have to use OCR with NVDA to find your scores. Put simply, the screen reader can't access the information, so you have to use a special feature which allows it to scan graphics

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