Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy I gave this shot, its pretty complex and I like it so far, just wish the page was landmarked a little better. headings etc, make navigation easier. Right now seems the best way is to just jump to the bottom of the page and arrow up a million

Re: Advanced Fallen Worlds

2014-07-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Advanced Fallen Worlds So, Ive been reading a lot of stuff about hearthstone lately and it reminded me about this game. I saw in the post that hes fixed it to where we can make accounts so Ill go back in and make one and give it a go. I hope people are still playing. URL:

Re: Advanced Fallen Worlds

2014-07-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Advanced Fallen Worlds So, Ive been playing the game for the past few days. Its very nice, and the dev has already made changes I suggested to help make the site more accessible. Before the guide and market were inaccessible with nvda, not sure how jaws worked with it, but he made it

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I picked this games demo up about 3 or so hours ago, and while I like it for the most part I found myself spending a good portion of that time walking around rather than learning about the world. Ive beaten the demo, and Ill be

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerstewie, if you head north of the save point then east theres a cafe or soemthing, just head north after you enter it and youll say something like I am going to go to bed. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Oh, mk I havent gone into the game after the demo. Going to go buy it now actually. URL: http://forum.audiogames.net/viewtopic.php?pid=183058#p183058 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Sure shawn, Ill make one tomorrow, provided I can copy my save file so I dont lose my progress. I like the navigation, but the wall sounds just should really be changed. Im now at the part where stewie was a bit ago lol. I didnt have

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im at the same point, though I only spent about 5 or so minutes in the organ room, going to take another look around. URL: http://forum.audiogames.net/viewtopic.php?pid=183097#p183097

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I do love flame blizzard lol. Its a fun one to time out, and its the only one that is more powerful than just rolling my dice. I managed to get 5 of those so far, how many can you get on normal? URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG those games you forget are totally visual, and shadow line gives you sound ques to let you know which way to go and if theres a dead end or not, it also tells you where the doors are at. This game, its sorta like oh hey let me just

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ross casts a perfect avenging spirit, dealing 1526 damage!there are items in the middle of the rooms, so you can stick to the walls, but youll miss the treasures and galactic dusts, not to mention all the potions and free coins. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG You can fail escapees, its just rare. Im a little stuck right now.spoilers aheadIm behind the bar with the drug dealers etc, and I made it to the save point with the line of teleporters, but from what I can tell there isnt any but the

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ah ok, thanks. I thought I triedd that hmm. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=183154#p183154 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersthis tower of judgement is rediculous, I made it to the 3rd floor, and past the water, and past the smashy smashy things, now Im in what seems to be 3 rooms that all connect to eachother, I cant figure out how to progress,

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersOh, ok lol, thanks. I didnt even think of going back that way rofl. Looks like it was a pretty good decoy then.end spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=183174#p183174

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilers, you should probably take her back to her boyfriend. URL: http://forum.audiogames.net/viewtopic.php?pid=183179#p183179 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG theres only been one battle that Ive been in so far where you could use potions, and it was a boss battle. You can only use them before and after the fight I think.spoilerIf I remember correctly, you go to dinner. AKA go to the 3rd

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerstewie, did you do anything special for the tower of fear? Im at the boss battle, but other than nailing 7 perfect embodyments of crualclaw in a row, I cant seem to beat it lol.end spoilers URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG livrobospoilersOnce you go into that systems place, youll want to find a little slot in the wall a ways tothe left, itll be on the north side, kind of like the wings of the ship. I dont remember much after this though, as I think it

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG connor142spoileryou have to go back to the beginning of the stage, to the west of that is an another passage, head that way before going into the organ room.end spoilerto the person who was asking about the dreamsspoilerthe dreams

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG now for my own problem lolspoilerIm in the last tower, on the 4th floor, and Ive found the person there that I needed to rescue, but I cant seem to find the door to the next level.end spoiler URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG now for my own problem lolspoilerIm in the last tower, on the 4th floor, and Ive found the person there that I needed to rescue, but I cant seem to find the door to the next level.end spoilerr o f l, sorry, this happens every time, I

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG dude, I nearly died laughing due to tower 4s boss just for the devs information. URL: http://forum.audiogames.net/viewtopic.php?pid=183224#p183224 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersso, Im at the part after simon joins your group, but I didnt catch where I was suppose to go next, something about a gruff hide out? is that the drug dealer place in the bar, if not what is it?end spoiler URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG roro,spoileryou have to go find the drunk dad, hint, he went into the wings, whats in the wings? full answer in case you cant figure it out is you have to go to the pub and talk to the bar tender to progress.end spoilershawnspoileryou

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG roro,spoileryou have to go find the drunk dad, hint, he went into the wings, whats in the wings? full answer in case you cant figure it out is you have to go to the pub in the hidden section and talk to the bar tender to progress.end

Re: Classic 6 Dragons game!

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Classic 6 Dragons game! its best to just create a six dragons folder within the worlds diretory then paste the sounds in there, youll want to go into the six dragons directory and copy the adress to that, as the game wants the address of where the folder actually is, for example it

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerthe teleporter is in the wings, go find it. its not that hard. specificly its at the top of wing 1.spoiler end URL: http://forum.audiogames.net/viewtopic.php?pid=183281#p183281

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG threeblacknoises, you already got your third member.spoilerits the bf.end spoiler URL: http://forum.audiogames.net/viewtopic.php?pid=183290#p183290 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG hmm, I still have no idea where Im suppose to go after I fight the director, I dont remember much, but I think there was something about gruff? who or what is gruff lol. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG ok, thats what I thought, but wasnt sure.. I went back to the hide out, but I went into the factory and thought I was mistaken. Thankies. also, livrobospoilersif you go south after you pass up that dude who says you are unrightous,

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG joshspoilergo to the lounge place, directly north of the teleporterup in the right corner will be a door that you can go through.end spoileralso,the devs should totally make the music for the boss battle againstspoilerthe corrupt

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG josh, and conner,spoillerthrough the door in the hidden lounge is the next dungeon, to josh,you have to kill the ghost thing before he takes you down to half of your hp in order to progress, I guess this applies to conner as well when

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerha, ok well i figured it was half of my health lol, because thats when it would be like, i grow bored, blah blah. also,Infected crualclaw defeated!booya sequence initiated, yo mama, impressed.end spoiler URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG k, so I never really complained about the other bosses, but this last one is fustrating me.spoilerIt wouldnt be so bad if it werent a hit or miss situation, either you have to get them perfect or you dont do any damage. I guess I can

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG haha, stewie, theres actually one called volcanic storm, and you have to wait like 15 seconds before the first beep, its pretty ridiculous. URL: http://forum.audiogames.net/viewtopic.php?pid=183335#p183335

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerI have just withdrawn all except for simon, and I can beat him if I could just master them, maybe its just my nerves or something, but I have only been able to get him down to 70 a couple times.spoiler URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I totally just beat the game haha.and simon was 71.It took foreeeverI had to step away several times because I was getting too jittery near the end lol.spoilersend comments etc.I felt the ending was a little thin, It wouldve

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG sidequests? do you mean the galactic dust and the treasures? I found 16 of the tresures, do I have to start the whole game over to find the ones I missed? I dont know what you meant by sidequests though. also how many galactic dusts

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Yeah, I never really tried to find the dust, I found a bunch of other stuff though. URL: http://forum.audiogames.net/viewtopic.php?pid=183361#p183361 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilershmm, I guess it varries from person to person, I had no trouble with the final shots tbh, I won that fight my second try iirc, just do the best you can, theres really no other way around it I think.end spoilers URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-06 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilerswhocrazy, from that person head west and then south will be a passage way that leads out if you continue going south.end spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=183825#p183825

Re: Angelgift: the adventure begins!

2015-01-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Angelgift: the adventure begins! I reached the first boss fight, or Im assuming its the first boss, not sure if its where the game ends or not, it says I need to weaken him first, but Ive no idea how this is suppose to happen? Any hints would be greatly appreciated. URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Another activity you might be interested in creating is shipwreck salvaging. You buy a tow ship or something, and go out seeking abandoned ships, the ship will attach some kind of anchor to the wreck, and you drag it

Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Sadly, I dont think its something you can add a new feature to fix. Its a great game, and for those who play it, it is too much of a great game. Theres no other game like it available to play, and since its quality and its mechanics are so unique to swamp,

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Its not so much the number of cards you want to watch out for, just make sure that the cards you pick are cards you know how to use and fit in with multiple strategies that you are comfortable and familiar with. As long

Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Roboid Inc.: New accessible browser game with large story feature Im on the game as sneaky, Im liking it so far, but progression is rather slow IMO. Im at a point where I have to make 2000 dollars using only the classifieds, but Ive already made over 3000 total from all the activities

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO so, I was on myt ship miner6969, I landed on earth and then a lag spike made me disconnected. I log back into my character and I think Im actually on the planet now, I hear crap around me that sounds like the out

Re: Swamp, zombie FPS by Aprone

2015-01-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey aprone, I had a bit of an idea. Could there possibly be a mechanic that increases the amount of exp you get from killing zombies based on how many you kill in a row, so for instance, lets say you fire your weapon 6 times, all 6 shots hit the first zombie

Re: Swamp, zombie FPS by Aprone

2015-01-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey aprone, I had a bit of an idea. Could there possibly be a mechanic that increases the amount of exp you get from killing zombies based on how many you kill in a row, so for instance, lets say you fire your weapon 6 times, all 6 shots hit the first zombie

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Slender: Lost Vision, a survival horror fan game based on slenderman Freaking sick dude. Though I think you should cut the map up into different quadrants like maybe a 9 by 9 grid, and allow only one page to spawn in per quadrant. I was picking up pages that spawned right next to

Re: flux world, a truely unique experience.

2015-02-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: flux world, a truely unique experience. Is this an rp encouraged mud? Im giving it a check out anyway if it isnt, sounds neat. URL: http://forum.audiogames.net/viewtopic.php?pid=204439#p204439 ___ Audiogames-reflector mailing list

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I just like to say again how freaking awesome it is to be able to play this game. It makes me suuuper happy. URL: http://forum.audiogames.net/viewtopic.php?pid=204126#p204126

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Slender: Lost Vision, a survival horror fan game based on slenderman I love you for this Ghorth. I watch lets plays on youtube for this all the time and I was talking to a friend about how I wish I could play it, its absolutely great. I hope you do more variations like the video game,

Re: Swamp, zombie FPS by Aprone

2015-03-31 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thats actually been around for a while now. I dont know if its a bug since its been there for a while, probably since swamps conception. Its actually pretty useful if youre running across the map and are chatting at the same time. Id be kind of sad to see it

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have a way to maybe make the speed change a little more palitable. I dont know if the speed reduction stacks with each hit, that is if you get hit twice your speed is reduced by 50 percent for double the time. If it is this way though, perhaps set it to

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Right Keba, but then that means that youd have to lower the mission stats. So maybe instead of trying to go after 40 crates and 180 death bringers, lol. You can go for maybe 40 crates, and 60 death bringers. This way you scale the mission to your teams

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey Aprone, can you make another alternative CMM mission, where you can activate PVP on that map? Itd be neato for people who just want to shoot eachother all day. URL: http://forum.audiogames.net/viewtopic.php?pid=207091#p207091

Re: Swamp, zombie FPS by Aprone

2015-03-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Just wanted to post here about the swamp account give away. The URL is here. http://forum.audiogames.net/viewtopic.php?id=15503 URL: http://forum.audiogames.net/viewtopic.php?pid=207275#p207275 ___

Re: Swamp, zombie FPS by Aprone

2015-03-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Lol, revan is a player Im actually going to be renewing on my own, aside from this give away. That is if someone doesnt do it first. There was somebody saying they were going to do it earlier today, but well see. I figured Id allow anybody to enter because I

Re: Swamp, zombie FPS by Aprone

2015-03-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just wanted to make those who read this aware that speed is reduced even when you block hits with the riot shield. Im all for it reducing it when you get hit, but if you block it, it really shouldnt slow you down, and I am seriously against this part of

Re: Swamp, zombie FPS by Aprone

2015-03-03 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The options have always been either do a mission and gain a level, or go and shoot zombies for a month and gain half a level. lol. Killing to level is okay up until like level 8 or 9, but then it just becomes far easier to run missions. After that, killing

Re: Audio Rally Racing - New demo

2015-04-13 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Audio Rally Racing - New demo I like the game, however breaking is really really really fast. It needs to be slowed down. That is when you press down arrow it slows almost immediately and makes taking turns very hard because youre either going too fast, or not going fast enough.

Re: Audio Rally Racing - New demo

2015-04-14 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Audio Rally Racing - New demo also, the ability to change your key configuration would be nice as well. URL: http://forum.audiogames.net/viewtopic.php?pid=212223#p212223 ___ Audiogames-reflector mailing list

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-04-23 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Slender: Lost Vision, a survival horror fan game based on slenderman The game is not an original. The features you see in the game are the same features in the video game for the PC. There is no back story, no real solid plot. URL:

Re: KE Productions

2015-04-20 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: KE Productions Yeah, a little more info is probably required if you want to hire people on. What sort of skill sets are you looking for. Do you have a website, what are your goals. ETC. URL: http://forum.audiogames.net/viewtopic.php?pid=213003#p213003

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack Hmm, okay give me a sec. Im fairly sure that its all in there. Its not a very big pack, only like 16 triggers or so, but its enough o get people started, Ill be adding more as I go. Just wanted to give this to people who play the mud. URL:

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack Yeah, its there. Youre probably not seeing anything because its in the mush folder /worlds. I went ahead and included the client. Just follow the steps in the first post and everything should work fine. URL:

Re: Epitaph Soundpack

2015-04-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack I really need to learn how to set up an installer for this thing sigh. If what the above post said doesnt work, make sure that epitaphworld is located within the epitaph folder, make sure scripting is enabled by pressing alt enter, shift tabbing to the treeview, and

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack This pack I actually started making around 9 a.m. this morning and finished whats there about 2 PM.Theres been a few more changes to help with the origeons dreams, you ask jeff for hypnotizing or something like that and the next time you power nap you have an

Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I got to level 8 within 10 or so minutes of playing, I dont really feel it gave me a good understanding of the game. 25 dollars is a little more than I want to pay right now because Im in the process of moving into a new apartment as well, so

Re: Swamp, zombie FPS by Aprone

2015-04-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone [[wow]] this new loot system in itself makes swamp a whole new beast to play. Ill be sure to renew my account ASAP so I can get in on the fun to be had. URL: http://forum.audiogames.net/viewtopic.php?pid=214371#p214371

Crimson Currents

2015-04-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Crimson Currents Crimson Current is going to be the first boat warfair game in the audio genre. It is set to be released whenever I feel like it, so dont ask!I just started working on this yesterday, and it isnt much. I just wanted to give you guys a taste of whats to come. Currently

Re: Crimson Currents

2015-04-30 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crimson Currents Haha, yes dark. I wont be leaving those messages in, they were original alert boxes and then I was lazy and just took out a symbol and turned it into a tts message, and with my screen reader cords sounds the same as cords. Anyway, Im glad you enjoyed it! The aim is

Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Crimson Currents, Concept Demo, NEW! This version of the game has gained quite a number of new features since the last one, and Ive decided to make this one the concept demo since the last one I think people were under-estimating me and the potential of this game.Instead of giving the

Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Crimson Currents, Concept Demo, NEW! This version of the game has gained quite a number of new features since the last one, and Ive decided to make this one the concept demo since the last one I think people were under-estimating me and the potential of this game.Instead of giving the

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Yeah, I forgot to mention that, for some reason when it draws up the window the keys work, but the screen reader doesnt read anythingEasy fix thoughjust alt tab back into the window and everything should work fine. URL:

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! Ive got a few more things I need to do in order to polish up the game. The next time this is released itll have its own mission system, a free for all mode, a shop to purchase different boats and weapons, and a campagne mode. Im currently writing up

Re: Crimson Currents, Concept Demo, NEW!

2015-05-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Crimson Currents, Concept Demo, NEW! small update, added in volume control, some people were saying it was hard to hear their screen reader so this should help. Also included a read-me. URL: http://forum.audiogames.net/viewtopic.php?pid=214853#p214853

Epitaph Soundpack

2015-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Epitaph Soundpack Hello! So I wasnt sure where to put this, so I thought I would put it here since the miriani pack was also posted here and it wasnt moderated.As you can guess this pack is for the mud Epitaph, and features several things.If youve played alteraeon with mush-z, youll notice

Epitaph Soundpack

2015-04-28 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Epitaph Soundpack Hello! So I wasnt sure where to put this, so I thought I would put it here since the miriani pack was also posted here and it wasnt moderated.As you can guess this pack is for the mud Epitaph, and features several things.If youve played alteraeon with mush-z, youll notice

Re: Braillemon status update!

2015-04-15 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Braillemon status update! Im trying to play the game, but for some reason I cant figure out a way to get sapi to play through the correct speakers. It does this with every game that uses sapi, it just plays through my computer speakers rather than my USB wireless headset, any

Re: Survive the Wild!

2015-04-11 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Survive the Wild! Its kind of lame that this is an rp game and yet people just go around attacking people for no reason. If it were a real situation and you and a group of people were stranded on an island, then you wouldnt just go around stabbing people. You can argue, oh they want to

Re: Audio Game Console Sonus Interactive

2015-04-08 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Audio Game Console Sonus Interactive I find if youre going to make a console, thats great, but a console is just that, a console. Its what is used to play the game. If you are talking about making a game in which you can take it with you on its own console thats another thing. I feel

Re: iOS interactive story game released!

2015-06-26 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: iOS interactive story game released! I went ahead and bought the game. Ive been playing for about 45 minutes and Ive gone through and explored as much as possible given my starting stats. I sort of may have gone through and tried to find as many ways to die as possible, and tried to

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-18 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. I tried that strategy on my first go, going forward right away, the only problem was that you have to go forward about 5 or 6 tiles before the cold actually lets up, Unfortunately if you try going that far without stopping

MindWarp

2015-08-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
MindWarp Pasted from the ReadMe.MindWarp V1.0Welcome to MindWarp!This is not your fathers memory game!MindWarp is based off of the hand-held tiger electronic game from the 90s called Brain warp.Since theyve discontinued the toy, I decided to go ahead and code up a computer program that

MindWarp

2015-08-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
MindWarp Pasted from the ReadMe.MindWarp V1.0Welcome to MindWarp!This is not your fathers memory game!MindWarp is based off of the hand-held tiger electronic game from the 90s called Brain warp.Since theyve discontinued the toy, I decided to go ahead and code up a computer program that

MindWarp

2015-08-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
MindWarp Pasted from the ReadMe.MindWarp V1.0Welcome to MindWarp!This is not your fathers memory game!MindWarp is based off of the hand-held tiger electronic game from the 90s called Brain warp.Since theyve discontinued the toy, I decided to go ahead and code up a computer program that

MindWarp

2015-08-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
MindWarp Pasted from the ReadMe.MindWarp V1.0Welcome to MindWarp!This is not your fathers memory game!MindWarp is based off of the hand-held tiger electronic game from the 90s called Brain warp.Since theyve discontinued the toy, I decided to go ahead and code up a computer program that

Re: MindWarp

2015-08-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: MindWarp Ah yes. Thanks, I knew I was forgetting something lol. URL: http://forum.audiogames.net/viewtopic.php?pid=226628#p226628 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MindWarp

2015-08-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: MindWarp The score is in the title bar as well, so if you miss it, just check the title bar, if you use NVDA the command is NVDA t. Ill go ahead and put in a game over sound as well. I dont have a server to host online scoreboards, but feel free to post your scores here. Also, to

Re: MindWarp

2015-08-05 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: MindWarp Alright, update can be gotten in the first linkPut in a game over sound, and automaticly puts you in the main menu. URL: http://forum.audiogames.net/viewtopic.php?pid=226663#p226663 ___ Audiogames-reflector mailing list

Re: Swamp Map Editor!

2015-07-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp Map Editor! If at all possible, could I get a link to the most up to date version? Im wanting to get back into campaign making, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=225836#p225836 ___ Audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-08-04 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Not sure if this has been brought up on here before, but I know its been tossed about in chat a lot, but would it be possible to give a small exp gain with looting as well? Nothing too awesomely amazing, but something between 10 and 100 exp would be awesome.

Re: Swamp, zombie FPS by Aprone

2015-07-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone There is already a pretty extensive single player mode where people can check out the game mechanics and what not. Plus the added bonus of being able to create and play stories that other people have made. All things considered, swamp has a pretty sweet demo

Re: Swamp, zombie FPS by Aprone

2015-07-21 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I died today on a defender. It was wave 9 and I was by myself on the map. It kicked me from the server and placed me back on the main menu. Once I logged back in all of my stuff was gone. Not asking for a replacement, just making sure that this bug is known

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" [[wow]], you guys get some crazy levels. I thought I was doing good at level 33 lol. I guess I couldve just sat there for an endless amount of time at the mines, but after a certain amount of time I was just getting kind of

Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Bari Bari Racing. Well, I know there's some stormy weather in the northeastern US, we lost power to something like 18k businesses/homes, so maybe their server is somewhere up there. URL: http://forum.audiogames.net/viewtopic.php?pid=236658#p236658

Re: Bari Bari Racing.

2015-10-29 Thread AudioGames . net ForumNew releases room : sneak via Audiogames-reflector
Re: Bari Bari Racing. Hmm, I got a 503 error message, any other way to download? URL: http://forum.audiogames.net/viewtopic.php?pid=236653#p236653 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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