Re: FMOD with Resonance Audio in Csharp

2019-04-24 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Oh! Interesting, very interesting!So, first. You should upload the code to a git repository; is more easy share it, track the changes, push new code, and other things So, about the code itself...How can work that struct distribution?Checking the same

Re: FMOD with Resonance Audio in Csharp

2019-04-24 Thread AudioGames . net Forum — Developers room : lightsome via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp That's really a good message. I almost went crazy from infinite testing and searching... I'll try your solution as soon as possible. And in addition, I also made some progress with setting the room properties. Here is my demo. https://1drv.ms/u/s

Re: FMOD with Resonance Audio in Csharp

2019-04-23 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp OK guys, finally is working.After fight with the variables, the parameters and other invisible stuff, with the appreciated help of cameron from from the FMOD forum, we got that this shit works But well, currently the example works just instantiating

Re: FMOD with Resonance Audio in Csharp

2019-04-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @26, for extradriverdata? That does not take any form of an enum. If it took an enum, its tye signature would not be IntPTR, now would it? Just pass new IntPTR(0) to that function since you do not have any extra driver data that you need to throw

Re: FMOD with Resonance Audio in Csharp

2019-04-18 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Is the same result, only in a different way.But well probably (IntPtr)0 works well too.My problem wasn't know how to create a pointer to 0... the problem was know what was the correct value. So, use the enum is a more explicit way to know what

Re: FMOD with Resonance Audio in Csharp

2019-04-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @24, I'm surprised you haven't researched this yourself. If you can't pass null or 0 directly to the value, then manually construct it: new IntPtr(0). URL: https://forum.audiogames.net/post/427575/#p427575 -- Audiogames-reflector mailing list

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @ethin... the result is the same...Better explicit it, so you can remember what mean that 0.But... well.Lets go to continue with this experiments. URL: https://forum.audiogames.net/post/427521/#p427521 -- Audiogames-reflector mailing list

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @22, if you can't pass null to an intPtr, then just pass 0 for nothing. URL: https://forum.audiogames.net/post/427474/#p427474 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Hello @ethin again!Ok, lets do this! I love these discussions about programming 1. Nope! You can't pass null when the required object is a IntPtr.IntPtr is a value type, instead a reference type. you can't use null in a value type... except

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @20, I still find your post confusing, but shall attempt to reply to each point.1. You pass null. If you have nothing to pass to a parameter that is required, null is your friend.2. Fair enough. However, you do know you can add DSPs to individual

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Hello @ethin again:The code that is posted on these threads is old code.In the most resent version, I checked all the calls to fmod functions, and any of these throws a error. this is the repository where I uploaded the code:https://github.com

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @18, I found your entire post incredibly confusing. I do not believe the way your using FMOD in that forum post is even the right way to use it, which is most likely what is causing you problems. You use several functions incorrectly, from what I can

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @18, I found your entire post incredibly confusing. I do not believe the way your using FMOD in that forum post is even the right way to use it, which is most likely what is causing you problems. You use several functions incorrectly, from what I can

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @18, I found your entire post incredibly confusing. I do not believe the way your using FMOD in that forum post is even the right way to use it, which is most likely what is causing you problems. You use several functions incorrectly, from what I can

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Well, thanks @ethin for your feedback. So... using only fmod built-in functions do you get play sounds with 3d and HRTF effect? or not.So, about the "set3d" functions, for listeners and channels:yes, I've read the documentation. Var

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Update: OK, so I have this little program laying around that I wrote to get parameters for things like VSTs and DSPs. Its a bit out of date since it uses FMOD 1.10.11, I think, or something like it, but its close enough. Here's the information

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Update: OK, so I have this little program laying around that I wrote to get parameters for things like VSTs and DSPs. Its a bit out of date since it uses FMOD 1.10.11, I think, or something like it, but its close enough. Here's the information

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @15, the listener and all of that is controlled via FMOD's functions. The DSP does not control or maintain the listener. I can't help you any more than I already have; I have not used the SDK or plugin. And you might want to look at https://resonance

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @Ethin what exactly I have to check in the documentation?The 3dAtributes that the documentation indicates aren't for the resonance audio plugin; If you set it with "set3dListenerAtributes" in the main system object and "set3DAtribu

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @Ethin what exactly I have to check in the documentation?The 3dAtributes that the documentation indicates aren't for the resonance audio plugin; If you set it with "set3dListenerAtributes" in the main system object and "set3DAtribu

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp FMOD_DSP_PARAMETER_3DATTRIBUTES is what you need for that. It should be set using FMOD_DSP_SetParameterData. URL: https://forum.audiogames.net/post/427377/#p427377 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: FMOD with Resonance Audio in Csharp

2019-04-17 Thread AudioGames . net Forum — Developers room : lightsome via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @sanslash332: we should cooperate cause we are trying to solve the same problem. Please tell me if you find the solution. We should read the documentation of Fmod DSP thoroughly. And check that example below to see how they pass the structure

Re: FMOD with Resonance Audio in Csharp

2019-04-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @11, read the FMOD manual, that's all there. URL: https://forum.audiogames.net/post/427269/#p427269 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: FMOD with Resonance Audio in Csharp

2019-04-16 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Sure! But these are the struct for the room settings.where are the options and parameters for the listener and the source?And if you want create a room using that struct... You have apply it to what?The room is a  property of the listener? or what

Re: FMOD with Resonance Audio in Csharp

2019-04-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp The struct is in fact documented. The struct is below:struct RoomProperties { // Constructs |RoomProperties| with the default values. RoomProperties() : position{0.0f, 0.0f, 0.0f}, rotation{0.0f, 0.0f, 0.0f, 1.0f

Re: FMOD with Resonance Audio in Csharp

2019-04-16 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Hello guys!Well, I'm trying to make a functional example using the official FMOD headers for c# (without supersonic) and monogame, plus resonance, and the majority of the things works fine, except resonanse audio.@Ethin do you can  make resonanse

Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp I wouldn't call FMOD core's functionality 'basic'. More like 'professionally advanced', excluding the sound design part.To load a plugin in FMOD in C#, do the following (if memory serves, don't rely too heavily on the below code, I haven't written C

Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net Forum — Developers room : lightsome via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp FMOD is divided into two parts: FMOD studio and FMOD core. FMOD core is an audio library with basic sound functionlaity and has to be accessed programmatically on a low level from c++ or other languages. FMOD studio is a proffesional sound design

Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp C# official audio plugin? What? Do you mean Fmod Ex or Fmod studio? Where said wrapper could be found? URL: https://forum.audiogames.net/post/420357/#p420357 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: FMOD with Resonance Audio in Csharp

2019-03-19 Thread AudioGames . net Forum — Developers room : lightsome via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp Thanks for your answer. But how do I load the Resonance Audio plugin? And how can I control specific sound properties of Resonance Audio? Could you please provide an example? URL: https://forum.audiogames.net/post/420252/#p420252 -- Audiogames

Re: FMOD with Resonance Audio in Csharp

2019-03-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp @3, no problem. It is a brilliant library and I rave about it all the time because it clicks with me like no other audio library does. URL: https://forum.audiogames.net/post/420217/#p420217 -- Audiogames-reflector mailing list Audiogames

Re: FMOD with Resonance Audio in Csharp

2019-03-18 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp O, i love your answer I want to learn how to use fmod  specially in c#.That library works... Well something diferent than other more common libs Thanks c forcreate this post xd. URL: https://forum.audiogames.net/post/420206/#p420206

Re: FMOD with Resonance Audio in Csharp

2019-03-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: FMOD with Resonance Audio in Csharp For this, you need to use System::CreateDSP/System::CreateDSPByType, and set its properties with the out dsp object. URL: https://forum.audiogames.net/post/420202/#p420202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin