Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @69, I generally don't (to ensure I don't need to rebuild it per Python release), but you probably could. It would be a bitch. URL: https://forum.audiogames.net/post/411425/#p411425 -- Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,@Ethin, thank you. OK, before I try and begin writing all of it by hand, can tools like swig or boost python be used to generate the bindings automatically? Because if I am not mistaken, qt5 python binding is
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @67, point taken. URL: https://forum.audiogames.net/post/411360/#p411360 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @65: You're telling this to the person who tried to accessify Mario, Sonic, and Streets of Rage 2 This just makes me want to make an audio game for the Atari 2600 . URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I'm continuing to realize how nice it would be for us to have our own library for the making of blind audio games.Python isn't really meant just for making games. Sure if you know where to look, you can dig up
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @64, lol. The problem with those python libraries is that 99 percent of them are python 2-specific. Yuck. URL: https://forum.audiogames.net/post/411330/#p411330 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Panda3d seems like the least ass-pain-inflicting way to do more complex games. Apparently I ate something that has me more mentally fragile than usual today, though, so find that the idea of some sort of Skype
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it #60 It could have been my missunderstanding.I thought he wanted to know where to find the FMOD functions. URL: https://forum.audiogames.net/post/411301/#p411301 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it There are lots of python game libraries here:https://wiki.python.org/moin/PythonGameLibrariesRelevant to those use to BGT is Direct Python, which wraps Direct X, which is what BGT uses (Direct Sound, Direct Input,
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it python is better than bgtthe bgt outdated crap, it won't get bug fix, or future updates, philip doesn't care his engine anymoreit has more errors in windows 10bgt is limited URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @pauliyobo, that wasn't exactly helpful at all.@Amit, here is how you use FMOD in Python using ctypes:# initialize the system object fmod=ctypes.CDLL("fmod64.dll") system=ctypes.c_void_p() # all functions return an
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Thank you. I highly appreciate it.Yes. You can send me an email at aggarwal dot amit dot 4 4 4 @gmail dot comOr send a forum pm.Regards,Amit URL: https://forum.audiogames.net/post/411050/#p411050 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Amit, is there any way to contact you privately? I would like to give you some feedback and send you an updated version of these pythonn scripts I fixed up. URL: https://forum.audiogames.net/post/411049/#p411049
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,I've seen them before writing the earlier post. It's either I am using the wrong dll or something. Could somebody provide a little example of playing a sound file using this dll in python? once I see a small
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it you can look the FMOd chm documentation in the fmod directory. URL: https://forum.audiogames.net/post/411026/#p411026 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,So I've downloaded and installed FMOD API on my system. Now I copied fmod.dll in a directory. And here is my python script:import ctypeslib=ctypes.cdll.LoadLibrary("fmod.dll")It works, no errors so far. But how do
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @53, no. The way FMOD (and related sound engines and even OpenGL) work is through a graph: an audio graph for FMOD/Wwise and a scene/graphics graph with OpenGL. In either coordinate systems, there are always the x
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I'm too flexible to understand what it means for a coordinate system to be right or left handed. Am I pointing my thumb up or down, and am I curling my fingers like halfway toward a fist? And is there something bad
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it soft openAL has support for hrtf, but it is right handed. URL: https://forum.audiogames.net/post/410792/#p410792 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it That's not so difficult. I mean, the way images work in Python isn't as intuitive as Java2d, so I couldn't write an example off the top of my head, but gimme a sec to look it up...Edit: ugh, actually, it is quite
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it That's not so difficult. I mean, the way images work in Python isn't as intuitive as Java2d, so I couldn't write an example off the top of my head, but gimme a sec to look it up... URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Also. There is this, but this shouldn't be a big deal to write a function to do this.. Do I have to add an FMOD logo to my project?A. Yes, when using FMOD, a logo is required to be displayed on screen, before
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Glad to see that changed. It used to be that you could release games for free, but any game that you released that you charged for made you ineligible for the Indy tier. URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @Liam, you don't need to shell out huge amounts of money to use FMOD. If your willing to release one proprietary game per year, and your budget is under 500K, FMOD is the library for you. Believe me, Wwise is even
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @Liam, you don't need to shell out huge amounts of money to use FMOD. If your willing to release one proprietary game per year, and your budget is under 500K, FMOD is the library for you. Believe me, Wwise is even
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it What ever engine you decide to use, most likely you will have to bind it. Bass is another option, but does not do HRTF. Don't forget though to check the license agreements of what ever you decide to use to find out
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,I have searched about openal, but seems all the bindings ever created for it are at least 5 years old if not more. Also, hrtf seems to be missing as well.SoLoud would have been good, but it's official website
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Camlorn_audio uses OpenAL. It's pretty easy to use, but has some serious issues. The biggest is the limit on the number of sounds, and that it crashes if anything is garbage-collected. I also find the format
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it there is a library called SoLoud which you can find it herealso, you can use OpenAL instead. URL: https://forum.audiogames.net/post/410730/#p410730 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it just a warning. If anyone wants to sell games using the engine and you use FMOD then they will have to pay out serious amounts of money for an FMOD license. It's why I avoid FMOD like the plague. URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Thank you everyone. So as everyone suggested, next commit will remove those builtins and focus will be now on only providing important BGT objects and functions which are not already available in python. Now, I'd
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it i think that it would be a grate idea.I am learning HTML and _javascript_. and it would be grate if i could learn some python also URL: https://forum.audiogames.net/post/410632/#p410632 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it damn, I have been working with python for the better part of a decade and didn't know about the help function. man, that is really useful. before whenever I waanted to look up the signature of a python function or
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I would agree with this idea, but I think we could spend our time trying to get a good working sound_pool and a new menu class. Do I think its bad what you're doing? Of course not. I think its great. I personally
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @36, I have to disagree. As liam said this is only a preference. You may find it better over all because you find your self confortable with it. But I could tell you the same thing about python. URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it tmstuff000 wrote:Braces like in BGT and C++, and just the syntax of them over all, is much better than in Python, no matter what you say. And I like BGT.Best regardsT-mAnd that's fine as that is your opinion, but
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Braces like in BGT and C++, and just the syntax of them over all, is much better than in Python, no matter what you say. And I like BGT.Best regardsT-m URL: https://forum.audiogames.net/post/410603/#p410603 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I'm going to echo the sentiments of others.You are doing yourself and the community a massive disservice by wrapping standard language functions. I understand this forces people to learn a whole new set of functions,
Re: My idea to encourage people to use Python and make more games with it
2019-02-08
Thread
AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it Hi, wow!this is quite a neet little set of functions that you made.keep up the good work please, i am sure i will leeve bgt once this project is complete.If you want a sound pool that works with sound_lib, why not
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @31, using the DLL is much easier than using pyfmodex. At least, its easier for me. You can wrap a lot of it, and the functions in the DLL match the C API. Wrapping structures is a bit more complex, but it is doable.
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Thanks everyone. Post 24. I appreciate your suggestions and will improve my shortcomings.I still remember the time when I had released my first game with a friend. That was an exciting day. The release was small,
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @28: Why? Are there known problems with pyfmodex? Is it a performance issue? Something else? URL: https://forum.audiogames.net/post/410505/#p410505 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it hi,if you want the functions and variables of an object, just type dir(obj) or obj.__dict__now, for the guy who said python is slow.for your answer, just checkout ai libraries (mxnet (which is my primary ai library
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it To get help with python standard objects documentation there are different ways.1. Read the module doc in the standard library section of the python manual which is available both locally and online.2. As CAE said
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @27, don't use pyfmodex, use ctypes. Its extremely easy. I have a test program that uses the DLL. Perhaps i should document it and upload it sometime... But yeah, I agree with you. Python isn't overly difficult, and
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it @27, don't use pyfmodex, use ctypes. Its extremely easy. I have a test program that uses the DLL. Perhaps i should document it and upload it sometime... URL: https://forum.audiogames.net/post/410421/#p410421 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it People need to learn how to use the Python terminal with the help function. Most of the documentation for all the things will be accessible from there.To find those string functions, see what happens when you
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it A lot of what BGT has is already there. The file object works just about the same. A lot of the string functions are methods of string objects. Dictionaries are a thousand times simpler. It's the UI stuff that's
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it posts 24 and 25 said it much better than I could ever put it. To get people off of BGT you actually have to solve the issues that BGT creates while not introducing any yourselves. I think this could be it, but as
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Okay, here's my issue with this package. All gripes aside, I appreciate the work done and desire to move on. Also it's nice to see a modicum of collaboration from the community once and a while. I just wish it were
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Heh... carter pointed out some things I didn't even think of. Thanks, Carter.Carter is right about the built-in usage. Python has built-ins for a lot of things (check out the Python standard library docs on built-in
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Heh... carter pointed out some things I didn't even think of. Thanks, Carter.Carter is right about the built-in usage. Python has built-ins for a lot of things (check out the Python standard library docs on built-in
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Heh... carter pointed out some things I didn't even think of. Thanks, Carter.Carter is right about the built-in usage. Python has built-ins for a lot of things (check out the Python standard library docs on built-in
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Okay, here's my issue with this package. All gripes aside, I appreciate the work done and desire to move on. Also it's nice to see a modicum of collaboration from the community once and a while. I just wish it were
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Okay, here's my issue with this package. All gripes aside, I appreciate the work done and desire to move on. Also it's nice to see a modicum of collaboration from the community once and a while. I just wish it were
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Okay, here's my issue with this package. All gripes aside, I appreciate the work done and desire to move on. Also it's nice to see a modicum of collaboration from the community once and a while. I just wish it were
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Because it uses braces rather than indentation? Is that really worth that many muches? URL: https://forum.audiogames.net/post/410347/#p410347 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Ok, Python might not be as slow as I said, but BGT's syntax is still much much much much much much much much much much better than Python.Best regardsT-m URL: https://forum.audiogames.net/post/410336/#p410336 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it As far as I can see, not yet. But one part of a project like this would be a fully featured guide (documentation), including a hand full of examples to get you started.Best Regards.Hijacker URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi.This seems very interesting for sure. I think I might be able to use it if I learn just a bit more Python. I haven't downloaded it yet, but I would like to ask if it comes with a readme, which lists all the
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,You got it right. I am still learning these things. And I don't mind anyone more experienced to handle the process actually, since that will be a guided learning in my opinion. I read somewhere you learn much more
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,when developing such a massive project, i'd definitely recommend to use GitHub and further plan on which dependencies you want to use, including submoduling them and such stuff.From a quick look at it, it seems
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,when developing such a massive project, i'd definitely recommend to use GitHub and further plan on which dependencies you want to use, including submoduling them and such stuff.From a quick look at it, it seems
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it honestly, I wouldn't even want to compare the two since they are one interpreted and the other compiled, but probably that's just me. URL: https://forum.audiogames.net/post/410185/#p410185 --
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I dunno, is it all on one page? I don't use Github much, but for that to be useful, there is no point clicking of 21 different links to know what's been modified. URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it In theory, that's what Github does. URL: https://forum.audiogames.net/post/410180/#p410180 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it This is cool and thanks for putting a link to that here.Maybe I can make and learn something out of it. Edit: This seems a nice start. I wonder if someone should set up a small website where certain data can be
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it This is cool and thanks for putting a link to that here.Maybe I can make and learn something out of it. URL: https://forum.audiogames.net/post/410159/#p410159 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
2019-02-07
Thread
AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it this would be so nice for beginners URL: https://forum.audiogames.net/post/410127/#p410127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it at post9:Python is very slow? What?Come on dude. Go google about python a bit, and you'll see it's not "very slow". Python might be a bit slower than C++ or C#, But it's way faster than what you think.Just think for
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it hi there.I'm a proud member of this project's development team, and i'm glad that we decided to make this open to the public, so that everyone could contribute to it and make it a success!as for the speed, i myself
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it hi there.I'm a proud member of this project's developement team, and i'm glad that we decided to make this open to the public, so that everyone could contribute to it and make it a success!as for the speed, i myself
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,I don't think there is anything which will be faster than C/C++. But python isnt slow as much as you may think. It's in the world's top 5 programming languages list for a reason. It's beeing used in high speed
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Well, Python is very slow, and although BGT is not as fast as something like C++, it has much better syntax than Python, although I'd like to learn Python too because NVDA was made with it.Best regardsT-m URL:
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Sorry for it; it seems to be working now. Try below.https://github.com/amitaggarwal444/BGTKitRegards,Amit URL: https://forum.audiogames.net/post/410066/#p410066 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Dont know what is causing that; link appears to be correct.https://github.com/amitaggarwal444/BGTKitRegards,Amit URL: https://forum.audiogames.net/post/410066/#p410066 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it 404 URL: https://forum.audiogames.net/post/410058/#p410058 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it Hi,Me and my friends were already making it. I think it's the best time to public the github repository. I invite you to contribute. And a small request. This is my first day with github. So if you find something is
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I don't suppose we could set up this on Github, maybe start, like, focusing on one ssmall part of the help file at the time, implementing the functions contained in it?I am absolutely no good with python, I can't
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it I don't suppose we could set up this un Github, maybe start, like, focusingo n one ssmall part of the help file at the time, implementing the functions contained in it?I am absolutely no good with python, I can't
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it So ... an easy out-of-the-box sound engine? Python comes with most everything else, and what's missing can be installed with accessible_output2 or toke, and pygame / pyglet. Of course, some of those result in
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it This would be nice for newcomers. I'd rather avoid a lock-in like BGT has, though. URL: https://forum.audiogames.net/post/409948/#p409948 -- Audiogames-reflector mailing list
Re: My idea to encourage people to use Python and make more games with it
Re: My idea to encourage people to use Python and make more games with it very grate idea URL: https://forum.audiogames.net/post/409923/#p409923 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com