Re: Open-source complete game in BGT

2016-10-12 Thread AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector
Re: Open-source complete game in BGT Where can I find this old version of battlezone? URL: http://forum.audiogames.net/viewtopic.php?pid=282620#p282620 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Open-source complete game in BGT

2014-07-29 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Open-source complete game in BGT I'm not saying that it necessarily has to be.  But that's the impression I got from the first post.You can't learn too much from a side-scroller codebase by itself.  I can already tell you the broad points and save you the trouble of r

Re: Open-source complete game in BGT

2014-07-29 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Open-source complete game in BGT I don't agree that this project is for complete newbies. I think a project like this could mainly be used when a person gains basic familiarity with a language, including data structures etc. A side scroller could be useful for gaining understandi

Re: Open-source complete game in BGT

2014-07-28 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Open-source complete game in BGT I have to agree with Camlorn here. While I like BGT for what it does I believe Python is actually a better choice in the long run. There is a lot of choices for APIs and modules, and it is fully cross-platform to boot. these days with the number of

Re: Open-source complete game in BGT

2014-07-28 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Open-source complete game in BGT Python is a better choice, especially if/when libaudioverse is working and/or someone makes basic panning alternatives.  This is not to do with language, however, it's to do with libraries.  You can get all sorts of stuff in Python land: easy netwo

Re: Open-source complete game in BGT

2014-07-27 Thread AudioGames . net Forum — Development room : ammericandad2005 via Audiogames-reflector
Re: Open-source complete game in BGT try digging for an old version of battle zone. if I remember correctly, that game did not become closed-source until version 12. URL: http://forum.audiogames.net/viewtopic.php?pid=182359#p182359

Re: Open-source complete game in BGT

2014-06-20 Thread AudioGames . net Forum — Development room : jaybird via Audiogames-reflector
Re: Open-source complete game in BGT Maybe I was a bit confusing. I'm not talking about some sort of generic side scroller framework which was intended from the start to be used by everybody and his dog to create side scrollers. Using the example of a side scroller, what I think would be

Re: Open-source complete game in BGT

2014-06-20 Thread AudioGames . net Forum — Development room : roro via Audiogames-reflector
Re: Open-source complete game in BGT When BGT wasn't free, I was forced to put my games and projects in a .bgt format, but now that I use sound encryption I don't plan to do so. A simple game like Guess the number will be boring.URL: http://forum.audiogames.net/viewtopic.php?pid=1775

Re: Open-source complete game in BGT

2014-06-20 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Open-source complete game in BGT Hello,From what I have seen of BGT, it is not particularly built for open source development.Have you seen the topic on Sound RTS? That is becoming quite open source. Aren't the swamp maps kind of like this as well?Just because we don't think it c

Re: Open-source complete game in BGT

2014-06-19 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Open-source complete game in BGT Jaybird, I certainly see the merits of such a project. Although, people would still have to understand basic coding skills with BGT else the example would be confusing for a newbie. A side-scroller is a fairly advanced program, and even with comments if