Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-18 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

If the game renders the actual text that says "buy a fluffy pillow", "buy a flat pillow" etc using a font, then YES - that text will exist in memory.However, if the game has a picture of the words "buy a fluffy pillow", "buy a flat pillow" etc. then that text will NOT be stored in memory because the information is being conveyed by an image rather than drawing the text.While the latter case of image-based information can and does occur, it's far more common for the text to be drawn as text so it will be possible to find that text in memory.

URL: http://forum.audiogames.net/post/393798/#p393798




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@JLove - The KI config is very bare bones as we've previously discussed - it's just the main menu and clock / round-timer alerts at present.The reason there's only one config displaying is that KI is a 64-bit process - and for SoniFight to be able to connect to it SoniFight itself needs to be 64-bit - which is why the release ships with two versions: 32-bit (x86) and 64-bit (x64). Only matching "bitness" processes can communicate.There is only one 64-bit config and that's the KI one. If you launch the 32-bit version of SoniFight then you'll see the rest of the configs for Street Fighter 4, Mortal Kombat 9, BlazBlue etc.All configs are stored on a per-folder basis in the "Configs" folder right next to each SoniFight executable (it's just a config.xml file along with, optionally, some audio samples).

URL: http://forum.audiogames.net/post/393263/#p393263




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR half works here.  Also, why do I only see one config?  The only config I see in the config folder is for KI.  I thought that Sonifight had other configs that came with it automatically?  On a side note, you know, for OCR to be natively built into Windows now, it sure does have difficulty reading shit correctly.  Ugh.

URL: http://forum.audiogames.net/post/393259/#p393259




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR half works here.  Also, why do I only see one config?  The only config I see is for KI.  I thought that Sonifight had other configs that came with it automatically?  On a side note, you know, for OCR to be natively built into Windows now, it sure does have difficulty reading shit correctly.  Ugh.

URL: http://forum.audiogames.net/post/393259/#p393259




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR half works here.  You know, for OCR to be natively built into Windows now, it sure does have difficulty reading shit correctly.  Ugh.

URL: http://forum.audiogames.net/post/393259/#p393259




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within minus completed?  OCR half works here.  You know, for OCR to be natively built into Windows now, it sure does have difficulty reading shit correctly.  Ugh.

URL: http://forum.audiogames.net/post/393259/#p393259




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@JLove - I can replicate and confirm the KI lack of sonification. I've found the updated chains, but the new Single Player time-limit is infinite - it's not 99 seconds anymore, so there's no easy way to tell when you're in game or in the menus, which leads to some innapropriate sonification events.Anyway, rather than getting you to change files I've pushed SoniFight v1.1.4 with the updated KI menu and clock chains.Link: https://github.com/FedUni/SoniFight/rel … v1.1.4.zip

URL: http://forum.audiogames.net/post/393142/#p393142




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@JLove - it's likely the KI executable has been updated since the config was created around mid-2017 and the addresses have changed. I'll look into it and get back to you.Also, thanks for the log-output - at least we now know it's connecting to the process, finding the screen reader and nothing is going wrong with the sound output libs.

URL: http://forum.audiogames.net/post/393131/#p393131




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I just tested KI with Sonifight.  I have Win 10, running the MS store version.  I ran the KI config, and it's not even reading main menus. I just double checked under "edit config," and I see triggers for the main menu, but my screen reader (tried both JFW and NVDA) doesn't read them.  Just thought you should know.

URL: http://forum.audiogames.net/post/393128/#p393128




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So, I just tested KI with Sonifight.  I have Win 10, running the MS store version.  I ran the KI config, and it's not even reading main menus, which according to the config under the edit tab, should be read by my screen reader.  Just thought you should know.

URL: http://forum.audiogames.net/post/393128/#p393128




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete?  The problem that I see with us making our own configs if we're blind is that, if I remember correctly, cheat engine was not accessible last time I looked at it.  In other words, I couldn't tell what memory address went to what.  On a side note, purely theoretical, couldn't this same thing be applied to other mainstream games?  For example, create a config that could read the menus or story lines from a mainstream game, or could tell you what certain items were in games that weren't fighting?

URL: http://forum.audiogames.net/post/393121/#p393121




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete?  The problem that I see with us making our own configs if we're blind is that, if I remember correctly, cheat engine was not accessible last time I looked at it.  In other words, I couldn't tell what memory address went to what.

URL: http://forum.audiogames.net/post/393121/#p393121




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete?

URL: http://forum.audiogames.net/post/393121/#p393121




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Hi.@JLove: It works with Blazblue, Street fighter, Killer Instenkt, Mortal kombat and some other games which I haven't tried.@r3dux: Thanks so much man. I'll check it out as soon as possible. Thanks for all you're doing.

URL: http://forum.audiogames.net/post/393120/#p393120




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Read the README.md that I linked above or the documentation.

URL: http://forum.audiogames.net/post/393117/#p393117




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Which games will it work for in Windows?

URL: http://forum.audiogames.net/post/393109/#p393109




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@JLove - it provides sonification cues to video games on the Windows platform via user creatable / customisable config files. However, while in theory people can create configs, the process to do so is unfortunately a bit of a pig for visually impaired or non-sighted users.Releases come with a user guide in PDF and HTML format, but you may prefer to just read the GitHub README.md to get a slightly expanded overview: https://github.com/FedUni/SoniFight/blo … /README.mdIf you'd rather hear what it does than read about it then the original demonstration video is here: https://www.youtube.com/watch?v=qHvcVv_BdmEAnd this is the link to the discussion of the recent BlazBlue config that I recorded this morning: https://youtu.be/3Lno8gPrrwo

URL: http://forum.audiogames.net/post/393107/#p393107




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@JLove - it provides sonification cues to video games on the Windows platform via user creatable / customisable config files. However, while in theory people can create configs, the process to do so is unfortunately a bit of a pig for visually impaired or non-sighted users.The release comes with a user guide in PDF and HTML format. Page 3 (Introduction) will give you a one-page overview including the list of games covered. Be aware the Killer Instinct and DiveKick configs are very bare bones.If you'd rather hear what it does, then the original demonstration video is here: https://www.youtube.com/watch?v=qHvcVv_BdmEAnd this is the link to the discussion of the recent BlazBlue config that I recorded this morning: https://youtu.be/3Lno8gPrrwo

URL: http://forum.audiogames.net/post/393107/#p393107




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Ok, now I am intrigued.  What exactly does Sonifight do, and which games is it for?

URL: http://forum.audiogames.net/post/393101/#p393101




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

@SLJ - Glad you got BlazBlue installed.I've put together a YouTube video of what the config does, and it also includes some details on how to potentially speed up the game so it might run better on your machine (by turning off light bloom and anti-aliasing, and running in minimum resolution in a window). You can find the video here https://youtu.be/3Lno8gPrrwo.There were a few glitches with the config that I've just fixed, these are:- The "Return to main menu" option in the pause menu was not announced (this was the one leading you to the OK / Cancel prompts),- There were some non-sensical On / Off sonification events which stemmed from the Display FPS On / Off memory being re-used. I've de-activated these triggers and made the "Display FPS" option now say "Display FPS is 0" for off and "Display FPS is 1" for on.- Story mode in-game triggers (P1 half health etc) didn't work because in story mode the rounds have infinite time rather than a clock, so SoniFight never allowed the triggers to play. I've swapped these triggers to be of type "Any" rather than just "In-Game" which means it's possible you may get some non-sensical events in the menus, but without that there will be no useful triggers in story mode at all.With regard to your post:I entered the arcade mode, got three menu items.I think this is just the select to play as player 1 or player 2. Simply push left then a button for P1 or right then a button for P2.I entered the story mode, got lots of choices, but nothing was read as well.Yup, I hadn't even tried story mode until about 5 minutes ago. Most of it is spoken, but I may be able to push the non-spoken text to screen reader. However, to do this the criteria would have to be "Changed", which means if the data at that memory address changes then it triggers it being spoken. Can you imagine the cacophony it would make if this memory is re-used for gameplay stuff in arcade mode etc? I'll look into it, but no promises it can be done properly.I messed up the game so much on my PlaystationI assume you're talking about a PS3 version of this game you have (nothing to do with SoniFight). You could get sighted assistance to restore default options, or perhaps just delete any save data and it should generate a set of sane config options on startup.If I can get my computer to play nicely, then I'l hook up my XBox controller, see if I can map the buttonsYou don't need to do any mapping for an Xbox 360 joypad - it works just fine out of the box. An Xbox fight stick should be fine as well because it operates with the same signals just from a different type of physical controller.Here's a link to the "WIP2" BlazBlue SoniFight config with the corrections above if you want to try it out:https://www.dropbox.com/s/yfrtnhgsxqh29 … 9.zip?dl=0Cheers!

URL: http://forum.audiogames.net/post/393075/#p393075




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Thanks a lot. But, the issue is that Steam is not accessible, at all. So I can't navigate the list of games I have bought. I thought there was a way to install games from the website or from the IOS app. I remember long time ago that I could install a game using the IOS app. But that seem to be messed up... I think I'm forced to wait to I get sighted help. Steam is just blah... Sorry for complaining...

URL: http://forum.audiogames.net/post/392822/#p392822




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Hi.So, I managed to buy the game, install Steam and now I don't know how to install the game. When using the Steam app for IOS, I can see the game is not installed, but I don't find any ways to install it. I don't find any ways to install the game from the website as well. I don't know what to do.

URL: http://forum.audiogames.net/post/392682/#p392682




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Hi.Wow. Amazing job. I'll see if I can get this to work later today.

URL: http://forum.audiogames.net/post/392645/#p392645




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-10 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Anyone tried the config? Working? Not working?

URL: http://forum.audiogames.net/post/392438/#p392438




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-01 Thread AudioGames . net Forum — New releases room : timberwolf1991 via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

I'm not entirely sure what this is, but we definitely need more fighting games. I've been out of the loop with everything for quite a while so I don't remember hearing about this.I'd be more than happy to pay if this will be in English, however.Thank you so much.

URL: http://forum.audiogames.net/post/390088/#p390088




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-01 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

Hi there,I would be interested in a config as well.Thanks.

URL: http://forum.audiogames.net/post/390087/#p390087




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Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-10-31 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

hi,first of all, congratulations to you for having such a great idea, indeed this is a great tool to have even if you play fighting games regularly.regarding blazblue, i'm not really sure what could be the best idea.personally, i think being able to read subtitles or choose selections in story mode would be fantastic. even if the games are in english (except centralfiction) there are some parts that are only writen, and being able to read those dialogues may help enjoy the story a bit more.in centralfiction for example, you can read the subtitles with nvda's ocr, but you must input the command every time a new line appears…. and knowing blazblue story modes, this becomes very tedious…

URL: http://forum.audiogames.net/post/389852/#p389852




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