Re: Text Map

2018-02-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Text Map @gjp1311, I wouldn't necessarily go for an auto travel option. Visually impared players like mazes and navigation as much as anyone else for a challenge, and a game that gives you the tools to complete a challenge is generally more fun than one which just does it for you

Re: Text Map

2018-02-23 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Text Map would be cool if you could press a key and open a top down map view, even if just for the quadrant, with a dialog where pressing left right up and down would show you different rooms, with letters indicating the type of room, kinda like a spreadsheet.I'd say just make it

Re: Text Map

2018-02-23 Thread AudioGames . net Forum — General Game Discussion : gjp1311 via Audiogames-reflector
Re: Text Map Thanks to both of you!I've already have a system that lets the player know the exits from the current room he's in. I was planning to create a "auto-travel" to places the player has already visited once.I think I got the message. I'll try to improve th

Re: Text Map

2018-02-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Text Map Hi gjp1311. Generally  for screen readers, trying to display any sort of information in a spacial way doesn't work, because screen reading programs actually speak the text. For example if you wrote a three x three map like this: Corridor, pit, staircase, Room, pit, cor

Re: Text Map

2018-02-23 Thread AudioGames . net Forum — General Game Discussion : Aarush via Audiogames-reflector
Re: Text Map you can make the maps section wise like, you can lable the rooms and get a way to check them, then you ask the player to type the roomname, and then he can check the near by rooms to that room. URL: http://forum.audiogames.net/viewtopic.php?pid=353481#p353481