[away3d] Problems with Away3D 2.2

2008-10-23 Thread taurus76
Hi, I'm trying do upgrade from version 2.1 to 2.2 but I have these problems (I use the latest ver from svn): 1. Cannot use Renderer.CORRECT_Z_ORDER When trying to hover the mouse on planes in CORRECT_Z_ORDER I get these errors: TypeError: Error #1009: Cannot access a property or method of a null

[away3d] Re: Problems with Away3D 2.2

2008-10-24 Thread taurus76
renderer. > That is really a very serious issue. On top of this, even when the > objects are not > out of the camera-view some triangles will suddenly have a wrong > texture-mapping. > > Holger > > On 23 Okt., 17:39, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>

[away3d] Re: Problems with Away3D 2.2

2008-10-28 Thread taurus76
common exports. Not only to avoid to have > > > models > > > rotated 90 degrees into your 3d app > > > but also because of the new objexporter. In order to get a better > > > workflow. > > > In your case, to prevent to redo your exports, just place b

[away3d] Flipped OBJ imported from LightWave.

2008-11-18 Thread taurus76
Hi, When I load my OBJ exported from LightWave into Away3D i get my models flipped (mirrored) in X axis. I know that this problem was found earlier and away3d team works on solution. Before that I would like to know how can I flip (mirror) models in Away3d, so when the solution will come I don't

[away3d] Re: Flipped OBJ imported from LightWave.

2008-11-19 Thread taurus76
othside = true. On 19 Lis, 16:02, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > You can say mesh.invertFaces(); after scaleX to flip that sock back into the > right place (and mirror on X like you want)! :) > > -Pete > > 2008/11/19 Paweł Stanisławczuk (taurus76) &l

[away3d] When view.addOnMouseMove should be invoked?

2009-01-02 Thread taurus76
Hi! I'm not shure but, do addOnMouseMove shouldn't be invoked when mouse cursor isn't on any object in that view? I have several views, to make thing a little bit faster (z-index workaround) but I need addOnMouseMove invoking the same function. I get my sceneX and sceneZ from event. Am I thinkin