Hi,
I'm trying do upgrade from version 2.1 to 2.2 but I have these
problems (I use the latest ver from svn):
1. Cannot use Renderer.CORRECT_Z_ORDER
When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
these errors:
TypeError: Error #1009: Cannot access a property or method of a null
renderer.
> That is really a very serious issue. On top of this, even when the
> objects are not
> out of the camera-view some triangles will suddenly have a wrong
> texture-mapping.
>
> Holger
>
> On 23 Okt., 17:39, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>
common exports. Not only to avoid to have
> > > models
> > > rotated 90 degrees into your 3d app
> > > but also because of the new objexporter. In order to get a better
> > > workflow.
> > > In your case, to prevent to redo your exports, just place b
Hi,
When I load my OBJ exported from LightWave into Away3D i get my models
flipped (mirrored) in X axis. I know that this problem was found
earlier and away3d team works on solution. Before that I would like to
know how can I flip (mirror) models in Away3d, so when the solution
will come I don't
othside
= true.
On 19 Lis, 16:02, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> You can say mesh.invertFaces(); after scaleX to flip that sock back into the
> right place (and mirror on X like you want)! :)
>
> -Pete
>
> 2008/11/19 Paweł Stanisławczuk (taurus76) &l
Hi!
I'm not shure but, do addOnMouseMove shouldn't be invoked when mouse
cursor isn't on any object in that view?
I have several views, to make thing a little bit faster (z-index
workaround) but I need addOnMouseMove invoking the same function. I
get my sceneX and sceneZ from event. Am I thinkin