Hi! I'm still having the same error with Renderer.CORRECT_Z_ORDER as in my first post. I would like to give you more information, but my skills are not enough. How could I help you?
The new export is compatible with LW3D, so I don't need to rotate my models. Thanks for that :) As for mouse events, in my project I use severel views, and many times i disable/enable mouseEnabled in models and planes. I digged a little and found that things work, but in a different way now. Need to update mouse events in my project to Away3D 2.2.0. Paweł On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote: > WOOT, it seems to work! > > both issues with the QuadrantRenderer: > 1. errors when objects leave the camera view > 2. flickering triangles with worng texture-mapping > seem to be resolved. > > Great work! Thx Rob > > I had some trouble with Events in 2.2 also. > I will take a look to see if this issue is still present > > Holger > > On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > > > Hey guys > > > quadrant renderer bug should be fixed in the trunk - if someone could verify > > that'd be cool > > > cheers! > > > Rob > > > 2008/10/24 Fabrice <[EMAIL PROTECTED]> > > > > Hey pawel, > > > Just to be sure, I've done some tests loading obj files running the latest > > > trunk and add some mouse event to them... all the mouse events seams to > > > work > > > normally. > > > > the 2.2 obj parser supports different kinds of objs, even the most ugly > > > ones often generated by old converters, > > > mtl parsing was improved to handle some character encoding issue. > > > Compared to 2.1, none of the updates are affecting the return or the way > > > it > > > works. > > > > Except conversion right to left handed. After testing in several apps, > > > I've > > > updated it to meet the most common exports. Not only to avoid to have > > > models > > > rotated 90 degrees into your 3d app > > > but also because of the new objexporter. In order to get a better > > > workflow. > > > In your case, to prevent to redo your exports, just place back the line of > > > 2.1 where the vertexes are interpreted into the 2.2 version. > > > > We are looking at the other issues. > > > > Fabrice > > > > On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote: > > > >> Hi, > > > >> I'm trying do upgrade from version 2.1 to 2.2 but I have these > > >> problems (I use the latest ver from svn): > > > >> 1. Cannot use Renderer.CORRECT_Z_ORDER > > >> When trying to hover the mouse on planes in CORRECT_Z_ORDER I get > > >> these errors: > > >> TypeError: Error #1009: Cannot access a property or method of a null > > >> object reference. > > >> at away3d.core.render::QuadrantRenderer/getList() > > >> at away3d.core.render::QuadrantRenderer/list() > > >> at away3d.containers::View3D/checkSession() > > >> at away3d.containers::View3D/findHit() > > >> at away3d.containers::View3D/fireMouseEvent() > > >> at away3d.containers::View3D/onMouseOut() > > > >> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't > > >> produce this error. > > > >> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with > > >> face on the floor ;) Could You tell me what changes were made here? I > > >> try to rotate it but I have a little collision detection and now it's > > >> in a little mess ;) Maybe The best solution would be rotating OBJ > > >> already in 3D modeling application? > > > >> 3. All My elements: Planes, loaded OBJ are not clickable. I can't > > >> figure out what was changed here. > > >> Did I missed something? Where can I read changes in new version about > > >> this things? > > > >> Everyday I look at the poll on away3d.com and my dreamed-of feature: > > >> Nearfield culling has less and less chance of winning. I started my > > >> adventure with away3d on 1.0 version, and from this time Nearfield > > >> culling was always most urgent. I would like to start my third major > > >> project with Away3D but now the "minus x, plus zoom" workaround really > > >> wont do ;). The culling feature in PV3D made me even more hungry ;) > > >> I've read in some posts on away3d.dev that it is imminent. Would You > > >> please tell me when Nearfield culling feature will be available on > > >> Away3D? I can't wait for that :) > > > >> I haven't got the opportunity to report my update from Away3D 1,5 to > > >> 2.1 with My Dekort3D app. I can say that along with FP10 the > > >> improvement is massive! Using my test room the framerate jumped from > > >> 10 to 40! fps. And the quality is much better thanks to new features. > > >> The development of Away3D to make it faster and better is much bigger > > >> than you said year ago ;) > > > >> Regards > > >> Paweł Stanisławczuk > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > [EMAIL PROTECTED]
