Hi,

Holger, I think I had the same problem. In CORRECT_Z_ORDER
MovieMaterial mess the UVMaps, I switched to BitmapMaterial. It has
most of features and works really great.

Paweł

On 24 Paź, 11:31, Holger <[EMAIL PROTECTED]> wrote:
> I am having the same error with the CORRECT_Z_ORDER renderer.
> That is really a very serious issue. On top of this, even when the
> objects are not
> out of the camera-view some triangles will suddenly have a wrong
> texture-mapping.
>
> Holger
>
> On 23 Okt., 17:39, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>
> wrote:
>
> > Hi,
>
> > I'm trying do upgrade from version 2.1 to 2.2 but I have these
> > problems (I use the latest ver from svn):
>
> > 1. Cannot use Renderer.CORRECT_Z_ORDER
> > When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
> > these errors:
> > TypeError: Error #1009: Cannot access a property or method of a null
> > object reference.
> >  at away3d.core.render::QuadrantRenderer/getList()
> >  at away3d.core.render::QuadrantRenderer/list()
> >  at away3d.containers::View3D/checkSession()
> >  at away3d.containers::View3D/findHit()
> >  at away3d.containers::View3D/fireMouseEvent()
> >  at away3d.containers::View3D/onMouseOut()
>
> > In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't
> > produce this error.
>
> > 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with
> > face on the floor ;) Could You tell me what changes were made here? I
> > try to rotate it but I have a little collision detection and now it's
> > in a little mess ;) Maybe The best solution would be rotating OBJ
> > already in 3D modeling application?
>
> > 3. All My elements: Planes, loaded OBJ are not clickable. I can't
> > figure out what was changed here.
> > Did I missed something? Where can I read changes in new version about
> > this things?
>
> > Everyday I look at the poll on away3d.com and my dreamed-of feature:
> > Nearfield culling has less and less chance of winning. I started my
> > adventure with away3d on 1.0 version, and from this time Nearfield
> > culling was always most urgent. I would like to start my third major
> > project with Away3D but now the "minus x, plus zoom" workaround really
> > wont do ;). The culling feature in PV3D made me even more hungry ;)
> > I've read in some posts on away3d.dev that it is imminent. Would You
> > please tell me when Nearfield culling feature will be available on
> > Away3D? I can't wait for that :)
>
> > I haven't got the opportunity to report my update from Away3D 1,5 to
> > 2.1 with My Dekort3D app. I can say that along with FP10 the
> > improvement is massive! Using my test room the framerate jumped from
> > 10 to 40! fps. And the quality is much better thanks to new features.
> > The development of Away3D to make it faster and better is much bigger
> > than you said year ago ;)
>
> > Regards
> > Paweł Stanisławczuk

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