Re: Drawing in a JSVGCanvas

2004-10-18 Thread Thomas DeWeese
Alice Cavallo wrote: I created one class that extends JSVGCanvas in order to trace an SVG image displayed on the canvas. I have created my own PaintComponent and other paint methods. It is not working. What's not working, your method isn't called, you don't see your drawing, it doesn't compile?

Re: Drawing in a JSVGCanvas

2004-10-16 Thread Tonny Kohar
Hi, > I created one class that extends JSVGCanvas in order to trace an SVG > image displayed on the canvas. > > I have created my own PaintComponent and other paint methods. It is > not working. The LoadSVGCanvas that I wrote is doing nothing at the > movement of the mouse. Basically I replicated

Drawing in a JSVGCanvas

2004-10-15 Thread Alice Cavallo
Hello all, I created one class that extends JSVGCanvas in order to trace an SVG image displayed on the canvas. I have created my own PaintComponent and other paint methods. It is not working. The LoadSVGCanvas that I wrote is doing nothing at the movement of the mouse. Basically I replicated wha

Re: Drawing in a JSVGCanvas

2003-02-20 Thread Gerard BUNEL
In fact the problem came from the SVG file itself. the viewBox attribute didn't correspond to other information provided in the file. So all coordinates calculations was wrong (in my sense). I've found the problem by trying many changes in the SVG file. My problem is that I don't really understand

RE: Drawing in a JSVGCanvas

2003-02-19 Thread Thomas E Deweese
> "GB" == Gerard BUNEL <[EMAIL PROTECTED]> writes: GB> I already posted this mail in batik-users but this one is GB> probably a best place. GB> I'm using JSVGCanvas do display a Map. I've to dynamically draw GB> points on this map. For my first test, I've overloaded the GB> paint(Graphics g

Drawing in a JSVGCanvas

2003-02-17 Thread Gerard BUNEL
Hello, I already posted this mail in batik-users but this one is probably a best place. I'm using JSVGCanvas do display a Map. I've to dynamically draw points on this map. For my first test, I've overloaded the paint(Graphics g) method to do this job. The code for this is the following: public