Hi Stephan,
The proposed patch has now been committed.
Thomas DeWeese wrote:
Stephan Müller wrote:
I want to paint a SVG directly on a Graphics2D, without creating
first a BufferedImage. Therefore I used the GraphicsNodes
paint()-method. But it doesn't work with SVGs using
filter - the result
Stephan Müller wrote:
I want to paint a SVG directly on a Graphics2D, without creating first a BufferedImage.
Therefore I used the GraphicsNodes paint()-method. But it doesn't work with SVGs using
filter - the result looks ugly. Using the StaticRenderer instead works fine, but
I don't want to us
Hi,
> I want to paint a SVG directly on a Graphics2D, without creating first a
> BufferedImage. Therefore I
> used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter -
> the result looks
> ugly. Using the StaticRenderer instead works fine, but I don't want to use that.