Re: GraphicsNode.paint() and filter

2004-08-26 Thread Thomas DeWeese
Hi Stephan, The proposed patch has now been committed. Thomas DeWeese wrote: Stephan Müller wrote: I want to paint a SVG directly on a Graphics2D, without creating first a BufferedImage. Therefore I used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter - the result

Re: GraphicsNode.paint() and filter

2004-08-21 Thread Thomas DeWeese
Stephan Müller wrote: I want to paint a SVG directly on a Graphics2D, without creating first a BufferedImage. Therefore I used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter - the result looks ugly. Using the StaticRenderer instead works fine, but I don't want to us

Re: GraphicsNode.paint() and filter

2004-08-21 Thread Tonny Kohar
Hi, > I want to paint a SVG directly on a Graphics2D, without creating first a > BufferedImage. Therefore I > used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter - > the result looks > ugly. Using the StaticRenderer instead works fine, but I don't want to use that.