Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41823] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Fix for #29241, ocean sim modifier crash when removing al

2011-11-14 Thread Campbell Barton
Might it be better to check if em-faces.first == NULL before calling finalDM-drawMappedFaces ? On Mon, Nov 14, 2011 at 7:06 PM, Lukas Toenne lukas.toe...@googlemail.com wrote: Revision: 41823           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41823 Author:  

Re: [Bf-committers] FBX camera

2011-11-14 Thread Campbell Barton
Committed r2610, thanks for the patch! On Sun, Nov 13, 2011 at 12:27 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Great news! very appreciated and important Daniel Salazar 3Developer.com On Sat, Nov 12, 2011 at 4:33 PM, Ejner Fergo ejner...@gmail.com wrote: Hola, Despite

Re: [Bf-committers] [Bf-cycles] Dithering in preview mode

2011-11-14 Thread David
[Forwarding to bf-committers since it's not really cycles specific] On Nov 14, 2011, at 6:47 AM, David wrote: On Nov 13, 2011, at 2:29 PM, Brecht Van Lommel wrote: Hi, I think dithering by adding some random noise as Blender does currently isn't all that useful, and think that error

Re: [Bf-committers] [Bf-cycles] Dithering in preview mode

2011-11-14 Thread David
On Nov 14, 2011, at 11:02 AM, David wrote: [Forwarding to bf-committers since it's not really cycles specific] Oops, attachment got lost... ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-14 Thread Jass
I am mostly OK with the term UV Layer in modifiers and other places which use only the UV coordinates part. Why is it called layer, can UV layers be stacked ? Where, how and for what reason ? From a users viewpoint: how and where can we access UV Textures in the UV Textures Layer? Are there

[Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread IRIE Shinsuke
When BLENDER_VERSION_CYCLE was changed to beta (r41802), BLENDER_VERSION_CHAR also was reset to blank. As the result, build scripts like build_files/package_spec/build_debian.sh recognize the Blender's version as 2.60, which is less than 2.60a, and the version-down confuses the package system so

Re: [Bf-committers] Are UV Texture Layer and UV Layer synonyms for UV Map ?

2011-11-14 Thread Αντώνης Ρυακιωτάκης
Hi... On a recent introductory workshop I made I realized how weird and confusing the current workflow with uv textures is, especally when it comes to texture painting. For example try explaining to a novice that what they see as a texture on an object in the viewport could depend either on the

Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-14 Thread Damien Touraine
Hi, I have thinking of a way of managing both modelview and projection matrix for specificity of CAVE systems management. I updated the projects.blender.org patch submit page to explain the solution I propose. Moreover, I include a new version of the patch that propose this solution. I'm not

Re: [Bf-committers] Blender tangent space calculation

2011-11-14 Thread Eugene Minov
Hi! One more question, if I may. I've seen that there is a couple of the exporter programs which can generate tangents to export for specific 3D engines only, like OgreExporter. So why not to simply adding possibility for generate/access a tangent normals into the python api? I am not saying that

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread Thomas Dinges
Recommited a. Although I think this is wrong, this is only intended for a release. If you want to make svn snapshot packages you should use the svn revision. Am 14.11.2011 14:30, schrieb IRIE Shinsuke: When BLENDER_VERSION_CYCLE was changed to beta (r41802), BLENDER_VERSION_CHAR also was reset

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread IRIE Shinsuke
Thanks for the recommit. Of course the build scripts use the svn revision, but also have to use the version character like 2.60.1+svn41828, where .1 is translated from a. For example, most package systems compare the versions as: 2.60 2.60+svn41834 2.60.1 2.60.1+svn41834 2.60.2 2.61

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread Bastien Montagne
Maybe I’m wrong, but imho the package creation system should rather use the BLENDER_SUBVERSION number (currently 4, we are in 2.60.4), rather than BLENDER_VERSION_CHAR... Le 14/11/2011 17:18, IRIE Shinsuke a écrit : Thanks for the recommit. Of course the build scripts use the svn revision,

Re: [Bf-committers] Blender tangent space calculation

2011-11-14 Thread Alberto Torres
In the last days I've been doing a blender-ogre material converter and after learning how each engine calculates the normals from tangent normal maps, I've found that Ogre::Mesh::buildTangentVectors builds the necessary vectors compatible with blender ones. It has a couple of options for splitting

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread IRIE Shinsuke
At least, build scripts in build_files/package_spec/ and Debian's official distribution package use BLENDER_VERSION_CHAR. I don't think the package creation systems should follow the different versioning rule. (2011/11/15 01:24), Bastien Montagne wrote: Maybe I’m wrong, but imho the package

[Bf-committers] Collada and Custom Properties export

2011-11-14 Thread Micael
Hello Dear Nathan, first of all, thanks for all your work :) According to http://www.blender.org/forum/viewtopic.php?t=18145sid=f92f437b3a4ad3aa31e1342e460f83f3 it seems it's on your mind to implement custom properties export code on the Collada plugin. I am currently about to begin a project

Re: [Bf-committers] [Bf-cycles] Dithering in preview mode

2011-11-14 Thread David
On Nov 14, 2011, at 11:07 AM, David wrote: Oops, attachment got lost... Hm, it doesn't seem to accept my attachment. Anyways, the code is here: http://lists.blender.org/pipermail/bf-cycles/2011-November/000352.html Sorry for the noise. P.S.: If you are wondering why you should care, here is

Re: [Bf-committers] Blender tangent space calculation

2011-11-14 Thread Morten Mikkelsen
So why not to simply adding possibility for generate/access a tangent normals into the python api? If it's not already available in the python API then I agree that it's a good idea. However, you'd need to supply support for normals as well since at this point the python API only gives

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread Dan Eicher
How was this done in previous releases? Do kind of agree that it should be 'set(PATCH_VERSION ${BLENDER_SUBVERSION})' because BLENDER_VERSION_CHAR doesn't really give as much useful information (and caused problems with the debian packager in the past). Plus that change would make CPack just a

Re: [Bf-committers] Why was BLENDER_VERSION_CHAR cleared?

2011-11-14 Thread Campbell Barton
BLENDER_SUBVERSION - this is for internal versions only, we could do an incremental release without changing it. (2.60 and 2.60a could have the same BLENDER_SUBVERSION for eg). alternately it could be bumped multiple times in 1 week, but this of course doesn't indicate we did 3 point releases.