[Bf-committers] Unfreeze!

2013-05-08 Thread Sergey Sharybin
Hey! Seems we've survived this release (not without annoying bugs sneaked in tho). We're considering svn trunk is open for general development again! Congrats everyone with the release! :) -- With best regards, Sergey Sharybin ___ Bf-committers

[Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Ton Roosendaal
Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest we do 5 for devs at least, rest for people on this list who can contribute testing and feedback. Just reply on this message if

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jonathan Williamson
I'm happy to test on Mac OS X with Retina. In particular I am interested in testing sculpt implementations. On Wednesday, May 8, 2013, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Sean Olson
I would love to test and give feedback - I can test on either Ubuntu or Windows 7. New interfaces control schemes have always been a major interest of mine. -Sean On Wed, May 8, 2013 at 10:17 AM, Jonathan Williamson jonat...@cgcookie.comwrote: I'm happy to test on Mac OS X with Retina. In

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Roberto Roch
I'd love to test it for sculpting too. I use Ubuntu 64bit. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jakub Żółcik
Hi, I am just starting to contribute to blender, but for some time I've been thinking about leap motion app that will allow creating custom, gestures shortcuts (e.g. for rotating view, subdivision, grab). So I would be honored to try to develop one. Hi all, https://www.leapmotion.com/

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jörg Müller
Hi! I'd concentrate on implementing the required functionality to use it in the BGE. Most likely working together with the devs who work on it for the rest of blender, where I can also help. I'm on Arch Linux. One thing you might consider: I'm currently in South Korea and will get home mid

[Bf-committers] Small pynodes API change (after 2.67 release)

2013-05-08 Thread Lukas Tönne
Note: r56584 and r56585 add two changes to socket draw functions: * For hiding the socket input value you now need to check the connection state inside the draw function. This provides some flexibility for displaying other buttons for connected sockets as well if needed. * Socket draw function

[Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

2013-05-08 Thread patrick boelens
Hey everyone, First off, hats off the the team and congrats on getting Blender 2.67 out into the wild! I just updated my source directory and found I couldn't build anymore on OSX 10.6. This stems from the May 6th commit by Brecht in GHOST_WindowCocoa.mm; it seems 1060 was used as the

Re: [Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

2013-05-08 Thread Brecht Van Lommel
I'm not sure this is correct, for our official builds we require a 10.6 minimum version, so I think this code would be excluded then? Also the first line you changed was already there before this bugfix, and the function toggleFullscreen function is also used in GHOST_SystemCocoa.mm. What is the

Re: [Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

2013-05-08 Thread patrick boelens
Hi Brecht, Sorry, but I'm not sure what you mean by this code would be excluded then? I get two accounts of 'NSWindowCollectionBehaviorFullScreenPrimary' not being declared, and three mentions of an undeclared 'NSFullScreenWindowMask', both of which weren't added until 10.7. Maybe I'm just

[Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread Jochen Schmitt
Hello, I have tried to built blender-2.67 on fedora rawhide and have got the following error messages: /builddir/build/BUILD/blender-2.67/source/blender/collada/DocumentImporter.cpp: In member function 'bool DocumentImporter::import()':

Re: [Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread Gaia
Brecht has committed a solution for this just this afternoon. Can you update from subversion and try again ? If you want to build Blender 2.67 then you must update your OpenCollada version to this one: https://github.com/gaiaclary/OpenCOLLADA This is the officially used OpenCollada version that

Re: [Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread patrick boelens
Hi Jochen, I had a similar error a few weeks ago, and it turned out I hadn't updated my lib folder in a while (specifically OSL and OpenCollada were giving me grief). Maybe this is the case with you too? Cheers, Patrick Date: Wed, 8 May 2013 19:54:01 +0200 From: joc...@herr-schmitt.de To:

Re: [Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread Brecht Van Lommel
On Wed, May 8, 2013 at 8:01 PM, Gaia gaia.cl...@machinimatrix.org wrote: Brecht has committed a solution for this just this afternoon. Can you update from subversion and try again ? If you want to build Blender 2.67 then you must update your OpenCollada version to this one:

Re: [Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

2013-05-08 Thread Brecht Van Lommel
The way I understand it MAC_OS_X_VERSION_MIN_REQUIRED gives the minimum OS X version that Blender can run on (which can be lower than the OS X SDK version). We are building official releases with a 10.6 minimum version, so changing it to 1070 would cause this code to not get compiled. Defining

Re: [Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread Jochen Schmitt
On Wed, May 08, 2013 at 08:37:49PM +0200, Brecht Van Lommel wrote: https://github.com/gaiaclary/OpenCOLLADA This is the officially used OpenCollada version that is currently used by Blender. I thought there is a script that picks up the correct OpenCollada version automatically for linux

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Andy
I would love to test this out to see if there are any possible workflow improvements with the user interface and navigation. I'm running Windows 8 64bit On 8 May 2013, at 14:12, Ton Roosendaal t...@blender.org wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they

[Bf-committers] Stereo viewport

2013-05-08 Thread Alexey Akishin
For relatively long time we have stereo support in BGE, but unfortunately not in viewport. I have posted a patch on the tracker: http://projects.blender.org/tracker/index.php?func=detailaid=35266group_id=9atid=127 It adds following features: * It is possible to choose

[Bf-committers] Adding an alpha channel though Python's image.save()

2013-05-08 Thread patrick boelens
Hi everyone, I've run into a bit of a problem here. I want to use Blender for some batch image-processing but found a bug in saving. If the image loaded in does not have an alpha channel, calling image.save() on it will not add one, even if it does show up correctly in the UV/Image Editor.

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Alexey Akishin
This looks very interesting. Currently I'm using NeoMouse in its air mode, but Leap Motion seems to be much better and more advanced. I think Leap Motion could be especially natural and useful in sculpting mode. I have few ideas I could try to implement. For example, I can

Re: [Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

2013-05-08 Thread patrick boelens
Hey Brecht, I'm getting a harmless warning now that I'm not sure was there before[1], but other than that it works like a charm, thanks! -Patrick [1] Messages without a matching method signature will be assumed to return 'id' and accept '...' as arguments. From: brechtvanlom...@pandora.be

[Bf-committers] Simple proposal for selecting linked vertices in Edit Mode defaults

2013-05-08 Thread kk
Hi I have been using this simple change below in my setup and it seems to work well for me. I think that double clicking to select connected vertices can improve general modeling workflow. Similar setups are also available many other 3d apps like Modo when editing meshes. These are nortmally

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Michael Fox
I would like to see how this works with animation and general scene management, see if it works well with the sliding interface of blender with multiple windows. also i am the blender labrat :) On 08/05/13 23:12, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Michael Fox
whoops forgot to mention i am on linux at home (openSUSE12.3) and windows at work (7) On 08/05/13 23:12, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest

Re: [Bf-committers] Issue of building blender-2.67 on rawhide (OpenCOLLADA)

2013-05-08 Thread Gaia
The clone actually does not contain any fixes to openCollada. However here are some bf-comitters mail threads about this topic: http://lists.blender.org/pipermail/bf-committers/2013-March/039554.html http://lists.blender.org/pipermail/bf-committers/2013-March/039564.html

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56603] trunk/blender/source/blender: UI naming consistency:

2013-05-08 Thread Campbell Barton
Would prefer these commits didn't change comments in our code, DopeSheet - refers to bDoneSheet - a struct, and think it makes comments a little less readable to split it up, eg. eg: Dope Sheet/Action Editor - suggests their may be a `Dope Action Editor`. For labels its fine of course. On Thu,

Re: [Bf-committers] Adding an alpha channel though Python's image.save()

2013-05-08 Thread Campbell Barton
This is a limit in the API, and saving at different bit-depths should be possible, for a quick workaround you could set scene render settings and use Image.save_render method (which is intended for render-engine integration but I think it would work in your case). On Thu, May 9, 2013 at 6:06 AM,

Re: [Bf-committers] Adding an alpha channel though Python's image.save()

2013-05-08 Thread patrick boelens
Hi Campbell, Thanks for your reply. I already managed to use ImageMagick to add an alpha channel as a work-around, but will try your solution on a future batch, thanks! -Patrick Date: Thu, 9 May 2013 11:10:26 +1000 From: ideasma...@gmail.com To: bf-committers@blender.org Subject: Re: