It is surprising that a similar quick setup was not added in GSOC Paint.
Of course, a Create texture from image file button could be used
everywhere there is a add new button for textures.
Maybe, it could made by a shift click on add new button in relevant cases.
It reminds me that Texture node
Hi,
A UI that allows users to tweak texture values directly would not be bad (I
was almost thinking about using a separate texture tab with more options
even). I would never expose texture nodes as -the- way to do texturing
though. They are too buggy atm (with threaded issues, conflicts with
Hi Guys!
Saw Ton's twit about OpenGEX:
https://twitter.com/tonroosendaal/status/519432465396809729
I'm also interested in this format in Blender and would gladly make an
exporter. In fact I approached the author about rewriting my Collada
Exporter (which, despite functioning perfectly, I don't
Yeah, well I guess that's why I punted the idea over to you. The UX of a
one click setup I think is beneficial. Of course if there is a better way
to do the setup, I would be all for it. This is just something I hacked
together.
Here is the code if you are interested in seeing what I did. Like I
Hi Ton! Well, the idea about the exporter was always that due to it's very
small size, maintaining it should be rather easy, so all I asked was
someone from the developer community to give me a hand with keeping it up
to date and get it to work correctly. The plugin is actively developed
because
I've been building wiggly on OSX with scons and am getting this error now.
Undefined symbols for architecture x86_64:
__WIDGET_indices_arrow, referenced from:
_widget_draw_intern in
libbf_editors_interface.a(interface_generic_widgets.o)
__WIDGET_nfaces_arrow, referenced from:
Sure. I'll try discuss things in the most related ML. For me, Greg's addon
is more than enough to handle this kind of needs. It's really great. Thanks
guys.
On Wed, Oct 8, 2014 at 3:14 AM, Greg Zaal gregzzm...@gmail.com wrote:
Thanks mib2berlin.
I'd like to get the add-on into contrib
I'm interested in coding a feature that will enable Blender to change the child
particle's color over time as they emit without building complex node networks.
I'm interested in the Blender Internal renderer so as to use the halo
drawtype as a prototype.
I haven't coded for Blender in some
After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I can not
build in cmake, openSUSE 12.3. This is the error log built with -j 1
http://www.pasteall.org/54431
Daniel Salazar
patazstudio.com
On Tue, Oct 7, 2014 at 2:47 PM, Jason Wilkins nore...@git.blender.org wrote:
Commit:
Someone recommended disabling WITH_GLEW_MX and that made it build
again. Is that a proper fix? What's Glew MX?
Daniel Salazar
patazstudio.com
On Wed, Oct 8, 2014 at 5:11 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I
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