o
re-evaluate the feasibility of migration).
>
> Cheers
> Ankit
>
>
> On 17/06/22 00:45, Chad Fraleigh via Bf-committers wrote:
>> I've been kind of wondering if they would eventually be migrated too. I only
>> update my local libs occasionally, so it has a tenancy
I've been kind of wondering if they would eventually be migrated too. I only
update my local libs occasionally, so it has a tenancy to fail if doing a large
update spanning many revisions. Plus the benefit of not having to use two
different tools.
Now with Git LFS being more widespread, it
Is the semantic versioning style migration (e.g. 3.x [or maybe 9.x])
being revisited for 2.9x? Since last time it was after 2.80 was started
and would have been too confusing to try then.
On 6/10/2020 6:25 AM, Dalai Felinto via Bf-committers wrote:
Hi,
Yesterday there were meetings with all
On 10/11/2019 5:42 PM, Stephen Swaney wrote:
We should *definitely* keep the new splash reveal at the very end, both for the
excitement and the ritual.
For a development splash, let's just take the last release splash and overlay
it with some yellow police tape and Under Construction signs.
On 12/8/2018 3:58 AM, Mick Lawitzke wrote:
it is really awesome to see the latest development of Blender. I am super
impressed and hyped for what is coming. Anyway i think there is a big flaw that
also results in a problem with marketing: Your versioning numbers suggest that
2.80 is just a
While it might be the best practical solution (given the current
environment), I wouldn't consider it ideal. An "ideal solution" might be
something along the lines of it detecting a potentially incompatible old
.blend file, notifying the user, and automatically converting it (via a
bundled
On Sun, Apr 29, 2018 at 11:05 AM, John Emmas
wrote:
> On 29/04/2018 15:27, Ray Molenkamp wrote:
>
>> the libs are a couple of gigabytes and having to do it twice is sometimes
>> problematic
>>
>>
> Thanks Ray,
>
> This might seem like a dumb question but can the
Also, have you done a sanity check by uploading the videos again (including
the first as a control set) to verify it wasn't due to youtube
[temporarily] breaking something on their end, that may be working (or
consistently broken) now?
I've heard of stories where people have called up tech
The hash function seq_hash_render_data() in
blender/source/blender/blenkernel/intern/seqcache.c includes a value
shifted 32 bits for a 32-bit int.
static unsigned int seq_hash_render_data(const SeqRenderData *a)
{
unsigned int rval = a-rectx + a-recty;
. . .
rval ^=
While looking at some of the vertex group code I noticed something that
doesn't look right. In BKE_object_defgroup_clear() [from object_deform.c]
it contains the following:
if (me-dvert) {
MVert *mv;
int i;
On Wed, Aug 6, 2014 at 1:23 AM, Sergey Sharybin sergey@gmail.com
wrote:
We've spent quite a while trying to solve the upcoming stream of reports
about high CPU usage with builds made with msvs2013 in certain situations.
Root of the issue goes to the change made to OMP inplementation back
On Wed, Aug 6, 2014 at 2:44 AM, Sergey Sharybin sergey@gmail.com
wrote:
On Wed, Aug 6, 2014 at 3:32 PM, Chad Fraleigh ch...@triularity.org
wrote:
- Try to hack into vcomp120.dll, trying to figure out the variable,
linking
to it and modifying if (so called brain surgery from
On Wed, Aug 6, 2014 at 1:45 PM, Martijn Berger martijn.ber...@gmail.com
wrote:
On Wed, Aug 6, 2014 at 10:33 PM, Chad Fraleigh ch...@triularity.org
wrote:
It's not ideal, and would be coded to each specific vcompXXX.dll (and
patched/updated versions).
However, assuming the location
On Wed, Aug 6, 2014 at 1:45 PM, Martijn Berger martijn.ber...@gmail.com
wrote:
Main problem is that someone needs to actually try this by implementing it
:)
For the pre-patch fix, the byte at offset 0x000169A0 in the 32-bit
vcomp120.dll (assuming the same one in 2.71) should be changed to
I just installed the 64-bit version of 2.71, and it seems to have a
subversion directory bundled. It only uses about 847K of installed space,
but still a bunch of junk files. I thought someone said there was a related
(same?) issue after a previous release.
C:\Program Files\Blender
Just wondering.. has anyone out there wrote a python interpreter *in*
python that has security/sandbox functionality/hooks? Then it could offer
the option (as another user selectable security level) of secure but
slow, which might be adequate for simple or non-intensively called
scripts. Since it
Just a style question..
Wouldn't it be better for the BLI_*.h files to do the WIN32 (or other)
ifdefs and otherwise be used platform generic, rather than make each C file
that uses them do the ifdef?
-Chad
On Wed, Apr 30, 2014 at 2:27 PM, Thomas Dinges blen...@dingto.org wrote:
Hi,
Next
Just curious..
Would it not be possible to include a generic sub-process/pipe
import/export feature in blender. This would allow an external utility to
be run (transparent to the user, once install) which would be given the
filename (and/or sent the data via the stdio pipe) and in return it would
On Mon, Feb 24, 2014 at 10:51 AM, Ton Roosendaal t...@blender.org wrote:
Just a note, we're in Google Summer of Code for the 10th time!
Does anyone else envision someone modeling a GSoC cake with ten candles as
a result (maybe with an opened present of a blender logo'd toy next to it
in the
On Mon, Jun 10, 2013 at 11:05 AM, Jürgen Herrmann shadow...@me.com wrote:
Hmm...
First of all we should assume that Linux user won't usually run blender as
root or in a sudo environment. So a rm / -rf attack shouldn't work by
default.
Not from a full OS attack perspective, but it should
On Sat, Jun 8, 2013 at 11:55 AM, Harley Acheson harley.ache...@gmail.comwrote:
Something quite important has to happen in order to turn a one-to-one
attack into a virus-like problem.
As patient zero I get the first bad blend. It can't immediately do
something bad to me or that is the end of
On Fri, Jun 7, 2013 at 2:48 AM, Thomas Dinges blen...@dingto.org wrote:
Hi,
this is a bad idea (especially the first one).
Adobe Reader also doesn't tell me on first start Thanks for using Adobe
Reader, be aware of evil .pdfs.
I bet inexperienced people will get afraid reading that and come
On Thu, Jun 6, 2013 at 11:13 AM, Campbell Barton ideasma...@gmail.comwrote:
On Thu, Jun 6, 2013 at 6:47 PM, Ton Roosendaal t...@blender.org wrote:
I think you give up too easily here. :) For example, we could also make
a bpy.os module, and mark scripts that use this as 'trusted'. Scripts
In the file blender/source/blender/blenkernel/intern/modifier.c there
is a comment above modifiers_getVirtualModifierList():
-
/* NOTE: these aren't used anymore */
ModifierData *modifiers_getVirtualModifierList(Object *ob)
{
/* Kinda hacky, but should be fine since
With the goal of blender [eventually/one day] having dynamically
loadable modifiers, there would be a long road of steps needed to get
there. Some of them, like making the modifier code base more modular,
appears to be relatively easy (moving the same code [for the most
part] around). Even without
Here are some ideas/notes/comments/[delusions?] on what a
client/server for blender addon's could look like. Basically it is how
I would go about a basic implementation of such a system (give of take
some refinements along the way). Unfortunately, not being python
person, if I tried to write a
On Mon, Feb 18, 2013 at 9:12 PM, Campbell Barton ideasma...@gmail.com wrote:
On Mon, Feb 18, 2013 at 7:38 PM, Chad Fraleigh ch...@triularity.org wrote:
This question probably has already be discussed, but are there any
plans to implement an addon deployment like mozilla applications
(firefox
Is everything ok with the blender web server? I keep getting timeouts
accessing it with a browser (but I can ping the host fine).
If this is old news, then just ignore me.. otherwise, this is your heads up! =)
-Chad
___
Bf-committers mailing list
This question probably has already be discussed, but are there any
plans to implement an addon deployment like mozilla applications
(firefox/thunderbird/seamonkey 2.x) uses where the client (blender)
can just browse a central http://addons.blender.org/ site (or
something) and with a click or two,
So with all the discussions about the YAML security hole (that tends
to read more like chicken little in most blogs), and that it could
affect other languages (like python) under certain conditions.. has
anyone looked at any potential [security] impact for blender? Also
since the OpenColorIO lib
Two questions..
Currently in CPUDevice/CPUDeviceTask where optimization can be used it
first calls the system_cpu_support_sse2() check, and then if that is
unavailable tries system_cpu_support_sse3(). I guess this is also a
two part in itself - 1) Is it false to assume SSE3 would be better
than
On Mon, Feb 11, 2013 at 2:58 PM, Chad Fraleigh ch...@triularity.org wrote:
The other thing is since CPUDeviceTask is already OO-based, rather
than doing checks each time an optimizable method is called to
determine what implementation to use, wouldn't it be cleaner to make
CPUDeviceTask semi
Does the new minimum hardware specs imply SSE required? If not then
either OCIO should be compiled without SSE (i.e. cmake
-DOCIO_USE_SSE=OFF ... ), or the minimum hardware list be updated to
specifically state SSE also (the minimum proposal email didn't state
any specific CPU [features], that I
On Fri, Feb 1, 2013 at 3:31 AM, Ton Roosendaal t...@blender.org wrote:
I don't think this response justifies the careful and positive way everyone
who works on Blender is handling this topic. But I realize it might not be
well visible whether people who talk here are also contributing to
On Thu, Jan 31, 2013 at 8:25 AM, Jed Frechette jedfreche...@gmail.com wrote:
FWIW, I see 3D content creation as a fundamentally high-end endeavor.
Being able to start learning Blender on low-end systems is great. However,
I want Blender to be taken seriously as a professional tool, not just
On Tue, Jan 29, 2013 at 7:11 AM, Thomas Dinges blen...@dingto.org wrote:
I can only fully agree with this.
It becomes a pain to support old systems, especially Windows XP and old
GPUs.
Not only do we support hardware / software longer than other 3D
software, as Blender is free people can
I wonder if that is the same error I get with CYCLES_OSL enabled
builds. I'm rolling my checkout back to that rev and seeing if a build
from it stops my crash issue too (my builds are run on a fairly new
AMD laptop, so it would discount old hardware if it is the same
problem).
-Chad
On Fri, Jan
On Thu, Jan 24, 2013 at 3:40 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
On Thu, Jan 24, 2013 at 2:18 AM, Chad Fraleigh ch...@triularity.org wrote:
iconv doesn't seem to be used for windows [blender] builds. The only
place I see it in the cmake config is for if(APPLE), and even
On Thu, Jan 24, 2013 at 4:51 AM, Chad Fraleigh ch...@triularity.org wrote:
The configure used was:
cmake -G 'Visual Studio 9 2008' -DWITH_OPENCOLLADA:BOOL=ON
-DWITH_LLVM:BOOL=ON -DWITH_CYCLES_OSL:BOOL=ON
-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -DWITH_INTERNATIONAL:BOOL=ON
-DCMAKE_BUILD_TYPE:STRING
On Thu, Jan 24, 2013 at 3:29 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Hi,
On Thu, Jan 24, 2013 at 11:15 PM, Chad Fraleigh ch...@triularity.org wrote:
On Thu, Jan 24, 2013 at 4:51 AM, Chad Fraleigh ch...@triularity.org wrote:
The configure used was:
cmake -G 'Visual Studio 9
While attempting to test my script compiled libs with a blender build
I noticed some things:
iconv doesn't seem to be used for windows [blender] builds. The only
place I see it in the cmake config is for if(APPLE), and even then
it is only a -liconv entry (so a system lib I assume). So is this
On Sat, Jan 19, 2013 at 9:59 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Great work! So have you been able to build Blender with these
libraries, does it need build system changes too or do things get
installed in the same directory structure as before?
I was able to build blender
any common resources like the source
zip/tar distros, and maybe the patches where applicable.
-Chad
On Sat, Jan 19, 2013 at 6:47 AM, Chad Fraleigh ch...@triularity.org wrote:
After some more work, a few breaks to avoid insanity fighting with
some of the VS and cmake configs, and a lot
have as many needed libs, but it
is the same principle.
Soo.. there's my 2 cents (give or take $5). =)
-Chad
Regards,
Thomas
Am 19.01.2013 06:47, schrieb Chad Fraleigh:
After some more work, a few breaks to avoid insanity fighting with
some of the VS and cmake configs, and a lot of hacking
After some more work, a few breaks to avoid insanity fighting with
some of the VS and cmake configs, and a lot of hacking of the various
build scripts/projects (the patches it has to do is a mess!), I got
farther. Now I'm able to build all the following libs under
VS2008/32-bit, VS2010/32-bit,
And to be thorough, the VS2012 scripted builds I could manage at this time:
http://www.triularity.org/download/blender/install-vs11.0-x32.zip (141M)
http://www.triularity.org/download/blender/install-vs11.0-x64.zip (154M)
install-vs11.0-x32:
boost
freetype
jack
On Thu, Dec 20, 2012 at 7:03 AM, Dalai Felinto dfeli...@gmail.com wrote:
I tried in a different machine (windows 7 x64 running a 32 bits MSVC
9.0) and things are even worse there. Lots of errors.
Bottomline for me: I don't think I can spend much more time testing
this. So although I
Hmm.. I've been able to get most everything (building so far in
VS2008) to work for VS2010/32-bit except the ilmbase/openexr ones
(even VS2012/32-bit gets that far after a missing win32.mak kludge for
jpeg). I've tweaked the config some (mostly for VS2012), but I didn't
think it was that much.
On Tue, Dec 18, 2012 at 9:40 AM, Dalai Felinto dfeli...@gmail.com wrote:
Hi Chad,
Thanks for waving in.
I get the following error after commenting the proper lines for x64/vc2010
and installing Python 2.7:
http://www.pasteall.org/38156
Yeah, unless you're compiling for 2008 there's only a
On Mon, Dec 17, 2012 at 11:48 AM, Dalai Felinto dfeli...@gmail.com wrote:
Hello everyone.
Is there anyone actively maintaining the MSVC2010 platform?
It would be nice if the docs [1] could account for this platform too. Sure,
we have the msvc10 folders for some of the libs, does that mean I
For those that don't read through all the blender contest entries
(maybe you're too busy coding), my response to the recent Maya contest
that some might find humorous (or offensive - one of the two):
http://www.blendernation.com/2012/12/14/weekend-mini-contest-the-maya-were-right/#comment-618160
On Tue, Dec 11, 2012 at 1:58 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Further, I could commit your libraries but what we really need is a
proper plan to clean up of this stuff. There have been complaints that
our lib/ directory is getting too big, so we should try to split it
On Wed, Dec 12, 2012 at 8:21 AM, pete larabell xgl.asyl...@gmail.com wrote:
Hey guys,
I'm out of town all week this week and don't have access to my build
boxes (FreeBSD).
If there is anyone out there who could make one for 2.65 feel free, or
wait till the weekend when I return home.
On Fri, Dec 7, 2012 at 12:08 AM, Dean Giberson d...@deangiberson.com wrote:
Hey, just a note I've been running VS2010 Win64 + Scons without issue
until recently. The current issues are around changes to the OpenEXR
header layout (VS2008 VS2010 don't have the same layout) the OSL
lib's not
On Fri, Dec 7, 2012 at 12:08 AM, Dean Giberson d...@deangiberson.com wrote:
Also, just to point out VS2008 is hitting end of life. VS2008 Pro has a
date of April 9, 2013.
http://support.microsoft.com/lifecycle/search/?sort=PNalpha=Visual+Studio.
I imagine 2008 Express will be similar. A
On Thu, Dec 6, 2012 at 4:07 AM, Antony Riakiotakis kal...@gmail.com wrote:
We face the same issues for all platforms. Recently I tried to build
blender with MinGW gcc 4.7 and it failed due to incompatibility
between 4.6 and 4.7 ABIs on libraries (thankfully all our libraries
still work with
mechanisms to make
extensions work, and I can imagine python modifier support being
feasible to add using the bmesh python api.
Brecht.
On Wed, Dec 5, 2012 at 12:29 AM, Chad Fraleigh ch...@triularity.org wrote:
I've been looking into the idea of having blender support dynamic (and
thus
On Tue, Dec 4, 2012 at 11:26 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
As you have found from reading the code, Blender wasn't really
designed with plugins in mind. Code for things like modifiers tends to
be scattered over many files. I fear that making a C/C++ plugin system
While attempting to setup various environments in which I could
edit/build/test source pulled from trunk, I came across some issues:
The wiki directions for FreeBSD
(http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/FreeBSD)
are now incomplete (for trunk at least). Since blender now
I've been looking into the idea of having blender support dynamic (and
thus plugable) modifiers. Right now it requires any new ones to be
merged into the base code and a new version of blender compiled and
released. If the Addons and python scripting required this overhead
then those contributions
While re-licensing existing code may take some extended effort, what
about the option of changing the licensing of any new code added
(sooner than later) to dual GPL/LGPL (or even more at the option of
the submitter - PD/GPL+LGLP/MIT/BSD/XYZ...)? If a list was maintained
for all licenses that each
What about instead of trying to keep the internal data directly in
sync it was treated more like a high level database replay log. Sync
the operations, like select vertex #5, begin move action, move by x/y,
end move action; or set modifier #1 field X to value Y. Assuming all
instances started out
in text
editors). If done right it could be used to export a set of changes as
a diff/patch like mechanism for .blend files (unless that's not very
useful in practice). Anyway that's enough on these side tangents.
On Sun, Nov 18, 2012 at 3:07 PM, Chad Fraleigh ch...@triularity.org wrote:
What
While looking at init_structDNA() in
source/blender/makesdna/intern/dna_genfile.c (line 316 in v2.63a), I
noticed these fragments of code:
int *data, *verg, gravity_fix= -1;
char str[8], *cp;
verg= (int *)str;
data= (int *)sdna-data;
strcpy(str, SDNA);
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