Hello Lukas,
To find what is the problem, you should check the calling point and the
called dll function in assembly. I'm not familiar with Visual Studio but
I think it's easy to make a disassembled dump of these parts. Maybe you
can add a breakpoint and then see what happens.
Perhaps the
Just an idea: sometimes when I mistakenly release something what is
memory hungry, a watchdog would be useful, and not only for the
subdivision. When an older (ie. 1-2 cores) machine is starting to use
the swap, sometimes it's nearly impossible even to open a terminal to
kill Blender. After x%
Just an idea: perhaps you can get this selection order information if
you analyze the contents of the undo buffer.
Bests,
Fazek
2015-02-26 20:34 keltezéssel, Martin Pyka írta:
Dear Ton,
thx for the response.
That info is not used by tools in Blender nor is it foreseen to be coded. I
also
I think it is possible to convert the linear space to other color spaces
and vice versa. So perhaps the dialog should work in any color space you
want, but in the background it could still be linear. I imagine the
dialog remembers the last used color space for each color separately
(it needs
It is possible to load a dll from the program too, not only with the
linker. It needs some extra code, parsing the symbols, etc.
Bests,
Laszlo
2014-11-25 21:16 keltezéssel, Martijn Berger írta:
On Tue, Nov 25, 2014 at 6:57 PM, Sybren A. Stüvel syb...@stuvel.eu wrote:
Hi all,
Sorry, my
What if the Blender game engine receives only a very simple
(uncompressed pixel?) stream from a fifo and an external program
converts the required format? Or instead of a fifo, maybe it is possible
to use shared memory mapping.
I'm sure it is possible in Linux but perhaps not in Windows. Is
I'm really waiting for this feature. I've some experience with
programming stereo view modes and perhaps I could help you in testing,
debugging and perhaps in programming too. Only I won't have enough time
before September.
As a programming experience, it is essential to get the viewport's
Isn't it a universal binary? Are you using xcode for compiling?
2014-07-04 13:31 keltezéssel, Thomas Dinges írta:
Hey,
we don't have a Blender 2.71 release for Mac 32bit on our servers? Is
that build missing or do we drop 32 bit there?
If that's the case, the website should be updated, Mac
Many users forget to add even the basic system informations in the bug
reports or probably just don't know what to write there.
Perhaps the first few rows of the system-info.txt should be a copy-paste
part for bug reports, or let's add a new 'bug report to clipboard'
function in the help menu
Just from outside, but I'd like to ask this:
today I met something interesting in the bugs section. There was a
calculation to get one object's derivedmesh on a sub-frame time position
between two frames. The goal was to calculate this fast, without
involving independent objects of the scene.
Dear team,
This as an early attempt to start a discussion about the following
feature. I don't know yet how much time I can afford into this in the
next months but I'm going to start a development about the followings in
a local branch. If it fits somehow into the official development plans,
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