[Bf-committers] Reporting 2.80 bugs

2017-04-16 Thread Joel Godin
Is it too early to report 2.80 bugs in the bug tracker? ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] OSX build bot stuck on April 6 build

2017-04-11 Thread Joel Godin
OSX build bot stuck on April 6 build. regardsJoel ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Mac BuildBot down

2016-12-26 Thread Joel Godin
Mac version not updated since Dec 17. not sure where else to post this. thanks ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Policy for decision making process

2016-07-16 Thread Joel Godin
Amen.  I think that's what 'open' in 'open source' is supposed to mean. On Saturday, July 16, 2016 3:16 AM, Campbell Barton wrote: Hi, recently a private group was setup for Blender developers and professional users with active developers receiving invites

[Bf-committers] Build bot Mac stuck on 2.76

2016-02-28 Thread Joel Godin
Just a quick note, mac build bot is still on 2.76. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Building blender on OS X problem

2016-02-08 Thread Joel Godin
He's not building with Xcode. On Monday, February 8, 2016 7:57 AM, Martijn Berger wrote: Hi, What version os OS X are you running and what version of Xcode are you using to build ? On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena

Re: [Bf-committers] Blender developers meeting, October 5, 2014

2014-10-06 Thread Joel Godin
all of the information needed to reproduce the bug is present (platform, simplified test file, stacktrace, etc.) 2) Attempt to verify the bug 3) Assigning the bug to a developer with the relevant expertise LetterRip On Sun, Oct 5, 2014 at 4:11 PM, Joel Godin joelgo...@ymail.com wrote

Re: [Bf-committers] Blender developers meeting, October 5, 2014

2014-10-05 Thread Joel Godin
Done bug reports, done building, would like to help on Triage and eventually Patches/reviews (soon as I learn how to use GIT).What is the process for triage?  Just commenting on bugs if you find it is real or not on your platform? On Sunday, October 5, 2014 11:54 AM, Ton Roosendaal

Re: [Bf-committers] Default inset tool behavior

2014-09-07 Thread Joel Godin
2014 01:18:10 +0200 From: kal...@gmail.com To: joelgo...@ymail.com; bf-committers@blender.org Subject: Re: [Bf-committers] Default inset tool behavior ...And then git push and we're done! Right? right? On 7 September 2014 01:01, Joel Godin joelgo...@ymail.com wrote: Another option you

Re: [Bf-committers] Default inset tool behavior

2014-09-06 Thread Joel Godin
Not sure if you know, but you deselect it one time and from then on it is unselected by default as long as that scene is open. On Saturday, September 6, 2014 6:26 PM, metalliandy metalliandy...@googlemail.com wrote: Yea, I almost always want to adjust the inset vs the border of the inset.

Re: [Bf-committers] Default inset tool behavior

2014-09-06 Thread Joel Godin
the new inset faces); And then build it. On Saturday, September 6, 2014 6:33 PM, Joel Godin joelgo...@ymail.com wrote: Not sure if you know, but you deselect it one time and from then on it is unselected by default as long as that scene is open. On Saturday, September 6, 2014 6:26 PM

[Bf-committers] Anybody at the helm reading bug reports?

2014-08-20 Thread Joel Godin
9 days ago my wife mentioned that this is not even a bug. No response from Howard or anyone. Why is this bug not closed as not being a bug? T38542 Bevel Edges Roundness mistakes: angle wrong with meshes that have faces with different measures             T38542 Bevel Edges Roundness mistakes:

[Bf-committers] Trouble building for OSX

2014-08-04 Thread Joel Godin
Hi all, Going through the build wiki I get up to the point after making the make files for Xcode 5. First I built for 10.9 and got several red alerts to not finding tr1/memory in port.h. Finding this has something probably having to do with Mavericks and C++11, I then try to build for 10.6 and

[Bf-committers] Bug Reporting.

2014-07-03 Thread Joel Godin
Okay, I'm not sure my email went through. but I made webscreen layout for bug reporting that I think should be the minimum. It didn't get any views, so either it didn't go out or no one looked. If it's the later, I'm just asking you to look at it. Thanks Joel onjo's image               onjo's

[Bf-committers] Ideas on 'Load UI' on splash screen.

2014-06-10 Thread Joel Godin
I'd like to dig in the code and see if we can put a 'Load UI' checkbox on the splash screen. If one works on a project with background images sized and positioned correctly, it does  not save in the .blend file as a regular parameter but rather as a UI setting.   So opening a current project

Re: [Bf-committers] Terrain modeling

2013-10-26 Thread Joel Godin
This channel/mailing list is for developers. This discussion and other relating to usage of Blender should be taken to BlenderArtists.org. On Friday, October 25, 2013 10:14 PM, Tyler Mercer tyleramer...@gmail.com wrote: If those red things are buildings, you might have more success if you

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59365] trunk/blender/source/blender: code cleanup: bmesh duplicate functions

2013-08-22 Thread Joel Godin
Yes, broke on Mac r 56379 as well. From: Julien Duroure julien.duro...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Thursday, August 22, 2013 1:26 PM Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59365]

Re: [Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-17 Thread Joel Godin
So basically there will be two paths. 1) The Non-manifold mesh creator will more than likely not be creating a 3D print.  Will be okay with the current algorithm. 2) The 3D print modeller will be creating a manifold object and so Origin to Center of Mass (volume) should do the improved

[Bf-committers] Blender Center of Mass - Voxel data better algorithm?

2013-06-15 Thread Joel Godin
Center of Mass is important for 3D printing if you want your item balanced. Blender's Origin to Center of Mass algorithm is at worst case 8% off. Worst case is a cone since the present algorithm seems to be vertice weighted. CoM of a cone with 4 vertices at base is 0.5m (on a scale of 2m height)