Hi brecht,
ill build the 10.6 libs.
Martijn
On Sat, Dec 3, 2016 at 4:25 PM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> I have updated the new macOS 10.9 libraries to these versions.
> https://developer.blender.org/rBL61756
>
> Do we need these updates for master? I don't have
I agree, let's do this ASAP.
On 2 Dec 2016 2:21 pm, "Sergey Sharybin" wrote:
> Hey everyone,
>
> We've got MSVC 2015 libraries and buildbot for quite some time now. While
> there are some compilation errors time to time on buildbot, they don't seem
> to be MSVC 2015
rush such a thing?
>
>
> On Sun, Nov 20, 2016 at 9:44 PM, Martijn Berger <martijn.ber...@gmail.com>
> wrote:
>
> > On Sun, Nov 20, 2016 at 9:00 PM, Mike Erwin <significant....@gmail.com>
> > wrote:
> >
> > > On Sun, Nov 20, 2016 at 8:45 AM,
On Sun, Nov 20, 2016 at 9:00 PM, Mike Erwin <significant@gmail.com>
wrote:
> On Sun, Nov 20, 2016 at 8:45 AM, Martijn Berger <martijn.ber...@gmail.com>
> wrote:
> >
> >
> > The only mayor downside i see is that we would effectively drop OS X 10.8
> &g
Hi everyone,
We have had a discussion about c++11 for at least 2 years. We have decided
to allow c++11 features in 2.8, and this implies compiling in c++11 mode
with a supporting compiler. This email is not about that.
What i want to propose is to build master ( 2.7x ) in c++11 mode against
On Tue, Nov 15, 2016 at 5:01 PM, Gruber Aurel
wrote:
> Hey Valentin
>
> I’m not an expert on this, but let me try with my 5 cents:
>
> - What precompiled libraries do you use? What happens if you use these
> darwin libraries:
>
I can host a dump of the svn it works again.
Do you want the windows x64 visual studio 2013 binaries ?
Martijn
On Sat, Nov 5, 2016 at 1:34 PM, Nishant Varshney <
nishant26varsh...@gmail.com> wrote:
> How long will it take sir..because I am not able to build the environment
> and unable to
I think 10.6 was special in the sense that a significant number of people
lingered on that version.
10.9 and higher have been free upgrades and that seems to have moved a
significant number of people over.
Last time i checked our download stats 10.6 had more users then 10.7 and
10.8 combined.
Hi,
I could not agree more. Sunday afternoon is not ideal but to me this new
and improved thing is almost impossible.
On Sat, Jul 9, 2016 at 5:37 PM, Sergey Sharybin
wrote:
> Hi,
>
> Personally i think Sundays were working much better -- more predictable
> schedule, more
Hi all,
I think it is fine to break OS X for a while if we make sure that:
- blender still builds on OS X and that we still build it, even if it is
totally broken when running just to prevent other things breaking
unintended
- you can force build a core only 3.2 on windows / linux and have some
Yes this can happen,
Newer Xcode on 10.10 ships only a 10.11 sysroot for example.
On Tue, Mar 8, 2016 at 5:21 AM, Campbell Barton
wrote:
> After some further investigation (details below), it seems the error
> is caused by a mismatch between the OSX version and the SDK
We implicitly dropped Windows XP when switching to python 3.5.
Python has the so called PEP system and PEP 11 "Removing support for little
used platforms" defines the support for windows XP to be over at the same
time Microsoft stopped supporting it. Since python 3.5 released after XP
died it does
Hi,
What version os OS X are you running and what version of Xcode are you
using to build ?
On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena
wrote:
> I try to build blender following this documentation:
>
> http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac
>
HI Nadir,
I would expect some version of cuda 7.5 or 8.0 to offer sm_60 support (
which i presume is pascal ? ). There are some plans for falling back onto
PTX when precompiled kernels do not match the requested feature-set of the
available hardware. But due to the size and complexity of our
Hi Sergey,
I would think that since apple only produced a very limited number of
machines that x64 based and not x86-64 capable the cost of keeping this
working could be better spend on other things.
Martijn
On Fri, Jan 29, 2016 at 9:39 AM, Sergey Sharybin
wrote:
> Hey
Hi Mike,
I am pretty sure it either works or can be made to work pretty easy.
Martijn
On Fri, Jan 29, 2016 at 10:39 PM, Mike Erwin
wrote:
> On Fri, Jan 29, 2016 at 3:14 PM, Sebastian A. Brachi <
> sebastianbra...@gmail.com> wrote:
>
> > >
> > > What newer APIs do we
ges <blen...@dingto.org> wrote:
>
>> Additionally, with the OpenGL 2.1 bump in 2.77, I bet a lot of these
>> ancient systems, combined with Intel GMA cards will fail anyway. So what
>> is the point?
>>
>
> Martijn Berger <martijn.ber...@gmail.com> wrote:
>
&g
On Sun, Dec 27, 2015 at 12:25 AM, Yousef Harfoush wrote:
> > supporting a proper development environment requires installing visual
> > studio/Windows SDK anyway, so it sort of defeats the purpose of having an
> > "independent" compiler.
> ms is released a c++ environment without
Hi Mat,
The official build is build using cmake with the settings as set in
build_files/cmake/config/blender_full.cmake
Martijn
On Sun, Dec 13, 2015 at 7:50 PM, matmenu wrote:
> Hi Ton,
>
> Thank you for keeping Scons for one release more. At the moment, on
> windows, the
Hi Jacob,
I am in the process of getting visual studio 2015 libraries done.
Till that is done please use visual studio 2013 with update 4 or 5.
On Sun, Dec 13, 2015 at 7:53 PM, Jacob Merrill
wrote:
> Thank you kind Dev-gods , I was wondering which to get visual
which a lot of people
> >> can contribute. Check the wiki project page later today for the correct
> >> page link.
> >>
> >> - If you want to get involved: join the coders IRC channel, or the
> >> viewport list:
> >> http://lists.blender.org/mailma
Mesa supports opengl 3.3 in software. -> http://mesamatrix.net/
I think we should even consider just taking SandyBridge intel as baseline
-> http://www.g-truc.net/post-0729.html.
I agree with Brechts reasoning here and think we should do this now and in
master.
On Sun, Nov 22, 2015 at 11:13
Hi Steve,
Welcome,
You may or may not be aware that we want to work towards making CMake
feature complete versus our Scons buildsystem in order to facilitate
dropping Scons.
You talk about modernizing but what versions of CMake would this raise our
requirement to?
Martijn
On Sun, Nov 8,
Hi all,
If we want to go for speed.
On Thu, Nov 5, 2015 at 3:16 PM, François T.
wrote:
> - Cython does not have as much performance as pure C/C++
>
While this is true even making the RNA api accessible through cython would
be a step up compared to current situation
No they where never signed. The issue is getting a cert. Once we have that
singing is trivial.
On 16 Oct 2015 03:11, "Mike Erwin" wrote:
> Weren't other recent releases signed though? It is kind of unnerving when
> Windows pops up a "Do you trust this Unknown
I think this aggressive updating policy on Apple's part could be a real
problem for us.
uname -r on OS X 10.10.5 does give 14.5
and xcode 7 is released. I do not really get the "The patch moves
requirenment for a new CMake from 14.0 to 14.5" comment though
Martijn
On Mon, Sep 21, 2015 at 11:28
Hi Kai,
As far as I am aware nothing has happened behind closed doors so far.
Everyone is trying to give input of wildly varying levels of quality.
It would be good if you could put together a (partial) proposal or at least
a list of things you think you need (based on current limitations?) in
On Mon, Jun 22, 2015 at 1:50 AM, Campbell Barton ideasma...@gmail.com
wrote:
Does this mean we still support MSVC2012?
If you build all the libs blender still compiles with this as far as I am
aware
Does it use the same libs as MSVC2013?
No ABI is not the same
Seems we already dropped
Hi Campbell,
I think some people actually started cleaning up work-arounds for ancient
MSVC 's not sure if 2008 still builds.
I think of all pre 2012 versions as ancient and to broken to want to
support. Whole reason for doing MSVC 2013 work was to move up the lowest
common denominator for
Hi Kevin,
I want to do a coordinated effort to upgrade the windows and OS X libraries
after 2.75 is out the door.
In addition to openvdb, Alembic might need to be included, also updates to
llvm, boost, osl, oiio, and maybe other might be in order.
(OpenSubDiv and PTex I am now sure about (for
Hi,
On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietrich kevin.dietr...@mailoo.org
wrote:
Although patching OpenVDB so it compiles fine with RTTI disabled is a
no-brainer (~10 changes), we will need to upgrade boost to at least
version 1.57. Which should also comprise the fix for the Windows
Hi Sergey,
I agree that the overall timer + playback has limited use cases compared to
proper full instrumentation of all parts of blender.
But I don't really suggest it does.
What things would be good to be able to make this thing do in order to
extract better information?
Martijn
On Wed, Jun
?
Unlocking the max fps or making interface frames map to animation frames on
a 1 to 1 basis ?
It could maybe help if you could provide additional technical oriented
feedback to that?
On Wed, Jun 10, 2015 at 12:09 PM, Martijn Berger martijn.ber...@gmail.com
wrote:
Hello everyone,
Blender
Hello everyone,
Blender is evolving at a rather nice pace currently but I feel we could use
better measurements to guide its the performance aspect of this a bit
better.
Some 3d games (like quake) have a feature called “timedemo” this basically
runs the game as fast as the hardware will let it
Hi,
http://wiki.blender.org/index.php/Dev:Doc/Projects lists it as a release
target, so the answer is Yes.
kr,
Martijn
On Mon, Jun 1, 2015 at 6:25 AM, PerfectionCat sindra1961reb...@yahoo.co.jp
wrote:
Hi, Devs.
Python.exe seems to be included in a latest daily build version, but is it
Hi everyone,
Due to shipping python.exe the layout of the tar.gz containing the python
bits for the windows platform have changed.
Please update your SVN libraries if you are building blender on windows.
Martijn
P.S. Please excuse me for having to ask this as a first question in
response to
Hi Jeroen,
I think that any and all things that make blender more easy / more
accessible to any group of people could be potentially helpful.
And that container / *a controlled environment* is a great things when
trying to get a better build process, that is also why the linux build of
blender is
Hi Matthew,
I have looked up the file on
https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/
.
It looks like a false positive. I will triple check the build machine but
think it extremely unlikely that it got infected somehow.
Martijn
-windows64.zip
Martijn
On Tue, Apr 7, 2015 at 11:58 AM, Martijn Berger martijn.ber...@gmail.com
wrote:
Hi Matthew,
I have looked up the file on
https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/
.
It looks like a false positive. I
Hi Gaia,
Most likely cmake is not correctly updating the vcxproj files.
I would try and run cmake from a fresh build directory and see if that
helps.
Martijn
On Fri, Feb 6, 2015 at 1:21 PM, Gaia gaia.cl...@machinimatrix.org wrote:
hi.
Since a couple of days i get this warning when i press
libraries for linux. Didn't do anything special for ptex tho,
that
would need to have dedicate investigation anyway.
On Fri, Jan 30, 2015 at 8:15 PM, Martijn Berger
martijn.ber...@gmail.com
wrote:
Hi everyone.
I would like to propose bumping OpenEXR to 2.2 and OpenImage IO to
1.4.16
Hi everyone.
I would like to propose bumping OpenEXR to 2.2 and OpenImage IO to 1.4.16.
OpenImageIO had a number of stability and compilation fixes particularly
for msvc 2013 . newer and older versions of boost and static PTEX
compilation.
full changelog here -
Hi everyone,
This is a great idea and should be effected as soon as possible ( 2.74 ).
As in practice blender does not run really well on graphics hardware that
is more then 10 years old anyway.
We can save ourselves a lot of bug reports and headaches by just adding a
check for this and warning
Hi Thomas,
This is of course already taken care of ( the installing cuda part)
I experimented with the fatbin and I am not sure it is actually that
useful.. Adding a sm5x ptx and loading that if all else fails does seem
useful but that is not the same as fatbin.
Martijn
On Tue, Dec 2, 2014 at
Hi everyone,
I would like to propose
- actually checking the OpenGL context when starting up blender.
- fatal error when less then the required OpenGL 1.4 is found.
- warning when less then OpenGL 2.1 is found (Nvidia NV30 released in
2003)
There are some technical issue with giving
...@gmail.com
wrote:
I'm not sure if setting the OpenMP variable system wide is a nicer solution
than what we have, but +1 from me on warning about crappy OpenGL.
On 25 November 2014 at 14:49, Martijn Berger martijn.ber...@gmail.com
wrote:
Hi everyone,
I would like to propose
- actually
should set a global environment variable.
The shortcut idea might be the best, even though there is no guarantee
that the user actually starts Blender via that.
Thomas
Am 25.11.2014 um 14:49 schrieb Martijn Berger:
Hi everyone,
I would like to propose
- actually checking the OpenGL
Hi,
We did have a change in this area recently. In short we want to install to
the directory used for compilation when using make install.
Unfortunately this change hit people with an already in place CMakeCache,
there is nothing we can do about this. You can either clear your
...)
and test. If this is not what PACKAGE was intended for, please point me in
the correct direction.
Thanks,
Tom
-Original Message-
From: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] On Behalf Of Martijn Berger
Sent: Saturday, November 15, 2014 2:51 AM
Hi Tom,
I am having trouble reproducing this, I have made extensive changes to the
cmake buildsystem over the last week and would recommend updating the
blender source and regenerating the solution and retrying it.
For me both the NSIS and the WIX packers work and so does building the
PACKAGE
Hi,
In general I do not think we should be to dogmatic in terms of library
versions across platforms. Run-time loading is however a cool solution and
I guess it fits really well for SDL.
Blender has been ready for this for some time thanks to Campbell but I am
unsure if we are actively using the
Hi,
@Terry, I would like to point out that most developers I know already build
with a very very reduced feature set anyway.
Blender in general is ridiculously difficult to build if only as a result
of its large number of dependencies and things like boost/C++ ABI stuff
adding to that.
I think
Hi everyone.
I think this is a great idea.
I would like to propose the following steps.
1) We put in place the infrastructure
2) We use a self signed certificate ( blender foundation CA ) to sign our
buildbot builds and installers.
3) We buy / beg an official certificate to the signing.
This
a plan to me.
Do we have volunteers to implement this? :)
On Sun, Nov 9, 2014 at 8:29 PM, Martijn Berger martijn.ber...@gmail.com
wrote:
Hi everyone.
I think this is a great idea.
I would like to propose the following steps.
1) We put in place the infrastructure
2) We use a self
Hi all,
Technically this is not a challenge. The main difficulty is getting our
hands on a key that we can use to sign in a way that is trusted by default.
This usually costs a few hundred euro's a year for a cert. There seems to
be a free way to get this done -
It is only the default setting, most existing blender users will not ever
notice any change as they are likely to have a startup file that is tuned
to their liking.
This mostly applies to users who are new to blender. In that category there
are 2 groups for both of which I think you could argue
2.5) Check again if this is not a duplicate.
Both this step and assigning will become easier the more you practice.
But even just verifying bugs ( trying to redo the bug based on the
description ) and then if needed just adding all the missing details is
very very helpful.
On Mon, Oct 6, 2014
On Thu, Aug 7, 2014 at 9:27 AM, Sergey Sharybin sergey@gmail.com
wrote:
I'm not that huge fan of modifying dll, because it could backfare for those
who builds blender themselves. But if windows folks are fine with this --
so be it.
But it is very cool. Although I understand and kind of
Hi Campbell,
I last compiled with intel c++ a few month's ago and without OSL / Collada.
In general it works but as with any change it will again probably expose
lots of little issues once people actually use builds intensively.
Main issue is the compiler is not free to use for windows not even
permanent as a temporary solution..
On Wed, Aug 6, 2014 at 4:48 PM, Martijn Berger martijn.ber...@gmail.com
wrote:
Hi Campbell,
I last compiled with intel c++ a few month's ago and without OSL /
Collada.
In general it works but as with any change it will again probably expose
On Wed, Aug 6, 2014 at 5:55 PM, Campbell Barton ideasma...@gmail.com
wrote:
Theres been some issues with OpenMP, but am wary of kicking out entire
technology just because we can't set an environment variable? (ok, of
course theres more to it - but seems a weak reasoning still).
I would not
On Wed, Aug 6, 2014 at 10:33 PM, Chad Fraleigh ch...@triularity.org wrote:
It's not ideal, and would be coded to each specific vcompXXX.dll (and
patched/updated versions).
However, assuming the location of that flag is a fixed offset from the dll
image, the general idea might be:
- Call
I agree with Lukas in that if we are going to use C++11 that should not
imply just sprinkling features over the code that are wrapped in some C++98
forward compatible macro construct.
For C++11 usage I think however that we do need to:
- list the things we want to use (std::bind, std::thread)
Hi I can confirm the RC build is in some way bad when compared to todays
buildbot (build on the same machine with the same settings).
I will investigate.
On Fri, Jun 13, 2014 at 6:10 PM, blen...@dingto.org blen...@dingto.org
wrote:
Is there an error message? Maybe intall Service Pack 3 for
@Campbell I am pretty sure give how hard Apple is pushing out new releases
and given how many people upgrade that we can just assume an llvm/clang
3.0+ feature set for c++11.
I think we should also do this analysis for C99 support and C11 support.
There are some other projects out there that use
Hi,
Nope as long as 2013 and 2008 stay. I think 2012 is unmaintained / unloved
anyway.
On Tue, Jun 3, 2014 at 1:26 AM, Campbell Barton ideasma...@gmail.com
wrote:
Any issues with removing these from svn:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc11
Hi,
I agree that is would be very welcome to have you continue to do the builds
if you want to do them.
I need to write up some of the things we / you need in order to get Cuda
5.0 working in an environment without msvc 2008.
So feel free to poke me on that.
On Mon, Apr 14, 2014 at 8:34 AM,
at 11:45 PM, Martijn Berger
martijn.ber...@gmail.comwrote:
Hi,
I agree that is would be very welcome to have you continue to do the
builds
if you want to do them.
I need to write up some of the things we / you need in order to get Cuda
5.0 working in an environment without msvc 2008
Hi everyone,
About the back-porting of patches. Is there a good reason we do not have a
'2.70-stable' branch on which we can back-port all these.
Now that we have git i think that is would not cost us much and that we
stand much to gain from implementing this.
On Tue, Mar 25, 2014 at 4:53
in explaining all this.
Martijn
On Tue, Mar 25, 2014 at 6:07 PM, Sergey Sharybin sergey@gmail.comwrote:
We've got an annotated tag which isn't really different from the branch
you're suggesting to have.
On Tue, Mar 25, 2014 at 10:59 PM, Martijn Berger
martijn.ber...@gmail.comwrote
As far as I know tinyxml and yaml are included and compiled into the libs
where they are needed. There is no need for a separate library for either
of them.
And sample rate is no longer needed as far as I know.
So there are no current plans to add either of those.
On Fri, Mar 14, 2014 at 1:39
Hi all,
Just a side note:
You should be careful to compare blenders obj importer to something awesome
that you have written yourself. There is one thing that can be done to
speed it up greatly but that breaks entities that are split ( started and
finished elsewhere ).
Blenders obj importer needs
I have tried compiling numpy but it seems you need either gcc/gfortran when
building for mingw or intel's compiler when building for msvc build python.
There is a version available online that works at:
http://www.lfd.uci.edu/~gohlke/pythonlibs/#numpy.
But there is also a problem. This version is
Hi Jürgen,
You can also use CUDA 5.0 with windows 7.1 SDK to build cubins and build
rest of blender with MSVC 2013.
The buildbot for MSVC 2013 already does this. I should add cmake support
for it and it is a work around but one that works very well and reliably
for me.
Best Regards,
Martijn
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