Re: [Bf-committers] Libraries update required

2016-12-03 Thread Martijn Berger
Hi brecht, ill build the 10.6 libs. Martijn On Sat, Dec 3, 2016 at 4:25 PM, Brecht Van Lommel < brechtvanlom...@pandora.be> wrote: > I have updated the new macOS 10.9 libraries to these versions. > https://developer.blender.org/rBL61756 > > Do we need these updates for master? I don't have

Re: [Bf-committers] Promoting MSVC 2015 builds as official

2016-12-03 Thread Martijn Berger
I agree, let's do this ASAP. On 2 Dec 2016 2:21 pm, "Sergey Sharybin" wrote: > Hey everyone, > > We've got MSVC 2015 libraries and buildbot for quite some time now. While > there are some compilation errors time to time on buildbot, they don't seem > to be MSVC 2015

Re: [Bf-committers] Proposal to switch both master and blender2.8 to c++11 be default.

2016-11-20 Thread Martijn Berger
rush such a thing? > > > On Sun, Nov 20, 2016 at 9:44 PM, Martijn Berger <martijn.ber...@gmail.com> > wrote: > > > On Sun, Nov 20, 2016 at 9:00 PM, Mike Erwin <significant....@gmail.com> > > wrote: > > > > > On Sun, Nov 20, 2016 at 8:45 AM,

Re: [Bf-committers] Proposal to switch both master and blender2.8 to c++11 be default.

2016-11-20 Thread Martijn Berger
On Sun, Nov 20, 2016 at 9:00 PM, Mike Erwin <significant@gmail.com> wrote: > On Sun, Nov 20, 2016 at 8:45 AM, Martijn Berger <martijn.ber...@gmail.com> > wrote: > > > > > > The only mayor downside i see is that we would effectively drop OS X 10.8 > &g

[Bf-committers] Proposal to switch both master and blender2.8 to c++11 be default.

2016-11-20 Thread Martijn Berger
Hi everyone, We have had a discussion about c++11 for at least 2 years. We have decided to allow c++11 features in 2.8, and this implies compiling in c++11 mode with a supporting compiler. This email is not about that. What i want to propose is to build master ( 2.7x ) in c++11 mode against

Re: [Bf-committers] Fwd: Linker fails using Xcode

2016-11-15 Thread Martijn Berger
On Tue, Nov 15, 2016 at 5:01 PM, Gruber Aurel wrote: > Hey Valentin > > I’m not an expert on this, but let me try with my 5 cents: > > - What precompiled libraries do you use? What happens if you use these > darwin libraries: >

Re: [Bf-committers] not able to build environment

2016-11-05 Thread Martijn Berger
I can host a dump of the svn it works again. Do you want the windows x64 visual studio 2013 binaries ? Martijn On Sat, Nov 5, 2016 at 1:34 PM, Nishant Varshney < nishant26varsh...@gmail.com> wrote: > How long will it take sir..because I am not able to build the environment > and unable to

Re: [Bf-committers] Mac OS 10.7+ for Blender 2.8

2016-10-04 Thread Martijn Berger
I think 10.6 was special in the sense that a significant number of people lingered on that version. 10.9 and higher have been free upgrades and that seems to have moved a significant number of people over. Last time i checked our download stats 10.6 had more users then 10.7 and 10.8 combined.

Re: [Bf-committers] Meeting in about 3 hours

2016-07-09 Thread Martijn Berger
Hi, I could not agree more. Sunday afternoon is not ideal but to me this new and improved thing is almost impossible. On Sat, Jul 9, 2016 at 5:37 PM, Sergey Sharybin wrote: > Hi, > > Personally i think Sundays were working much better -- more predictable > schedule, more

Re: [Bf-committers] Blender Developers Meeting Minutes - May 27th

2016-05-27 Thread Martijn Berger
Hi all, I think it is fine to break OS X for a while if we make sure that: - blender still builds on OS X and that we still build it, even if it is totally broken when running just to prevent other things breaking unintended - you can force build a core only 3.2 on windows / linux and have some

Re: [Bf-committers] Cmake OS X Broken?

2016-03-08 Thread Martijn Berger
Yes this can happen, Newer Xcode on 10.10 ships only a 10.11 sysroot for example. On Tue, Mar 8, 2016 at 5:21 AM, Campbell Barton wrote: > After some further investigation (details below), it seems the error > is caused by a mismatch between the OSX version and the SDK

[Bf-committers] Windows XP support has been dropped.

2016-02-21 Thread Martijn Berger
We implicitly dropped Windows XP when switching to python 3.5. Python has the so called PEP system and PEP 11 "Removing support for little used platforms" defines the support for windows XP to be over at the same time Microsoft stopped supporting it. Since python 3.5 released after XP died it does

Re: [Bf-committers] Building blender on OS X problem

2016-02-08 Thread Martijn Berger
Hi, What version os OS X are you running and what version of Xcode are you using to build ? On Mon, Feb 8, 2016 at 12:44 PM, Doeke Wartena wrote: > I try to build blender following this documentation: > > http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac >

Re: [Bf-committers] Blender support for shader mdoel 6.0

2016-02-08 Thread Martijn Berger
HI Nadir, I would expect some version of cuda 7.5 or 8.0 to offer sm_60 support ( which i presume is pascal ? ). There are some plans for falling back onto PTX when precompiled kernels do not match the requested feature-set of the available hardware. But due to the size and complexity of our

Re: [Bf-committers] OSX 32bit builds

2016-01-29 Thread Martijn Berger
Hi Sergey, I would think that since apple only produced a very limited number of machines that x64 based and not x86-64 capable the cost of keeping this working could be better spend on other things. Martijn On Fri, Jan 29, 2016 at 9:39 AM, Sergey Sharybin wrote: > Hey

Re: [Bf-committers] Windows XP support

2016-01-29 Thread Martijn Berger
Hi Mike, I am pretty sure it either works or can be made to work pretty easy. Martijn On Fri, Jan 29, 2016 at 10:39 PM, Mike Erwin wrote: > On Fri, Jan 29, 2016 at 3:14 PM, Sebastian A. Brachi < > sebastianbra...@gmail.com> wrote: > > > > > > > What newer APIs do we

Re: [Bf-committers] Windows XP support

2016-01-29 Thread Martijn Berger
ges <blen...@dingto.org> wrote: > >> Additionally, with the OpenGL 2.1 bump in 2.77, I bet a lot of these >> ancient systems, combined with Intel GMA cards will fail anyway. So what >> is the point? >> > > Martijn Berger <martijn.ber...@gmail.com> wrote: > &g

Re: [Bf-committers] MinGW support

2015-12-27 Thread Martijn Berger
On Sun, Dec 27, 2015 at 12:25 AM, Yousef Harfoush wrote: > > supporting a proper development environment requires installing visual > > studio/Windows SDK anyway, so it sort of defeats the purpose of having an > > "independent" compiler. > ms is released a c++ environment without

Re: [Bf-committers] Weekly Blender developer minutes - 13 December 2015

2015-12-13 Thread Martijn Berger
Hi Mat, The official build is build using cmake with the settings as set in build_files/cmake/config/blender_full.cmake Martijn On Sun, Dec 13, 2015 at 7:50 PM, matmenu wrote: > Hi Ton, > > Thank you for keeping Scons for one release more. At the moment, on > windows, the

Re: [Bf-committers] Weekly Blender developer minutes - 13 December 2015

2015-12-13 Thread Martijn Berger
Hi Jacob, I am in the process of getting visual studio 2015 libraries done. Till that is done please use visual studio 2013 with update 4 or 5. On Sun, Dec 13, 2015 at 7:53 PM, Jacob Merrill wrote: > Thank you kind Dev-gods , I was wondering which to get visual

Re: [Bf-committers] Blender developers meeting notes, November 29, 2015

2015-11-29 Thread Martijn Berger
which a lot of people > >> can contribute. Check the wiki project page later today for the correct > >> page link. > >> > >> - If you want to get involved: join the coders IRC channel, or the > >> viewport list: > >> http://lists.blender.org/mailma

Re: [Bf-committers] proposal: OpenGL cleanup in master

2015-11-22 Thread Martijn Berger
Mesa supports opengl 3.3 in software. -> http://mesamatrix.net/ I think we should even consider just taking SandyBridge intel as baseline -> http://www.g-truc.net/post-0729.html. I agree with Brechts reasoning here and think we should do this now and in master. On Sun, Nov 22, 2015 at 11:13

Re: [Bf-committers] Introduction and CMake refactoring

2015-11-09 Thread Martijn Berger
Hi Steve, Welcome, You may or may not be aware that we want to work towards making CMake feature complete versus our Scons buildsystem in order to facilitate dropping Scons. You talk about modernizing but what versions of CMake would this raise our requirement to? Martijn On Sun, Nov 8,

Re: [Bf-committers] Some Ideas for a Blender Plugin System

2015-11-05 Thread Martijn Berger
Hi all, If we want to go for speed. On Thu, Nov 5, 2015 at 3:16 PM, François T. wrote: > - Cython does not have as much performance as pure C/C++ > While this is true even making the RNA api accessible through cython would be a step up compared to current situation

Re: [Bf-committers] Installer for Windows is not signed

2015-10-15 Thread Martijn Berger
No they where never signed. The issue is getting a cert. Once we have that singing is trivial. On 16 Oct 2015 03:11, "Mike Erwin" wrote: > Weren't other recent releases signed though? It is kind of unnerving when > Windows pops up a "Do you trust this Unknown

Re: [Bf-committers] mac OSX 10.10.5 and Xcode 7 cmake fix

2015-09-21 Thread Martijn Berger
I think this aggressive updating policy on Apple's part could be a real problem for us. uname -r on OS X 10.10.5 does give 14.5 and xcode 7 is released. I do not really get the "The patch moves requirenment for a new CMake from 14.0 to 14.5" comment though Martijn On Mon, Sep 21, 2015 at 11:28

Re: [Bf-committers] Lack of coordination and communication in Blender development

2015-08-15 Thread Martijn Berger
Hi Kai, As far as I am aware nothing has happened behind closed doors so far. Everyone is trying to give input of wildly varying levels of quality. It would be good if you could put together a (partial) proposal or at least a list of things you think you need (based on current limitations?) in

Re: [Bf-committers] Is MSVC2008 still to be supported?

2015-06-22 Thread Martijn Berger
On Mon, Jun 22, 2015 at 1:50 AM, Campbell Barton ideasma...@gmail.com wrote: Does this mean we still support MSVC2012? If you build all the libs blender still compiles with this as far as I am aware Does it use the same libs as MSVC2013? No ABI is not the same Seems we already dropped

Re: [Bf-committers] Is MSVC2008 still to be supported?

2015-06-20 Thread Martijn Berger
Hi Campbell, I think some people actually started cleaning up work-arounds for ancient MSVC 's not sure if 2008 still builds. I think of all pre 2012 versions as ancient and to broken to want to support. Whole reason for doing MSVC 2013 work was to move up the lowest common denominator for

Re: [Bf-committers] Building with OpenVDB and OSL: a Boost case

2015-06-15 Thread Martijn Berger
Hi Kevin, I want to do a coordinated effort to upgrade the windows and OS X libraries after 2.75 is out the door. In addition to openvdb, Alembic might need to be included, also updates to llvm, boost, osl, oiio, and maybe other might be in order. (OpenSubDiv and PTex I am now sure about (for

Re: [Bf-committers] Building with OpenVDB and OSL: a Boost case

2015-06-15 Thread Martijn Berger
Hi, On Mon, Jun 15, 2015 at 4:09 AM, Kévin Dietrich kevin.dietr...@mailoo.org wrote: Although patching OpenVDB so it compiles fine with RTTI disabled is a no-brainer (~10 changes), we will need to upgrade boost to at least version 1.57. Which should also comprise the fix for the Windows

Re: [Bf-committers] Blender performance measuring instrumentation improvement proposal

2015-06-10 Thread Martijn Berger
Hi Sergey, I agree that the overall timer + playback has limited use cases compared to proper full instrumentation of all parts of blender. But I don't really suggest it does. What things would be good to be able to make this thing do in order to extract better information? Martijn On Wed, Jun

Re: [Bf-committers] Blender performance measuring instrumentation improvement proposal

2015-06-10 Thread Martijn Berger
? Unlocking the max fps or making interface frames map to animation frames on a 1 to 1 basis ? It could maybe help if you could provide additional technical oriented feedback to that? On Wed, Jun 10, 2015 at 12:09 PM, Martijn Berger martijn.ber...@gmail.com wrote: Hello everyone, Blender

[Bf-committers] Blender performance measuring instrumentation improvement proposal

2015-06-10 Thread Martijn Berger
Hello everyone, Blender is evolving at a rather nice pace currently but I feel we could use better measurements to guide its the performance aspect of this a bit better. Some 3d games (like quake) have a feature called “timedemo” this basically runs the game as fast as the hardware will let it

Re: [Bf-committers] Is Python.exe provided, too?

2015-06-01 Thread Martijn Berger
Hi, http://wiki.blender.org/index.php/Dev:Doc/Projects lists it as a release target, so the answer is Yes. kr, Martijn On Mon, Jun 1, 2015 at 6:25 AM, PerfectionCat sindra1961reb...@yahoo.co.jp wrote: Hi, Devs. Python.exe seems to be included in a latest daily build version, but is it

[Bf-committers] [Windows] Reminder to update svn

2015-05-30 Thread Martijn Berger
Hi everyone, Due to shipping python.exe the layout of the tar.gz containing the python bits for the windows platform have changed. Please update your SVN libraries if you are building blender on windows. Martijn P.S. Please excuse me for having to ask this as a first question in response to

Re: [Bf-committers] Proposal: Building blender using docker.io

2015-04-28 Thread Martijn Berger
Hi Jeroen, I think that any and all things that make blender more easy / more accessible to any group of people could be potentially helpful. And that container / *a controlled environment* is a great things when trying to get a better build process, that is also why the linux build of blender is

Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere

2015-04-07 Thread Martijn Berger
Hi Matthew, I have looked up the file on https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ . It looks like a false positive. I will triple check the build machine but think it extremely unlikely that it got infected somehow. Martijn

Re: [Bf-committers] Latest release build 2.74 Installer seen as virus by Webroot SecureAnywhere

2015-04-07 Thread Martijn Berger
-windows64.zip Martijn On Tue, Apr 7, 2015 at 11:58 AM, Martijn Berger martijn.ber...@gmail.com wrote: Hi Matthew, I have looked up the file on https://www.virustotal.com/nl/file/a526eca395adb4b82495aac2d2a59f43d13a265bc710cdbc4732a2f64a8c1191/analysis/ . It looks like a false positive. I

Re: [Bf-committers] Building with openexr broken on windows 7?

2015-02-06 Thread Martijn Berger
Hi Gaia, Most likely cmake is not correctly updating the vcxproj files. I would try and run cmake from a fresh build directory and see if that helps. Martijn On Fri, Feb 6, 2015 at 1:21 PM, Gaia gaia.cl...@machinimatrix.org wrote: hi. Since a couple of days i get this warning when i press

Re: [Bf-committers] OpenEXR and OpenImageIO library bump

2015-02-03 Thread Martijn Berger
libraries for linux. Didn't do anything special for ptex tho, that would need to have dedicate investigation anyway. On Fri, Jan 30, 2015 at 8:15 PM, Martijn Berger martijn.ber...@gmail.com wrote: Hi everyone. I would like to propose bumping OpenEXR to 2.2 and OpenImage IO to 1.4.16

[Bf-committers] OpenEXR and OpenImageIO library bump

2015-01-30 Thread Martijn Berger
Hi everyone. I would like to propose bumping OpenEXR to 2.2 and OpenImage IO to 1.4.16. OpenImageIO had a number of stability and compilation fixes particularly for msvc 2013 . newer and older versions of boost and static PTEX compilation. full changelog here -

Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2014-12-31 Thread Martijn Berger
Hi everyone, This is a great idea and should be effected as soon as possible ( 2.74 ). As in practice blender does not run really well on graphics hardware that is more then 10 years old anyway. We can save ourselves a lot of bug reports and headaches by just adding a check for this and warning

Re: [Bf-committers] CUDA Toolkit Update (Windows + Linux)

2014-12-02 Thread Martijn Berger
Hi Thomas, This is of course already taken care of ( the installing cuda part) I experimented with the fatbin and I am not sure it is actually that useful.. Adding a sm5x ptx and loading that if all else fails does seem useful but that is not the same as fatbin. Martijn On Tue, Dec 2, 2014 at

[Bf-committers] Windows platform things to do before 2.73

2014-11-25 Thread Martijn Berger
Hi everyone, I would like to propose - actually checking the OpenGL context when starting up blender. - fatal error when less then the required OpenGL 1.4 is found. - warning when less then OpenGL 2.1 is found (Nvidia NV30 released in 2003) There are some technical issue with giving

Re: [Bf-committers] Windows platform things to do before 2.73

2014-11-25 Thread Martijn Berger
...@gmail.com wrote: I'm not sure if setting the OpenMP variable system wide is a nicer solution than what we have, but +1 from me on warning about crappy OpenGL. On 25 November 2014 at 14:49, Martijn Berger martijn.ber...@gmail.com wrote: Hi everyone, I would like to propose - actually

Re: [Bf-committers] Windows platform things to do before 2.73

2014-11-25 Thread Martijn Berger
should set a global environment variable. The shortcut idea might be the best, even though there is no guarantee that the user actually starts Blender via that. Thomas Am 25.11.2014 um 14:49 schrieb Martijn Berger: Hi everyone, I would like to propose - actually checking the OpenGL

Re: [Bf-committers] Compilation try to install 2.72 directly in /usr/local/

2014-11-17 Thread Martijn Berger
Hi, We did have a change in this area recently. In short we want to install to the directory used for compilation when using make install. Unfortunately this change hit people with an already in place CMakeCache, there is nothing we can do about this. You can either clear your

Re: [Bf-committers] Trying to build the PACKAGE.vcxproj using VS 2013

2014-11-17 Thread Martijn Berger
...) and test. If this is not what PACKAGE was intended for, please point me in the correct direction. Thanks, Tom -Original Message- From: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] On Behalf Of Martijn Berger Sent: Saturday, November 15, 2014 2:51 AM

Re: [Bf-committers] Trying to build the PACKAGE.vcxproj using VS 2013

2014-11-14 Thread Martijn Berger
Hi Tom, I am having trouble reproducing this, I have made extensive changes to the cmake buildsystem over the last week and would recommend updating the blender source and regenerating the solution and retrying it. For me both the NSIS and the WIX packers work and so does building the PACKAGE

Re: [Bf-committers] SDL library upgrade

2014-11-13 Thread Martijn Berger
Hi, In general I do not think we should be to dogmatic in terms of library versions across platforms. Run-time loading is however a cool solution and I guess it fits really well for SDL. Blender has been ready for this for some time thanks to Campbell but I am unsure if we are actively using the

Re: [Bf-committers] Propose to reduce default feature set (*nix dev builds)

2014-11-13 Thread Martijn Berger
Hi, @Terry, I would like to point out that most developers I know already build with a very very reduced feature set anyway. Blender in general is ridiculously difficult to build if only as a result of its large number of dependencies and things like boost/C++ ABI stuff adding to that. I think

Re: [Bf-committers] Vendor Approval Issue

2014-11-09 Thread Martijn Berger
Hi everyone. I think this is a great idea. I would like to propose the following steps. 1) We put in place the infrastructure 2) We use a self signed certificate ( blender foundation CA ) to sign our buildbot builds and installers. 3) We buy / beg an official certificate to the signing. This

Re: [Bf-committers] Vendor Approval Issue

2014-11-09 Thread Martijn Berger
a plan to me. Do we have volunteers to implement this? :) On Sun, Nov 9, 2014 at 8:29 PM, Martijn Berger martijn.ber...@gmail.com wrote: Hi everyone. I think this is a great idea. I would like to propose the following steps. 1) We put in place the infrastructure 2) We use a self

Re: [Bf-committers] Fwd: Vendor Approval Issue

2014-11-06 Thread Martijn Berger
Hi all, Technically this is not a challenge. The main difficulty is getting our hands on a key that we can use to sign in a way that is trusted by default. This usually costs a few hundred euro's a year for a cert. There seems to be a free way to get this done -

Re: [Bf-committers] Cycles as Default Engine

2014-10-06 Thread Martijn Berger
It is only the default setting, most existing blender users will not ever notice any change as they are likely to have a startup file that is tuned to their liking. This mostly applies to users who are new to blender. In that category there are 2 groups for both of which I think you could argue

Re: [Bf-committers] Blender developers meeting, October 5, 2014

2014-10-06 Thread Martijn Berger
2.5) Check again if this is not a duplicate. Both this step and assigning will become easier the more you practice. But even just verifying bugs ( trying to redo the bug based on the description ) and then if needed just adding all the missing details is very very helpful. On Mon, Oct 6, 2014

Re: [Bf-committers] OpenMP issues with msvc2013 builds

2014-08-07 Thread Martijn Berger
On Thu, Aug 7, 2014 at 9:27 AM, Sergey Sharybin sergey@gmail.com wrote: I'm not that huge fan of modifying dll, because it could backfare for those who builds blender themselves. But if windows folks are fine with this -- so be it. But it is very cool. Although I understand and kind of

Re: [Bf-committers] OpenMP issues with msvc2013 builds

2014-08-06 Thread Martijn Berger
Hi Campbell, I last compiled with intel c++ a few month's ago and without OSL / Collada. In general it works but as with any change it will again probably expose lots of little issues once people actually use builds intensively. Main issue is the compiler is not free to use for windows not even

Re: [Bf-committers] OpenMP issues with msvc2013 builds

2014-08-06 Thread Martijn Berger
permanent as a temporary solution.. On Wed, Aug 6, 2014 at 4:48 PM, Martijn Berger martijn.ber...@gmail.com wrote: Hi Campbell, I last compiled with intel c++ a few month's ago and without OSL / Collada. In general it works but as with any change it will again probably expose

Re: [Bf-committers] OpenMP issues with msvc2013 builds

2014-08-06 Thread Martijn Berger
On Wed, Aug 6, 2014 at 5:55 PM, Campbell Barton ideasma...@gmail.com wrote: Theres been some issues with OpenMP, but am wary of kicking out entire technology just because we can't set an environment variable? (ok, of course theres more to it - but seems a weak reasoning still). I would not

Re: [Bf-committers] OpenMP issues with msvc2013 builds

2014-08-06 Thread Martijn Berger
On Wed, Aug 6, 2014 at 10:33 PM, Chad Fraleigh ch...@triularity.org wrote: It's not ideal, and would be coded to each specific vcompXXX.dll (and patched/updated versions). However, assuming the location of that flag is a fixed offset from the dll image, the general idea might be: - Call

Re: [Bf-committers] Towards C++11

2014-06-13 Thread Martijn Berger
I agree with Lukas in that if we are going to use C++11 that should not imply just sprinkling features over the code that are wrapped in some C++98 forward compatible macro construct. For C++11 usage I think however that we do need to: - list the things we want to use (std::bind, std::thread)

Re: [Bf-committers] Blender 2.71 needs VC2013-Redistributable on Windows

2014-06-13 Thread Martijn Berger
Hi I can confirm the RC build is in some way bad when compared to todays buildbot (build on the same machine with the same settings). I will investigate. On Fri, Jun 13, 2014 at 6:10 PM, blen...@dingto.org blen...@dingto.org wrote: Is there an error message? Maybe intall Service Pack 3 for

Re: [Bf-committers] Towards C++11

2014-06-07 Thread Martijn Berger
@Campbell I am pretty sure give how hard Apple is pushing out new releases and given how many people upgrade that we can just assume an llvm/clang 3.0+ feature set for c++11. I think we should also do this analysis for C99 support and C11 support. There are some other projects out there that use

Re: [Bf-committers] Remove Windows MSVC2012 libs?

2014-06-03 Thread Martijn Berger
Hi, Nope as long as 2013 and 2008 stay. I think 2012 is unmaintained / unloved anyway. On Tue, Jun 3, 2014 at 1:26 AM, Campbell Barton ideasma...@gmail.com wrote: Any issues with removing these from svn: https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc11

Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Martijn Berger
Hi, I agree that is would be very welcome to have you continue to do the builds if you want to do them. I need to write up some of the things we / you need in order to get Cuda 5.0 working in an environment without msvc 2008. So feel free to poke me on that. On Mon, Apr 14, 2014 at 8:34 AM,

Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Martijn Berger
at 11:45 PM, Martijn Berger martijn.ber...@gmail.comwrote: Hi, I agree that is would be very welcome to have you continue to do the builds if you want to do them. I need to write up some of the things we / you need in order to get Cuda 5.0 working in an environment without msvc 2008

Re: [Bf-committers] Revisions for the 2.70a release

2014-03-25 Thread Martijn Berger
Hi everyone, About the back-porting of patches. Is there a good reason we do not have a '2.70-stable' branch on which we can back-port all these. Now that we have git i think that is would not cost us much and that we stand much to gain from implementing this. On Tue, Mar 25, 2014 at 4:53

Re: [Bf-committers] Revisions for the 2.70a release

2014-03-25 Thread Martijn Berger
in explaining all this. Martijn On Tue, Mar 25, 2014 at 6:07 PM, Sergey Sharybin sergey@gmail.comwrote: We've got an annotated tag which isn't really different from the branch you're suggesting to have. On Tue, Mar 25, 2014 at 10:59 PM, Martijn Berger martijn.ber...@gmail.comwrote

Re: [Bf-committers] Blender compiled but cannot run

2014-03-14 Thread Martijn Berger
As far as I know tinyxml and yaml are included and compiled into the libs where they are needed. There is no need for a separate library for either of them. And sample rate is no longer needed as far as I know. So there are no current plans to add either of those. On Fri, Mar 14, 2014 at 1:39

Re: [Bf-committers] Import, research on speed improvements

2014-03-10 Thread Martijn Berger
Hi all, Just a side note: You should be careful to compare blenders obj importer to something awesome that you have written yourself. There is one thing that can be done to speed it up greatly but that breaks entities that are split ( started and finished elsewhere ). Blenders obj importer needs

Re: [Bf-committers] numpy for 2.70

2014-02-24 Thread Martijn Berger
I have tried compiling numpy but it seems you need either gcc/gfortran when building for mingw or intel's compiler when building for msvc build python. There is a version available online that works at: http://www.lfd.uci.edu/~gohlke/pythonlibs/#numpy. But there is also a problem. This version is

Re: [Bf-committers] State of Visual Studio 201X... Warning: may contain chaotic content ...

2014-02-17 Thread Martijn Berger
Hi Jürgen, You can also use CUDA 5.0 with windows 7.1 SDK to build cubins and build rest of blender with MSVC 2013. The buildbot for MSVC 2013 already does this. I should add cmake support for it and it is a work around but one that works very well and reliably for me. Best Regards, Martijn