foreach "git checkout blender2.8 || git checkout master"
git submodule foreach git pull --rebase origin
On Thu, Dec 20, 2018 at 10:27 AM Paul Melis wrote:
Hi,
I'd like to build 2.8 here locally, as I can't use the daily builds
(glibc is too old on our cluster system
ull commands that would need the same? And finally, for keeping things
up-to-date over time, it would need another per-submodule command?
Thanks,
Paul
--
Paul Melis
| Visualization group leader & developer | SURFsara |
| Science Park 140 | 1098 XG Amsterdam |
ariants of .ply). The API
is actually a bit quirky, with all the callbacks.
Regards,
Paul
--
Paul Melis
| Visualization group leader & developer | SURFsara |
| Science Park 140 | 1098 XG Amsterdam |
| T 020 800 1312 | paul.me...@surfsara.nl | www.surfsara.nl |
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--
Paul Melis
| Visualization group leader & developer | SURFsara |
| Science Park 140 | 1098 XG Amsterdam |
| T 020 800 1312 | paul.me...@surfsara.
e
> domain.
>
> It is easier to set up but also less flexible.
>
>
> 2014-07-25 17:34 GMT+02:00 Paul Melis <mailto:paul.me...@surfsara.nl>>:
>
> Hi,
>
> With smoke/fire volumes now renderable in Cycles does this mean
> that the
> genera
t for
rendering volume textures, fire and smoke [...]", but the Cycles
specific notes only mention fire and smoke.
Thanks,
Paul
[1]
http://blender.stackexchange.com/questions/7752/rc-2-7-blender-volumetric-shading-cycles
[2] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71
--
Hi Sebastian,
I read your interesting thread on blender import improvements. Did you
make any progress on this topic? Would this be something that a
summer-of-code student can work on as well?
Regards,
Paul
On 01/05/14 23:00, Sebastian A. Brachi wrote:
> Hi all,
> this is the first time writi
Hi,
On 08/05/2012 02:06 PM, Thomas Dinges wrote:
> What this bug made clear though is, that frame server was not working
> for quite some time (probably the whole 2.6x series and maybe some 2.5x
> versions) so NOBODY reported it, and therefore NOBODY cared / seriously
> used it, otherwise it wo
Hi,
On an Ubuntu 10.04.4 LTS system (x86_64) Blender no longer builds, due
to an error related to boost. Is Boost 1.40.0 not supported anymore?
It's the version of Boost included with 10.04.4 LTS.
...
[ 85%] Building CXX object
intern/cycles/util/CMakeFiles/cycles_util.dir/util_cache.cpp.o
/home/
Hi Andrew,
On 12/07/2011 11:33 AM, Andrew Hale wrote:
> Correct me if I'm wrong, but do you propose to have 3D vectors with
> matrix multiplication just work (i.e. making assumptions about the w
> coordinate and renormalising if necessary) but retain 4D vectors which
> compute the product without
Hi Andrew,
On 12/02/2011 12:47 PM, Andrew Hale wrote:
> I've written a proposal to change the current handling of transfomations of
> vectors and remove the use cases for 4D vectors. The proposal can be found
> here:
> http://wiki.blender.org/index.php/User:TrumanBlending#Proposal:_Four_Dimensiona
On 12/07/2011 07:25 AM, Peter K.H. Gragert wrote:
> if A and B are matrices most of the cases A * B != B * A
> Matrix multiplication is NOT commutative.
>
> Math:
> Matrix * Vector (Vector should be a column vector)
> Vector * Matrix (Vector should be a row vector)
>
> Could be done differently i
On 10/20/2011 07:18 AM, Mats Holmberg wrote:
> It's dodgy still. It's best to try different setting and see what works best
> (or least bad, that is).
>
> On my Mac Pro, at best, Blender smoke sim utilizes 6-7 % of my cpu. That's
> with 16 threads (8 real, 8 virtual cores). Fluids are the same.
Just chiming in here
On 07/27/2011 12:47 PM, Benoit Bolsee wrote:
> Hi, I repeat once more: mathutils matrices are COLUMN-MAJOR. This means
> that the top elements in the definition list are columns, not rows,
> despite the fact that they are printed horizontaly.
> [...]
> Mathutils matrices
bf_imbuf.dir/all] Error 2
>> make: *** [all] Error 2
>>
>> In my system that header file is located here:
>>
>> usr/include/openjpeg.h
>>
>> somehow cmake isn't finding it?
>>
>> cheers
>>
>> Daniel Salazar
>> 3Develope
Hi,
On 04/28/11 12:28, Brecht Van Lommel wrote:
> Actually, anything on this list is open to be implemented by others.
> >From the point of view of the core engine, if implemented well they
> can fit in right away. I guess the first ones go from a couple of days
> to a week, once you are familiar
On 04/18/2011 01:12 PM, Campbell Barton wrote:
> CMake has worked this way since early March.
>
> Added a note here:
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux/CMake#Building_Blender
>
> The default is a portable install because blender.org builds work this
> way and bec
On 04/18/2011 12:19 PM, Paul Melis wrote:
> I've been using an SVN checkout of the 2.5 branch and corresponding
> build directory for some time now, happily doing SVN update and make,
> make install to keep track of Blender progress. However, I just noticed
> "make insta
Hi,
I've been using an SVN checkout of the 2.5 branch and corresponding
build directory for some time now, happily doing SVN update and make,
make install to keep track of Blender progress. However, I just noticed
"make install" no longer installs files in the correct location
anymore. Instal
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