Is there no interest in this idea or did I fail to explain it well enough?
On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote:
I'll have a chance to write up both of my proposals in detail by early
Thursday I hope. I'm submitting an alternate proposal because I've
I am not a developer and so I cannot comment on the feasibility of this as a
GSOC project, but I love the proposal from a user perspective! The Disney
research videos are incredible. I can see a lot of potential to this kind of
system.
--
Jonathan Williamson
Instructor -
I think a picture is worth a 1000 words, and a video is worth 10,000. Here
is the link to implicit canvas youtube video and paper so you guys can see
what it's all about.
youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA
paper: http://zurich.disneyresearch.com/OverCoat/
Looks exciting to
We are in agreement about not focusing on the non-photorealistic
rendering aspects of this paper. I'm not even especially interested
in the implicit surface aspect where they do layers, hair, and
features. I'd focus on saving strokes and being able to modify those
strokes, and being able to
And thanks for posting that video and paper. I shied away from it
because although it shows what I mean in terms of saving strokes, it
uses them to do the non-photorealistic rendering, which I think is
neat, but would not be the focus of my proposal.
On Wed, Apr 4, 2012 at 2:29 PM, Sean Olson
hi.
Jason:
Meta-Sculpting is a very interesting idea, both in the simplified retain brush
stroke input and in a form closer to the implicit canvas. As an observer, I
would like to comment that retaining brush stroke input is valuable
information, and can lead to many interesting
I'll have a chance to write up both of my proposals in detail by early
Thursday I hope. I'm submitting an alternate proposal because I've
been made aware that work on a portable device Blender may cause too
many conflicts. I understand that the two proposals might make very
different decisions