Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-05-09 Thread Dalai Felinto
Hello there, I posted a video showing the current status of the branch here: http://www.dalaifelinto.com/?p=843 A quick update: * Compositor is partly working * Image Node is working very nicely * UV/Image Editor improved to group the views in passes * lots of bug fixes, code cleanup, some

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-23 Thread Dalai Felinto
Hi Brecht, I got the rendering to work for multiple views in Blender Internal (*) and I would like to address Cycles next. I don't want to abuse of your assistance, but it will likely save me some time to hear from you how would you tackle that. My first thought after spending osme time

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-23 Thread Brecht Van Lommel
Hi Dalai, On Tue, Apr 23, 2013 at 10:12 AM, Dalai Felinto dfeli...@gmail.com wrote: I got the rendering to work for multiple views in Blender Internal (*) and I would like to address Cycles next. I don't want to abuse of your assistance, but it will likely save me some time to hear from you

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-22 Thread Dalai Felinto
Hi, (Ton and Brecht in particularly) I'm having some trouble finding the best way to render the scene views. Currently in my last branch commit [1] I got Blender to render multiple layers and passes for each view, but still without using the cameras set in the UI [2]. My last attempt

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-16 Thread Ton Roosendaal
Hi Dalai, You know there's a 3d stereo version of ED for test? http://orange.blender.org/ To my knowledge a CC stereo version of BBB is coming soon too. -Ton- Ton Roosendaal Blender Foundation t...@blender.org

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-15 Thread Dalai Felinto
Hi Adriano, not sure what to get from the test. I guess this means you are able to work with Blender as it, so there is no need for a more robust stereo support? ;) Now seriously, is this file cc? If so can you send it over? (or at least one exr per eye?). It will help with the tests at some

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-15 Thread Adriano Oliveira
Hi Dalai, My intention in showing off is just state my interest in stereoscopy in Blender. The boat is not CC, but it is ok to use on tests, as long as you don't share the model. I can send it to you as soon as possible. Producing stereoscopic renders are realy easy in any 3d software, but

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-14 Thread Adriano Oliveira
A new test: http://youtu.be/LhbkgRXBVJU Adriano A. Oliveira ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-07 Thread Bartek Skorupa (priv)
Oops, I was so fixed on standard stereo displayed on screens, that I didn't notice what this presentation is about. Sorry. Cheers Bartek Skorupa Sent from my iPhone On 6 kwi 2013, at 23:27, Harley Acheson harley.ache...@gmail.com wrote: Bartek, WRONG! When two view of an object are

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Dalai Felinto
I had a talk with Ton on IRC to clear the storage part of his proposal and the transcript is here: http://dalaifelinto.com/ftp/tmp/ton_irc_chat.pdf Basically he suggested to store the just like any other pass. So we still would have RenderResult-RenderLayers-RenderPass @Ton: after some

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Ton Roosendaal
Hi, ** pass-ui_name : name without the view part [diffuse.R and diffuse.R] ** pass-exr_name : name to use for writing back in the exr [diffuse.right.R and diffuse.R ] I would be very careful storing UI assumptions in data. The current system already has layer names and pass names. The

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Brecht Van Lommel
Hi, On Sat, Apr 6, 2013 at 11:12 AM, Ton Roosendaal t...@blender.org wrote: I would be very careful storing UI assumptions in data. The current system already has layer names and pass names. The 'view' names can be defined in the UI, and how it's all stored and retrieved internally

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Ton Roosendaal
Hi, I just prefer to see this added in a way it's not changing the regular render flow. MultiView render is a new feature, and only used (very) occasionally. If you add this in a way that keeps existing code and data structures work, it can be done with minimal risk. Bugs then stay in the

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Ton Roosendaal
Hi Bartek, We should try to tackle this topic in a couple of steps, put complexity or flexibility where it belongs, without bothering too much with it in early stages. I suggest to carefully first design the internal data/api flow. All the stuff that's not really related to advanced

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-06 Thread Harley Acheson
Bartek, WRONG! When two view of an object are identical it tells your brain that they are ON THE SCREEN. When positive parallax of an object equals the distance between viewer's eyes - they appear at infinity. To be fair, he's not wrong. But neither are you, since you are both talking about

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-04 Thread Ton Roosendaal
Hi Dalai, Usability aside - that's stuff we can test and feedback later as well - I think the main decisions to make is on storage and display level now. OpenEXR proposes to put the views inside the layer names, as channel prefix... I don't fully grasp the benefit yet, but it's probably to be

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-03 Thread Adriano
Sugestion: It would be nice if we can manage to set an existing camera to be left or right, and don't me moved at all when we setup planes in stereoscopy. This would be very usefull to convert old project to 3d, so we can keep old renders as left or right and just render one new camera. If the

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Brecht Van Lommel
Hi, On Tue, Apr 2, 2013 at 7:33 AM, Dalai Felinto dfeli...@gmail.com wrote: The way OpenEXR organize the data seems a bit too loose (view can either be nested to a pass or be a top element, able to nest a layer or a pass directly). For Blender it would be easier if we stick to one of them:

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Sean Olson
Sorry for the slight aside, but some of this might be relevant to conversation at hand even though applied in a different way: http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf On Tue, Apr 2, 2013 at 9:17 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, On

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Dalai Felinto
Interesting, thanks for the link Sean. Slide 19 illustrates very well a problem I was trying to argue with Ton the other day. Basically UI on top of the stereo-3d view (mis)leads to confusing depth cues. I'm currently working on the backend, and that alone will take a lot of time (have all parts

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-01 Thread Brecht Van Lommel
Hi Dalai, Regarding storing such stereo renders in the render results, I think we should add views in the same way that we have layers and passes now. OpenEXR in fact has native support for such stereo/multiview images, so it would make sense to be compatible with that and support saving and

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-01 Thread Adriano
Loved to know about this proposal, Dalai. I have been studing stereoscopy lately. I use this addon a lot: http://www.noeol.de/s3d/ I sugest the funcionalities in this Plugin for 3dsmax: http://davidshelton.de/blog/?p=354 hope to contribute more soon. Adriano -- View this message in

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-01 Thread Dalai Felinto
Thanks everyone for the feedback. @ Brecht: OpenEXR in fact has native support for such stereo/multiview images, so it would make sense to be compatible with that and support saving and loading such EXR files. I think this also can be a good start for the project. The reading part can even make

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-03-27 Thread Torsten Mohr
Hi, i think it would be great to support 3D rendering and also 3D Viewport / Editing in Blender. I guess these are two separate issues and can be separated. Regarding 3D rendering: To support 3D directly would be great, but i'd like to propose a different approach: - Several cameras in a

[Bf-committers] Stereoscopy Implementation Proposal

2013-03-26 Thread Dalai Felinto
Hi there, You can find here a proposal for built-in stereoscopy support in Blender http://wiki.blender.org/index.php/User:Dfelinto/Stereoscopy It touches various parts of Blender, so it would be nice if other devs could take a look at it and share some thoughts. Once the design is approved,

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-03-26 Thread Harley Acheson
Dalai, This might be a silly comment but it might simplify things by removing the need to switch into stereoscopic mode at all. Instead consider that our camera is *always* capable of producing an image from *center*, left, or right eye views with the default being the current behavior of