This has very little to do with this commit, but it made me think of it, I
wonder if those smarter than me think that a way to select all 'non flat'
ngons would be useful.
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
http://pedalboardplanner.com
On Tue, May 8, 2012 at 9:58 AM
missed something obvious?
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
http://pedalboardplanner.com
http://twitter.com/pedalboardplan
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#Brush_Behavior
On Sun, Jan 6, 2013 at 5:55 PM, Johnny Matthews
johnny.matth...@gmail.com javascript:; wrote:
A quick idea, it seems that the enable dynamic is down in the default
menus
a bit, so I have taken to using the hotkey. But then when I switch to
certain brushes it is on or off
:;
http://lists.blender.org/mailman/listinfo/bf-committers
--
Johnny Matthews
johnny.matth...@gmail.com
http://pedalboardplanner.com
http://twitter.com/pedalboardplan
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I have an older machine (not sure if it is P3 old) that I sometimes run
blender on, but can only run official builds on, anything from buildbot or
graphicall crashes on startup.
Johnny Matthews
johnny.matth...@gmail.com
http://pedalboardplanner.com
http://twitter.com/pedalboardplan
On Fri, Jan
Hi, The buildbot mac compile stopped over a week ago. I'm not currently
compiling from source, so I've been using this one. Anyone able to get it
going again?
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
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Bf
Is the 64 bit Mac buildbot version broken or just not running?
Johnny Matthews
johnny.matth...@gmail.com
2014 Hammer Nutrition Sponsored Athlete http://bit.ly/JM1s4U
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. See
http://builder.blender.org/builders/mac_x86_64_10_6_scons/builds/409/steps/compile/logs/stdiofor
the build logs.
On Thu, Jan 23, 2014 at 8:21 PM, Johnny Matthews
johnny.matth...@gmail.comwrote:
Is the 64 bit Mac buildbot version broken or just not running?
Johnny Matthews
I had a thought about viewport rendered mode. Would it make sense to have
an option in the Display menu for rendered mode to enable/disable an
overlay of non-rendered items like Cameras, Lights, Empties and Such?
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
2014 Hammer Nutrition
My apologies.
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The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
Johnny Matthews
johnny.matth...@gmail.com
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Johnny Matthews johnny.matth...@gmail.com
:
The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
Johnny Matthews
johnny.matth...@gmail.com
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, which gets parsed and reconverted back into a nodetree
in their active material in the node editor.
I've got proof of concept on the JSON conversion.
Thoughts? Is it a dumb idea?
Johnny Matthews
johnny.matth...@gmail.com
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On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz pio...@inf.ug.edu.pl
wrote:
Online Material Library
I had not
Johnny Matthews
johnny.matth...@gmail.com
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the idea came from, but OML seems to be a much better way to
share full materials.
Johnny Matthews
johnny.matth...@gmail.com
On Sun, Jun 15, 2014 at 4:37 AM, Piotr Arłukowicz pio...@inf.ug.edu.pl
wrote:
Dear Johnny,
take a look at this page:
http://wiki.blender.org/index.php/Extensions:2.6
Mac buildbot builds stopped last Thursday. Sorry I sound like a broken
record.
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If we could add a grease text tool that allowed typing text then converting
it to grease, that would really round out an annotate tab. Or turn ruler
measurements into grease strokes with measurements noted in grease.
On Jun 17, 2014 12:33 PM, Mike Erwin significant@gmail.com wrote:
Maybe
Thanks!
Johnny Matthews
johnny.matth...@gmail.com
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I built after this update, but still don't see jpeg2000 in my output
options. I just got building again in the last couple weeks so I'm a bit
out of the loop, and yes I am building with scons.
MacOS X 64bit - Hash: 61e5f81
Johnny Matthews
guitargeek
On Fri, Jul 4, 2014 at 10:43 AM, Sergey
as reading
imageformat now.
Check if you made some muddle with your config.
Sure you don't use the old and dropped full config copy ?
Jens
Am 04.07.2014 um 17:59 schrieb Johnny Matthews johnny.matth...@gmail.com
:
I built after this update, but still don't see jpeg2000 in my output
options
translate as well it seems. Perhaps a user pref for the numbers 1 - 8
clockwise or Radial. Just a thought and it might be a terrible idea :)
Johnny Matthews
johnny.matth...@gmail.com
On Wed, Jul 30, 2014 at 7:41 AM, Campbell Barton nore...@git.blender.org
wrote:
Commit
+1
Johnny Matthews
johnny.matth...@gmail.com
On Sat, Sep 6, 2014 at 7:06 PM, patrick boelens p_boel...@msn.com wrote:
Right! ;) +1 from me for changing the default here. =)
-Patrick
Date: Sun, 7 Sep 2014 01:18:10 +0200
From: kal...@gmail.com
To: joelgo...@ymail.com; bf-committers
.
It reminds me that Texture node input for BI or BGE does not have a
simple
add new button.
2014-10-07 1:39 GMT+02:00 Johnny Matthews johnny.matth...@gmail.com:
Campbell and Antony (and any other interested dev)
Not sure if you two are interested in this little script I created
in
libbf_editors_interface.a(interface_generic_widgets.o)
__WIDGET_verts_arrow, referenced from:
_widget_draw_intern in
libbf_editors_interface.a(interface_generic_widgets.o)
Johnny Matthews
johnny.matth...@gmail.com
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is
pretty rudimentary, but it worked. Would be better if it was native code.
Johnny Matthews
johnny.matth...@gmail.com
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It looks like the issue of Stroke Edit Mode vs Other Edit mode needs to be
addressed. If you are in Stroke Edit mode and enter edit mode on a mesh,
the mesh edit mode is stuck until you get out of grease edit mode.
Johnny Matthews
johnny.matth...@gmail.com
On Sun, Nov 30, 2014 at 7:52 AM, Joshua
...@blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 2 Mar, 2015, at 20:22, Johnny Matthews wrote:
Has the blender foundation considered funding a similar project for
itself?
On Mon, Mar 2
Has the blender foundation considered funding a similar project for itself?
On Mon, Mar 2, 2015, 1:05 PM Ton Roosendaal t...@blender.org wrote:
Hi all,
Quite a surprise, we've been 10 years in the program with a good track
record I thought.
Will ask for the feedback.
-Ton-
Oh you burned me so bad there.
On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote:
Multiplication isn't exactly complex.
With respect,
TJS
On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
wrote:
True, but is it out of the question that some
David, I'm not sure your tone here is helpful.
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/
On Thu, Mar 5, 2015 at 6:14 AM David McSween 3pointe...@gmail.com wrote:
Really its not that hard to make with 2 or three nodes.
.
Thoughts?
On Thu, Mar 5, 2015 at 8:12 AM Johnny Matthews johnny.matth...@gmail.com
wrote:
Oh you burned me so bad there.
On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote:
Multiplication isn't exactly complex.
With respect,
TJS
On Thu, Mar 5, 2015, 5:25 AM Johnny
I think David sums it up well. Sergey, once again great work.
And to all the developers who have been busting their tails on Blender
these last few years, you have gone so far beyond anyone's expectations.
Thank you all!
Johnny Matthews
johnny.matth...@gmail.com
On Tue, Aug 4, 2015 at 7:50 AM
I'm not sure if this is already a thing, but here is a script I started to
speed up texture painting. It lets you import an image as a brush with the
image set as the texture and the brush icon a also set as the image. I'm
sure someone else could write it better, but I think the idea is solid.
Ok, I must be dense, should I see this as an option now? I still see STL
as "upgrade to 2.8 required".
Johnny Matthews
johnny.matth...@gmail.com
Digital Portfolio <http://johnnygizmo.carbonmade.com/>
On Wed, Sep 26, 2018 at 10:33 AM Jacques Lucke
In the last couple days, my local 2.8 compile has begun failing on my
Macbook. This is a vanilla copy of the source with no code edits. I'm
getting
[ 91%] Built target buildinfoobj
*/Users/jmatthews/blender-build/blender/extern/audaspace/bindings/python/PySound.cpp:69:10:
**fatal error: *
*
Cheers,
> —
> Arto
>
> > On 14 Sep 2018, at 17.33, Johnny Matthews
> wrote:
> >
> > In the last couple days, my local 2.8 compile has begun failing on my
> > Macbook. This is a vanilla copy of the source with no code edits. I'm
> > getting
> >
> > [
Bjornmose,
So good to see I'm not the only dev coming back after some time :) Come by
https://blender.chat/ on the #blender-coders channel since that's where
people hang (as opposed to those long hours on IRC)
Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
On Sat, Dec 4, 2021 at 8:24
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