Re: [Bf-committers] blender development question
Thank you very much for your suggestion, I will start working on the python script Von meinem iPhone gesendet > Am 07.03.2018 um 23:52 schrieb Robert : > > Hello Angelo, > I use Python. I build blender, but do not modify source yet. > The building blender guide is > here:https://wiki.blender.org/index.php/Dev:Doc/Building_Blender > For a short summary, you will download from git, download from svn, use CMAKE > to configure your build. > After CMAKE outputs files, run those with gcc or XCode, or similar to make it > happen. > > From what I guess, I could be wrong, but It seems like quite a task only > showing the 3d view and video editor. doable, but lengthy You might save that > for the end goal, but focus on building your python module for the medical 3d > model part as the main segment. > > >> On 3/7/18 8:56 AM, Angelo Rosace wrote: >> Hi, >> >> I am a university student from Italy. I am currently attending my third and >> last year in the bachelor of computer science and engineering. >> I am starting to work on my thesis, and that is why I am writing you. My >> thesis would consist in developing a software which handles a 3D >> environment and that provides tools for interacting with it. The aim of the >> project is to develop a parametric software to be used for medical >> purposes, the main task of the program would be importing 3D scans of limbs >> and adapting a splint (special tipe of cast) to the 3D object via an >> algorithm that I will develop in python. The generated splint is then going >> to be 3D-printed. Since I already used blender for some other projects I >> was thinking about trying to develop my own version of blender without some >> feature such as the one connected to video editing and with features aimed >> only to the task that I previously explained. I thought about blender since >> it is open source. >> And now comes my question: I am trying to go through the code in order to >> understand how it works, but it is quite overwealming. So i wanted to ask >> if you could provide me with some information reguarding the architecture >> of the source code and how the various files are interacting together. >> I also wanted to ask if to realize such a project would be possible in your >> opinion. >> >> Thank you very much in advance, >> >> Angelo Rosace >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> https://lists.blender.org/mailman/listinfo/bf-committers > > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender development question
Hello Angelo, I use Python. I build blender, but do not modify source yet. The building blender guide is here:https://wiki.blender.org/index.php/Dev:Doc/Building_Blender For a short summary, you will download from git, download from svn, use CMAKE to configure your build. After CMAKE outputs files, run those with gcc or XCode, or similar to make it happen. From what I guess, I could be wrong, but It seems like quite a task only showing the 3d view and video editor. doable, but lengthy You might save that for the end goal, but focus on building your python module for the medical 3d model part as the main segment. On 3/7/18 8:56 AM, Angelo Rosace wrote: Hi, I am a university student from Italy. I am currently attending my third and last year in the bachelor of computer science and engineering. I am starting to work on my thesis, and that is why I am writing you. My thesis would consist in developing a software which handles a 3D environment and that provides tools for interacting with it. The aim of the project is to develop a parametric software to be used for medical purposes, the main task of the program would be importing 3D scans of limbs and adapting a splint (special tipe of cast) to the 3D object via an algorithm that I will develop in python. The generated splint is then going to be 3D-printed. Since I already used blender for some other projects I was thinking about trying to develop my own version of blender without some feature such as the one connected to video editing and with features aimed only to the task that I previously explained. I thought about blender since it is open source. And now comes my question: I am trying to go through the code in order to understand how it works, but it is quite overwealming. So i wanted to ask if you could provide me with some information reguarding the architecture of the source code and how the various files are interacting together. I also wanted to ask if to realize such a project would be possible in your opinion. Thank you very much in advance, Angelo Rosace ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] blender development question
Hi, Great proposal and this relates very closely with some of the current development in blender2.8 For 2.8 the idea is that we can have set application templates that can remove things from the UI to make Blender simpler for tasks as you suggested (3D printing). We currently could use someone that can help develop this template and you could easily extend this to just enable your add-on. On Wed, Mar 7, 2018 at 9:56 AM, Angelo Rosace wrote: > Hi, > > I am a university student from Italy. I am currently attending my third and > last year in the bachelor of computer science and engineering. > I am starting to work on my thesis, and that is why I am writing you. My > thesis would consist in developing a software which handles a 3D > environment and that provides tools for interacting with it. The aim of the > project is to develop a parametric software to be used for medical > purposes, the main task of the program would be importing 3D scans of limbs > and adapting a splint (special tipe of cast) to the 3D object via an > algorithm that I will develop in python. The generated splint is then going > to be 3D-printed. Since I already used blender for some other projects I > was thinking about trying to develop my own version of blender without some > feature such as the one connected to video editing and with features aimed > only to the task that I previously explained. I thought about blender since > it is open source. > And now comes my question: I am trying to go through the code in order to > understand how it works, but it is quite overwealming. So i wanted to ask > if you could provide me with some information reguarding the architecture > of the source code and how the various files are interacting together. > I also wanted to ask if to realize such a project would be possible in your > opinion. > > Thank you very much in advance, > > Angelo Rosace > ___ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > -- Aaron Carlisle Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist Project administrator for the Blender 3D Documentation Project ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] blender development question
Hi, I am a university student from Italy. I am currently attending my third and last year in the bachelor of computer science and engineering. I am starting to work on my thesis, and that is why I am writing you. My thesis would consist in developing a software which handles a 3D environment and that provides tools for interacting with it. The aim of the project is to develop a parametric software to be used for medical purposes, the main task of the program would be importing 3D scans of limbs and adapting a splint (special tipe of cast) to the 3D object via an algorithm that I will develop in python. The generated splint is then going to be 3D-printed. Since I already used blender for some other projects I was thinking about trying to develop my own version of blender without some feature such as the one connected to video editing and with features aimed only to the task that I previously explained. I thought about blender since it is open source. And now comes my question: I am trying to go through the code in order to understand how it works, but it is quite overwealming. So i wanted to ask if you could provide me with some information reguarding the architecture of the source code and how the various files are interacting together. I also wanted to ask if to realize such a project would be possible in your opinion. Thank you very much in advance, Angelo Rosace ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers