Re: [Bf-committers] glTF Exporter

2016-02-14 Thread Daniel Stokes
I had it as two repos since I need the blendergltf module for another project. I just pushed a commit to the blendergltf repo to try and run it as an addon when it is not being used as a module. I haven't tested the module versus addon check much, but it seems to be working. As for a GSoC

Re: [Bf-committers] glTF Exporter

2016-02-14 Thread Campbell Barton
On Mon, Feb 15, 2016 at 2:43 PM, Mike Erwin wrote: > Are there enough missing parts to make a good GSoC project? Yes, I think there's enough extra work that can be done to complete the exporter feature set, possibly an importer too (though as this format isn't intended

Re: [Bf-committers] glTF Exporter

2016-02-14 Thread Mike Erwin
Are there enough missing parts to make a good GSoC project? Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Sat, Feb 13, 2016 at 11:22 PM, Campbell Barton wrote: > On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes wrote: > >

Re: [Bf-committers] glTF Exporter

2016-02-13 Thread Campbell Barton
On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes wrote: > Greetings bf-committers, > > Since there was some interested in glTF support in Blender, I have moved > the glTF exporting functionality out of the Real Time Engine addon, and > made it available as its own addon. Since