I had it as two repos since I need the blendergltf module for another
project. I just pushed a commit to the blendergltf repo to try and run it
as an addon when it is not being used as a module. I haven't tested the
module versus addon check much, but it seems to be working.
As for a GSoC
On Mon, Feb 15, 2016 at 2:43 PM, Mike Erwin wrote:
> Are there enough missing parts to make a good GSoC project?
Yes, I think there's enough extra work that can be done to complete
the exporter feature set,
possibly an importer too (though as this format isn't intended
Are there enough missing parts to make a good GSoC project?
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Feb 13, 2016 at 11:22 PM, Campbell Barton
wrote:
> On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes wrote:
> >
On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes wrote:
> Greetings bf-committers,
>
> Since there was some interested in glTF support in Blender, I have moved
> the glTF exporting functionality out of the Real Time Engine addon, and
> made it available as its own addon. Since