You're still missing my points, and not addressing them, so let me put it
another way: There are plenty of bowling games available for iDevices.
Only one, that I am aware of, is able to successfully, and this is the key
word, successfully, be played without using eyesight. If I were to get
The sooner the game designer tries to incorporate accessibility into a game,
the easier it is to combat the domino effect that occurs when making changes.
If you think you're finished, you! really! are! finished!!
From: Liam Erven
Sent: Wednesday, September 27, 2017 1:30 AM
To:
I am fine with them doing small things to bridge the gap. Hell I use
to even think what mk did with you being able to tell what char you
selected was pretty cool. Thing is though when some of these companies
make new games would it be possible for them to keep us in mind early
on if a few of us
Best thing to do is to try to catch a developer early in the development cycle
to try to suggest things. Keep in mind the simpler the suggestion, the more
likely it is to be implemented. A game studio won’t go and create a game
strictly for us, but may do small things to try to bridge the gap.