Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-27 Thread Charles Rivard
You're still missing my points, and not addressing them, so let me put it another way: There are plenty of bowling games available for iDevices. Only one, that I am aware of, is able to successfully, and this is the key word, successfully, be played without using eyesight. If I were to get

Re: [blind-gamers] Gaming without aiming pannel

2017-09-27 Thread Charles Rivard
The sooner the game designer tries to incorporate accessibility into a game, the easier it is to combat the domino effect that occurs when making changes. If you think you're finished, you! really! are! finished!! From: Liam Erven Sent: Wednesday, September 27, 2017 1:30 AM To:

Re: [blind-gamers] Gaming without aiming pannel

2017-09-27 Thread Lenron
I am fine with them doing small things to bridge the gap. Hell I use to even think what mk did with you being able to tell what char you selected was pretty cool. Thing is though when some of these companies make new games would it be possible for them to keep us in mind early on if a few of us

Re: [blind-gamers] Gaming without aiming pannel

2017-09-27 Thread Liam Erven
Best thing to do is to try to catch a developer early in the development cycle to try to suggest things. Keep in mind the simpler the suggestion, the more likely it is to be implemented. A game studio won’t go and create a game strictly for us, but may do small things to try to bridge the gap.