I am fine with them doing small things to bridge the gap. Hell I use
to even think what mk did with you being able to tell what char you
selected was pretty cool. Thing is though when some of these companies
make new games would it be possible for them to keep us in mind early
on if a few of us have been in contact. I would think so. I really
would just like accessible menus and a couple other things for certain
games.

On 9/27/17, Liam Erven <[email protected]> wrote:
> Best thing to do is to try to catch a developer early in the development
> cycle to try to suggest things. Keep in mind the simpler the suggestion, the
> more likely it is to be implemented. A game studio won’t go and create a
> game strictly for us, but may do small things to try to bridge the gap.
>
>
>
> Sent from Mail for Windows 10
>
> From: Justin Jones
> Sent: Wednesday, September 27, 2017 1:16 AM
> To: [email protected]
> Subject: Re: [blind-gamers] Gaming without aiming pannel
>
> I once tried to contact Beamdog Studios to see if they would ever
> consider developing a role-playing game for the blind, but they didn't
> even give me the courtesy of a thanks but no thanks email.
>
> On 9/27/17, Jack Falejjczyk <[email protected]> wrote:
>> And in that case you really can't blame them. We're not their target
>> audience, and if it's clear they tried their best, and would do it if
>> they could, and they legitimately can't because it wouldn't make
>> financial sense, then it is what it is, unfortunately. In cases like
>> that, as long as they tried their best, we're all good here.
>>
>> On 9/26/17, Liam Erven <[email protected]> wrote:
>>> There are also other developers who have expressed interest, but due to
>>> the
>>> costs associated with rewriting part of their engines, it’s not
>>> something
>>> they can do.
>>> As was mentioned by Mark from Ablegamers at my Panel, Rockstar
>>> considered
>>> it, but the costs outweight the rewards. Just one of those annoying
>>> facts
>>> of
>>> life.
>>>
>>>
>>>
>>> Sent from Mail for Windows 10
>>>
>>> From: Jack Falejjczyk
>>> Sent: Tuesday, September 26, 2017 10:39 PM
>>> To: [email protected]
>>> Subject: Re: [blind-gamers] Gaming without aiming pannel
>>>
>>> Zaire, the closest thing to that switch you mention is the fact that
>>> the text to speech API is now open to devs on the xbox1. Microsoft is
>>> by far the most dedicated to console accessibility, and maybe even
>>> pushing game accessibility in and of itself with what the developers
>>> of Killer Instinct have done and are in the process of doing. Liam's
>>> right though, the big investment is definitely not worth it due to the
>>> return value. It's basically us against the world, and we're a very
>>> small percentage of their audience. This is why Liam mentioned
>>> specifically talking to Indie devs first, thereby starting from the
>>> bottom, since they are not usually under the umbrella of publishers
>>> firstly, and second because they're not corporations and can be
>>> dedicated to accessibility if they want to. But some big-names are
>>> already taking the initiative which is fantastic, the folks at Nether
>>> Realm  are stepping in the right direction with interactable object
>>> and health meter audio cues, the developers of Killer Instinct are not
>>> only putting so much thought into the audio landscape but gave us a
>>> nice surprise by showing up on audiogames.net, same with EA and their
>>> sports division being extremely! dedicated to accessibility. So at
>>> this point, the pattern is that we get in touch with Indie devs in
>>> particular, and if a major developer takes notice, they may reach out
>>> to us first.
>>>
>>> On 9/26/17, Liam Erven <[email protected]> wrote:
>>>> The problem with that is that it would require manufacturers to add
>>>> extra
>>>> stuff to the console.
>>>> We’re a very small minority, so what we’re going to get is going to be
>>>> very
>>>> minimal. Doesn’t mean we can’t try for things, but we’ll see very minor
>>>> work
>>>> done until such time as it’s profitable for console makers to make
>>>> sweeping
>>>> changes.
>>>>
>>>>
>>>> Sent from Mail for Windows 10
>>>>
>>>> From: Zaire Johnson
>>>> Sent: Tuesday, September 26, 2017 10:19 PM
>>>> To: [email protected]
>>>> Subject: [blind-gamers] Gaming without aiming pannel
>>>>
>>>> I saw Liam's pannel and I really liked it. As a farely new gamer as far
>>>> as
>>>> New audio games goes it was verry intresting. I hope you do another one
>>>> soon
>>>> on youtube Liam. Before I leave I have a gamer console suggestion that
>>>> some
>>>> of the makers of video game consoles like plastation and xbox could
>>>> try.
>>>> Why
>>>> don't they make a switch on the hardware that you could turn on a and
>>>> off
>>>> for audio discription or voice over for the games they make? Well,
>>>> that's
>>>> my
>>>> take on the pannel as a game player. Keep up the good work Liam.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>
>
> --
> Justin M. Jones, M.A.
> [email protected]
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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