The sooner the game designer tries to incorporate accessibility into a game, the easier it is to combat the domino effect that occurs when making changes.
If you think you're finished, you! really! are! finished!! From: Liam Erven Sent: Wednesday, September 27, 2017 1:30 AM To: [email protected] Subject: Re: [blind-gamers] Gaming without aiming pannel Best thing to do is to try to catch a developer early in the development cycle to try to suggest things. Keep in mind the simpler the suggestion, the more likely it is to be implemented. A game studio won’t go and create a game strictly for us, but may do small things to try to bridge the gap. Sent from Mail for Windows 10 From: Justin Jones Sent: Wednesday, September 27, 2017 1:16 AM To: [email protected] Subject: Re: [blind-gamers] Gaming without aiming pannel I once tried to contact Beamdog Studios to see if they would ever consider developing a role-playing game for the blind, but they didn't even give me the courtesy of a thanks but no thanks email. On 9/27/17, Jack Falejjczyk <[email protected]> wrote: > And in that case you really can't blame them. We're not their target > audience, and if it's clear they tried their best, and would do it if > they could, and they legitimately can't because it wouldn't make > financial sense, then it is what it is, unfortunately. In cases like > that, as long as they tried their best, we're all good here. > > On 9/26/17, Liam Erven <[email protected]> wrote: >> There are also other developers who have expressed interest, but due to >> the >> costs associated with rewriting part of their engines, it’s not something >> they can do. >> As was mentioned by Mark from Ablegamers at my Panel, Rockstar considered >> it, but the costs outweight the rewards. Just one of those annoying facts >> of >> life. >> >> >> >> Sent from Mail for Windows 10 >> >> From: Jack Falejjczyk >> Sent: Tuesday, September 26, 2017 10:39 PM >> To: [email protected] >> Subject: Re: [blind-gamers] Gaming without aiming pannel >> >> Zaire, the closest thing to that switch you mention is the fact that >> the text to speech API is now open to devs on the xbox1. Microsoft is >> by far the most dedicated to console accessibility, and maybe even >> pushing game accessibility in and of itself with what the developers >> of Killer Instinct have done and are in the process of doing. Liam's >> right though, the big investment is definitely not worth it due to the >> return value. It's basically us against the world, and we're a very >> small percentage of their audience. This is why Liam mentioned >> specifically talking to Indie devs first, thereby starting from the >> bottom, since they are not usually under the umbrella of publishers >> firstly, and second because they're not corporations and can be >> dedicated to accessibility if they want to. But some big-names are >> already taking the initiative which is fantastic, the folks at Nether >> Realm are stepping in the right direction with interactable object >> and health meter audio cues, the developers of Killer Instinct are not >> only putting so much thought into the audio landscape but gave us a >> nice surprise by showing up on audiogames.net, same with EA and their >> sports division being extremely! dedicated to accessibility. So at >> this point, the pattern is that we get in touch with Indie devs in >> particular, and if a major developer takes notice, they may reach out >> to us first. >> >> On 9/26/17, Liam Erven <[email protected]> wrote: >>> The problem with that is that it would require manufacturers to add >>> extra >>> stuff to the console. >>> We’re a very small minority, so what we’re going to get is going to be >>> very >>> minimal. Doesn’t mean we can’t try for things, but we’ll see very minor >>> work >>> done until such time as it’s profitable for console makers to make >>> sweeping >>> changes. >>> >>> >>> Sent from Mail for Windows 10 >>> >>> From: Zaire Johnson >>> Sent: Tuesday, September 26, 2017 10:19 PM >>> To: [email protected] >>> Subject: [blind-gamers] Gaming without aiming pannel >>> >>> I saw Liam's pannel and I really liked it. As a farely new gamer as far >>> as >>> New audio games goes it was verry intresting. I hope you do another one >>> soon >>> on youtube Liam. Before I leave I have a gamer console suggestion that >>> some >>> of the makers of video game consoles like plastation and xbox could try. >>> Why >>> don't they make a switch on the hardware that you could turn on a and >>> off >>> for audio discription or voice over for the games they make? Well, >>> that's >>> my >>> take on the pannel as a game player. Keep up the good work Liam. >>> >>> >>> >> >> >> >> >> > > > > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802
