The sooner the game designer tries to incorporate accessibility into a game, 
the easier it is to combat the domino effect that occurs when making changes.


If you think you're finished, you! really! are! finished!!

From: Liam Erven 
Sent: Wednesday, September 27, 2017 1:30 AM
To: [email protected] 
Subject: Re: [blind-gamers] Gaming without aiming pannel

Best thing to do is to try to catch a developer early in the development cycle 
to try to suggest things. Keep in mind the simpler the suggestion, the more 
likely it is to be implemented. A game studio won’t go and create a game 
strictly for us, but may do small things to try to bridge the gap.

 

 

 

Sent from Mail for Windows 10

 

From: Justin Jones
Sent: Wednesday, September 27, 2017 1:16 AM
To: [email protected]
Subject: Re: [blind-gamers] Gaming without aiming pannel

 

I once tried to contact Beamdog Studios to see if they would ever

consider developing a role-playing game for the blind, but they didn't

even give me the courtesy of a thanks but no thanks email.

 

On 9/27/17, Jack Falejjczyk <[email protected]> wrote:

> And in that case you really can't blame them. We're not their target

> audience, and if it's clear they tried their best, and would do it if

> they could, and they legitimately can't because it wouldn't make

> financial sense, then it is what it is, unfortunately. In cases like

> that, as long as they tried their best, we're all good here.

>

> On 9/26/17, Liam Erven <[email protected]> wrote:

>> There are also other developers who have expressed interest, but due to

>> the

>> costs associated with rewriting part of their engines, it’s not something

>> they can do.

>> As was mentioned by Mark from Ablegamers at my Panel, Rockstar considered

>> it, but the costs outweight the rewards. Just one of those annoying facts

>> of

>> life.

>>

>>

>>

>> Sent from Mail for Windows 10

>>

>> From: Jack Falejjczyk

>> Sent: Tuesday, September 26, 2017 10:39 PM

>> To: [email protected]

>> Subject: Re: [blind-gamers] Gaming without aiming pannel

>>

>> Zaire, the closest thing to that switch you mention is the fact that

>> the text to speech API is now open to devs on the xbox1. Microsoft is

>> by far the most dedicated to console accessibility, and maybe even

>> pushing game accessibility in and of itself with what the developers

>> of Killer Instinct have done and are in the process of doing. Liam's

>> right though, the big investment is definitely not worth it due to the

>> return value. It's basically us against the world, and we're a very

>> small percentage of their audience. This is why Liam mentioned

>> specifically talking to Indie devs first, thereby starting from the

>> bottom, since they are not usually under the umbrella of publishers

>> firstly, and second because they're not corporations and can be

>> dedicated to accessibility if they want to. But some big-names are

>> already taking the initiative which is fantastic, the folks at Nether

>> Realm  are stepping in the right direction with interactable object

>> and health meter audio cues, the developers of Killer Instinct are not

>> only putting so much thought into the audio landscape but gave us a

>> nice surprise by showing up on audiogames.net, same with EA and their

>> sports division being extremely! dedicated to accessibility. So at

>> this point, the pattern is that we get in touch with Indie devs in

>> particular, and if a major developer takes notice, they may reach out

>> to us first.

>>

>> On 9/26/17, Liam Erven <[email protected]> wrote:

>>> The problem with that is that it would require manufacturers to add

>>> extra

>>> stuff to the console.

>>> We’re a very small minority, so what we’re going to get is going to be

>>> very

>>> minimal. Doesn’t mean we can’t try for things, but we’ll see very minor

>>> work

>>> done until such time as it’s profitable for console makers to make

>>> sweeping

>>> changes.

>>>

>>>

>>> Sent from Mail for Windows 10

>>>

>>> From: Zaire Johnson

>>> Sent: Tuesday, September 26, 2017 10:19 PM

>>> To: [email protected]

>>> Subject: [blind-gamers] Gaming without aiming pannel

>>>

>>> I saw Liam's pannel and I really liked it. As a farely new gamer as far

>>> as

>>> New audio games goes it was verry intresting. I hope you do another one

>>> soon

>>> on youtube Liam. Before I leave I have a gamer console suggestion that

>>> some

>>> of the makers of video game consoles like plastation and xbox could try.

>>> Why

>>> don't they make a switch on the hardware that you could turn on a and

>>> off

>>> for audio discription or voice over for the games they make? Well,

>>> that's

>>> my

>>> take on the pannel as a game player. Keep up the good work Liam.

>>>

>>>

>>>

>>

>>

>>

>>

>>

>

> 

>

>

 

 

-- 

Justin M. Jones, M.A.

[email protected]

(254) 624-9155

701 Ewing St. #509-C, Ft. Wayne IN, 46802

 


 

 

Reply via email to