[blind-gamers] Intro.

2019-02-11 Thread Pramit
Hi everyone, Although it's been a while since I've joined this group, I guess I couldn't properly introduce myself. I am Pramit. I am visually impaired and cannot read at all. As my vision kept dropping, technology (mobile & PC) has had a huge impact as it has enabled me to still continue to

Re: [blind-gamers] creating an RPG audio game using Sable, Video 4

2019-02-11 Thread Travis Siegel
Yeah, definitey enjoying the video series.  It's the exact thing I've always wanted to create myself for folks to use, and every time I see one of it's videos, I keep thinking to myself how badly I want to buckle down and produce such a game development environment myself, but I've never

Re: [blind-gamers] creating an RPG audio game using Sable, Video 4

2019-02-11 Thread Ebon sky studios
Hi Travis, Thanks for the message and good spot on noticing about the vulnerability. Currently when creating an enemy you can set its natural resistance , for example you could maybe add water resistance to a water spirit. You can’t however currently add vulnerability to enemies, although

Re: [blind-gamers] creating an RPG audio game using Sable, Video 4

2019-02-11 Thread Travis Siegel
In the demo, when creating an enemy, it asked for enhancements (or whatever it was), but it never asked for vulnerabilities.  I'd think a wolf (since it has fur) would be vulnerable to fire, but there's no option to specify this in the enemy creation routine. On 1/28/2019 12:50 PM, Ebon sky

Re: [blind-gamers] Play GoldGun Episode 1 for Free

2019-02-11 Thread Alex Stone
Travis, agree with much of what you say here. However, the problem is that they are guidelines. As long as they are only guidelines people are not required to abide by them but instead can say, oh we won’t bother about those, they’re only guidelines. On 11 Feb 2019, at 22:35, Travis Siegel

Re: [blind-gamers] Play GoldGun Episode 1 for Free

2019-02-11 Thread Travis Siegel
Apple has guidelines yes, but how often are those guidelines neglected when it comes to labeling graphics, buttons, links and the like.  How many times are those guidelines ignored when it comes to making graphical apps accessible? Apple has guidelines, and they have a decent amount of them,

[blind-gamers] chromebook

2019-02-11 Thread mattias
dont try to install games on chromebook on crostini with wine just tryed top speed3 with wine on crostini dont seems to work setup seems to load -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#120235):

[blind-gamers] Thaumistry - in charm's way

2019-02-11 Thread Jacob Kruger
This is a game I heard about, mentioned in the blindCoolTech newsletter, and, the developer/author made specific efforts to make sure it can be played accdessibly - have already tried it out on my windows 10 pro 64 bit machine, running NVDA, and, works very nicely - did choose the graphical

Re: [blind-gamers] creating an RPG audio game using Sable, Video 5 (Dungeon Creation and Linking Maps)

2019-02-11 Thread Ebon sky studios
Hi Robert, Thanks for the interest in the project. Yes, there are tools which can help, since I’m used to working with Sable I just use the method which I find easiest and quickest for the purpose of the videos. However, with the indoor room creation in the video, a few things you could do

Re: [blind-gamers] creating an RPG audio game using Sable, Video 5 (Dungeon Creation and Linking Maps)

2019-02-11 Thread Robert Kingett
Are their tools for the folks who have never created a world before, and could possibly get lost in our own world, creating the right size room? ETC? Or is creating indoor rooms always gonna be trial and error. For example, what if I get the X and Y axis mixed up, can the engine help me to

[blind-gamers] creating an RPG audio game using Sable, Video 5 (Dungeon Creation and Linking Maps)

2019-02-11 Thread Ebon sky studios
Hi everyone For those interested the link to the fifth video in the series is below. For anyone new to the topic the video series shows our developer tools (Sable) and demonstrates how they can be used to create an RPG audio game without the need for any coding or scripting. Although our long

Re: [blind-gamers] The Owl Field

2019-02-11 Thread lori duncan
Hi I'm really impressed with these, however how are you supposed to decide what you want to happen?  I baught one and it just opens in my player, there's no way to change things, and the story doesn't seem to have an actual ending. On 08/02/2019 23:15, Shaun Everiss wrote: Oh wow, choose