Re: [blind-gamers] swamp runtime error 52

2020-06-17 Thread Travis Siegel
Heh, that was a typo, was supposed to say 8-core server. and 
interestingly enough they do have more.  Retired servers are a great 
deal if you can get them.  A dollar more would have gotten me double the 
disk space, (using 500GB now), but I didn't need the space, so being the 
cheap skate I am, I opted for less space.


Anyway, moving web servers is easy, just tar the whole thing, move it to 
the new server, untar it again, and poof, practically instant move 
(assuming of course you have access to programs like tar on the server 
of course).


On 6/15/2020 9:37 PM, john wrote:


You got... 96 cores for $36/month?

Is that including the electric bill, because wow I want to know that 
hosting provider.



On 6/15/2020 21:17, Travis Siegel wrote:
bah, webhosting is cheap and easy.  I actually have two web hosts, I 
ue linode.com for softcon.com, (costs me $5 a month), and that's where 
all my commercial stuff goes.  Then, I found a really nice 98-core 
server as a retired server that I pay $36 a month for, which while 
expensive, allows me to have an entire server to myself with no 
dependence on anyone but myself for it's maintenance.  Sure, it isn't 
for everyone, but I've been using linux since before it was officially 
released as version 1.0 , so maintaining a server running it on my own 
is second nature.  I keep this one for all the off the wall ideas I 
want to test, anything I want to play with that could impact a 
commercial server that needs to be up all the time, and the entire 
physical machine being mine prevents a lot of the issues I'd otherwise 
have when I break something, and services don't work properly until I 
get to them. :)


I'm actually contemplating offering game hosting again like I used to 
do back in the late 90s when softcon first started, and I had the 
machines in my home on a 3MBPS DSL line.  That seemed to pay the bills 
quite nicely, but I really didn't like all the users that thought I 
owed them 24 hours a day of my time just because they were paying me 
something each month for using less than 5MB on the server, and didn't 
have a clue what they were doing anyhow.  I tell you, I don't miss 
those days.  I do kind of miss the whole being a service provider 
thing though, since I like to help folks, and providing hosting at 
that time for way less than most providers (including dial-up and web 
hosting, as well as game hosting), was something I could do, and 
(mostly) enjoyed doing. Anyway, A bit off topic, but If anyone wants 
to run their own mud or something, let me know, if there's enough 
interest, perhaps I'll offer such services again.



On 6/12/2020 1:04 AM, Shaun Everiss wrote:


Well to be honest, I manage a blog with another user.

Last year due to various hacks and security things I decided to see 
if I could mod the heck out of the site.


The latest wordpress had some sort of health check and I put all 
sorts of errors about security and the like.


While I managed to fix most of them php and sql were out of date and 
that needed the host to move on this.


On sql they moved swiftly but on php they kept doing excuses saying 
it would cause dammage to their network and others had issues.


In late march round the 28th, there was a 2 day server outage, with 
no explanation.


When everything came back up, I was plesently surprised that not only 
was everything updated but they had updated to the latest version.


I am unsure how it happened but it did.

It happened with no notification and was utterly random though.

So I am not sure if the messages  sent did anything.

So yeah, web hosts hmph.

If it ever gets accessible my plan will be to get a cheap web hosting 
plan maybe something with a gb or so of storage and maybe some 
bandwidth enough to serve a wordpress blog.


Either that or just make another wordpress blog on wordpress free, 
link it with a .tk domain then use keybase.public for file storage.


At least if keybase starts working that is what I may end up doing.


Its just good that it was eventually done


On 12/06/2020 12:29 am, Jeremy Kaldobsky wrote:
Believe me John, I've had that same thought over and over during the 
years, Haha!


What has finally got me to stick it out during these issues, are 
horror stories from others about the web hosts they've used, and 
realizing how rare these issues have been over the entire 21-22 
years I've used them.  It's one of those things like if the power 
goes out for 20 minutes someone gets upset, until they stop and 
remember it's the first time they've lost power in 3 years. All in 
all, it isn't so bad, I just get angry in the moment.


Over the years, I think I've heard similar web host horror stories 
about all of the main providers.  Now I'm sure someone who sets up a 
static page to post some cooking recipes, or a standard blog type of 
setup, could probably go forever without any issues on almost any 
web host.  There's a lot fewer ways the web host could mess them up, 
because their site has 

Re: [blind-gamers] swamp runtime error 52

2020-06-15 Thread john

  
You got... 96 cores for $36/month?
Is that including the electric bill, because wow I want to know
  that hosting provider.



On 6/15/2020 21:17, Travis Siegel
  wrote:

bah, webhosting is cheap and easy.  I actually have
  two web hosts, I ue linode.com for softcon.com, (costs me $5 a
  month), and that's where all my commercial stuff goes.  Then, I
  found a really nice 98-core server as a retired server that I pay
  $36 a month for, which while expensive, allows me to have an
  entire server to myself with no dependence on anyone but myself
  for it's maintenance.  Sure, it isn't for everyone, but I've been
  using linux since before it was officially released as version 1.0
  , so maintaining a server running it on my own is second nature. 
  I keep this one for all the off the wall ideas I want to test,
  anything I want to play with that could impact a commercial server
  that needs to be up all the time, and the entire physical machine
  being mine prevents a lot of the issues I'd otherwise have when I
  break something, and services don't work properly until I get to
  them. :)
  
  
  I'm actually contemplating offering game hosting again like I used
  to do back in the late 90s when softcon first started, and I had
  the machines in my home on a 3MBPS DSL line.  That seemed to pay
  the bills quite nicely, but I really didn't like all the users
  that thought I owed them 24 hours a day of my time just because
  they were paying me something each month for using less than 5MB
  on the server, and didn't have a clue what they were doing
  anyhow.  I tell you, I don't miss those days.  I do kind of miss
  the whole being a service provider thing though, since I like to
  help folks, and providing hosting at that time for way less than
  most providers (including dial-up and web hosting, as well as game
  hosting), was something I could do, and (mostly) enjoyed doing.
  Anyway, A bit off topic, but If anyone wants to run their own mud
  or something, let me know, if there's enough interest, perhaps
  I'll offer such services again.
  
  
  
  On 6/12/2020 1:04 AM, Shaun Everiss wrote:
  
  

Well to be honest, I manage a blog with another user.


Last year due to various hacks and security things I decided to
see if I could mod the heck out of the site.


The latest wordpress had some sort of health check and I put all
sorts of errors about security and the like.


While I managed to fix most of them php and sql were out of date
and that needed the host to move on this.


On sql they moved swiftly but on php they kept doing excuses
saying it would cause dammage to their network and others had
issues.


In late march round the 28th, there was a 2 day server outage,
with no explanation.


When everything came back up, I was plesently surprised that not
only was everything updated but they had updated to the latest
version.


I am unsure how it happened but it did.


It happened with no notification and was utterly random though.


So I am not sure if the messages  sent did anything.


So yeah, web hosts hmph.


If it ever gets accessible my plan will be to get a cheap web
hosting plan maybe something with a gb or so of storage and
maybe some bandwidth enough to serve a wordpress blog.


Either that or just make another wordpress blog on wordpress
free, link it with a .tk domain then use keybase.public for file
storage.


At least if keybase starts working that is what I may end up
doing.



Its just good that it was eventually done



On 12/06/2020 12:29 am, Jeremy Kaldobsky wrote:

Believe me John, I've had that same
  thought over and over during the years, Haha!
  
  
  What has finally got me to stick it out during these issues,
  are horror stories from others about the web hosts they've
  used, and realizing how rare these issues have been over the
  entire 21-22 years I've used them.  It's one of those things
  like if the power goes out for 20 minutes someone gets upset,
  until they stop and remember it's the first time they've lost
  power in 3 years. All in all, it isn't so bad, I just get
  angry in the moment.
  
  
  Over the years, I think I've heard similar web host horror
  

Re: [blind-gamers] swamp runtime error 52

2020-06-15 Thread Travis Siegel
bah, webhosting is cheap and easy.  I actually have two web hosts, I ue 
linode.com for softcon.com, (costs me $5 a month), and that's where all 
my commercial stuff goes.  Then, I found a really nice 98-core server as 
a retired server that I pay $36 a month for, which while expensive, 
allows me to have an entire server to myself with no dependence on 
anyone but myself for it's maintenance.  Sure, it isn't for everyone, 
but I've been using linux since before it was officially released as 
version 1.0 , so maintaining a server running it on my own is second 
nature.  I keep this one for all the off the wall ideas I want to test, 
anything I want to play with that could impact a commercial server that 
needs to be up all the time, and the entire physical machine being mine 
prevents a lot of the issues I'd otherwise have when I break something, 
and services don't work properly until I get to them. :)


I'm actually contemplating offering game hosting again like I used to do 
back in the late 90s when softcon first started, and I had the machines 
in my home on a 3MBPS DSL line.  That seemed to pay the bills quite 
nicely, but I really didn't like all the users that thought I owed them 
24 hours a day of my time just because they were paying me something 
each month for using less than 5MB on the server, and didn't have a clue 
what they were doing anyhow.  I tell you, I don't miss those days.  I do 
kind of miss the whole being a service provider thing though, since I 
like to help folks, and providing hosting at that time for way less than 
most providers (including dial-up and web hosting, as well as game 
hosting), was something I could do, and (mostly) enjoyed doing. Anyway, 
A bit off topic, but If anyone wants to run their own mud or something, 
let me know, if there's enough interest, perhaps I'll offer such 
services again.



On 6/12/2020 1:04 AM, Shaun Everiss wrote:


Well to be honest, I manage a blog with another user.

Last year due to various hacks and security things I decided to see if 
I could mod the heck out of the site.


The latest wordpress had some sort of health check and I put all sorts 
of errors about security and the like.


While I managed to fix most of them php and sql were out of date and 
that needed the host to move on this.


On sql they moved swiftly but on php they kept doing excuses saying it 
would cause dammage to their network and others had issues.


In late march round the 28th, there was a 2 day server outage, with no 
explanation.


When everything came back up, I was plesently surprised that not only 
was everything updated but they had updated to the latest version.


I am unsure how it happened but it did.

It happened with no notification and was utterly random though.

So I am not sure if the messages  sent did anything.

So yeah, web hosts hmph.

If it ever gets accessible my plan will be to get a cheap web hosting 
plan maybe something with a gb or so of storage and maybe some 
bandwidth enough to serve a wordpress blog.


Either that or just make another wordpress blog on wordpress free, 
link it with a .tk domain then use keybase.public for file storage.


At least if keybase starts working that is what I may end up doing.


Its just good that it was eventually done


On 12/06/2020 12:29 am, Jeremy Kaldobsky wrote:
Believe me John, I've had that same thought over and over during the 
years, Haha!


What has finally got me to stick it out during these issues, are 
horror stories from others about the web hosts they've used, and 
realizing how rare these issues have been over the entire 21-22 years 
I've used them.  It's one of those things like if the power goes out 
for 20 minutes someone gets upset, until they stop and remember it's 
the first time they've lost power in 3 years. All in all, it isn't so 
bad, I just get angry in the moment.


Over the years, I think I've heard similar web host horror stories 
about all of the main providers.  Now I'm sure someone who sets up a 
static page to post some cooking recipes, or a standard blog type of 
setup, could probably go forever without any issues on almost any web 
host.  There's a lot fewer ways the web host could mess them up, 
because their site has very few requirements.  It could just be me 
running across a specific set of stories by coincidence, but I've 
developed the belief that any web host I move to is going to have 
it's own problems every now and then.  All I'd be doing is spending a 
ton of work moving to a new place that will be more of the same.  
Maybe not the exact same problems, but it'll have some way of messing 
up my normal flow every few years or so.  Haha, maybe this is just me 
trying to avoid all of the work of moving everything over to a new host.


- Aprone



On Thursday, June 11, 2020, 7:30:06 AM EDT, john 
 wrote:



That's... one weird web host.

I know you've had quite a few problems with them in the past. It 
might be worth considering switching away, even though 

Re: [blind-gamers] swamp runtime error 52

2020-06-11 Thread Shaun Everiss

Well to be honest, I manage a blog with another user.

Last year due to various hacks and security things I decided to see if I 
could mod the heck out of the site.


The latest wordpress had some sort of health check and I put all sorts 
of errors about security and the like.


While I managed to fix most of them php and sql were out of date and 
that needed the host to move on this.


On sql they moved swiftly but on php they kept doing excuses saying it 
would cause dammage to their network and others had issues.


In late march round the 28th, there was a 2 day server outage, with no 
explanation.


When everything came back up, I was plesently surprised that not only 
was everything updated but they had updated to the latest version.


I am unsure how it happened but it did.

It happened with no notification and was utterly random though.

So I am not sure if the messages  sent did anything.

So yeah, web hosts hmph.

If it ever gets accessible my plan will be to get a cheap web hosting 
plan maybe something with a gb or so of storage and maybe some bandwidth 
enough to serve a wordpress blog.


Either that or just make another wordpress blog on wordpress free, link 
it with a .tk domain then use keybase.public for file storage.


At least if keybase starts working that is what I may end up doing.


Its just good that it was eventually done


On 12/06/2020 12:29 am, Jeremy Kaldobsky wrote:
Believe me John, I've had that same thought over and over during the 
years, Haha!


What has finally got me to stick it out during these issues, are 
horror stories from others about the web hosts they've used, and 
realizing how rare these issues have been over the entire 21-22 years 
I've used them.  It's one of those things like if the power goes out 
for 20 minutes someone gets upset, until they stop and remember it's 
the first time they've lost power in 3 years. All in all, it isn't so 
bad, I just get angry in the moment.


Over the years, I think I've heard similar web host horror stories 
about all of the main providers.  Now I'm sure someone who sets up a 
static page to post some cooking recipes, or a standard blog type of 
setup, could probably go forever without any issues on almost any web 
host.  There's a lot fewer ways the web host could mess them up, 
because their site has very few requirements.  It could just be me 
running across a specific set of stories by coincidence, but I've 
developed the belief that any web host I move to is going to have it's 
own problems every now and then.  All I'd be doing is spending a ton 
of work moving to a new place that will be more of the same.  Maybe 
not the exact same problems, but it'll have some way of messing up my 
normal flow every few years or so.  Haha, maybe this is just me trying 
to avoid all of the work of moving everything over to a new host.


- Aprone



On Thursday, June 11, 2020, 7:30:06 AM EDT, john 
 wrote:



That's... one weird web host.

I know you've had quite a few problems with them in the past. It might 
be worth considering switching away, even though it'll cost a bit of 
time, because a decent host shouldn't be modifying your traffic (or 
having any of the other problems you have, really).





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Re: [blind-gamers] swamp runtime error 52

2020-06-11 Thread john

  
Given you've already got a server yourself, maybe it'd be worth
  hosting your own?
Hiawatha is a pretty lightweight and easy to set up web server
  that'll run on both Windows and Linux
  (https://www.hiawatha-webserver.org).
This said I don't know what's going on in the guts of your site,
  so how much work it'd actually take I don't know.



On 6/11/2020 8:29, Jeremy Kaldobsky
  wrote:


   Believe me John, I've had that same thought over and over during the years, Haha!
What has finally got me to stick it out during these issues, are horror stories from others about the web hosts they've used, and realizing how rare these issues have been over the entire 21-22 years I've used them.  It's one of those things like if the power goes out for 20 minutes someone gets upset, until they stop and remember it's the first time they've lost power in 3 years.  All in all, it isn't so bad, I just get angry in the moment.
Over the years, I think I've heard similar web host horror stories about all of the main providers.  Now I'm sure someone who sets up a static page to post some cooking recipes, or a standard blog type of setup, could probably go forever without any issues on almost any web host.  There's a lot fewer ways the web host could mess them up, because their site has very few requirements.  It could just be me running across a specific set of stories by coincidence, but I've developed the belief that any web host I move to is going to have it's own problems every now and then.  All I'd be doing is spending a ton of work moving to a new place that will be more of the same.  Maybe not the exact same problems, but it'll have some way of messing up my normal flow every few years or so.  Haha, maybe this is just me trying to avoid all of the work of moving everything over to a new host.
- Aprone



On Thursday, June 11, 2020, 7:30:06 AM EDT, john  wrote:  
 
  
That's... one weird web host.
 
I know you've had quite a few problems with them in the past. It might be worth considering switching away, even though it'll cost a bit of time, because a decent host shouldn't be modifying your traffic (or having any of the other problems you have, really).
  




  
  
  
  
Believe me John, I've had
  that same thought over and over during the years, Haha!


What has finally got me to
  stick it out during these issues, are horror stories from
  others about the web hosts they've used, and realizing how
  rare these issues have been over the entire 21-22 years I've
  used them.  It's one of those things like if the power goes
  out for 20 minutes someone gets upset, until they stop and
  remember it's the first time they've lost power in 3 years. 
  All in all, it isn't so bad, I just get angry in the moment.


Over the years, I think I've
  heard similar web host horror stories about all of the main
  providers.  Now I'm sure someone who sets up a static page to
  post some cooking recipes, or a standard blog type of setup,
  could probably go forever without any issues on almost any web
  host.  There's a lot fewer ways the web host could mess them
  up, because their site has very few requirements.  It could
  just be me running across a specific set of stories by
  coincidence, but I've developed the belief that any web host I
  move to is going to have it's own problems every now and
  then.  All I'd be doing is spending a ton of work moving to a
  new place that will be more of the same.  Maybe not the exact
  same problems, but it'll have some way of messing up my normal
  flow every few years or so.  Haha, maybe this is just me
  trying to avoid all of the work of moving everything over to a
  new host.


- Aprone







  
  

   On Thursday, June 11, 2020, 7:30:06 AM EDT, john
 wrote: 
  
  
  
  
  

  
That's... one weird web host.
I know you've had quite a few problems with them in
  the past. It might be worth considering switching
  away, even though it'll cost a bit of time, because a
  decent host shouldn't be modifying your traffic (or
  having any of the other problems you have, really).
  

  

  
  

  


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Re: [blind-gamers] swamp runtime error 52

2020-06-11 Thread Liam Erven
it's why I went with a company who would just give me a VPS instead of 
going with one of the big web hosting companies.


I've had nothing but problems with the other major hosts.


On 6/11/2020 7:29 AM, Jeremy Kaldobsky wrote:
Believe me John, I've had that same thought over and over during the 
years, Haha!


What has finally got me to stick it out during these issues, are 
horror stories from others about the web hosts they've used, and 
realizing how rare these issues have been over the entire 21-22 years 
I've used them.  It's one of those things like if the power goes out 
for 20 minutes someone gets upset, until they stop and remember it's 
the first time they've lost power in 3 years. All in all, it isn't so 
bad, I just get angry in the moment.


Over the years, I think I've heard similar web host horror stories 
about all of the main providers.  Now I'm sure someone who sets up a 
static page to post some cooking recipes, or a standard blog type of 
setup, could probably go forever without any issues on almost any web 
host.  There's a lot fewer ways the web host could mess them up, 
because their site has very few requirements.  It could just be me 
running across a specific set of stories by coincidence, but I've 
developed the belief that any web host I move to is going to have it's 
own problems every now and then.  All I'd be doing is spending a ton 
of work moving to a new place that will be more of the same.  Maybe 
not the exact same problems, but it'll have some way of messing up my 
normal flow every few years or so.  Haha, maybe this is just me trying 
to avoid all of the work of moving everything over to a new host.


- Aprone



On Thursday, June 11, 2020, 7:30:06 AM EDT, john 
 wrote:



That's... one weird web host.

I know you've had quite a few problems with them in the past. It might 
be worth considering switching away, even though it'll cost a bit of 
time, because a decent host shouldn't be modifying your traffic (or 
having any of the other problems you have, really).





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Re: [blind-gamers] swamp runtime error 52

2020-06-11 Thread john

  
That's... one weird web host.
I know you've had quite a few problems with them in the past. It
  might be worth considering switching away, even though it'll cost
  a bit of time, because a decent host shouldn't be modifying your
  traffic (or having any of the other problems you have, really).


On 6/10/2020 21:39, Jeremy Kaldobsky
  wrote:


   Yep, I'm using https and they are still injecting tracking scripts.  Now maybe it isn't supposed to, but I guess that's part of the problem when something malfunctioning.
- Aprone

On Wednesday, June 10, 2020, 5:58:12 AM EDT, john  wrote:  
 
  
You may want to consider switching from http to https. That would cut out the injection issue hands down.
 
 
As another option, I'm happy to act as a secondary host for web content, but can't run the actual application - just shoot me an email.
 
 

 
 
Best,
 
John
 

  




  
  
  
  
Yep, I'm using https and they
  are still injecting tracking scripts.  Now maybe it isn't
  supposed to, but I guess that's part of the problem when
  something malfunctioning.


- Aprone




  
  

   On Wednesday, June 10, 2020, 5:58:12 AM EDT, john
 wrote: 
  
  
  
  
  

  
You may want to consider switching from http to
  https. That would cut out the injection issue hands
  down.

As another option, I'm happy to act as a secondary
  host for web content, but can't run the actual
  application - just shoot me an email.



Best,
John


  

  

  
  

  


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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Jeremy Kaldobsky
 Yes it's grabbing the IP for the game server.  It used to do it only when 
someone selected multiplayer from the menu, but it was moved to startup to also 
check for available updates.  That was back during one of the earlier attempts 
to have an auto updater (which I later removed).  People who only played the 
game single player were not thinking to select multiplayer just to check if 
they were using the most up to date version, so having it happen at launch 
solved a few inconveniences.
- Aprone


On Wednesday, June 10, 2020, 5:02:12 PM EDT, john  
wrote:
 

I'm actually rather curious why Swamp is asking for network access outside of 
multiplayer? It seems to function just fine without issues when offline.
 
>From my packet sniff this morning it looked like it was maybe trying to get a 
>server IP?
 


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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread john

  
I'm actually rather curious why Swamp is asking for network
  access outside of multiplayer? It seems to function just fine
  without issues when offline.
From my packet sniff this morning it looked like it was maybe
  trying to get a server IP?





On 6/10/2020 16:41, lori duncan wrote:

Hi aprone, downloaded the patch and it works perfectly
  fine thanks.
  
  
  From Lori.
  
  
  On 10/06/2020 16:32, Jeremy Kaldobsky wrote:
  
  My web host still hasn't contacted me so I
took the morning to work around THEIR problem.  I was irritated
to do it, but I would probably have been more irritated to keep
sitting back waiting on them to get their issues solved.  To
anyone who already has the most up-to-date version of Swamp, you
can grab this tiny download that will allow you to play again.

http://www.kaldobsky.com/audiogames/SwampPatch3.zip


If you are just downloading Swamp for the first time, you won't
need the patch listed above because the normal 3.8e patch has
also been updated with a fixed client.  Sorry again to everybody
over this interruption to normal play.  I've been going around
to different places letting people know about this fix, but if
you happen to run across anyone that won't have heard about this
fix please tell them about it.  I know that no matter what I do,
there are going to be isolated players around the world who
can't play and never see that a download is available to fix
it.  The best I can do is minimize that number.


- Aprone


  
  
  
  
  
  
  
  
  Hi aprone, downloaded the patch and it works perfectly fine
thanks.  
  
  From Lori.  
  
  On 10/06/2020 16:32, Jeremy Kaldobsky
wrote:
  
  


  My web host still
  hasn't contacted me so I took the morning to work around
  THEIR problem.  I was irritated to do it, but I would
  probably have been more irritated to keep sitting back
  waiting on them to get their issues solved.  To anyone who
  already has the most up-to-date version of Swamp, you can
  grab this tiny download that will allow you to play again.
  http://www.kaldobsky.com/audiogames/SwampPatch3.zip

  
  
  If you are just downloading
Swamp for the first time, you won't need the patch listed
above because the normal 3.8e patch has also been updated
with a fixed client.  Sorry again to everybody over this
interruption to normal play.  I've been going around to
different places letting people know about this fix, but if
you happen to run across anyone that won't have heard about
this fix please tell them about it.  I know that no matter
what I do, there are going to be isolated players around the
world who can't play and never see that a download is
available to fix it.  The best I can do is minimize that
number.
  
  
  
  
- Aprone


  
  

  


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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread lori duncan

Hi aprone, downloaded the patch and it works perfectly fine thanks.

From Lori.

On 10/06/2020 16:32, Jeremy Kaldobsky wrote:
My web host still hasn't contacted me so I took the morning to work 
around THEIR problem.  I was irritated to do it, but I would probably 
have been more irritated to keep sitting back waiting on them to get 
their issues solved.  To anyone who already has the most up-to-date 
version of Swamp, you can grab this tiny download that will allow you 
to play again.

http://www.kaldobsky.com/audiogames/SwampPatch3.zip

If you are just downloading Swamp for the first time, you won't need 
the patch listed above because the normal 3.8e patch has also been 
updated with a fixed client.  Sorry again to everybody over this 
interruption to normal play.  I've been going around to different 
places letting people know about this fix, but if you happen to run 
across anyone that won't have heard about this fix please tell them 
about it.  I know that no matter what I do, there are going to be 
isolated players around the world who can't play and never see that a 
download is available to fix it.  The best I can do is minimize that 
number.


- Aprone



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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Chris Norman via groups.io
As a thought, is it worth having the contents on the zip file on git? Then
a simple updater program could be made to "git pull".

Not sure if that would work in the case of the Swamp client.

Take care,

Chris Norman



On Wed, 10 Jun 2020 at 16:32, Jeremy Kaldobsky  wrote:

> My web host still hasn't contacted me so I took the morning to work around
> THEIR problem.  I was irritated to do it, but I would probably have been
> more irritated to keep sitting back waiting on them to get their issues
> solved.  To anyone who already has the most up-to-date version of Swamp,
> you can grab this tiny download that will allow you to play again.
> http://www.kaldobsky.com/audiogames/SwampPatch3.zip
>
> If you are just downloading Swamp for the first time, you won't need the
> patch listed above because the normal 3.8e patch has also been updated with
> a fixed client.  Sorry again to everybody over this interruption to normal
> play.  I've been going around to different places letting people know about
> this fix, but if you happen to run across anyone that won't have heard
> about this fix please tell them about it.  I know that no matter what I do,
> there are going to be isolated players around the world who can't play and
> never see that a download is available to fix it.  The best I can do is
> minimize that number.
>
> - Aprone
> 
>
>

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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Jeremy Kaldobsky
My web host still hasn't contacted me so I took the morning to work around 
THEIR problem.  I was irritated to do it, but I would probably have been more 
irritated to keep sitting back waiting on them to get their issues solved.  To 
anyone who already has the most up-to-date version of Swamp, you can grab this 
tiny download that will allow you to play 
again.http://www.kaldobsky.com/audiogames/SwampPatch3.zip

If you are just downloading Swamp for the first time, you won't need the patch 
listed above because the normal 3.8e patch has also been updated with a fixed 
client.  Sorry again to everybody over this interruption to normal play.  I've 
been going around to different places letting people know about this fix, but 
if you happen to run across anyone that won't have heard about this fix please 
tell them about it.  I know that no matter what I do, there are going to be 
isolated players around the world who can't play and never see that a download 
is available to fix it.  The best I can do is minimize that number.

- Aprone

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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Chris Norman via groups.io
Aw, good luck getting it fixed mate.

Take care,

Chris Norman



On Wed, 10 Jun 2020 at 05:11, Jeremy Kaldobsky  wrote:

> I'll try to pass this message around, but as you may have noticed, Swamp
> throws an error when you try to run the game.  I've just spent 3 hours with
> my web host's tech support, and they're waiting on their engineering team
> to figure out what's wrong.  Well more specifically they're waiting on them
> to fix what's wrong, because what's wrong is that the 3rd party company
> they work with for data tracking has screwed up somewhere and is injecting
> tracking scripts into ALL messages coming from my server.  Normally it is
> supposed to happen as people visit actual web pages, but this is going into
> everything, erroring out the normal chatter Swamp exchanges with it as the
> game is launched.
> Until they fix things on their end, we're stuck.  I could code up a way
> around this by having the client recognize and cut out the garbage script
> it's receiving, but that's a pretty time consuming solution to what's
> hopefully a temporary problem.
>
> - Aprone
> 
>
>

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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread john

  
You may want to consider switching from http to https. That would
  cut out the injection issue hands down.

As another option, I'm happy to act as a secondary host for web
  content, but can't run the actual application - just shoot me an
  email.



Best,
John



On 6/10/2020 0:10, Jeremy Kaldobsky
  wrote:


  I'll try to pass this message around, but as you may have noticed, Swamp throws an error when you try to run the game.  I've just spent 3 hours with my web host's tech support, and they're waiting on their engineering team to figure out what's wrong.  Well more specifically they're waiting on them to fix what's wrong, because what's wrong is that the 3rd party company they work with for data tracking has screwed up somewhere and is injecting tracking scripts into ALL messages coming from my server.  Normally it is supposed to happen as people visit actual web pages, but this is going into everything, erroring out the normal chatter Swamp exchanges with it as the game is launched.
Until they fix things on their end, we're stuck.  I could code up a way around this by having the client recognize and cut out the garbage script it's receiving, but that's a pretty time consuming solution to what's hopefully a temporary problem.
- Aprone
  




  
  
  
  
I'll try to pass this message around, but as you may have
  noticed, Swamp throws an error when you try to run the game. 
  I've just spent 3 hours with my web host's tech support, and
  they're waiting on their engineering team to figure out what's
  wrong.  Well more specifically they're waiting on them to fix
  what's wrong, because what's wrong is that the 3rd party
  company they work with for data tracking has screwed up
  somewhere and is injecting tracking scripts into ALL messages
  coming from my server.  Normally it is supposed to happen as
  people visit actual web pages, but this is going into
  everything, erroring out the normal chatter Swamp exchanges
  with it as the game is launched.
  Until they fix things on their end, we're stuck.  I could code
  up a way around this by having the client recognize and cut
  out the garbage script it's receiving, but that's a pretty
  time consuming solution to what's hopefully a temporary
  problem.


- Aprone


   

  
  

  


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Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread lori duncan
Good luck getting it sorted Aprone, just yell at those tech folk if you 
have too, if they're anything like the bots at Amazon customer care.  :)


On 10/06/2020 05:10, Jeremy Kaldobsky wrote:
I'll try to pass this message around, but as you may have noticed, 
Swamp throws an error when you try to run the game. I've just spent 3 
hours with my web host's tech support, and they're waiting on their 
engineering team to figure out what's wrong.  Well more specifically 
they're waiting on them to fix what's wrong, because what's wrong is 
that the 3rd party company they work with for data tracking has 
screwed up somewhere and is injecting tracking scripts into ALL 
messages coming from my server.  Normally it is supposed to happen as 
people visit actual web pages, but this is going into everything, 
erroring out the normal chatter Swamp exchanges with it as the game is 
launched.
Until they fix things on their end, we're stuck.  I could code up a 
way around this by having the client recognize and cut out the garbage 
script it's receiving, but that's a pretty time consuming solution to 
what's hopefully a temporary problem.


- Aprone



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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Richard Sherman
Just when Aprone has all the answers. The hosting company changes the 
questions. LOL.
 
Hope it gets resolved soon. Best of luck to you.
 
Shermanator
 
From: blind-gamers@groups.io  On Behalf Of Jeremy 
Kaldobsky
Sent: Tuesday, June 9, 2020 10:11 PM


 
I'll try to pass this message around, but as you may have noticed, Swamp throws 
an error when you try to run the game.  I've just spent 3 hours with my web 
host's tech support, and they're waiting on their engineering team to figure 
out what's wrong.  Well more specifically they're waiting on them to fix what's 
wrong, because what's wrong is that the 3rd party company they work with for 
data tracking has screwed up somewhere and is injecting tracking scripts into 
ALL messages coming from my server.  Normally it is supposed to happen as 
people visit actual web pages, but this is going into everything, erroring out 
the normal chatter Swamp exchanges with it as the game is launched.
Until they fix things on their end, we're stuck.  I could code up a way around 
this by having the client recognize and cut out the garbage script it's 
receiving, but that's a pretty time consuming solution to what's hopefully a 
temporary problem.
 
- Aprone

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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Jeremy Kaldobsky
I'll try to pass this message around, but as you may have noticed, Swamp throws 
an error when you try to run the game.  I've just spent 3 hours with my web 
host's tech support, and they're waiting on their engineering team to figure 
out what's wrong.  Well more specifically they're waiting on them to fix what's 
wrong, because what's wrong is that the 3rd party company they work with for 
data tracking has screwed up somewhere and is injecting tracking scripts into 
ALL messages coming from my server.  Normally it is supposed to happen as 
people visit actual web pages, but this is going into everything, erroring out 
the normal chatter Swamp exchanges with it as the game is launched.
Until they fix things on their end, we're stuck.  I could code up a way around 
this by having the client recognize and cut out the garbage script it's 
receiving, but that's a pretty time consuming solution to what's hopefully a 
temporary problem.
- Aprone


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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Liam Erven

Glad to hear it's just a web host issue.


On 6/9/2020 8:29 PM, Jeremy Kaldobsky wrote:
Sorry to break up anyone's predictions of doom and gloom, but it's 
just an issue with my web host.  I'm on hold with customer service 
right now.  Hopefully they'll get it fixed quickly.


- Aprone



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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Jeremy Kaldobsky
Sorry to break up anyone's predictions of doom and gloom, but it's just an 
issue with my web host.  I'm on hold with customer service right now.  
Hopefully they'll get it fixed quickly.

- Aprone

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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread lori duncan
Same here Chris, I ran checkup.exe first and am still getting it, guess 
we'll just have to be pacient until Aprone gets back.  :)


On 10/06/2020 00:18, Chris Norman via groups.io wrote:

Got error, than checkup.exe, still got the same error.

Take care,

Chris Norman



On Wed, 10 Jun 2020 at 00:10, john <mailto:jpcarnemo...@gmail.com>> wrote:


That usually means one of a few things:

(1) your antivirus deleted or blocked something

(2) you're running the game without extracting the zip

(3) you haven't registered the needed files - run checkup.exe and
try again.

This is not a server error: you haven't even reached the server yet.



On 6/9/2020 19:07, lori duncan wrote:
Hm it must be the server then as I said if multiple people are
getting the same problem then, of course it's only my humble view,
what do I know.

On 10/06/2020 00:06, Jude DaShiell wrote:

That's file not found.  Some file is out of place or broken on
your end or
broken or out of place on the server's end.  You'd have to know
basic to
know that error code and that was my first computer programming
language.
On Wed, 10 Jun 2020, lori duncan wrote:


Date: Tue, 9 Jun 2020 19:00:15
From: lori duncan 
<mailto:lori.dunca...@gmail.com>
Reply-To: blind-gamers@groups.io <mailto:blind-gamers@groups.io>
To: blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    Subject: Re: [blind-gamers] swamp runtime error 52

That's what I'm trying to figure out and being given short
shrift for.

On 09/06/2020 23:59, Juan Hernandez wrote:

HI All,

I?ve been running this game on my laptop for months with no
issue, and all
of the sudden I?m getting this error:

Run-time error '52': Bad file name or number

Any ideas?

Thanks.

*From:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
 <mailto:blind-gamers@groups.io> *On
Behalf Of *Ebon
sky studios
*Sent:* Tuesday, June 09, 2020 2:18 PM
*To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
*Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.

Hi,

Wow, that is seriously impressive, can?t believe the amount of
work this
company has put into making this game fully accessible to the
blind. Now I
just Really, Really wish I had a PS4 to play this on! Hahaha, I
believe Liam
is streaming it on release day, so I?ll definitely be checking
out his
stream to see some of these accessibility features in action.
Thanks Robert
for sharing the link with us, I?ve been intrigued for a while
as to exactly
what features they had added to make it accessible.

Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
<mailto:i...@ebonskystudios.com> <mailto:i...@ebonskystudios.com>

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

*From:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
 <mailto:blind-gamers@groups.io> *On
Behalf Of
*Robert Kingett
*Sent:* 09 June 2020 20:14
*To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
*Subject:* [blind-gamers] Last of Us 2 accessibility details.

This is from the official Playstation blog. There's video on
the page.
Ironically, pictures are missing alt text, but the blog is
really worth
reading.


https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/














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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Chris Norman via groups.io
Got error, than checkup.exe, still got the same error.

Take care,

Chris Norman



On Wed, 10 Jun 2020 at 00:10, john  wrote:

> That usually means one of a few things:
>
> (1) your antivirus deleted or blocked something
>
> (2) you're running the game without extracting the zip
>
> (3) you haven't registered the needed files - run checkup.exe and try
> again.
>
> This is not a server error: you haven't even reached the server yet.
>
>
>
> On 6/9/2020 19:07, lori duncan wrote:
> Hm it must be the server then as I said if multiple people are getting the
> same problem then, of course it's only my humble view, what do I know.
>
> On 10/06/2020 00:06, Jude DaShiell wrote:
>
> That's file not found.  Some file is out of place or broken on your end or
> broken or out of place on the server's end.  You'd have to know basic to
> know that error code and that was my first computer programming language.
> On Wed, 10 Jun 2020, lori duncan wrote:
>
> Date: Tue, 9 Jun 2020 19:00:15
> From: lori duncan  
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] swamp runtime error 52
>
> That's what I'm trying to figure out and being given short shrift for.
>
> On 09/06/2020 23:59, Juan Hernandez wrote:
>
> HI All,
>
> I?ve been running this game on my laptop for months with no issue, and all
> of the sudden I?m getting this error:
>
> Run-time error '52': Bad file name or number
>
> Any ideas?
>
> Thanks.
>
> *From:* blind-gamers@groups.io 
>  *On Behalf Of *Ebon
> sky studios
> *Sent:* Tuesday, June 09, 2020 2:18 PM
> *To:* blind-gamers@groups.io
> *Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.
>
> Hi,
>
> Wow, that is seriously impressive, can?t believe the amount of work this
> company has put into making this game fully accessible to the blind. Now I
> just Really, Really wish I had a PS4 to play this on! Hahaha, I believe
> Liam
> is streaming it on release day, so I?ll definitely be checking out his
> stream to see some of these accessibility features in action. Thanks
> Robert
> for sharing the link with us, I?ve been intrigued for a while as to
> exactly
> what features they had added to make it accessible.
>
> Paul Lemm
>
> Ebon Sky Studios
>
> email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
> 
>
> Facebook: https://m.facebook.com/ebonskystudios/
>
> Twitter: @ebonskystudios
>
> *From:* blind-gamers@groups.io 
>  *On Behalf Of
> *Robert Kingett
> *Sent:* 09 June 2020 20:14
> *To:* blind-gamers@groups.io
> *Subject:* [blind-gamers] Last of Us 2 accessibility details.
>
> This is from the official Playstation blog. There's video on the page.
> Ironically, pictures are missing alt text, but the blog is really worth
> reading.
>
>
> https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/
>
>
>
>
>
>
>
>
> 
>
>

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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread john

  
  
That usually means one of a few things:
(1) your antivirus deleted or blocked something
(2) you're running the game without extracting the zip
(3) you haven't registered the needed files - run checkup.exe and
  try again.
This is not a server error: you haven't even reached the server
  yet.





On 6/9/2020 19:07, lori duncan wrote:

Hm it must be the server then as I said if multiple
  people are getting the same problem then, of course it's only my
  humble view, what do I know.
  
  
  On 10/06/2020 00:06, Jude DaShiell wrote:
  
  That's file not found.  Some file is out
of place or broken on your end or

broken or out of place on the server's end.  You'd have to know
basic to

know that error code and that was my first computer programming
language.

On Wed, 10 Jun 2020, lori duncan wrote:


Date: Tue, 9 Jun 2020 19:00:15
  
  From: lori duncan 
  
  Reply-To: blind-gamers@groups.io
  
  To: blind-gamers@groups.io
  
  Subject: Re: [blind-gamers] swamp runtime error 52
  
  
  That's what I'm trying to figure out and being given short
  shrift for.
  
  
  On 09/06/2020 23:59, Juan Hernandez wrote:
  
  HI All,


I?ve been running this game on my laptop for months with no
issue, and all

of the sudden I?m getting this error:


Run-time error '52': Bad file name or number


Any ideas?


Thanks.


*From:* blind-gamers@groups.io
 *On Behalf Of *Ebon

sky studios

*Sent:* Tuesday, June 09, 2020 2:18 PM

*To:* blind-gamers@groups.io

*Subject:* Re: [blind-gamers] Last of Us 2 accessibility
details.


Hi,


Wow, that is seriously impressive, can?t believe the amount
of work this

company has put into making this game fully accessible to
the blind. Now I

just Really, Really wish I had a PS4 to play this on!
Hahaha, I believe Liam

is streaming it on release day, so I?ll definitely be
checking out his

stream to see some of these accessibility features in
action. Thanks Robert

for sharing the link with us, I?ve been intrigued for a
while as to exactly

what features they had added to make it accessible.


Paul Lemm


Ebon Sky Studios


email: i...@ebonskystudios.com



Facebook: https://m.facebook.com/ebonskystudios/


Twitter: @ebonskystudios


*From:* blind-gamers@groups.io
 *On Behalf Of

*Robert Kingett

*Sent:* 09 June 2020 20:14

*To:* blind-gamers@groups.io

*Subject:* [blind-gamers] Last of Us 2 accessibility
details.


This is from the official Playstation blog. There's video on
the page.

Ironically, pictures are missing alt text, but the blog is
really worth

reading.


https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/



  
  
  
  

  
  
  
  
  

  


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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread lori duncan

:)  Glad you think so.

On 10/06/2020 00:09, Jude DaShiell wrote:

If multiple people are getting the same error, your humble view is on the
JackPot! On Wed, 10 Jun 2020, lori duncan wrote:


Date: Tue, 9 Jun 2020 19:07:40
From: lori duncan 
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] swamp runtime error 52

Hm it must be the server then as I said if multiple people are getting the
same problem then, of course it's only my humble view, what do I know.

On 10/06/2020 00:06, Jude DaShiell wrote:

That's file not found.  Some file is out of place or broken on your end or
broken or out of place on the server's end.  You'd have to know basic to
know that error code and that was my first computer programming language.
On Wed, 10 Jun 2020, lori duncan wrote:


Date: Tue, 9 Jun 2020 19:00:15
From: lori duncan 
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] swamp runtime error 52

That's what I'm trying to figure out and being given short shrift for.

On 09/06/2020 23:59, Juan Hernandez wrote:

HI All,

I?ve been running this game on my laptop for months with no issue, and all
of the sudden I?m getting this error:

Run-time error '52': Bad file name or number

Any ideas?

Thanks.

*From:* blind-gamers@groups.io  *On Behalf Of
*Ebon
sky studios
*Sent:* Tuesday, June 09, 2020 2:18 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.

Hi,

Wow, that is seriously impressive, can?t believe the amount of work this
company has put into making this game fully accessible to the blind. Now I
just Really, Really wish I had a PS4 to play this on! Hahaha, I believe
Liam
is streaming it on release day, so I?ll definitely be checking out his
stream to see some of these accessibility features in action. Thanks
Robert
for sharing the link with us, I?ve been intrigued for a while as to
exactly
what features they had added to make it accessible.

Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

*From:* blind-gamers@groups.io  *On Behalf Of
*Robert Kingett
*Sent:* 09 June 2020 20:14
*To:* blind-gamers@groups.io
*Subject:* [blind-gamers] Last of Us 2 accessibility details.

This is from the official Playstation blog. There's video on the page.
Ironically, pictures are missing alt text, but the blog is really worth
reading.

https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/











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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Jude DaShiell
If multiple people are getting the same error, your humble view is on the
JackPot! On Wed, 10 Jun 2020, lori duncan wrote:

> Date: Tue, 9 Jun 2020 19:07:40
> From: lori duncan 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] swamp runtime error 52
>
> Hm it must be the server then as I said if multiple people are getting the
> same problem then, of course it's only my humble view, what do I know.
>
> On 10/06/2020 00:06, Jude DaShiell wrote:
> > That's file not found.  Some file is out of place or broken on your end or
> > broken or out of place on the server's end.  You'd have to know basic to
> > know that error code and that was my first computer programming language.
> > On Wed, 10 Jun 2020, lori duncan wrote:
> >
> >> Date: Tue, 9 Jun 2020 19:00:15
> >> From: lori duncan 
> >> Reply-To: blind-gamers@groups.io
> >> To: blind-gamers@groups.io
> >> Subject: Re: [blind-gamers] swamp runtime error 52
> >>
> >> That's what I'm trying to figure out and being given short shrift for.
> >>
> >> On 09/06/2020 23:59, Juan Hernandez wrote:
> >>> HI All,
> >>>
> >>> I?ve been running this game on my laptop for months with no issue, and all
> >>> of the sudden I?m getting this error:
> >>>
> >>> Run-time error '52': Bad file name or number
> >>>
> >>> Any ideas?
> >>>
> >>> Thanks.
> >>>
> >>> *From:* blind-gamers@groups.io  *On Behalf Of
> >>> *Ebon
> >>> sky studios
> >>> *Sent:* Tuesday, June 09, 2020 2:18 PM
> >>> *To:* blind-gamers@groups.io
> >>> *Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.
> >>>
> >>> Hi,
> >>>
> >>> Wow, that is seriously impressive, can?t believe the amount of work this
> >>> company has put into making this game fully accessible to the blind. Now I
> >>> just Really, Really wish I had a PS4 to play this on! Hahaha, I believe
> >>> Liam
> >>> is streaming it on release day, so I?ll definitely be checking out his
> >>> stream to see some of these accessibility features in action. Thanks
> >>> Robert
> >>> for sharing the link with us, I?ve been intrigued for a while as to
> >>> exactly
> >>> what features they had added to make it accessible.
> >>>
> >>> Paul Lemm
> >>>
> >>> Ebon Sky Studios
> >>>
> >>> email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
> >>>
> >>> Facebook: https://m.facebook.com/ebonskystudios/
> >>>
> >>> Twitter: @ebonskystudios
> >>>
> >>> *From:* blind-gamers@groups.io  *On Behalf Of
> >>> *Robert Kingett
> >>> *Sent:* 09 June 2020 20:14
> >>> *To:* blind-gamers@groups.io
> >>> *Subject:* [blind-gamers] Last of Us 2 accessibility details.
> >>>
> >>> This is from the official Playstation blog. There's video on the page.
> >>> Ironically, pictures are missing alt text, but the blog is really worth
> >>> reading.
> >>>
> >>> https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/
> >>>
> >>>
> >>
> >>
> >>
>
> 
>
>

-- 


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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread lori duncan
Hm it must be the server then as I said if multiple people are getting 
the same problem then, of course it's only my humble view, what do I know.


On 10/06/2020 00:06, Jude DaShiell wrote:

That's file not found.  Some file is out of place or broken on your end or
broken or out of place on the server's end.  You'd have to know basic to
know that error code and that was my first computer programming language.
On Wed, 10 Jun 2020, lori duncan wrote:


Date: Tue, 9 Jun 2020 19:00:15
From: lori duncan 
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] swamp runtime error 52

That's what I'm trying to figure out and being given short shrift for.

On 09/06/2020 23:59, Juan Hernandez wrote:

HI All,

I?ve been running this game on my laptop for months with no issue, and all
of the sudden I?m getting this error:

Run-time error '52': Bad file name or number

Any ideas?

Thanks.

*From:* blind-gamers@groups.io  *On Behalf Of *Ebon
sky studios
*Sent:* Tuesday, June 09, 2020 2:18 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.

Hi,

Wow, that is seriously impressive, can?t believe the amount of work this
company has put into making this game fully accessible to the blind. Now I
just Really, Really wish I had a PS4 to play this on! Hahaha, I believe Liam
is streaming it on release day, so I?ll definitely be checking out his
stream to see some of these accessibility features in action. Thanks Robert
for sharing the link with us, I?ve been intrigued for a while as to exactly
what features they had added to make it accessible.

Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

*From:* blind-gamers@groups.io  *On Behalf Of
*Robert Kingett
*Sent:* 09 June 2020 20:14
*To:* blind-gamers@groups.io
*Subject:* [blind-gamers] Last of Us 2 accessibility details.

This is from the official Playstation blog. There's video on the page.
Ironically, pictures are missing alt text, but the blog is really worth
reading.

https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/








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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Jude DaShiell
That's file not found.  Some file is out of place or broken on your end or
broken or out of place on the server's end.  You'd have to know basic to
know that error code and that was my first computer programming language.
On Wed, 10 Jun 2020, lori duncan wrote:

> Date: Tue, 9 Jun 2020 19:00:15
> From: lori duncan 
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] swamp runtime error 52
>
> That's what I'm trying to figure out and being given short shrift for.
>
> On 09/06/2020 23:59, Juan Hernandez wrote:
> >
> > HI All,
> >
> > I?ve been running this game on my laptop for months with no issue, and all
> > of the sudden I?m getting this error:
> >
> > Run-time error '52': Bad file name or number
> >
> > Any ideas?
> >
> > Thanks.
> >
> > *From:* blind-gamers@groups.io  *On Behalf Of *Ebon
> > sky studios
> > *Sent:* Tuesday, June 09, 2020 2:18 PM
> > *To:* blind-gamers@groups.io
> > *Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.
> >
> > Hi,
> >
> > Wow, that is seriously impressive, can?t believe the amount of work this
> > company has put into making this game fully accessible to the blind. Now I
> > just Really, Really wish I had a PS4 to play this on! Hahaha, I believe Liam
> > is streaming it on release day, so I?ll definitely be checking out his
> > stream to see some of these accessibility features in action. Thanks Robert
> > for sharing the link with us, I?ve been intrigued for a while as to exactly
> > what features they had added to make it accessible.
> >
> > Paul Lemm
> >
> > Ebon Sky Studios
> >
> > email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
> >
> > Facebook: https://m.facebook.com/ebonskystudios/
> >
> > Twitter: @ebonskystudios
> >
> > *From:* blind-gamers@groups.io  *On Behalf Of
> > *Robert Kingett
> > *Sent:* 09 June 2020 20:14
> > *To:* blind-gamers@groups.io
> > *Subject:* [blind-gamers] Last of Us 2 accessibility details.
> >
> > This is from the official Playstation blog. There's video on the page.
> > Ironically, pictures are missing alt text, but the blog is really worth
> > reading.
> >
> > https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/
> >
> >
>
> 
>
>

-- 


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Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread lori duncan

That's what I'm trying to figure out and being given short shrift for.

On 09/06/2020 23:59, Juan Hernandez wrote:


HI All,

I’ve been running this game on my laptop for months with no issue, and 
all of the sudden I’m getting this error:


Run-time error '52': Bad file name or number

Any ideas?

Thanks.

*From:* blind-gamers@groups.io  *On Behalf Of 
*Ebon sky studios

*Sent:* Tuesday, June 09, 2020 2:18 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.

Hi,

Wow, that is seriously impressive, can’t believe the amount of work 
this company has put into making this game fully accessible to the 
blind. Now I just Really, Really wish I had a PS4 to play this on! 
Hahaha, I believe Liam is streaming it on release day, so I’ll 
definitely be checking out his stream to see some of these 
accessibility features in action. Thanks Robert for sharing the link 
with us, I’ve been intrigued for a while as to exactly what features 
they had added to make it accessible.


Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com 

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

*From:* blind-gamers@groups.io  *On Behalf Of 
*Robert Kingett

*Sent:* 09 June 2020 20:14
*To:* blind-gamers@groups.io
*Subject:* [blind-gamers] Last of Us 2 accessibility details.

This is from the official Playstation blog. There's video on the page. 
Ironically, pictures are missing alt text, but the blog is really 
worth reading.


https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/




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[blind-gamers] swamp runtime error 52

2020-06-09 Thread Juan Hernandez
HI All,

 

I’ve been running this game on my laptop for months with no issue, and all of 
the sudden I’m getting this error:

 

Run-time error '52': Bad file name or number

 

Any ideas?

 

Thanks.

From: blind-gamers@groups.io  On Behalf Of Ebon sky 
studios
Sent: Tuesday, June 09, 2020 2:18 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Last of Us 2 accessibility details.

 

Hi,

 

Wow, that is seriously impressive, can’t believe the amount of work this 
company has put into making this game fully accessible to the blind. Now I just 
Really, Really wish I had a PS4 to play this on! Hahaha, I believe Liam is 
streaming it on release day, so I’ll definitely be checking out his stream to 
see some of these accessibility features in action. Thanks Robert for sharing 
the link with us, I’ve been intrigued for a while as to exactly what features 
they had added to make it accessible.

 

Paul Lemm

Ebon Sky Studios

email: i...@ebonskystudios.com  

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

From: blind-gamers@groups.io  On Behalf Of Robert 
Kingett
Sent: 09 June 2020 20:14
To: blind-gamers@groups.io
Subject: [blind-gamers] Last of Us 2 accessibility details.

 

This is from the official Playstation blog. There's video on the page. 
Ironically, pictures are missing alt text, but the blog is really worth reading.

https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/




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