Re: [blind-gamers] Gaming Platforms

2018-08-22 Thread Damien Garwood
Hi, I've never been a fan of Java or JavaScript. Games are becoming a lot more possible with JavaScript, I acknowledge that, but I still find it rather slow and clunky. The new Beatstar, for instance, crashed three times during installation alone. Then when I finally got it actually running

Re: [blind-gamers] Gaming Platforms

2018-08-22 Thread QuentinC
Hello, I think you are wrong with JavaScript. 5 years ago or even only 3, I would have said that you were right. However, in the last few years, JavaScript has enormously improved. Async and promise-based programming, the strong tendance to uniformization across browsers (if you exclude IE),

Re: [blind-gamers] Gaming Platforms

2018-08-22 Thread Jude DaShiell
When I have a mapping situation that will not change like in alteraeon, I make my own notes in a form I can read with step by step directions to get from point a to point b. This happens as a result of exploration and several loss of life situations but eventually does happen. Your mileage will

[blind-gamers] Gaming Platforms

2018-08-22 Thread Damien Garwood
Hi there, Agreed. Seems odd that, for ages, the only really feasible platform to develop audio games with was Windows. Then iOS came out and pretty much took us all by surprise. Unfortunately though, since I can't use touchscreens, there's a meriad of different games I'm losing out on.