Hi,
I've never been a fan of Java or JavaScript. Games are becoming a lot
more possible with JavaScript, I acknowledge that, but I still find it
rather slow and clunky. The new Beatstar, for instance, crashed three
times during installation alone. Then when I finally got it actually
running
Hello,
I think you are wrong with JavaScript.
5 years ago or even only 3, I would have said that you were right.
However, in the last few years, JavaScript has enormously improved.
Async and promise-based programming, the strong tendance to
uniformization across browsers (if you exclude IE),
When I have a mapping situation that will not change like in alteraeon, I
make my own notes in a form I can read with step by step directions to get
from point a to point b. This happens as a result of exploration and
several loss of life situations but eventually does happen. Your mileage
will
Hi there,
Agreed. Seems odd that, for ages, the only really feasible platform to
develop audio games with was Windows. Then iOS came out and pretty much
took us all by surprise.
Unfortunately though, since I can't use touchscreens, there's a meriad
of different games I'm losing out on.