I have submitted a proposal for the X3D importer project. I wish gets
reviewed so I could make it better.
http://brlcad.org/wiki/User:Konrado_DJ/GSoc2015/Proposal/X3D_Importer
Thanks
Konrad
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Dive into the World of Pa
Hello Sean,
Looking at possible options, I think I could resort to using
FreeWRL to implement the X3D importer. Is this an acceptable option ?.
Thanks
Konrad
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Dive into the World of Parallel Programming The G
On Mar 21, 2015, at 10:16 AM, Djimeli Konrad wrote:
> Hello Sean,
>
> I have been trying to read up different license policy but
> I have not yet been able to figure out which could be supported by
> BRL-CAD. I have been looking at libx3d and freewrl which are both GNU
> Lesser Public
Hello Sean,
I have been trying to read up different license policy but
I have not yet been able to figure out which could be supported by
BRL-CAD. I have been looking at libx3d and freewrl which are both GNU
Lesser Public License and also Coin3D which is BSD 3-clause license.I
am really
On Mar 20, 2015, at 10:15 PM, Djimeli Konrad wrote:
> Your response has given me some light on what path to follow. I have
> been revisiting some options and I think white dune would be great for X3D
> parsing. It has great support for vrml and x3d including support for nurbs.
> Some
Hello Sean,
On 20 March 2015 at 05:02, Christopher Sean Morrison wrote:
>
> Really the only valid reason for implementing a library that is already
> readily available would be because they are license incompatible or yours
> will be substantially and non-subjectively better in some way. That
>
Hello Konrad,
> I am presently working on a proposal for implementing x3d
> importer for BRL-CAD. Given that I developed a vrml-g converter I
> would like make this an extension of that project by putting both
> converter within the-same folder maybe called web3d since they both
> share m
Hello Sean
I am presently working on a proposal for implementing x3d
importer for BRL-CAD. Given that I developed a vrml-g converter I
would like make this an extension of that project by putting both
converter within the-same folder maybe called web3d since they both
share many features.