[cl-opengl-devel] cl-opengl in a standard X-window based canvas widget ?

2010-08-10 Thread Kevin Smith
Has anyone used cl-opengl inside a standard X-window based drawing widget (one that supports simple refresh and input event call backs ) ? I am interested in bypassing GLUT (which I currently use) and using another lisp-based toolkit, potentially mcclim. I would like to continue using

Re: [cl-opengl-devel] cl-opengl in a standard X-window based canvas widget ?

2010-08-10 Thread Kalyanov Dmitry
On Tuesday 10 August 2010 19:13:48, Kevin Smith wrote: Has anyone used cl-opengl inside a standard X-window based drawing widget (one that supports simple refresh and input event call backs ) ? I am interested in bypassing GLUT (which I currently use) and using another lisp-based toolkit,

[cl-opengl-devel] no longer calling glut:init at load time

2010-08-10 Thread Bart Botta
I disabled the call to glut:init when cl-glut is loaded, since it was breaking things that just want to load the code (to verify it compiles, check dependencies, build a binary, or whatever) but don't have a display available, and I'm guessing it wasn't helping with the threading problems on OSX