On 19/12/2007, Deepankar Sharma <[EMAIL PROTECTED]> wrote:
> I did run across the special variable
> *run-main-loop-after-display* - but it doesnt seem to take any effect.
> setting this variable to nil still causes the quad in render-to-texture to
> rotate - am i missing something ?
(let ((glut:*
I am writing a simple game using cl-opengl (a pacman clone) and would like
to have my game event loop call the rendering loop. I know freeglut enables
a notion like this with glutMainLoopEvent. Is there any way to do the
equivalent in cl-opengl ? I did run across the special variable
*run-main-loop