Re: [cl-opengl-devel] disable glut main loop

2007-12-18 Thread Luís Oliveira
On 19/12/2007, Deepankar Sharma <[EMAIL PROTECTED]> wrote: > I did run across the special variable > *run-main-loop-after-display* - but it doesnt seem to take any effect. > setting this variable to nil still causes the quad in render-to-texture to > rotate - am i missing something ? (let ((glut:*

[cl-opengl-devel] disable glut main loop

2007-12-18 Thread Deepankar Sharma
I am writing a simple game using cl-opengl (a pacman clone) and would like to have my game event loop call the rendering loop. I know freeglut enables a notion like this with glutMainLoopEvent. Is there any way to do the equivalent in cl-opengl ? I did run across the special variable *run-main-loop