Hello,
I'll start by saying I'm fairly new to Common Lisp and almost entirely
new to doing any practical graphics programming, and I could well have
missed something hugely obvious here.. but I hope not.
I'm going to need to write some graphics code in the phd program I've
just started. Someone p
On Mon, Oct 5, 2009 at 1:43 PM, Malcolm Reynolds
wrote:
> Working version (objective C): http://img260.imageshack.us/i/picture3g.png/
> Non working version: http://img209.imageshack.us/i/picture4k.png/
>
> In case it's not clear, in the non-working version above the corner
> you see in the pyramid
> Right, you probably need to enable a depth buffer, and you probably
> also want double buffering on modern platforms, both are controlled by
> the :mode parameter to glut:window instance creation, easiest way to
> fix that is changing the ":mode '(:single :rgb)" in the (defclass
> test-window ...
On Mon, Oct 5, 2009 at 4:10 PM, Malcolm Reynolds
wrote:
>> You may also want to get rid of the (glut:post-redisplay) in the
>> keyboard method, since that kills my lisp when i try to exit the
>> window
>
> Okay. Is putting #'glut:post-redisplay into my method on #'glut-idle
> the preferred way (or
Pardon the question concerning lispbuilder-sdl in this list, but I have a
feeling more developers here use lispbuilder-sdl and cl-openl in combination
and I may have a better chance of having this question answered.
The set-gl-attribute command in lispbuilder-sdl breaks when using SBCL in
Wind