Re: Penumbra vs. LibGDX

2013-07-19 Thread Jonathan Fischer Friberg
While I haven't tried libgdx myself, you should be able to do something like this: 1. Create a global namespace (or similar), which should contain global variables and/or functions that should never be reloaded. In this namespace you essentially put the things that there can only be one of - the

Penumbra vs. LibGDX

2013-07-17 Thread JvJ
Lately, I've been working on games with Clojure and LibGDX. However, many of the advantages of interactive development are not present, because LibGDX apps are built around Java development, and don't work well if you try to run multiple apps within a single program (i.e. from the REPL).

Re: Penumbra vs. LibGDX

2013-07-17 Thread Chris Bui
I haven't worked with Penumbra, but I've tried getting LibGDX to work with Clojure and it's just a PITA. Totally agree that you lose the REPL with LibGDX. I'm writing another game now, although much if it is server side. I did however, discover that you can use Phonegap to write HTML5

Re: Penumbra vs. LibGDX

2013-07-17 Thread JvJ
1) Phonegap seems like it just makes HTML5. So, does it work with android, IOS, and desktop? 2) I haven't done much clj-script development. What's the REPL situation like with that? 3) Nice job using PITA in that sense. On Wednesday, 17 July 2013 16:30:08 UTC-7, Chris Bui wrote: I haven't