[clutter] TS issues with eglnative backend

2008-08-27 Thread Olivier Butler
Hi, as I previously wrote, the current method of processing the TS samples are not working well ( with eglnative backend). If clutter_event_dispatch lasts too long, TS samples are dropped witch make CLUTTER_MOTION not followed by a CLUTTER_BUTTON_RELEASE. I propose this patch to fix

Re: [clutter] TS issues with eglnative backend

2008-08-27 Thread Emmanuele Bassi
On Wed, 2008-08-27 at 11:13 +0200, Olivier Butler wrote: Hi, as I previously wrote, the current method of processing the TS samples are not working well ( with eglnative backend). If clutter_event_dispatch lasts too long, TS samples are dropped witch make CLUTTER_MOTION not followed

Re: [clutter] About tearing issues and VSYNC use with video textures

2008-08-27 Thread Neil Roberts
On Fri, 2008-08-22 at 19:47 +0200, Florent wrote: As bpeel suggested on the IRC, doing the glXSwapBuffers calls inside a separate thread could be of help (after all, is the FPS counts' instability suggesting a bad FPS counting or a glXSwapBuffers-related bandwidth/process limitation ?).

Re: [clutter] Compiling clutter without pango

2008-08-27 Thread Emmanuele Bassi
On Wed, 2008-08-27 at 20:21 +0530, dilip devaraj wrote: I am using Clutter-0.8.0 with OpenGLES . I have the following queries 1) If I do not want to render fonts but just show pixbufs (images) you are going to waste a lot of video memory by doing so. how can I remove the dependency of

[clutter] ClutterBitmap

2008-08-27 Thread Michael Boccara
Hi, What is the simplest way to render a bitmap ? (no color, no gray, just a binary black and white pixels) I have the feeling I have all the pieces of the puzzle in the ClutterLabel, as fonts are kind of bitmaps. But my goal is really to build a ClutterBitmap actor, whose bitmap source would

Re: [clutter] ClutterBitmap

2008-08-27 Thread Neil Roberts
On Wed, 2008-08-27 at 11:10 -0400, Michael Boccara wrote: What is the simplest way to render a bitmap Fonts aren't actually stored as 1-bit bitmaps in Clutter. They are rendered from the system's scalable vector format using pango/cairo/freetype. Then they are uploaded to OpenGL as 8-bit alpha

Re: [clutter] Gradient

2008-08-27 Thread Neil Roberts
On Wed, 2008-08-27 at 13:10 +0200, Arnaud VALLAT wrote: I've played with cogl_texture_polygon and succeeded to render a gradient. But I can't make a gradient from a color (blue for example) and a clear color (black with alpha at 0) because I have filled the texture with white. Is there a way