On Fri, 2008-08-22 at 19:47 +0200, Florent wrote:

> As bpeel suggested on the IRC, doing the glXSwapBuffers calls inside a
> separate thread could be of help (after all, is the FPS counts'
> instability suggesting a bad FPS counting or a glXSwapBuffers-related
> bandwidth/process limitation ?).

FWIW, I finally got round to implementing this in a patch on Bugzilla
[1]. However the patch needs more work to be complete because it
currently breaks picking.

[1] http://bugzilla.openedhand.com/show_bug.cgi?id=1118

- Neil


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