On Fri, 2008-08-22 at 19:47 +0200, Florent wrote: > As bpeel suggested on the IRC, doing the glXSwapBuffers calls inside a > separate thread could be of help (after all, is the FPS counts' > instability suggesting a bad FPS counting or a glXSwapBuffers-related > bandwidth/process limitation ?).
FWIW, I finally got round to implementing this in a patch on Bugzilla [1]. However the patch needs more work to be complete because it currently breaks picking. [1] http://bugzilla.openedhand.com/show_bug.cgi?id=1118 - Neil -- To unsubscribe send a mail to [EMAIL PROTECTED]
